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-rw-r--r--src/amd/common/ac_nir_to_llvm.c2
-rw-r--r--src/amd/common/ac_shader_abi.h7
2 files changed, 9 insertions, 0 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index e21e17de95c..1024101e67f 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -6156,6 +6156,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
if (nir->stage == MESA_SHADER_FRAGMENT)
handle_fs_inputs_pre(&ctx, nir);
+ ctx.abi.inputs = &ctx.inputs[0];
+
ac_nir_translate(&ctx.ac, &ctx.abi, nir, &ctx);
LLVMBuildRetVoid(ctx.builder);
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index e10550b8eb2..a872948dd01 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -35,6 +35,13 @@ struct ac_shader_abi {
LLVMValueRef draw_id;
LLVMValueRef vertex_id;
LLVMValueRef instance_id;
+
+ /* For VS and PS: pre-loaded shader inputs.
+ *
+ * Currently only used for NIR shaders; indexed by variables'
+ * driver_location.
+ */
+ LLVMValueRef *inputs;
};
#endif /* AC_SHADER_ABI_H */