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-rw-r--r--src/gallium/drivers/iris/iris_state.c59
1 files changed, 54 insertions, 5 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index 995cd312aad..9383617f0cd 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -3466,9 +3466,9 @@ iris_use_optional_res(struct iris_batch *batch,
* refer to the old BOs.
*/
static void
-iris_restore_context_saved_bos(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_draw_info *draw)
+iris_restore_render_saved_bos(struct iris_context *ice,
+ struct iris_batch *batch,
+ const struct pipe_draw_info *draw)
{
// XXX: whack IRIS_SHADER_DIRTY_BINDING_TABLE on new batch
@@ -3580,6 +3580,55 @@ iris_restore_context_saved_bos(struct iris_context *ice,
}
}
+static void
+iris_restore_compute_saved_bos(struct iris_context *ice,
+ struct iris_batch *batch,
+ const struct pipe_grid_info *grid)
+{
+ const uint64_t clean = ~ice->state.dirty;
+
+ const int stage = MESA_SHADER_COMPUTE;
+ struct iris_shader_state *shs = &ice->state.shaders[stage];
+
+ if (clean & IRIS_DIRTY_CONSTANTS_CS) {
+ struct iris_compiled_shader *shader = ice->shaders.prog[stage];
+
+ if (shader) {
+ struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
+ const struct brw_ubo_range *range = &prog_data->ubo_ranges[0];
+
+ if (range->length > 0) {
+ struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->data.res;
+
+ if (res)
+ iris_use_pinned_bo(batch, res->bo, false);
+ else
+ iris_use_pinned_bo(batch, batch->screen->workaround_bo, false);
+ }
+ }
+ }
+
+ if (clean & IRIS_DIRTY_BINDINGS_CS) {
+ /* Re-pin any buffers referred to by the binding table. */
+ iris_populate_binding_table(ice, batch, stage, true);
+ }
+
+ struct pipe_resource *sampler_res = shs->sampler_table.res;
+ if (sampler_res)
+ iris_use_pinned_bo(batch, iris_resource_bo(sampler_res), false);
+
+ if (clean & IRIS_DIRTY_CS) {
+ struct iris_compiled_shader *shader = ice->shaders.prog[stage];
+ if (shader) {
+ struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
+ iris_use_pinned_bo(batch, bo, false);
+ }
+
+ // XXX: scratch buffer
+ }
+}
+
/**
* Possibly emit STATE_BASE_ADDRESS to update Surface State Base Address.
*/
@@ -4194,7 +4243,7 @@ iris_upload_render_state(struct iris_context *ice,
}
if (!batch->contains_draw) {
- iris_restore_context_saved_bos(ice, batch, draw);
+ iris_restore_render_saved_bos(ice, batch, draw);
batch->contains_draw = true;
}
}
@@ -4314,7 +4363,7 @@ iris_upload_compute_state(struct iris_context *ice,
}
if (!batch->contains_draw) {
- //iris_restore_context_saved_bos(ice, batch, draw);
+ iris_restore_compute_saved_bos(ice, batch, grid);
batch->contains_draw = true;
}
}