diff options
-rw-r--r-- | include/GL/gl.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h index 65797b023dc..baab557a53b 100644 --- a/include/GL/gl.h +++ b/include/GL/gl.h @@ -2152,6 +2152,26 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB APIENTRY glCreateDebugObjectMESA (GLvoid); +GLAPI GLvoid APIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI GLvoid APIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei APIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + /* * ???. GL_MESA_trace * XXX obsolete @@ -2293,6 +2313,29 @@ typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) #endif /* GL_EXT_packed_depth_stencil */ +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#endif /* GL_EXT_texture_sRGB */ + + /** ** NOTE!!!!! If you add new functions to this file, or update ** glext.h be sure to regenerate the gl_mangle.h file. See comments |