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-rw-r--r--src/mesa/program/prog_statevars.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index def1fbe1573..c310acb01d4 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -1068,7 +1068,9 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
* Loop over all the parameters in a parameter list. If the parameter
* is a GL state reference, look up the current value of that state
* variable and put it into the parameter's Value[4] array.
- * This would be called at glBegin time when using a fragment program.
+ * Other parameter types never change or are explicitly set by the user
+ * with glUniform() or glProgramParameter(), etc.
+ * This would be called at glBegin time.
*/
void
_mesa_load_state_parameters(struct gl_context *ctx,
@@ -1079,8 +1081,6 @@ _mesa_load_state_parameters(struct gl_context *ctx,
if (!paramList)
return;
- /*assert(ctx->Driver.NeedFlush == 0);*/
-
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
_mesa_fetch_state(ctx,