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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 903624c97cf..54dfe34c686 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3187,7 +3187,7 @@ fs_visitor::lower_integer_multiplication()
fs_reg high(GRF, alloc.allocate(dispatch_width / 8),
inst->dst.type, dispatch_width);
- if (brw->gen >= 7) {
+ if (devinfo->gen >= 7) {
fs_reg src1_0_w = inst->src[1];
fs_reg src1_1_w = inst->src[1];
@@ -3628,7 +3628,7 @@ fs_visitor::setup_vs_payload()
void
fs_visitor::setup_cs_payload()
{
- assert(brw->gen >= 7);
+ assert(devinfo->gen >= 7);
payload.num_regs = 1;
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index dc992dd332e..3af9d78598c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1344,7 +1344,7 @@ fs_visitor::emit_interpolation_setup_gen6()
struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
fs_builder abld = bld.annotate("compute pixel centers");
- if (brw->gen >= 8 || dispatch_width == 8) {
+ if (devinfo->gen >= 8 || dispatch_width == 8) {
/* The "Register Region Restrictions" page says for BDW (and newer,
* presumably):
*
@@ -1623,7 +1623,7 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
/* On pre-SNB, we have to interlace the color values. LOAD_PAYLOAD
* will do this for us if we just give it a COMPR4 destination.
*/
- if (brw->gen < 6 && exec_size == 16)
+ if (devinfo->gen < 6 && exec_size == 16)
load->dst.reg |= BRW_MRF_COMPR4;
write = ubld.emit(FS_OPCODE_FB_WRITE);
@@ -1934,7 +1934,7 @@ fs_visitor::emit_urb_writes()
void
fs_visitor::emit_cs_terminate()
{
- assert(brw->gen >= 7);
+ assert(devinfo->gen >= 7);
/* We are getting the thread ID from the compute shader header */
assert(stage == MESA_SHADER_COMPUTE);
@@ -1956,7 +1956,7 @@ fs_visitor::emit_cs_terminate()
void
fs_visitor::emit_barrier()
{
- assert(brw->gen >= 7);
+ assert(devinfo->gen >= 7);
/* We are getting the barrier ID from the compute shader header */
assert(stage == MESA_SHADER_COMPUTE);