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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c15
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c2
2 files changed, 9 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 47042e4e826..a5c1f178a60 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -552,7 +552,6 @@ void util_blitter_unset_running_flag(struct blitter_context *blitter)
static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
@@ -568,13 +567,17 @@ void util_blitter_restore_vertex_states(struct blitter_context *blitter)
unsigned i;
/* Vertex buffer. */
- pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
- &ctx->base.saved_vertex_buffer);
- pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ if (ctx->base.saved_vertex_buffer.buffer.resource) {
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
+ &ctx->base.saved_vertex_buffer);
+ pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ }
/* Vertex elements. */
- pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_velem_state = INVALID_PTR;
+ if (ctx->base.saved_velem_state != INVALID_PTR) {
+ pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
+ ctx->base.saved_velem_state = INVALID_PTR;
+ }
/* Vertex shader. */
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 0a0528a5534..b3f44c3c9a8 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -54,8 +54,6 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
{
struct si_context *sctx = (struct si_context *)ctx;
- util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
- util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);