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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b31b61d1ed6..ee47b654bfb 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7903,10 +7903,9 @@ ast_interface_block::hir(exec_list *instructions,
}
if (var->type->is_unsized_array()) {
- if (var->is_in_shader_storage_block()) {
- if (is_unsized_array_last_element(var)) {
- var->data.from_ssbo_unsized_array = true;
- }
+ if (var->is_in_shader_storage_block() &&
+ is_unsized_array_last_element(var)) {
+ var->data.from_ssbo_unsized_array = true;
} else {
/* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
*
@@ -7914,6 +7913,10 @@ ast_interface_block::hir(exec_list *instructions,
* block and the size is not specified at compile-time, it is
* sized at run-time. In all other cases, arrays are sized only
* at compile-time."
+ *
+ * In desktop GLSL it is allowed to have unsized-arrays that are
+ * not last, as long as we can determine that they are implicitly
+ * sized.
*/
if (state->es_shader) {
_mesa_glsl_error(&loc, state, "unsized array `%s' "