diff options
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h | 44 |
1 files changed, 31 insertions, 13 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h index c6e9633add9..617bd435099 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h @@ -58,7 +58,7 @@ static unsigned caps_dx_9_3[] = { UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP), UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE), UTIL_CHECK_CAP(SM3), - //UTIL_CHECK_CAP(INSTANCING), + UTIL_CHECK_CAP(VERTEX_ELEMENT_INSTANCE_DIVISOR), UTIL_CHECK_CAP(OCCLUSION_QUERY), UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */ @@ -67,6 +67,26 @@ static unsigned caps_dx_9_3[] = { UTIL_CHECK_TERMINATE }; +static unsigned caps_dx_10_0[] = { + UTIL_CHECK_CAP(INDEP_BLEND_ENABLE), + UTIL_CHECK_CAP(ANISOTROPIC_FILTER), + UTIL_CHECK_CAP(MIXED_COLORBUFFER_FORMATS), + UTIL_CHECK_CAP(FRAGMENT_COLOR_CLAMP_CONTROL), + UTIL_CHECK_CAP(STREAM_OUTPUT), + UTIL_CHECK_CAP(CONDITIONAL_RENDER), + UTIL_CHECK_CAP(PRIMITIVE_RESTART), + UTIL_CHECK_CAP(TGSI_INSTANCEID), + UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), + UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), + UTIL_CHECK_INT(MAX_TEXTURE_ARRAY_LAYERS, 512), + UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16), + UTIL_CHECK_SHADER(GEOMETRY, MAX_CONST_BUFFERS, 14), + UTIL_CHECK_SHADER(GEOMETRY, MAX_TEXTURE_SAMPLERS, 16), + UTIL_CHECK_SHADER(GEOMETRY, SUBROUTINES, 1), + UTIL_CHECK_SHADER(FRAGMENT, INTEGERS, 1), + UTIL_CHECK_TERMINATE +}; + // this is called "screen" because in the D3D10 case it's only part of the device template<bool threadsafe> @@ -107,19 +127,17 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen memset(format_support, 0xff, sizeof(format_support)); - float default_level; - /* don't even attempt to autodetect D3D10 level support, since it's just not fully implemented yet */ - if(util_check_caps(screen, caps_dx_9_3)) - default_level = 9.3; - else if(util_check_caps(screen, caps_dx_9_2)) - default_level = 9.2; - else if(util_check_caps(screen, caps_dx_9_1)) - default_level = 9.1; - else - { + float default_level = 9.1f; + if(!util_check_caps(screen, caps_dx_9_1)) _debug_printf("Warning: driver does not even meet D3D_FEATURE_LEVEL_9_1 features, advertising it anyway!\n"); - default_level = 9.1; - } + else if(!util_check_caps(screen, caps_dx_9_2)) + default_level = 9.1f; + else if(!util_check_caps(screen, caps_dx_9_3)) + default_level = 9.2f; + else if(!util_check_caps(screen, caps_dx_10_0)) + default_level = 9.3f; + else + default_level = 10.0f; char default_level_name[64]; sprintf(default_level_name, "%.1f", default_level); |