diff options
-rw-r--r-- | src/glsl/opt_dead_builtin_variables.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_builtin_variables.cpp b/src/glsl/opt_dead_builtin_variables.cpp index 0d4e3a8f00a..90b753e012c 100644 --- a/src/glsl/opt_dead_builtin_variables.cpp +++ b/src/glsl/opt_dead_builtin_variables.cpp @@ -62,6 +62,16 @@ optimize_dead_builtin_variables(exec_list *instructions, * information, so removing these variables from the user shader will * cause problems later. * + * For compute shaders, gl_GlobalInvocationID has some dependencies, so + * we avoid removing these dependencies. + * + * We also avoid removing gl_GlobalInvocationID at this stage because it + * might be used by a linked shader. In this case it still needs to be + * initialized by the main function. + * + * gl_GlobalInvocationID = + * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID + * * Matrix uniforms with "Transpose" are not eliminated because there's * an optimization pass that can turn references to the regular matrix * into references to the transpose matrix. Eliminating the transpose @@ -73,6 +83,10 @@ optimize_dead_builtin_variables(exec_list *instructions, */ if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0 || strcmp(var->name, "gl_Vertex") == 0 + || strcmp(var->name, "gl_WorkGroupID") == 0 + || strcmp(var->name, "gl_WorkGroupSize") == 0 + || strcmp(var->name, "gl_LocalInvocationID") == 0 + || strcmp(var->name, "gl_GlobalInvocationID") == 0 || strstr(var->name, "Transpose") != NULL) continue; |