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-rw-r--r--src/util/00-mesa-defaults.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index ba343ec5ffb..734161650b7 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -243,6 +243,13 @@ TODO: document the other workarounds.
<option name="force_compat_profile" value="true" />
</application>
+ <application name="GpuTest" executable="GpuTest">
+ <!-- GiMark benchmark from GpuTest does not initialize .w channel of
+ lightDir0 and lightDir1 varyings in the vertex shader while
+ uses it in the fragment shader. -->
+ <option name="glsl_zero_init" value="true"/>
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->