diff options
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index bbf515a9525..878fccabc07 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -64,7 +64,7 @@ draw_gs_get_input_index(int semantic, int index, * We execute geometry shaders in the SOA mode, so ideally we want to * flush when the number of currently fetched primitives is equal to * the number of elements in the SOA vector. This ensures that the - * throughput is optimized for the given vector instrunction set. + * throughput is optimized for the given vector instruction set. */ static INLINE boolean draw_gs_should_flush(struct draw_geometry_shader *shader) @@ -90,7 +90,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { unsigned num_verts_per_prim = machine->Primitives[prim_idx]; - shader->primitive_lengths[prim_idx + shader->emitted_primitives] = + shader->primitive_lengths[prim_idx + shader->emitted_primitives] = machine->Primitives[prim_idx]; shader->emitted_vertices += num_verts_per_prim; for (j = 0; j < num_verts_per_prim; j++, current_idx++) { @@ -110,7 +110,6 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, output[slot][2], output[slot][3]); #endif - debug_assert(!util_is_inf_or_nan(output[slot][0])); } output = (float (*)[4])((char *)output + shader->vertex_size); } |