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-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c4
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_obj.h8
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c61
7 files changed, 30 insertions, 56 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index 26ce5c375b6..c35b4b5ed06 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -140,9 +140,9 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/* Get first image here, since intelObj->firstLevel will get set in
* the intel_finalize_mipmap_tree() call above.
*/
- firstImage = tObj->Image[0][intelObj->firstLevel];
+ firstImage = tObj->Image[0][tObj->BaseLevel];
- intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
+ intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0,
&dst_x, &dst_y);
drm_intel_bo_reference(intelObj->mt->region->buffer);
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index c724a214967..af140c85f50 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -156,7 +156,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/* Get first image here, since intelObj->firstLevel will get set in
* the intel_finalize_mipmap_tree() call above.
*/
- firstImage = tObj->Image[0][intelObj->firstLevel];
+ firstImage = tObj->Image[0][tObj->BaseLevel];
drm_intel_bo_reference(intelObj->mt->region->buffer);
i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index 6796fb208dc..7262cf69582 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -63,8 +63,8 @@ static GLboolean do_check_fallback(struct brw_context *brw)
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
- struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
- struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
+ struct gl_texture_object *tex_obj = texUnit->_Current;
+ struct gl_texture_image *texImage = tex_obj->Image[0][tex_obj->BaseLevel];
if (texImage->Border) {
DBG("FALLBACK: texture border\n");
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index e7c97a1cb05..30672b4251b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -276,9 +276,8 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
struct wm_sampler_entry *entry = &key->sampler[unit];
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
struct gl_texture_image *firstImage =
- texObj->Image[0][intelObj->firstLevel];
+ texObj->Image[0][texObj->BaseLevel];
memset(last_entry_end, 0,
(char*)entry - last_entry_end + sizeof(*entry));
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 0218d599c7d..3b59b0b98e1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -163,7 +163,7 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+ struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
struct brw_surface_state surf;
void *map;
@@ -181,7 +181,7 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
surf.ss1.base_addr = intelObj->mt->region->buffer->offset; /* reloc */
- surf.ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel;
+ surf.ss2.mip_count = intelObj->_MaxLevel - tObj->BaseLevel;
surf.ss2.width = firstImage->Width - 1;
surf.ss2.height = firstImage->Height - 1;
brw_set_surface_tiling(&surf, intelObj->mt->region->tiling);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h
index 5f60e0ea4f3..e93ef4a4727 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_obj.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h
@@ -32,11 +32,11 @@ struct intel_texture_object
{
struct gl_texture_object base; /* The "parent" object */
- /* The mipmap tree must include at least these levels once
- * validated:
+ /* This is a mirror of base._MaxLevel, updated at validate time,
+ * except that we don't bother with the non-base levels for
+ * non-mipmapped textures.
*/
- GLuint firstLevel;
- GLuint lastLevel;
+ unsigned int _MaxLevel;
/* Offset for firstLevel image:
*/
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 8383c974c38..4d257cc71dc 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -8,46 +8,21 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/**
- * Compute which mipmap levels that really need to be sent to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ * When validating, we only care about the texture images that could
+ * be seen, so for non-mipmapped modes we want to ignore everything
+ * but BaseLevel.
*/
static void
-intel_calculate_first_last_level(struct intel_context *intel,
- struct intel_texture_object *intelObj)
+intel_update_max_level(struct intel_context *intel,
+ struct intel_texture_object *intelObj)
{
struct gl_texture_object *tObj = &intelObj->base;
- const struct gl_texture_image *const baseImage =
- tObj->Image[0][tObj->BaseLevel];
- /* These must be signed values. MinLod and MaxLod can be negative numbers,
- * and having firstLevel and lastLevel as signed prevents the need for
- * extra sign checks.
- */
- int firstLevel = tObj->BaseLevel;
- int lastLevel;
-
- /* Yes, this looks overly complicated, but it's all needed.
- */
if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
- /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
- */
- lastLevel = tObj->BaseLevel;
+ intelObj->_MaxLevel = tObj->BaseLevel;
} else {
- /* Min/max LOD are taken into account in sampler state. We don't
- * want to re-layout textures just because clamping has been applied
- * since it means a bunch of blitting around and probably no memory
- * savings (since we have to keep the other levels around anyway).
- */
- lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2,
- tObj->MaxLevel);
- /* need at least one level */
- lastLevel = MAX2(firstLevel, lastLevel);
+ intelObj->_MaxLevel = tObj->_MaxLevel;
}
-
- /* save these values */
- intelObj->firstLevel = firstLevel;
- intelObj->lastLevel = lastLevel;
}
/**
@@ -109,8 +84,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* What levels must the tree include at a minimum?
*/
- intel_calculate_first_last_level(intel, intelObj);
- firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]);
+ intel_update_max_level(intel, intelObj);
+ firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
/* Fallback case:
*/
@@ -129,8 +104,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
*/
if (firstImage->mt &&
firstImage->mt != intelObj->mt &&
- firstImage->mt->first_level <= intelObj->firstLevel &&
- firstImage->mt->last_level >= intelObj->lastLevel) {
+ firstImage->mt->first_level <= tObj->BaseLevel &&
+ firstImage->mt->last_level >= intelObj->_MaxLevel) {
if (intelObj->mt)
intel_miptree_release(intel, &intelObj->mt);
@@ -157,8 +132,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
if (intelObj->mt &&
(intelObj->mt->target != intelObj->base.Target ||
intelObj->mt->internal_format != firstImage->base.InternalFormat ||
- intelObj->mt->first_level != intelObj->firstLevel ||
- intelObj->mt->last_level != intelObj->lastLevel ||
+ intelObj->mt->first_level != tObj->BaseLevel ||
+ intelObj->mt->last_level != intelObj->_MaxLevel ||
intelObj->mt->width0 != firstImage->base.Width ||
intelObj->mt->height0 != firstImage->base.Height ||
intelObj->mt->depth0 != firstImage->base.Depth ||
@@ -175,8 +150,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
intelObj->base.Target,
firstImage->base._BaseFormat,
firstImage->base.InternalFormat,
- intelObj->firstLevel,
- intelObj->lastLevel,
+ tObj->BaseLevel,
+ intelObj->_MaxLevel,
firstImage->base.Width,
firstImage->base.Height,
firstImage->base.Depth,
@@ -189,7 +164,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
*/
nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
for (face = 0; face < nr_faces; face++) {
- for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
+ for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][i]);
@@ -263,7 +238,7 @@ intel_tex_map_images(struct intel_context *intel,
DBG("%s\n", __FUNCTION__);
- for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++)
+ for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
intel_tex_map_level_images(intel, intelObj, i);
}
@@ -273,6 +248,6 @@ intel_tex_unmap_images(struct intel_context *intel,
{
int i;
- for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++)
+ for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
intel_tex_unmap_level_images(intel, intelObj, i);
}