diff options
-rw-r--r-- | src/mesa/main/attrib.c | 155 |
1 files changed, 77 insertions, 78 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 43b58569013..0fdadaf0aaa 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -249,7 +249,7 @@ _mesa_PushAttrib(GLbitfield mask) _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); + _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushAttrib"); return; } @@ -276,7 +276,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_COLOR_BUFFER_BIT) { GLuint i; struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); + attr = MALLOC_STRUCT(gl_colorbuffer_attrib); if (attr == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); goto end; @@ -313,7 +313,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_ENABLE_BIT) { struct gl_enable_attrib *attr; GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); + attr = MALLOC_STRUCT(gl_enable_attrib); if (attr == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); goto end; @@ -440,7 +440,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); + attr = MALLOC_STRUCT(gl_pixel_attrib); if (attr == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); goto end; @@ -574,10 +574,10 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; GLuint i; -#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ - if ((VALUE) != (NEWVALUE)) { \ - _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ - } +#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ + if ((VALUE) != (NEWVALUE)) { \ + _mesa_set_enable(ctx, ENUM, (NEWVALUE)); \ + } TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); if (ctx->Color.BlendEnabled != enable->Blend) { @@ -595,15 +595,15 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) for (i=0;i<ctx->Const.MaxClipPlanes;i++) { const GLuint mask = 1 << i; if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) - _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), - !!(enable->ClipPlanes & mask)); + _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), + !!(enable->ClipPlanes & mask)); } TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL); TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, - GL_DEPTH_CLAMP); + GL_DEPTH_CLAMP); TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); @@ -802,11 +802,11 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT)); _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, - unit->LodBias); + unit->LodBias); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); + unit->Combine.ModeRGB); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); + unit->Combine.ModeA); { const GLuint n = ctx->Extensions.NV_texture_env_combine4 ? 4 : 3; GLuint i; @@ -822,9 +822,9 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) } } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); + 1 << unit->Combine.ScaleShiftRGB); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); + 1 << unit->Combine.ScaleShiftA); /* Restore texture object state for each target */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { @@ -926,7 +926,7 @@ _mesa_PopAttrib(void) FLUSH_VERTICES(ctx, 0); if (ctx->AttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); + _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopAttrib"); return; } @@ -975,7 +975,7 @@ _mesa_PopAttrib(void) else { GLuint i; for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_ColorMaski(i, + _mesa_ColorMaski(i, (GLboolean) (color->ColorMask[i][0] != 0), (GLboolean) (color->ColorMask[i][1] != 0), (GLboolean) (color->ColorMask[i][2] != 0), @@ -990,13 +990,13 @@ _mesa_PopAttrib(void) * function, but legal for the later. */ GLboolean multipleBuffers = GL_FALSE; - GLuint i; + GLuint i; - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (color->DrawBuffer[i] != GL_NONE) { - multipleBuffers = GL_TRUE; - break; - } + for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { + if (color->DrawBuffer[i] != GL_NONE) { + multipleBuffers = GL_TRUE; + break; + } } /* Call the API_level functions, not _mesa_drawbuffers() * since we need to do error checking on the pop'd @@ -1080,9 +1080,9 @@ _mesa_PopAttrib(void) } break; case GL_CURRENT_BIT: - FLUSH_CURRENT( ctx, 0 ); - memcpy( &ctx->Current, attr->data, - sizeof(struct gl_current_attrib) ); + FLUSH_CURRENT(ctx, 0); + memcpy(&ctx->Current, attr->data, + sizeof(struct gl_current_attrib)); break; case GL_DEPTH_BUFFER_BIT: { @@ -1104,7 +1104,7 @@ _mesa_PopAttrib(void) const struct gl_enable_attrib *enable; enable = (const struct gl_enable_attrib *) attr->data; pop_enable_group(ctx, enable); - ctx->NewState |= _NEW_ALL; + ctx->NewState |= _NEW_ALL; ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest | ctx->DriverFlags.NewBlend | ctx->DriverFlags.NewClipPlaneEnable | @@ -1122,8 +1122,8 @@ _mesa_PopAttrib(void) } break; case GL_EVAL_BIT: - memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); - ctx->NewState |= _NEW_EVAL; + memcpy(&ctx->Eval, attr->data, sizeof(struct gl_eval_attrib)); + ctx->NewState |= _NEW_EVAL; break; case GL_FOG_BIT: { @@ -1143,13 +1143,13 @@ _mesa_PopAttrib(void) const struct gl_hint_attrib *hint; hint = (const struct gl_hint_attrib *) attr->data; _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, - hint->PerspectiveCorrection ); + hint->PerspectiveCorrection); _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, - hint->TextureCompression); + _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, + hint->TextureCompression); } break; case GL_LIGHTING_BIT: @@ -1161,14 +1161,14 @@ _mesa_PopAttrib(void) _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); /* per-light state */ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - + _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); + for (i = 0; i < ctx->Const.MaxLights; i++) { const struct gl_light *l = &light->Light[i]; _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); + _mesa_light(ctx, i, GL_SPECULAR, l->Specular); _mesa_light(ctx, i, GL_POSITION, l->EyePosition); _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); { @@ -1233,13 +1233,13 @@ _mesa_PopAttrib(void) } break; case GL_LIST_BIT: - memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); + memcpy(&ctx->List, attr->data, sizeof(struct gl_list_attrib)); break; case GL_PIXEL_MODE_BIT: - memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); + memcpy(&ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib)); /* XXX what other pixel state needs to be set by function calls? */ _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); - ctx->NewState |= _NEW_PIXEL; + ctx->NewState |= _NEW_PIXEL; break; case GL_POINT_BIT: { @@ -1258,7 +1258,7 @@ _mesa_PopAttrib(void) point->Threshold); } if (ctx->Extensions.NV_point_sprite - || ctx->Extensions.ARB_point_sprite) { + || ctx->Extensions.ARB_point_sprite) { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, @@ -1299,17 +1299,17 @@ _mesa_PopAttrib(void) polygon->OffsetFill); } break; - case GL_POLYGON_STIPPLE_BIT: - memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); + case GL_POLYGON_STIPPLE_BIT: + memcpy(ctx->PolygonStipple, attr->data, 32*sizeof(GLuint)); if (ctx->DriverFlags.NewPolygonStipple) ctx->NewDriverState |= ctx->DriverFlags.NewPolygonStipple; else ctx->NewState |= _NEW_POLYGONSTIPPLE; - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); - break; + if (ctx->Driver.PolygonStipple) + ctx->Driver.PolygonStipple(ctx, (const GLubyte *) attr->data); + break; case GL_SCISSOR_BIT: { unsigned i; @@ -1373,7 +1373,7 @@ _mesa_PopAttrib(void) xform = (const struct gl_transform_attrib *) attr->data; _mesa_MatrixMode(xform->MatrixMode); if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + _math_matrix_analyse(ctx->ProjectionMatrixStack.Top); /* restore clip planes */ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { @@ -1383,7 +1383,7 @@ _mesa_PopAttrib(void) _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, !!(xform->ClipPlanesEnabled & mask)); if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); + ctx->Driver.ClipPlane(ctx, GL_CLIP_PLANE0 + i, eyePlane); } /* normalize/rescale */ @@ -1404,7 +1404,7 @@ _mesa_PopAttrib(void) struct texture_state *texstate = (struct texture_state *) attr->data; pop_texture_group(ctx, texstate); - ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE; + ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE; } break; case GL_VIEWPORT_BIT: @@ -1425,21 +1425,21 @@ _mesa_PopAttrib(void) const struct gl_multisample_attrib *ms; ms = (const struct gl_multisample_attrib *) attr->data; - TEST_AND_UPDATE(ctx->Multisample.Enabled, - ms->Enabled, - GL_MULTISAMPLE); + TEST_AND_UPDATE(ctx->Multisample.Enabled, + ms->Enabled, + GL_MULTISAMPLE); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, - ms->SampleCoverage, - GL_SAMPLE_COVERAGE); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, + ms->SampleCoverage, + GL_SAMPLE_COVERAGE); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, - ms->SampleAlphaToCoverage, - GL_SAMPLE_ALPHA_TO_COVERAGE); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, + ms->SampleAlphaToCoverage, + GL_SAMPLE_ALPHA_TO_COVERAGE); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, - ms->SampleAlphaToOne, - GL_SAMPLE_ALPHA_TO_ONE); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, + ms->SampleAlphaToOne, + GL_SAMPLE_ALPHA_TO_ONE); _mesa_SampleCoverage(ms->SampleCoverageValue, ms->SampleCoverageInvert); @@ -1595,7 +1595,7 @@ restore_array_attrib(struct gl_context *ctx, copy_array_attrib(ctx, dest, src, false); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, - src->ArrayBufferObj->Name); + src->ArrayBufferObj->Name); } else { copy_array_attrib(ctx, dest, src, true); } @@ -1603,7 +1603,7 @@ restore_array_attrib(struct gl_context *ctx, if (is_vao_name_zero || src->VAO->IndexBufferObj->Name == 0 || _mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, - src->VAO->IndexBufferObj->Name); + src->VAO->IndexBufferObj->Name); } /** @@ -1615,7 +1615,7 @@ init_array_attrib_data(struct gl_context *ctx, struct gl_array_attrib *attrib) { /* Get a non driver gl_vertex_array_object. */ - attrib->VAO = CALLOC_STRUCT( gl_vertex_array_object ); + attrib->VAO = CALLOC_STRUCT(gl_vertex_array_object); if (attrib->VAO == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); @@ -1651,7 +1651,7 @@ _mesa_PushClientAttrib(GLbitfield mask) GET_CURRENT_CONTEXT(ctx); if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); + _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushClientAttrib"); return; } @@ -1663,22 +1663,22 @@ _mesa_PushClientAttrib(GLbitfield mask) if (mask & GL_CLIENT_PIXEL_STORE_BIT) { struct gl_pixelstore_attrib *attr; /* packing attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + attr = CALLOC_STRUCT(gl_pixelstore_attrib); if (attr == NULL) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); goto end; } if (save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr)) { copy_pixelstore(ctx, attr, &ctx->Pack); } else { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); free(attr); goto end; } /* unpacking attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + attr = CALLOC_STRUCT(gl_pixelstore_attrib); if (attr == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); goto end; @@ -1688,7 +1688,7 @@ _mesa_PushClientAttrib(GLbitfield mask) copy_pixelstore(ctx, attr, &ctx->Unpack); } else { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); free(attr); goto end; } @@ -1696,7 +1696,7 @@ _mesa_PushClientAttrib(GLbitfield mask) if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { struct gl_array_attrib *attr; - attr = CALLOC_STRUCT( gl_array_attrib ); + attr = CALLOC_STRUCT(gl_array_attrib); if (attr == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); goto end; @@ -1726,8 +1726,6 @@ end: } - - void GLAPIENTRY _mesa_PopClientAttrib(void) { @@ -1737,7 +1735,7 @@ _mesa_PopClientAttrib(void) FLUSH_VERTICES(ctx, 0); if (ctx->ClientAttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); + _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib"); return; } @@ -1763,13 +1761,13 @@ _mesa_PopClientAttrib(void) } break; case GL_CLIENT_VERTEX_ARRAY_BIT: { - struct gl_array_attrib * attr = - (struct gl_array_attrib *) node->data; + struct gl_array_attrib * attr = + (struct gl_array_attrib *) node->data; restore_array_attrib(ctx, &ctx->Array, attr); free_array_attrib_data(ctx, attr); - ctx->NewState |= _NEW_ARRAY; + ctx->NewState |= _NEW_ARRAY; break; - } + } default: unreachable("Bad attrib flag in PopClientAttrib"); } @@ -1819,7 +1817,8 @@ _mesa_free_attrib_data(struct gl_context *ctx) } -void _mesa_init_attrib( struct gl_context *ctx ) +void +_mesa_init_attrib(struct gl_context *ctx) { /* Renderer and client attribute stacks */ ctx->AttribStackDepth = 0; |