diff options
-rw-r--r-- | src/compiler/nir/nir_lower_io_arrays_to_elements.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_get.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 45 |
3 files changed, 22 insertions, 29 deletions
diff --git a/src/compiler/nir/nir_lower_io_arrays_to_elements.c b/src/compiler/nir/nir_lower_io_arrays_to_elements.c index 16f6233f614..af33d153ea5 100644 --- a/src/compiler/nir/nir_lower_io_arrays_to_elements.c +++ b/src/compiler/nir/nir_lower_io_arrays_to_elements.c @@ -36,9 +36,6 @@ static unsigned get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var, unsigned *element_index, nir_ssa_def **vertex_index) { - bool vs_in = (b->shader->info.stage == MESA_SHADER_VERTEX) && - (var->data.mode == nir_var_shader_in); - nir_deref_path path; nir_deref_path_init(&path, deref, NULL); @@ -60,7 +57,7 @@ get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var, assert(c); /* must not be indirect dereference */ - unsigned size = glsl_count_attribute_slots((*p)->type, vs_in); + unsigned size = glsl_count_attribute_slots((*p)->type, false); offset += size * c->u32[0]; unsigned num_elements = glsl_type_is_array((*p)->type) ? diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c index 60f4b07113f..a87e74aed18 100644 --- a/src/gallium/drivers/radeonsi/si_get.c +++ b/src/gallium/drivers/radeonsi/si_get.c @@ -501,6 +501,7 @@ static const struct nir_shader_compiler_options nir_options = { .lower_extract_word = true, .max_unroll_iterations = 32, .native_integers = true, + .vs_inputs_dual_locations = true, }; static const void * diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 0ee9bd9fef1..d0ec410ec69 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -32,6 +32,7 @@ #include "program/prog_parameter.h" #include "program/ir_to_mesa.h" #include "main/mtypes.h" +#include "main/imports.h" #include "main/errors.h" #include "main/shaderapi.h" #include "main/uniforms.h" @@ -83,33 +84,18 @@ st_nir_fixup_varying_slots(struct st_context *st, struct exec_list *var_list) static void st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir) { - unsigned attr, num_inputs = 0; - unsigned input_to_index[VERT_ATTRIB_MAX] = {0}; - - /* TODO de-duplicate w/ similar code in st_translate_vertex_program()? */ - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) { - input_to_index[attr] = num_inputs; - num_inputs++; - if ((prog->DualSlotInputs & BITFIELD64_BIT(attr)) != 0) { - /* add placeholder for second part of a double attribute */ - num_inputs++; - } - } else { - input_to_index[attr] = ~0; - } - } - - /* bit of a hack, mirroring st_translate_vertex_program */ - input_to_index[VERT_ATTRIB_EDGEFLAG] = num_inputs; - nir->num_inputs = 0; nir_foreach_variable_safe(var, &nir->inputs) { - attr = var->data.location; - assert(attr < ARRAY_SIZE(input_to_index)); - - if (input_to_index[attr] != ~0u) { - var->data.driver_location = input_to_index[attr]; + /* NIR already assigns dual-slot inputs to two locations so all we have + * to do is compact everything down. + */ + if (var->data.location == VERT_ATTRIB_EDGEFLAG) { + /* bit of a hack, mirroring st_translate_vertex_program */ + var->data.driver_location = _mesa_bitcount_64(nir->info.inputs_read); + } else if (nir->info.inputs_read & BITFIELD64_BIT(var->data.location)) { + var->data.driver_location = + _mesa_bitcount_64(nir->info.inputs_read & + BITFIELD64_MASK(var->data.location)); nir->num_inputs++; } else { /* Move unused input variables to the globals list (with no @@ -743,6 +729,15 @@ st_link_nir(struct gl_context *ctx, nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); shader->Program->info = nir->info; + if (i == MESA_SHADER_VERTEX) { + /* NIR expands dual-slot inputs out to two locations. We need to + * compact things back down GL-style single-slot inputs to avoid + * confusing the state tracker. + */ + shader->Program->info.inputs_read = + nir_get_single_slot_attribs_mask(nir->info.inputs_read, + shader->Program->DualSlotInputs); + } if (prev != -1) { struct gl_program *prev_shader = |