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-rw-r--r--Makefile2
-rw-r--r--configs/default2
-rw-r--r--configs/linux-x86-64-debug1
-rw-r--r--docs/relnotes-7.6.html62
-rw-r--r--docs/relnotes.html1
-rw-r--r--progs/demos/vao_demo.c2
-rw-r--r--progs/glsl/multitex.c76
-rw-r--r--progs/trivial/.gitignore3
-rw-r--r--progs/util/extfuncs.h19
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c6
-rw-r--r--src/gallium/auxiliary/trace/trace_drm.h165
-rw-r--r--src/gallium/drivers/cell/spu/spu_render.c79
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.c133
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.h2
-rw-r--r--src/gallium/drivers/nv04/nv04_miptree.c3
-rw-r--r--src/gallium/drivers/nv04/nv04_state.h2
-rw-r--r--src/gallium/drivers/r300/r300_chipset.c5
-rw-r--r--src/gallium/drivers/r300/r300_chipset.h2
-rw-r--r--src/gallium/drivers/r300/r300_context.c12
-rw-r--r--src/gallium/drivers/r300/r300_context.h31
-rw-r--r--src/gallium/drivers/r300/r300_cs.h5
-rw-r--r--src/gallium/drivers/r300/r300_debug.c92
-rw-r--r--src/gallium/drivers/r300/r300_debug.h146
-rw-r--r--src/gallium/drivers/r300/r300_emit.c110
-rw-r--r--src/gallium/drivers/r300/r300_emit.h2
-rw-r--r--src/gallium/drivers/r300/r300_reg.h1
-rw-r--r--src/gallium/drivers/r300/r300_render.c23
-rw-r--r--src/gallium/drivers/r300/r300_screen.c41
-rw-r--r--src/gallium/drivers/r300/r300_state.c81
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c53
-rw-r--r--src/gallium/drivers/r300/r300_state_inlines.h19
-rw-r--r--src/gallium/drivers/r300/r300_state_invariant.c32
-rw-r--r--src/gallium/drivers/r300/r300_state_shader.c153
-rw-r--r--src/gallium/drivers/r300/r300_state_shader.h24
-rw-r--r--src/gallium/drivers/r300/r300_state_tcl.c88
-rw-r--r--src/gallium/drivers/r300/r300_state_tcl.h4
-rw-r--r--src/gallium/drivers/r300/r300_surface.c148
-rw-r--r--src/gallium/drivers/r300/r300_surface.h4
-rw-r--r--src/gallium/drivers/r300/r300_texture.c2
-rw-r--r--src/gallium/drivers/r300/r300_winsys.h3
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h1
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_pipe.c2
-rw-r--r--src/gallium/drivers/softpipe/sp_query.c5
-rw-r--r--src/gallium/drivers/trace/Makefile1
-rw-r--r--src/gallium/drivers/trace/SConscript1
-rw-r--r--src/gallium/drivers/trace/tr_context.c56
-rw-r--r--src/gallium/drivers/trace/tr_context.h13
-rw-r--r--src/gallium/drivers/trace/tr_dump_state.c490
-rw-r--r--src/gallium/drivers/trace/tr_dump_state.h78
-rw-r--r--src/gallium/drivers/trace/tr_screen.c29
-rw-r--r--src/gallium/drivers/trace/tr_screen.h7
-rw-r--r--src/gallium/drivers/trace/tr_state.c515
-rw-r--r--src/gallium/drivers/trace/tr_state.h108
-rw-r--r--src/gallium/include/pipe/p_defines.h9
-rw-r--r--src/gallium/state_trackers/dri/dri_drawable.c12
-rw-r--r--src/gallium/state_trackers/dri/dri_drawable.h5
-rw-r--r--src/gallium/state_trackers/dri/dri_extensions.c11
-rw-r--r--src/gallium/state_trackers/egl/Makefile36
-rw-r--r--src/gallium/state_trackers/glx/xlib/fakeglx.c13
-rw-r--r--src/gallium/state_trackers/glx/xlib/xm_api.c21
-rw-r--r--src/gallium/winsys/drm/intel/SConscript7
-rw-r--r--src/gallium/winsys/drm/intel/dri/Makefile1
-rw-r--r--src/gallium/winsys/drm/intel/dri/SConscript16
-rw-r--r--src/gallium/winsys/drm/intel/gem/SConscript17
-rw-r--r--src/gallium/winsys/drm/intel/gem/intel_be_api.c6
-rw-r--r--src/gallium/winsys/drm/nouveau/Makefile2
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/Makefile16
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_context.c118
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_context.h53
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_lock.c73
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_screen.c330
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_screen.h16
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c115
-rw-r--r--src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h11
-rw-r--r--src/gallium/winsys/drm/nouveau/dri2/Makefile26
-rw-r--r--src/gallium/winsys/drm/nouveau/drm/nouveau_dri.h (renamed from src/gallium/winsys/drm/nouveau/dri/nouveau_dri.h)0
-rw-r--r--src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c86
-rw-r--r--src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.h2
-rw-r--r--src/gallium/winsys/drm/nouveau/drm/nouveau_winsys_pipe.h2
-rw-r--r--src/gallium/winsys/drm/radeon/core/radeon_buffer.c26
-rw-r--r--src/gallium/winsys/drm/radeon/core/radeon_drm.c8
-rw-r--r--src/gallium/winsys/drm/radeon/core/radeon_r300.c89
-rw-r--r--src/gallium/winsys/drm/radeon/core/radeon_r300.h13
-rw-r--r--src/gallium/winsys/drm/radeon/dri/Makefile1
-rw-r--r--src/gallium/winsys/drm/radeon/egl/Makefile1
-rw-r--r--src/gallium/winsys/egl_xlib/egl_xlib.c4
-rw-r--r--src/mesa/drivers/dri/i915/Makefile1
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex_layout.c21
l---------src/mesa/drivers/dri/i915/intel_generatemipmap.c1
-rw-r--r--src/mesa/drivers/dri/i965/Makefile2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h14
-rw-r--r--src/mesa/drivers/dri/i965/brw_curbe.c77
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c16
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c7
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h25
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_cache.c159
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c50
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c63
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c30
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_surface_state.c226
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c310
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_iz.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass2.c21
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c318
l---------src/mesa/drivers/dri/i965/intel_generatemipmap.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c27
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.h1
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c66
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c13
-rw-r--r--src/mesa/drivers/dri/intel/intel_generatemipmap.c283
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c84
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.h3
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c15
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c33
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c88
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c56
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c28
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c5
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.c3
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c9
-rw-r--r--src/mesa/drivers/dri/r300/r500_fragprog.c3
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c2
-rw-r--r--src/mesa/drivers/x11/xm_dd.c3
-rw-r--r--src/mesa/main/api_noop.c16
-rw-r--r--src/mesa/main/api_validate.c91
-rw-r--r--src/mesa/main/arrayobj.c108
-rw-r--r--src/mesa/main/arrayobj.h9
-rw-r--r--src/mesa/main/attrib.c90
-rw-r--r--src/mesa/main/bufferobj.c36
-rw-r--r--src/mesa/main/buffers.c2
-rw-r--r--src/mesa/main/config.h5
-rw-r--r--src/mesa/main/context.c8
-rw-r--r--src/mesa/main/debug.c101
-rw-r--r--src/mesa/main/debug.h9
-rw-r--r--src/mesa/main/dlist.c48
-rw-r--r--src/mesa/main/enable.c10
-rw-r--r--src/mesa/main/enums.c10
-rw-r--r--src/mesa/main/fbobject.c5
-rw-r--r--src/mesa/main/image.c2
-rw-r--r--src/mesa/main/mipmap.c7
-rw-r--r--src/mesa/main/mtypes.h28
-rw-r--r--src/mesa/main/pixel.c12
-rw-r--r--src/mesa/main/pixelstore.c9
-rw-r--r--src/mesa/main/shared.c12
-rw-r--r--src/mesa/main/state.c127
-rw-r--r--src/mesa/main/texobj.c56
-rw-r--r--src/mesa/main/texobj.h3
-rw-r--r--src/mesa/main/texparam.c6
-rw-r--r--src/mesa/main/texstate.c15
-rw-r--r--src/mesa/main/varray.c82
-rw-r--r--src/mesa/main/varray.h17
-rw-r--r--src/mesa/main/version.h7
-rw-r--r--src/mesa/math/m_vector.c85
-rw-r--r--src/mesa/math/m_vector.h30
-rw-r--r--src/mesa/shader/arbprogparse.c115
-rw-r--r--src/mesa/shader/arbprogram.c42
-rw-r--r--src/mesa/shader/nvprogram.c31
-rw-r--r--src/mesa/shader/prog_instruction.c7
-rw-r--r--src/mesa/shader/prog_optimize.c66
-rw-r--r--src/mesa/shader/prog_optimize.h12
-rw-r--r--src/mesa/shader/prog_print.c15
-rw-r--r--src/mesa/shader/shader_api.c10
-rw-r--r--src/mesa/shader/slang/slang_link.c25
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c48
-rw-r--r--src/mesa/state_tracker/st_atom_framebuffer.c1
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c5
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c133
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.h1
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c11
-rw-r--r--src/mesa/state_tracker/st_context.h3
-rw-r--r--src/mesa/state_tracker/st_draw.c13
-rw-r--r--src/mesa/state_tracker/st_draw.h3
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c1
-rw-r--r--src/mesa/state_tracker/st_extensions.c3
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c125
-rw-r--r--src/mesa/state_tracker/st_public.h4
-rw-r--r--src/mesa/swrast/s_imaging.c10
-rw-r--r--src/mesa/swrast/s_texfilter.c24
-rw-r--r--src/mesa/tnl/t_vb_cliptmp.h25
-rw-r--r--src/mesa/tnl/t_vb_program.c2
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h16
-rw-r--r--src/mesa/vbo/vbo_context.c9
-rw-r--r--src/mesa/vbo/vbo_context.h14
-rw-r--r--src/mesa/vbo/vbo_exec.h10
-rw-r--r--src/mesa/vbo/vbo_exec_api.c4
-rw-r--r--src/mesa/vbo/vbo_exec_array.c53
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c80
-rw-r--r--src/mesa/vbo/vbo_rebase.c2
-rw-r--r--src/mesa/vbo/vbo_split_copy.c119
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c2
205 files changed, 5176 insertions, 3158 deletions
diff --git a/Makefile b/Makefile
index d134c4c3306..146c52093b2 100644
--- a/Makefile
+++ b/Makefile
@@ -182,7 +182,7 @@ ultrix-gcc:
# Rules for making release tarballs
-VERSION=7.5-rc2
+VERSION=7.6-devel
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)
diff --git a/configs/default b/configs/default
index b5ef80afb36..9c479fccdf9 100644
--- a/configs/default
+++ b/configs/default
@@ -9,7 +9,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
-MESA_MINOR=5
+MESA_MINOR=6
MESA_TINY=0
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
diff --git a/configs/linux-x86-64-debug b/configs/linux-x86-64-debug
index 46e72c990af..6f631c0e879 100644
--- a/configs/linux-x86-64-debug
+++ b/configs/linux-x86-64-debug
@@ -4,4 +4,5 @@ include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-debug
+OPT_FLAGS = -g
DEFINES += -DDEBUG -DDEBUG_MATH
diff --git a/docs/relnotes-7.6.html b/docs/relnotes-7.6.html
new file mode 100644
index 00000000000..82c0c2e947c
--- /dev/null
+++ b/docs/relnotes-7.6.html
@@ -0,0 +1,62 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.6 Release Notes / date TBD</H1>
+
+<p>
+Mesa 7.6 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.6.1.
+</p>
+<p>
+Mesa 7.6 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+<p>
+Note that the Mesa project is no longer using odd/even version numbers
+to indicate development/stable releases.
+The so-called development releases have been fairly stable.
+If you're especially concerned with stability you should probably look for
+"point" releases such as 7.5.1 which will be a bug-fix release.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+tbd
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li><a href="openvg.html">OpenVG</a> front-end (state tracker for Gallium).
+This was written by Zack Rusin at Tungsten Graphics.
+<li>GL_APPLE_vertex_array_object for Gallium drivers and Intel DRI drivers.
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>i965 DRI driver fixes, including support for "unlimited" size constant
+ buffers (GLSL uniforms)
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+</ul>
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index 45746268af9..ad5b74bad3c 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -20,6 +20,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
diff --git a/progs/demos/vao_demo.c b/progs/demos/vao_demo.c
index ce416712fe2..206e06fc6c7 100644
--- a/progs/demos/vao_demo.c
+++ b/progs/demos/vao_demo.c
@@ -260,6 +260,8 @@ static void Key( unsigned char key, int x, int y )
(void) y;
switch (key) {
case 27:
+ (*delete_vertex_arrays)( 1, & cube_array_obj );
+ (*delete_vertex_arrays)( 1, & oct_array_obj );
glutDestroyWindow(Win);
exit(0);
break;
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index bbf58af055d..1a1c63aaf48 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -51,6 +51,8 @@ static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
static GLboolean UseArrays = GL_TRUE;
+static GLboolean UseVBO = GL_TRUE;
+static GLuint VBO = 0;
static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
@@ -76,28 +78,81 @@ static const GLfloat VertCoords[4][2] = {
};
+
+static void
+SetupVertexBuffer(void)
+{
+ glGenBuffersARB_func(1, &VBO);
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO);
+
+ glBufferDataARB_func(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords) +
+ sizeof(Tex0Coords) +
+ sizeof(Tex1Coords),
+ NULL,
+ GL_STATIC_DRAW_ARB);
+
+ /* non-interleaved vertex arrays */
+
+ glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ 0, /* offset */
+ sizeof(VertCoords), /* size */
+ VertCoords); /* data */
+
+ glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords), /* offset */
+ sizeof(Tex0Coords), /* size */
+ Tex0Coords); /* data */
+
+ glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertCoords) +
+ sizeof(Tex0Coords), /* offset */
+ sizeof(Tex1Coords), /* size */
+ Tex1Coords); /* data */
+
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+}
+
+
static void
DrawPolygonArray(void)
{
+ void *vertPtr, *tex0Ptr, *tex1Ptr;
+
+ if (UseVBO) {
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO);
+ vertPtr = (void *) 0;
+ tex0Ptr = (void *) sizeof(VertCoords);
+ tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords));
+ }
+ else {
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+ vertPtr = VertCoords;
+ tex0Ptr = Tex0Coords;
+ tex1Ptr = Tex1Coords;
+ }
+
if (VertCoord_attr >= 0) {
glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
- 0, VertCoords);
+ 0, vertPtr);
glEnableVertexAttribArray_func(VertCoord_attr);
}
else {
- glVertexPointer(2, GL_FLOAT, 0, VertCoords);
+ glVertexPointer(2, GL_FLOAT, 0, vertPtr);
glEnable(GL_VERTEX_ARRAY);
}
glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex0Coords);
+ 0, tex0Ptr);
glEnableVertexAttribArray_func(TexCoord0_attr);
glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex1Coords);
+ 0, tex1Ptr);
glEnableVertexAttribArray_func(TexCoord1_attr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
}
@@ -163,6 +218,10 @@ key(unsigned char k, int x, int y)
UseArrays = !UseArrays;
printf("Arrays: %d\n", UseArrays);
break;
+ case 'v':
+ UseVBO = !UseVBO;
+ printf("Use VBO: %d\n", UseVBO);
+ break;
case ' ':
Anim = !Anim;
if (Anim)
@@ -314,12 +373,19 @@ InitGL(void)
/*exit(1);*/
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
+ printf("Usage:\n");
+ printf(" a - toggle arrays vs. immediate mode rendering\n");
+ printf(" v - toggle VBO usage for array rendering\n");
+ printf(" z/Z - change viewing distance\n");
+ printf(" SPACE - toggle animation\n");
+ printf(" Esc - exit\n");
GetExtensionFuncs();
InitTextures();
InitPrograms();
+ SetupVertexBuffer();
+
glEnable(GL_DEPTH_TEST);
glClearColor(.6, .6, .9, 0);
diff --git a/progs/trivial/.gitignore b/progs/trivial/.gitignore
index 8dcb20a68ff..dce733a70ae 100644
--- a/progs/trivial/.gitignore
+++ b/progs/trivial/.gitignore
@@ -19,6 +19,7 @@ fs-tri
line
line-clip
line-cull
+line-flat
line-smooth
line-stipple-wide
line-userclip
@@ -130,6 +131,7 @@ tristrip-flat
vbo-drawarrays
vbo-drawelements
vbo-drawrange
+vbo-noninterleaved
vp-array
vp-array-int
vp-clip
@@ -139,6 +141,7 @@ vp-tri-cb
vp-tri-cb-pos
vp-tri-cb-tex
vp-tri-imm
+vp-tri-invariant
vp-tri-swap
vp-tri-tex
vp-unfilled
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 070414e2943..238794d55a9 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -86,6 +86,15 @@ static PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_func = NULL;
/* GL_EXT_stencil_two_side */
static PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT_func = NULL;
+/* GL_ARB_buffer_object */
+static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL;
+static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL;
+static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL;
+static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL;
+static PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB_func = NULL;
+static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL;
+static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL;
+
static void
GetExtensionFuncs(void)
@@ -173,5 +182,15 @@ GetExtensionFuncs(void)
/* GL_EXT_stencil_two_side */
glActiveStencilFaceEXT_func = (PFNGLACTIVESTENCILFACEEXTPROC) glutGetProcAddress("glActiveStencilFaceEXT");
+
+ /* GL_ARB_vertex_buffer_object */
+ glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) glutGetProcAddress("glGenBuffersARB");
+ glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) glutGetProcAddress("glDeleteBuffersARB");
+ glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) glutGetProcAddress("glBindBufferARB");
+ glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) glutGetProcAddress("glBufferDataARB");
+ glBufferSubDataARB_func = (PFNGLBUFFERSUBDATAARBPROC) glutGetProcAddress("glBufferSubDataARB");
+ glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) glutGetProcAddress("glMapBufferARB");
+ glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) glutGetProcAddress("glUnmapBufferARB");
+
}
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index dbbc33fffa7..f2368dde5c2 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -114,6 +114,12 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
#endif
for (slot = 0; slot < shader->info.num_inputs; slot++) {
+#if 0
+ assert(!util_is_inf_or_nan(input[slot][0]));
+ assert(!util_is_inf_or_nan(input[slot][1]));
+ assert(!util_is_inf_or_nan(input[slot][2]));
+ assert(!util_is_inf_or_nan(input[slot][3]));
+#endif
machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
diff --git a/src/gallium/auxiliary/trace/trace_drm.h b/src/gallium/auxiliary/trace/trace_drm.h
new file mode 100644
index 00000000000..892bd9860c6
--- /dev/null
+++ b/src/gallium/auxiliary/trace/trace_drm.h
@@ -0,0 +1,165 @@
+/*
+ * Copyright 2009 Jakob Bornecrantz <[email protected]>
+ * Corbin Simpson <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef TRACE_DRM_H
+#define TRACE_DRM_H
+
+#include "state_tracker/drm_api.h"
+
+#include "trace/tr_buffer.h"
+#include "trace/tr_context.h"
+#include "trace/tr_screen.h"
+#include "trace/tr_texture.h"
+
+struct drm_api hooks;
+
+static struct pipe_screen *
+trace_drm_create_screen(int fd, struct drm_create_screen_arg *arg)
+{
+ struct pipe_screen *screen;
+
+ if (arg && arg->mode != DRM_CREATE_NORMAL)
+ return NULL;
+
+ screen = hooks.create_screen(fd, arg);
+
+ return trace_screen_create(screen);
+};
+
+static struct pipe_context *
+trace_drm_create_context(struct pipe_screen *_screen)
+{
+ struct pipe_screen *screen;
+ struct pipe_context *pipe;
+
+ if (trace_enabled())
+ screen = trace_screen(_screen)->screen;
+ else
+ screen = _screen;
+
+ pipe = hooks.create_context(screen);
+
+ if (trace_enabled())
+ pipe = trace_context_create(_screen, pipe);
+
+ return pipe;
+};
+
+static boolean
+trace_drm_buffer_from_texture(struct pipe_texture *_texture,
+ struct pipe_buffer **_buffer,
+ unsigned *stride)
+{
+ struct pipe_texture *texture;
+ struct pipe_buffer *buffer = NULL;
+ boolean result;
+
+ if (trace_enabled())
+ texture = trace_texture(_texture)->texture;
+ else
+ texture = _texture;
+
+ result = hooks.buffer_from_texture(texture, &buffer, stride);
+
+ if (result && _buffer)
+ buffer = trace_buffer_create(trace_screen(texture->screen), buffer);
+
+ if (_buffer)
+ *_buffer = buffer;
+ else
+ pipe_buffer_reference(&buffer, NULL);
+
+ return result;
+}
+
+static struct pipe_buffer *
+trace_drm_buffer_from_handle(struct pipe_screen *_screen,
+ const char *name,
+ unsigned handle)
+{
+ struct pipe_screen *screen;
+ struct pipe_buffer *result;
+
+ if (trace_enabled())
+ screen = trace_screen(_screen)->screen;
+ else
+ screen = _screen;
+
+ result = hooks.buffer_from_handle(screen, name, handle);
+
+ if (trace_enabled())
+ result = trace_buffer_create(trace_screen(_screen), result);
+
+ return result;
+}
+
+static boolean
+trace_drm_handle_from_buffer(struct pipe_screen *_screen,
+ struct pipe_buffer *_buffer,
+ unsigned *handle)
+{
+ struct pipe_screen *screen;
+ struct pipe_buffer *buffer;
+
+ if (trace_enabled()) {
+ screen = trace_screen(_screen)->screen;
+ buffer = trace_buffer(_buffer)->buffer;
+ } else {
+ screen = _screen;
+ buffer = _buffer;
+ }
+
+ return hooks.handle_from_buffer(screen, buffer, handle);
+}
+
+static boolean
+trace_drm_global_handle_from_buffer(struct pipe_screen *_screen,
+ struct pipe_buffer *_buffer,
+ unsigned *handle)
+{
+ struct pipe_screen *screen;
+ struct pipe_buffer *buffer;
+
+ if (trace_enabled()) {
+ screen = trace_screen(_screen)->screen;
+ buffer = trace_buffer(_buffer)->buffer;
+ } else {
+ screen = _screen;
+ buffer = _buffer;
+ }
+
+ return hooks.global_handle_from_buffer(screen, buffer, handle);
+}
+
+struct drm_api drm_api_hooks =
+{
+ .create_screen = trace_drm_create_screen,
+ .create_context = trace_drm_create_context,
+
+ .buffer_from_texture = trace_drm_buffer_from_texture,
+ .buffer_from_handle = trace_drm_buffer_from_handle,
+ .handle_from_buffer = trace_drm_handle_from_buffer,
+ .global_handle_from_buffer = trace_drm_global_handle_from_buffer,
+};
+
+#endif /* TRACE_DRM_H */
diff --git a/src/gallium/drivers/cell/spu/spu_render.c b/src/gallium/drivers/cell/spu/spu_render.c
index 7c225e2f27c..5ffb7073abf 100644
--- a/src/gallium/drivers/cell/spu/spu_render.c
+++ b/src/gallium/drivers/cell/spu/spu_render.c
@@ -32,6 +32,7 @@
#include "spu_main.h"
#include "spu_render.h"
+#include "spu_shuffle.h"
#include "spu_tri.h"
#include "spu_tile.h"
#include "cell/common.h"
@@ -267,15 +268,75 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
uint drawn = 0;
- /* loop over tris */
- for (j = 0; j < render->num_indexes; j += 3) {
- const float *v0, *v1, *v2;
-
- v0 = (const float *) (vertices + indexes[j+0] * vertex_size);
- v1 = (const float *) (vertices + indexes[j+1] * vertex_size);
- v2 = (const float *) (vertices + indexes[j+2] * vertex_size);
-
- drawn += tri_draw(v0, v1, v2, tx, ty);
+ const qword vertex_sizes = (qword)spu_splats(vertex_size);
+ const qword verticess = (qword)spu_splats((uint)vertices);
+
+ ASSERT_ALIGN16(&indexes[0]);
+
+ const uint num_indexes = render->num_indexes;
+
+ /* loop over tris
+ * &indexes[0] will be 16 byte aligned. This loop is heavily unrolled
+ * avoiding variable rotates when extracting vertex indices.
+ */
+ for (j = 0; j < num_indexes; j += 24) {
+ /* Load three vectors, containing 24 ushort indices */
+ const qword* lower_qword = (qword*)&indexes[j];
+ const qword indices0 = lower_qword[0];
+ const qword indices1 = lower_qword[1];
+ const qword indices2 = lower_qword[2];
+
+ /* stores three indices for each tri n in slots 0, 1 and 2 of vsn */
+ /* Straightforward rotates for these */
+ qword vs0 = indices0;
+ qword vs1 = si_shlqbyi(indices0, 6);
+ qword vs3 = si_shlqbyi(indices1, 2);
+ qword vs4 = si_shlqbyi(indices1, 8);
+ qword vs6 = si_shlqbyi(indices2, 4);
+ qword vs7 = si_shlqbyi(indices2, 10);
+
+ /* For tri 2 and 5, the three indices are split across two machine
+ * words - rotate and combine */
+ const qword tmp2a = si_shlqbyi(indices0, 12);
+ const qword tmp2b = si_rotqmbyi(indices1, 12|16);
+ qword vs2 = si_selb(tmp2a, tmp2b, si_fsmh(si_from_uint(0x20)));
+
+ const qword tmp5a = si_shlqbyi(indices1, 14);
+ const qword tmp5b = si_rotqmbyi(indices2, 14|16);
+ qword vs5 = si_selb(tmp5a, tmp5b, si_fsmh(si_from_uint(0x60)));
+
+ /* unpack indices from halfword slots to word slots */
+ vs0 = si_shufb(vs0, vs0, SHUFB8(0,A,0,B,0,C,0,0));
+ vs1 = si_shufb(vs1, vs1, SHUFB8(0,A,0,B,0,C,0,0));
+ vs2 = si_shufb(vs2, vs2, SHUFB8(0,A,0,B,0,C,0,0));
+ vs3 = si_shufb(vs3, vs3, SHUFB8(0,A,0,B,0,C,0,0));
+ vs4 = si_shufb(vs4, vs4, SHUFB8(0,A,0,B,0,C,0,0));
+ vs5 = si_shufb(vs5, vs5, SHUFB8(0,A,0,B,0,C,0,0));
+ vs6 = si_shufb(vs6, vs6, SHUFB8(0,A,0,B,0,C,0,0));
+ vs7 = si_shufb(vs7, vs7, SHUFB8(0,A,0,B,0,C,0,0));
+
+ /* Calculate address of vertex in vertices[] */
+ vs0 = si_mpya(vs0, vertex_sizes, verticess);
+ vs1 = si_mpya(vs1, vertex_sizes, verticess);
+ vs2 = si_mpya(vs2, vertex_sizes, verticess);
+ vs3 = si_mpya(vs3, vertex_sizes, verticess);
+ vs4 = si_mpya(vs4, vertex_sizes, verticess);
+ vs5 = si_mpya(vs5, vertex_sizes, verticess);
+ vs6 = si_mpya(vs6, vertex_sizes, verticess);
+ vs7 = si_mpya(vs7, vertex_sizes, verticess);
+
+ /* Select the appropriate call based on the number of vertices
+ * remaining */
+ switch(num_indexes - j) {
+ default: drawn += tri_draw(vs7, tx, ty);
+ case 21: drawn += tri_draw(vs6, tx, ty);
+ case 18: drawn += tri_draw(vs5, tx, ty);
+ case 15: drawn += tri_draw(vs4, tx, ty);
+ case 12: drawn += tri_draw(vs3, tx, ty);
+ case 9: drawn += tri_draw(vs2, tx, ty);
+ case 6: drawn += tri_draw(vs1, tx, ty);
+ case 3: drawn += tri_draw(vs0, tx, ty);
+ }
}
//printf("SPU %u: drew %u of %u\n", spu.init.id, drawn, render->num_indexes/3);
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
index d727268475e..58be001be4c 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.c
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -133,7 +133,15 @@ struct setup_stage {
uint tx, ty; /**< position of current tile (x, y) */
- int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
+ union {
+ struct {
+ int cliprect_minx;
+ int cliprect_miny;
+ int cliprect_maxx;
+ int cliprect_maxy;
+ };
+ qword cliprect;
+ };
struct interp_coef coef[PIPE_MAX_SHADER_INPUTS];
@@ -432,6 +440,41 @@ print_vertex(const struct vertex_header *v)
}
#endif
+/* Returns the minimum of each slot of two vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n]);
+ */
+static qword
+minfq(qword q0, qword q1)
+{
+ const qword q0q1m = si_fcgt(q0, q1);
+ return si_selb(q0, q1, q0q1m);
+}
+
+/* Returns the minimum of each slot of three vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n],q2[n]);
+ */
+static qword
+min3fq(qword q0, qword q1, qword q2)
+{
+ return minfq(minfq(q0, q1), q2);
+}
+
+/* Returns the maximum of each slot of two vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n],q2[n]);
+ */
+static qword
+maxfq(qword q0, qword q1) {
+ const qword q0q1m = si_fcgt(q0, q1);
+ return si_selb(q1, q0, q0q1m);
+}
+
+/* Returns the maximum of each slot of three vec_float4s as qwords.
+ * i.e. return[n] = min(q0[n],q1[n],q2[n]);
+ */
+static qword
+max3fq(qword q0, qword q1, qword q2) {
+ return maxfq(maxfq(q0, q1), q2);
+}
/**
* Sort vertices from top to bottom.
@@ -440,9 +483,7 @@ print_vertex(const struct vertex_header *v)
* \return FALSE if tri is totally outside tile, TRUE otherwise
*/
static boolean
-setup_sort_vertices(const struct vertex_header *v0,
- const struct vertex_header *v1,
- const struct vertex_header *v2)
+setup_sort_vertices(const qword vs)
{
float area, sign;
@@ -455,57 +496,57 @@ setup_sort_vertices(const struct vertex_header *v0,
}
#endif
- /* determine bottom to top order of vertices */
{
+ /* Load the float values for various processing... */
+ const qword f0 = (qword)(((const struct vertex_header*)si_to_ptr(vs))->data[0]);
+ const qword f1 = (qword)(((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 4)))->data[0]);
+ const qword f2 = (qword)(((const struct vertex_header*)si_to_ptr(si_rotqbyi(vs, 8)))->data[0]);
+
+ /* Check if triangle is completely outside the tile bounds
+ * Find the min and max x and y positions of the three poits */
+ const qword minf = min3fq(f0, f1, f2);
+ const qword maxf = max3fq(f0, f1, f2);
+
+ /* Compare min and max against cliprect vals */
+ const qword maxsmins = si_shufb(maxf, minf, SHUFB4(A,B,a,b));
+ const qword outside = si_fcgt(maxsmins, si_csflt(setup.cliprect, 0));
+
+ /* Use a little magic to work out of the tri is visible or not */
+ if(si_to_uint(si_xori(si_gb(outside), 0xc))) return FALSE;
+
+ /* determine bottom to top order of vertices */
/* A table of shuffle patterns for putting vertex_header pointers into
correct order. Quite magical. */
- const vec_uchar16 sort_order_patterns[] = {
- SHUFFLE4(A,B,C,C),
- SHUFFLE4(C,A,B,C),
- SHUFFLE4(A,C,B,C),
- SHUFFLE4(B,C,A,C),
- SHUFFLE4(B,A,C,C),
- SHUFFLE4(C,B,A,C) };
-
- /* The vertex_header pointers, packed for easy shuffling later */
- const vec_uint4 vs = {(unsigned)v0, (unsigned)v1, (unsigned)v2};
+ const qword sort_order_patterns[] = {
+ SHUFB4(A,B,C,C),
+ SHUFB4(C,A,B,C),
+ SHUFB4(A,C,B,C),
+ SHUFB4(B,C,A,C),
+ SHUFB4(B,A,C,C),
+ SHUFB4(C,B,A,C) };
/* Collate y values into two vectors for comparison.
Using only one shuffle constant! ;) */
- const vec_float4 y_02_ = spu_shuffle(v0->data[0], v2->data[0], SHUFFLE4(0,B,b,C));
- const vec_float4 y_10_ = spu_shuffle(v1->data[0], v0->data[0], SHUFFLE4(0,B,b,C));
- const vec_float4 y_012 = spu_shuffle(y_02_, v1->data[0], SHUFFLE4(0,B,b,C));
- const vec_float4 y_120 = spu_shuffle(y_10_, v2->data[0], SHUFFLE4(0,B,b,C));
+ const qword y_02_ = si_shufb(f0, f2, SHUFB4(0,B,b,C));
+ const qword y_10_ = si_shufb(f1, f0, SHUFB4(0,B,b,C));
+ const qword y_012 = si_shufb(y_02_, f1, SHUFB4(0,B,b,C));
+ const qword y_120 = si_shufb(y_10_, f2, SHUFB4(0,B,b,C));
/* Perform comparison: {y0,y1,y2} > {y1,y2,y0} */
- const vec_uint4 compare = spu_cmpgt(y_012, y_120);
+ const qword compare = si_fcgt(y_012, y_120);
/* Compress the result of the comparison into 4 bits */
- const vec_uint4 gather = spu_gather(compare);
+ const qword gather = si_gb(compare);
/* Subtract one to attain the index into the LUT. Magical. */
- const unsigned int index = spu_extract(gather, 0) - 1;
+ const unsigned int index = si_to_uint(gather) - 1;
/* Load the appropriate pattern and construct the desired vector. */
- setup.vertex_headers = (qword)spu_shuffle(vs, vs, sort_order_patterns[index]);
+ setup.vertex_headers = si_shufb(vs, vs, sort_order_patterns[index]);
/* Using the result of the comparison, set sign.
Very magical. */
- sign = ((si_to_uint(si_cntb((qword)gather)) == 2) ? 1.0f : -1.0f);
+ sign = ((si_to_uint(si_cntb(gather)) == 2) ? 1.0f : -1.0f);
}
- /* Check if triangle is completely outside the tile bounds */
- if (spu_extract(setup.vmin->data[0], 1) > setup.cliprect_maxy)
- return FALSE;
- if (spu_extract(setup.vmax->data[0], 1) < setup.cliprect_miny)
- return FALSE;
- if (spu_extract(setup.vmin->data[0], 0) < setup.cliprect_minx &&
- spu_extract(setup.vmid->data[0], 0) < setup.cliprect_minx &&
- spu_extract(setup.vmax->data[0], 0) < setup.cliprect_minx)
- return FALSE;
- if (spu_extract(setup.vmin->data[0], 0) > setup.cliprect_maxx &&
- spu_extract(setup.vmid->data[0], 0) > setup.cliprect_maxx &&
- spu_extract(setup.vmax->data[0], 0) > setup.cliprect_maxx)
- return FALSE;
-
setup.ebot.ds = spu_sub(setup.vmid->data[0], setup.vmin->data[0]);
setup.emaj.ds = spu_sub(setup.vmax->data[0], setup.vmin->data[0]);
setup.etop.ds = spu_sub(setup.vmax->data[0], setup.vmid->data[0]);
@@ -761,21 +802,19 @@ subtriangle(struct edge *eleft, struct edge *eright, unsigned lines)
* The tile data should have already been fetched.
*/
boolean
-tri_draw(const float *v0, const float *v1, const float *v2,
+tri_draw(const qword vs,
uint tx, uint ty)
{
setup.tx = tx;
setup.ty = ty;
/* set clipping bounds to tile bounds */
- setup.cliprect_minx = tx * TILE_SIZE;
- setup.cliprect_miny = ty * TILE_SIZE;
- setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
- setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
-
- if (!setup_sort_vertices((struct vertex_header *) v0,
- (struct vertex_header *) v1,
- (struct vertex_header *) v2)) {
+ const qword clipbase = (qword)((vec_uint4){tx, ty});
+ const qword clipmin = si_mpyui(clipbase, TILE_SIZE);
+ const qword clipmax = si_ai(clipmin, TILE_SIZE);
+ setup.cliprect = si_shufb(clipmin, clipmax, SHUFB4(A,B,a,b));
+
+ if(!setup_sort_vertices(vs)) {
return FALSE; /* totally clipped */
}
diff --git a/src/gallium/drivers/cell/spu/spu_tri.h b/src/gallium/drivers/cell/spu/spu_tri.h
index aa694dd7c93..82e3b19ad7e 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.h
+++ b/src/gallium/drivers/cell/spu/spu_tri.h
@@ -31,7 +31,7 @@
extern boolean
-tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty);
+tri_draw(const qword vs, uint tx, uint ty);
#endif /* SPU_TRI_H */
diff --git a/src/gallium/drivers/nv04/nv04_miptree.c b/src/gallium/drivers/nv04/nv04_miptree.c
index 4da833c25e8..93f752faec9 100644
--- a/src/gallium/drivers/nv04/nv04_miptree.c
+++ b/src/gallium/drivers/nv04/nv04_miptree.c
@@ -31,7 +31,8 @@ nv04_miptree_layout(struct nv04_miptree *nv04mt)
for (l = 0; l <= pt->last_level; l++) {
- nv04mt->level[l].image_offset = offset;
+ nv04mt->level[l].image_offset =
+ CALLOC(nr_faces, sizeof(unsigned));
offset += nv04mt->level[l].pitch * pt->height[l];
}
diff --git a/src/gallium/drivers/nv04/nv04_state.h b/src/gallium/drivers/nv04/nv04_state.h
index 0d51439e3ff..399f750dbe7 100644
--- a/src/gallium/drivers/nv04/nv04_state.h
+++ b/src/gallium/drivers/nv04/nv04_state.h
@@ -37,7 +37,7 @@ struct nv04_miptree {
struct {
uint pitch;
- uint image_offset;
+ uint *image_offset;
} level[PIPE_MAX_TEXTURE_LEVELS];
};
diff --git a/src/gallium/drivers/r300/r300_chipset.c b/src/gallium/drivers/r300/r300_chipset.c
index 9d95ad918c2..00fae8d26f3 100644
--- a/src/gallium/drivers/r300/r300_chipset.c
+++ b/src/gallium/drivers/r300/r300_chipset.c
@@ -34,7 +34,6 @@ void r300_parse_chipset(struct r300_capabilities* caps)
caps->is_r500 = FALSE;
caps->num_vert_fpus = 4;
-
/* Note: These are not ordered by PCI ID. I leave that task to GCC,
* which will perform the ordering while collating jump tables. Instead,
* I've tried to group them according to capabilities and age. */
@@ -150,6 +149,7 @@ void r300_parse_chipset(struct r300_capabilities* caps)
caps->num_vert_fpus = 6;
break;
+ case 0x4B48:
case 0x4B49:
case 0x4B4A:
case 0x4B4B:
@@ -349,7 +349,4 @@ void r300_parse_chipset(struct r300_capabilities* caps)
caps->pci_id);
break;
}
-
- /* XXX SW TCL is broken so no forcing it off right now
- caps->has_tcl = FALSE; */
}
diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h
index 21eebeae600..5b2e1f05688 100644
--- a/src/gallium/drivers/r300/r300_chipset.h
+++ b/src/gallium/drivers/r300/r300_chipset.h
@@ -34,8 +34,6 @@ struct r300_capabilities {
int family;
/* The number of vertex floating-point units */
int num_vert_fpus;
- /* The number of fragment pipes */
- int num_frag_pipes;
/* Whether or not TCL is physically present */
boolean has_tcl;
/* Whether or not this is an RV515 or newer; R500s have many differences
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c
index 6bdf544a05c..21c0fe2b803 100644
--- a/src/gallium/drivers/r300/r300_context.c
+++ b/src/gallium/drivers/r300/r300_context.c
@@ -34,10 +34,6 @@ static boolean r300_draw_range_elements(struct pipe_context* pipe,
struct r300_context* r300 = r300_context(pipe);
int i;
- if (r300->dirty_state) {
- r300_emit_dirty_state(r300);
- }
-
for (i = 0; i < r300->vertex_buffer_count; i++) {
void* buf = pipe_buffer_map(pipe->screen,
r300->vertex_buffers[i].buffer,
@@ -133,7 +129,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
if (!r300)
return NULL;
- /* XXX this could be refactored now? */
r300->winsys = r300_winsys;
r300->context.winsys = (struct pipe_winsys*)r300_winsys;
@@ -150,8 +145,15 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300->context.is_texture_referenced = r300_is_texture_referenced;
r300->context.is_buffer_referenced = r300_is_buffer_referenced;
+ /* Create a Draw. This is used for vert collation and SW TCL. */
r300->draw = draw_create();
+ /* Enable our renderer. */
draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
+ /* Tell Draw that we can always do non-UCP clipping. */
+ draw_set_driver_clipping(r300->draw, TRUE);
+ /* Force Draw to never do viewport transform, since (again) we can do
+ * transform in hardware, always. */
+ draw_set_viewport_state(r300->draw, &r300_viewport_identity);
r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
r300->rs_block = CALLOC_STRUCT(r300_rs_block);
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 6f62998b35d..a9dd041e083 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -63,6 +63,11 @@ struct r300_rs_state {
/* Draw-specific rasterizer state */
struct pipe_rasterizer_state rs;
+ /* Whether or not to enable the VTE. This is referenced at the very
+ * last moment during emission of VTE state, to decide whether or not
+ * the VTE should be used for transformation. */
+ boolean enable_vte;
+
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
@@ -136,11 +141,11 @@ struct r300_viewport_state {
struct r300_constant_buffer {
/* Buffer of constants */
/* XXX first number should be raised */
- float constants[8][4];
+ float constants[32][4];
/* Number of user-defined constants */
- int user_count;
+ unsigned user_count;
/* Total number of constants */
- int count;
+ unsigned count;
};
struct r3xx_fragment_shader {
@@ -153,6 +158,10 @@ struct r3xx_fragment_shader {
/* Pixel stack size */
int stack_size;
+
+ /* Are there immediates in this shader?
+ * If not, we can heavily optimize recompilation. */
+ boolean uses_imms;
};
struct r300_fragment_shader {
@@ -243,6 +252,10 @@ struct r300_vertex_shader {
/* Has this shader been translated yet? */
boolean translated;
+ /* Are there immediates in this shader?
+ * If not, we can heavily optimize recompilation. */
+ boolean uses_imms;
+
/* Number of used instructions */
int instruction_count;
@@ -255,6 +268,11 @@ struct r300_vertex_shader {
} instructions[128]; /*< XXX magic number */
};
+static struct pipe_viewport_state r300_viewport_identity = {
+ .scale = {1.0, 1.0, 1.0, 1.0},
+ .translate = {0.0, 0.0, 0.0, 0.0},
+};
+
struct r300_context {
/* Parent class */
struct pipe_context context;
@@ -264,6 +282,11 @@ struct r300_context {
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
+ /* Vertex buffer for rendering. */
+ struct pipe_buffer* vbo;
+ /* Offset into the VBO. */
+ size_t vbo_offset;
+
/* Various CSO state objects. */
/* Blend state. */
struct r300_blend_state* blend_state;
@@ -289,7 +312,7 @@ struct r300_context {
/* Texture states. */
struct r300_texture* textures[8];
int texture_count;
- /* Vertex buffers. */
+ /* Vertex buffers for Gallium. */
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
int vertex_buffer_count;
/* Vertex information. */
diff --git a/src/gallium/drivers/r300/r300_cs.h b/src/gallium/drivers/r300/r300_cs.h
index 82a3942248e..2abf04d27eb 100644
--- a/src/gallium/drivers/r300/r300_cs.h
+++ b/src/gallium/drivers/r300/r300_cs.h
@@ -93,8 +93,9 @@
} while (0)
#define OUT_CS_RELOC(bo, offset, rd, wd, flags) do { \
- debug_printf("r300: writing relocation for buffer %p, offset %d\n", \
- bo, offset); \
+ debug_printf("r300: writing relocation for buffer %p, offset %d, " \
+ "domains (%d, %d, %d)\n", \
+ bo, offset, rd, wd, flags); \
assert(bo); \
OUT_CS(offset); \
cs_winsys->write_cs_reloc(cs_winsys, bo, rd, wd, flags); \
diff --git a/src/gallium/drivers/r300/r300_debug.c b/src/gallium/drivers/r300/r300_debug.c
index dd63136c9d6..ffc93eb5915 100644
--- a/src/gallium/drivers/r300/r300_debug.c
+++ b/src/gallium/drivers/r300/r300_debug.c
@@ -30,81 +30,6 @@ static void r300_dump_fs(struct r300_fragment_shader* fs)
}
}
-static char* r500_fs_swiz[] = {
- " R",
- " G",
- " B",
- " A",
- " 0",
- ".5",
- " 1",
- " U",
-};
-
-static char* r500_fs_op_rgb[] = {
- "MAD",
- "DP3",
- "DP4",
- "D2A",
- "MIN",
- "MAX",
- "---",
- "CND",
- "CMP",
- "FRC",
- "SOP",
- "MDH",
- "MDV",
-};
-
-static char* r500_fs_op_alpha[] = {
- "MAD",
- " DP",
- "MIN",
- "MAX",
- "---",
- "CND",
- "CMP",
- "FRC",
- "EX2",
- "LN2",
- "RCP",
- "RSQ",
- "SIN",
- "COS",
- "MDH",
- "MDV",
-};
-
-static char* r500_fs_mask[] = {
- "NONE",
- "R ",
- " G ",
- "RG ",
- " B ",
- "R B ",
- " GB ",
- "RGB ",
- " A",
- "R A",
- " G A",
- "RG A",
- " BA",
- "R BA",
- " GBA",
- "RGBA",
-};
-
-static char* r500_fs_tex[] = {
- " NOP",
- " LD",
- "TEXKILL",
- " PROJ",
- "LODBIAS",
- " LOD",
- " DXDY",
-};
-
void r500_fs_dump(struct r500_fragment_shader* fs)
{
int i;
@@ -225,12 +150,27 @@ void r500_fs_dump(struct r500_fragment_shader* fs)
}
}
+static void r300_vs_op_dump(uint32_t op)
+{
+ if (op & 0x80) {
+ if (op & 0x1) {
+ debug_printf("PVS_MACRO_OP_2CLK_M2X_ADD\n");
+ } else {
+ debug_printf(" PVS_MACRO_OP_2CLK_MADD\n");
+ }
+ } else if (op & 0x40) {
+ debug_printf("%s\n", r300_vs_me_ops[op & 0x1f]);
+ } else {
+ debug_printf("%s\n", r300_vs_ve_ops[op & 0x1f]);
+ }
+}
+
void r300_vs_dump(struct r300_vertex_shader* vs)
{
int i;
for (i = 0; i < vs->instruction_count; i++) {
- debug_printf("inst0: 0x%x\n", vs->instructions[i].inst0);
+ r300_vs_op_dump(vs->instructions[i].inst0);
debug_printf("inst1: 0x%x\n", vs->instructions[i].inst1);
debug_printf("inst2: 0x%x\n", vs->instructions[i].inst2);
debug_printf("inst3: 0x%x\n", vs->instructions[i].inst3);
diff --git a/src/gallium/drivers/r300/r300_debug.h b/src/gallium/drivers/r300/r300_debug.h
index a1f873656dc..63065940997 100644
--- a/src/gallium/drivers/r300/r300_debug.h
+++ b/src/gallium/drivers/r300/r300_debug.h
@@ -27,6 +27,152 @@
#include "r300_state_shader.h"
#include "r300_state_tcl.h"
+static char* r500_fs_swiz[] = {
+ " R",
+ " G",
+ " B",
+ " A",
+ " 0",
+ ".5",
+ " 1",
+ " U",
+};
+
+static char* r500_fs_op_rgb[] = {
+ "MAD",
+ "DP3",
+ "DP4",
+ "D2A",
+ "MIN",
+ "MAX",
+ "---",
+ "CND",
+ "CMP",
+ "FRC",
+ "SOP",
+ "MDH",
+ "MDV",
+};
+
+static char* r500_fs_op_alpha[] = {
+ "MAD",
+ " DP",
+ "MIN",
+ "MAX",
+ "---",
+ "CND",
+ "CMP",
+ "FRC",
+ "EX2",
+ "LN2",
+ "RCP",
+ "RSQ",
+ "SIN",
+ "COS",
+ "MDH",
+ "MDV",
+};
+
+static char* r500_fs_mask[] = {
+ "NONE",
+ "R ",
+ " G ",
+ "RG ",
+ " B ",
+ "R B ",
+ " GB ",
+ "RGB ",
+ " A",
+ "R A",
+ " G A",
+ "RG A",
+ " BA",
+ "R BA",
+ " GBA",
+ "RGBA",
+};
+
+static char* r500_fs_tex[] = {
+ " NOP",
+ " LD",
+ "TEXKILL",
+ " PROJ",
+ "LODBIAS",
+ " LOD",
+ " DXDY",
+};
+
+static char* r300_vs_ve_ops[] = {
+ /* R300 vector ops */
+ " VE_NO_OP",
+ " VE_DOT_PRODUCT",
+ " VE_MULTIPLY",
+ " VE_ADD",
+ " VE_MULTIPLY_ADD",
+ " VE_DISTANCE_FACTOR",
+ " VE_FRACTION",
+ " VE_MAXIMUM",
+ " VE_MINIMUM",
+ "VE_SET_GREATER_THAN_EQUAL",
+ " VE_SET_LESS_THAN",
+ " VE_MULTIPLYX2_ADD",
+ " VE_MULTIPLY_CLAMP",
+ " VE_FLT2FIX_DX",
+ " VE_FLT2FIX_DX_RND",
+ /* R500 vector ops */
+ " VE_PRED_SET_EQ_PUSH",
+ " VE_PRED_SET_GT_PUSH",
+ " VE_PRED_SET_GTE_PUSH",
+ " VE_PRED_SET_NEQ_PUSH",
+ " VE_COND_WRITE_EQ",
+ " VE_COND_WRITE_GT",
+ " VE_COND_WRITE_GTE",
+ " VE_COND_WRITE_NEQ",
+ " VE_SET_GREATER_THAN",
+ " VE_SET_EQUAL",
+ " VE_SET_NOT_EQUAL",
+ " (reserved)",
+ " (reserved)",
+ " (reserved)",
+};
+
+static char* r300_vs_me_ops[] = {
+ /* R300 math ops */
+ " ME_NO_OP",
+ " ME_EXP_BASE2_DX",
+ " ME_LOG_BASE2_DX",
+ " ME_EXP_BASEE_FF",
+ " ME_LIGHT_COEFF_DX",
+ " ME_POWER_FUNC_FF",
+ " ME_RECIP_DX",
+ " ME_RECIP_FF",
+ " ME_RECIP_SQRT_DX",
+ " ME_RECIP_SQRT_FF",
+ " ME_MULTIPLY",
+ " ME_EXP_BASE2_FULL_DX",
+ " ME_LOG_BASE2_FULL_DX",
+ " ME_POWER_FUNC_FF_CLAMP_B",
+ "ME_POWER_FUNC_FF_CLAMP_B1",
+ "ME_POWER_FUNC_FF_CLAMP_01",
+ " ME_SIN",
+ " ME_COS",
+ /* R500 math ops */
+ " ME_LOG_BASE2_IEEE",
+ " ME_RECIP_IEEE",
+ " ME_RECIP_SQRT_IEEE",
+ " ME_PRED_SET_EQ",
+ " ME_PRED_SET_GT",
+ " ME_PRED_SET_GTE",
+ " ME_PRED_SET_NEQ",
+ " ME_PRED_SET_CLR",
+ " ME_PRED_SET_INV",
+ " ME_PRED_SET_POP",
+ " ME_PRED_SET_RESTORE",
+ " (reserved)",
+ " (reserved)",
+ " (reserved)",
+};
+
void r500_fs_dump(struct r500_fragment_shader* fs);
void r300_vs_dump(struct r300_vertex_shader* vs);
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 01bac5f759c..5e4b1795057 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -163,6 +163,7 @@ void r300_emit_fb_state(struct r300_context* r300,
BEGIN_CS((8 * fb->nr_cbufs) + (fb->zsbuf ? 8 : 0) + 4);
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
+ assert(tex && tex->buffer && "cbuf is marked, but NULL!");
pixpitch = tex->stride / tex->tex.block.size;
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
@@ -177,7 +178,8 @@ void r300_emit_fb_state(struct r300_context* r300,
if (fb->zsbuf) {
tex = (struct r300_texture*)fb->zsbuf->texture;
- pixpitch = (tex->stride / tex->tex.block.size);
+ assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ pixpitch = tex->stride / tex->tex.block.size;
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
@@ -234,7 +236,7 @@ void r300_emit_rs_block_state(struct r300_context* r300,
}
for (i = 0; i < 8; i++) {
OUT_CS(rs->ip[i]);
- debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]);
+ /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
}
OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
@@ -248,11 +250,11 @@ void r300_emit_rs_block_state(struct r300_context* r300,
}
for (i = 0; i < 8; i++) {
OUT_CS(rs->inst[i]);
- debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]);
+ /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
}
- debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
- rs->inst_count);
+ /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
+ * rs->inst_count); */
END_CS;
}
@@ -296,6 +298,30 @@ void r300_emit_texture(struct r300_context* r300,
END_CS;
}
+void r300_emit_vertex_buffer(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+
+ debug_printf("r300: Preparing vertex buffer %p for render, "
+ "vertex size %d\n", r300->vbo,
+ r300->vertex_info.vinfo.size);
+ /* Set the pointer to our vertex buffer. The emitted values are this:
+ * PACKET3 [3D_LOAD_VBPNTR]
+ * COUNT [1]
+ * FORMAT [size | stride << 8]
+ * OFFSET [offset into BO]
+ * VBPNTR [relocated BO]
+ */
+ BEGIN_CS(7);
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
+ OUT_CS(1);
+ OUT_CS(r300->vertex_info.vinfo.size |
+ (r300->vertex_info.vinfo.size << 8));
+ OUT_CS(r300->vbo_offset);
+ OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
+ END_CS;
+}
+
void r300_emit_vertex_format_state(struct r300_context* r300)
{
int i;
@@ -310,22 +336,22 @@ void r300_emit_vertex_format_state(struct r300_context* r300)
OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
- for (i = 0; i < 4; i++) {
- debug_printf("hwfmt%d: 0x%08x\n", i,
- r300->vertex_info.vinfo.hwfmt[i]);
- }
+ /* for (i = 0; i < 4; i++) {
+ * debug_printf("hwfmt%d: 0x%08x\n", i,
+ * r300->vertex_info.vinfo.hwfmt[i]);
+ * } */
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
for (i = 0; i < 8; i++) {
OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
- debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
- r300->vertex_info.vap_prog_stream_cntl[i]);
+ /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
+ * r300->vertex_info.vap_prog_stream_cntl[i]); */
}
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
for (i = 0; i < 8; i++) {
OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
- debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
- r300->vertex_info.vap_prog_stream_cntl_ext[i]);
+ /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
+ * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
}
END_CS;
}
@@ -403,7 +429,11 @@ void r300_emit_viewport_state(struct r300_context* r300,
OUT_CS_32F(viewport->zscale);
OUT_CS_32F(viewport->zoffset);
- OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+ if (r300->rs_state->enable_vte) {
+ OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+ } else {
+ OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
+ }
END_CS;
}
@@ -421,23 +451,54 @@ void r300_flush_textures(struct r300_context* r300)
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
- int i;
- int dirty_tex = 0;
+ struct r300_texture* tex;
+ int i, dirty_tex = 0;
+ boolean invalid = FALSE;
- if (!(r300->dirty_hw)) {
+ if (!(r300->dirty_state)) {
return;
}
r300_update_derived_state(r300);
/* XXX check size */
- struct r300_texture* fb_tex =
- (struct r300_texture*)r300->framebuffer_state.cbufs[0];
- r300->winsys->add_buffer(r300->winsys, fb_tex->buffer,
- 0, RADEON_GEM_DOMAIN_VRAM);
+validate:
+ /* Color buffers... */
+ for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
+ tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
+ assert(tex && tex->buffer && "cbuf is marked, but NULL!");
+ r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ }
+ /* ...depth buffer... */
+ if (r300->framebuffer_state.zsbuf) {
+ tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
+ assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ }
+ /* ...textures... */
+ for (i = 0; i < r300->texture_count; i++) {
+ tex = r300->textures[i];
+ assert(tex && tex->buffer && "texture is marked, but NULL!");
+ r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
+ }
+ /* ...and vertex buffer. */
+ if (r300->vbo) {
+ r300->winsys->add_buffer(r300->winsys, r300->vbo,
+ RADEON_GEM_DOMAIN_GTT, 0);
+ } else {
+ debug_printf("No VBO while emitting dirty state!\n");
+ }
if (r300->winsys->validate(r300->winsys)) {
- /* XXX */
r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ /* Well, hell. */
+ exit(1);
+ }
+ invalid = TRUE;
+ goto validate;
}
if (r300->dirty_state & R300_NEW_BLEND) {
@@ -519,4 +580,9 @@ void r300_emit_dirty_state(struct r300_context* r300)
r300_emit_vertex_format_state(r300);
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
+
+ /* Finally, emit the VBO. */
+ r300_emit_vertex_buffer(r300);
+
+ r300->dirty_hw++;
}
diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h
index 31dbc7ab853..36e14f69f78 100644
--- a/src/gallium/drivers/r300/r300_emit.h
+++ b/src/gallium/drivers/r300/r300_emit.h
@@ -62,6 +62,8 @@ void r300_emit_scissor_state(struct r300_context* r300,
void r300_emit_texture(struct r300_context* r300,
struct r300_texture* tex, unsigned offset);
+void r300_emit_vertex_buffer(struct r300_context* r300);
+
void r300_emit_vertex_format_state(struct r300_context* r300);
void r300_emit_vertex_shader(struct r300_context* r300,
diff --git a/src/gallium/drivers/r300/r300_reg.h b/src/gallium/drivers/r300/r300_reg.h
index 660816e1da1..920584a59e8 100644
--- a/src/gallium/drivers/r300/r300_reg.h
+++ b/src/gallium/drivers/r300/r300_reg.h
@@ -3040,6 +3040,7 @@ enum {
# define R500_INST_RGB_WMASK_R (1 << 11)
# define R500_INST_RGB_WMASK_G (1 << 12)
# define R500_INST_RGB_WMASK_B (1 << 13)
+# define R500_INST_RGB_WMASK_RGB (7 << 11)
# define R500_INST_ALPHA_WMASK (1 << 14)
# define R500_INST_RGB_OMASK_R (1 << 15)
# define R500_INST_RGB_OMASK_G (1 << 16)
diff --git a/src/gallium/drivers/r300/r300_render.c b/src/gallium/drivers/r300/r300_render.c
index cbd84d7c569..29b66cee7ec 100644
--- a/src/gallium/drivers/r300/r300_render.c
+++ b/src/gallium/drivers/r300/r300_render.c
@@ -180,27 +180,10 @@ static void prepare_render(struct r300_render* render, unsigned count)
CS_LOCALS(r300);
- /* Make sure that all possible state is emitted. */
- r300_emit_dirty_state(r300);
+ r300->vbo = render->vbo;
+ r300->vbo_offset = render->vbo_offset;
- debug_printf("r300: Preparing vertex buffer %p for render, "
- "vertex size %d, vertex count %d\n", render->vbo,
- r300->vertex_info.vinfo.size, count);
- /* Set the pointer to our vertex buffer. The emitted values are this:
- * PACKET3 [3D_LOAD_VBPNTR]
- * COUNT [1]
- * FORMAT [size | stride << 8]
- * OFFSET [0]
- * VBPNTR [relocated BO]
- */
- BEGIN_CS(7);
- OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
- OUT_CS(1);
- OUT_CS(r300->vertex_info.vinfo.size |
- (r300->vertex_info.vinfo.size << 8));
- OUT_CS(render->vbo_offset);
- OUT_CS_RELOC(render->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
- END_CS;
+ r300_emit_dirty_state(r300);
}
static void r300_render_draw_arrays(struct vbuf_render* render,
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index d2c5998c261..a6f1efe3563 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -87,23 +87,25 @@ static int r300_get_param(struct pipe_screen* pscreen, int param)
} else {
return 0;
}
- return 0;
case PIPE_CAP_GLSL:
- /* IN THEORY */
- return 0;
+ if (r300screen->caps->is_r500) {
+ return 1;
+ } else {
+ return 0;
+ }
case PIPE_CAP_S3TC:
/* IN THEORY */
return 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
- /* IN THEORY */
- return 0;
+ return 1;
case PIPE_CAP_POINT_SPRITE:
/* IN THEORY */
return 0;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 4;
case PIPE_CAP_OCCLUSION_QUERY:
- return 1;
+ /* IN THEORY */
+ return 0;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
/* IN THEORY */
return 0;
@@ -152,17 +154,20 @@ static int r300_get_param(struct pipe_screen* pscreen, int param)
static float r300_get_paramf(struct pipe_screen* pscreen, int param)
{
+ struct r300_screen* r300screen = r300_screen(pscreen);
+
switch (param) {
case PIPE_CAP_MAX_LINE_WIDTH:
case PIPE_CAP_MAX_LINE_WIDTH_AA:
- /* XXX this is the biggest thing that will fit in that register.
- * Perhaps the actual rendering limits are less? */
- return 10922.0f;
case PIPE_CAP_MAX_POINT_WIDTH:
case PIPE_CAP_MAX_POINT_WIDTH_AA:
- /* XXX this is the biggest thing that will fit in that register.
- * Perhaps the actual rendering limits are less? */
- return 10922.0f;
+ /* The maximum dimensions of the colorbuffer are our practical
+ * rendering limits. 2048 pixels should be enough for anybody. */
+ if (r300screen->caps->is_r500) {
+ return 4096.0f;
+ } else {
+ return 2048.0f;
+ }
case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
@@ -230,9 +235,16 @@ static boolean r300_is_format_supported(struct pipe_screen* pscreen,
case PIPE_TEXTURE_2D:
return check_tex_2d_format(format,
r300_screen(pscreen)->caps->is_r500);
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_CUBE:
+ debug_printf("r300: Implementation error: Unsupported format "
+ "target: %d\n", target);
+ break;
default:
- debug_printf("r300: Warning: Got unknown format target: %d\n",
- format);
+ debug_printf("r300: Fatal: This is not a format target: %d\n",
+ target);
+ assert(0);
break;
}
@@ -337,7 +349,6 @@ struct pipe_screen* r300_create_screen(struct r300_winsys* r300_winsys)
return NULL;
caps->pci_id = r300_winsys->pci_id;
- caps->num_frag_pipes = r300_winsys->gb_pipes;
r300_parse_chipset(caps);
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 184a23c9e68..0461ffd681a 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -62,8 +62,6 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
}
/* PIPE_LOGICOP_* don't need to be translated, fortunately. */
- /* XXX are logicops still allowed if blending's disabled?
- * Does Gallium take care of it for us? */
if (state->logicop_enable) {
blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
(state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
@@ -121,7 +119,7 @@ static void r300_set_clip_state(struct pipe_context* pipe,
const struct pipe_clip_state* state)
{
struct r300_context* r300 = r300_context(pipe);
- /* XXX Draw */
+ /* XXX add HW TCL clipping setup */
draw_flush(r300->draw);
draw_set_clip_state(r300->draw, state);
}
@@ -153,10 +151,12 @@ static void
/* If the number of constants have changed, invalidate the shader. */
if (r300->shader_constants[shader].user_count != i) {
- if (shader == PIPE_SHADER_FRAGMENT && r300->fs) {
+ if (shader == PIPE_SHADER_FRAGMENT && r300->fs &&
+ r300->fs->uses_imms) {
r300->fs->translated = FALSE;
r300_translate_fragment_shader(r300, r300->fs);
- } else if (shader == PIPE_SHADER_VERTEX && r300->vs) {
+ } else if (shader == PIPE_SHADER_VERTEX && r300->vs &&
+ r300->vs->uses_imms) {
r300->vs->translated = FALSE;
r300_translate_vertex_shader(r300, r300->vs);
}
@@ -257,6 +257,7 @@ static void r300_set_edgeflags(struct pipe_context* pipe,
const unsigned* bitfield)
{
/* XXX you know it's bad when i915 has this blank too */
+ /* XXX and even worse, I have no idea WTF the bitfield is */
}
static void
@@ -289,6 +290,7 @@ static void* r300_create_fs_state(struct pipe_context* pipe,
/* Copy state directly into shader. */
fs->state = *shader;
+ fs->state.tokens = tgsi_dup_tokens(shader->tokens);
tgsi_scan_shader(shader->tokens, &fs->info);
@@ -317,13 +319,15 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
/* Delete fragment shader state. */
static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
+ struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
+ FREE(fs->state.tokens);
FREE(shader);
}
static void r300_set_polygon_stipple(struct pipe_context* pipe,
const struct pipe_poly_stipple* state)
{
- /* XXX */
+ /* XXX no idea how to set this up, but not terribly important */
}
/* Create a new rasterizer state based on the CSO rasterizer state.
@@ -341,6 +345,8 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
/* Copy rasterizer state for Draw. */
rs->rs = *state;
+ rs->enable_vte = !state->bypass_vs_clip_and_viewport;
+
/* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
* Else, enable HW TCL and force Draw's TCL off. */
if (state->bypass_vs_clip_and_viewport ||
@@ -555,40 +561,35 @@ static void r300_set_viewport_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
- draw_flush(r300->draw);
-
- if (r300_screen(r300->context.screen)->caps->has_tcl) {
- /* Do the transform in HW. */
- r300->viewport_state->vte_control = R300_VTX_W0_FMT;
+ /* Do the transform in HW. */
+ r300->viewport_state->vte_control = R300_VTX_W0_FMT;
- if (state->scale[0] != 1.0f) {
- r300->viewport_state->xscale = state->scale[0];
- r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
- }
- if (state->scale[1] != 1.0f) {
- r300->viewport_state->yscale = state->scale[1];
- r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
- }
- if (state->scale[2] != 1.0f) {
- r300->viewport_state->zscale = state->scale[2];
- r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
- }
- if (state->translate[0] != 0.0f) {
- r300->viewport_state->xoffset = state->translate[0];
- r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
- }
- if (state->translate[1] != 0.0f) {
- r300->viewport_state->yoffset = state->translate[1];
- r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
- }
- if (state->translate[2] != 0.0f) {
- r300->viewport_state->zoffset = state->translate[2];
- r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
- }
- } else {
- r300->viewport_state->vte_control = 0;
- /* Have Draw do the actual transform. */
- draw_set_viewport_state(r300->draw, state);
+ if (state->scale[0] != 1.0f) {
+ assert(state->scale[0] != 0.0f);
+ r300->viewport_state->xscale = state->scale[0];
+ r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
+ }
+ if (state->scale[1] != 1.0f) {
+ assert(state->scale[1] != 0.0f);
+ r300->viewport_state->yscale = state->scale[1];
+ r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
+ }
+ if (state->scale[2] != 1.0f) {
+ assert(state->scale[2] != 0.0f);
+ r300->viewport_state->zscale = state->scale[2];
+ r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
+ }
+ if (state->translate[0] != 0.0f) {
+ r300->viewport_state->xoffset = state->translate[0];
+ r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
+ }
+ if (state->translate[1] != 0.0f) {
+ r300->viewport_state->yoffset = state->translate[1];
+ r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
+ }
+ if (state->translate[2] != 0.0f) {
+ r300->viewport_state->zoffset = state->translate[2];
+ r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
}
r300->dirty_state |= R300_NEW_VIEWPORT;
@@ -628,6 +629,7 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
/* Copy state directly into shader. */
vs->state = *shader;
+ vs->state.tokens = tgsi_dup_tokens(shader->tokens);
tgsi_scan_shader(shader->tokens, &vs->info);
@@ -673,6 +675,7 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
draw_delete_vertex_shader(r300->draw, vs->draw);
+ FREE(vs->state.tokens);
FREE(shader);
} else {
draw_delete_vertex_shader(r300->draw,
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index c4c9784a00c..7ae339cf972 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -64,6 +64,7 @@ static void r300_vs_tab_routes(struct r300_context* r300,
break;
case TGSI_SEMANTIC_FOG:
fog = TRUE;
+ /* Fall through */
case TGSI_SEMANTIC_GENERIC:
texs++;
break;
@@ -103,6 +104,9 @@ static void r300_vs_tab_routes(struct r300_context* r300,
}
}
+ /* XXX magic */
+ assert(texs <= 8);
+
/* Do the actual vertex_info setup.
*
* vertex_info has four uints of hardware-specific data in it.
@@ -140,17 +144,21 @@ static void r300_vs_tab_routes(struct r300_context* r300,
vinfo->hwfmt[2] |= (R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i);
}
- for (i = 0; i < texs; i++) {
+ /* Init i right here, increment it if fog is enabled.
+ * This gets around a double-increment problem. */
+ i = 0;
+
+ if (fog) {
+ i++;
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_GENERIC, i));
+ draw_find_vs_output(r300->draw, TGSI_SEMANTIC_FOG, 0));
vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i);
vinfo->hwfmt[3] |= (4 << (3 * i));
}
- if (fog) {
- i++;
+ for (i; i < texs; i++) {
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_FOG, 0));
+ draw_find_vs_output(r300->draw, TGSI_SEMANTIC_GENERIC, i));
vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i);
vinfo->hwfmt[3] |= (4 << (3 * i));
}
@@ -162,26 +170,40 @@ static void r300_vs_tab_routes(struct r300_context* r300,
static void r300_vertex_psc(struct r300_context* r300,
struct r300_vertex_format* vformat)
{
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct vertex_info* vinfo = &vformat->vinfo;
int* tab = vformat->vs_tab;
uint32_t temp;
- int i;
+ int i, attrib_count;
- debug_printf("r300: attrib count: %d\n", vinfo->num_attribs);
- for (i = 0; i < vinfo->num_attribs; i++) {
- debug_printf("r300: attrib: offset %d, interp %d, size %d,"
- " tab %d\n", vinfo->attrib[i].src_index,
- vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
- tab[i]);
+ /* Vertex shaders have no semantics on their inputs,
+ * so PSC should just route stuff based on their info,
+ * and not on attrib information. */
+ if (r300screen->caps->has_tcl) {
+ attrib_count = r300->vs->info.num_inputs;
+ debug_printf("r300: routing %d attribs in psc for vs\n",
+ attrib_count);
+ } else {
+ attrib_count = vinfo->num_attribs;
+ debug_printf("r300: attrib count: %d\n", attrib_count);
+ for (i = 0; i < attrib_count; i++) {
+ debug_printf("r300: attrib: offset %d, interp %d, size %d,"
+ " tab %d\n", vinfo->attrib[i].src_index,
+ vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
+ tab[i]);
+ }
}
- for (i = 0; i < vinfo->num_attribs; i++) {
+ for (i = 0; i < attrib_count; i++) {
/* Make sure we have a proper destination for our attribute */
assert(tab[i] != -1);
/* Add the attribute to the PSC table. */
- temp = translate_vertex_data_type(vinfo->attrib[i].emit) |
- (tab[i] << R300_DST_VEC_LOC_SHIFT);
+ temp = r300screen->caps->has_tcl ?
+ R300_DATA_TYPE_FLOAT_4 :
+ translate_vertex_data_type(vinfo->attrib[i].emit);
+ temp |= tab[i] << R300_DST_VEC_LOC_SHIFT;
+
if (i & 1) {
vformat->vap_prog_stream_cntl[i >> 1] &= 0x0000ffff;
vformat->vap_prog_stream_cntl[i >> 1] |= temp << 16;
@@ -206,7 +228,6 @@ static void r300_vertex_psc(struct r300_context* r300,
/* Update the vertex format. */
static void r300_update_vertex_format(struct r300_context* r300)
{
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_vertex_format vformat;
int i;
diff --git a/src/gallium/drivers/r300/r300_state_inlines.h b/src/gallium/drivers/r300/r300_state_inlines.h
index 91b93fc367e..22c8e199ae3 100644
--- a/src/gallium/drivers/r300/r300_state_inlines.h
+++ b/src/gallium/drivers/r300/r300_state_inlines.h
@@ -353,25 +353,6 @@ static INLINE uint32_t r300_translate_out_fmt(enum pipe_format format)
/* Non-CSO state. (For now.) */
-static INLINE uint32_t r300_translate_gb_pipes(int pipe_count)
-{
- switch (pipe_count) {
- case 1:
- return R300_GB_TILE_PIPE_COUNT_RV300;
- break;
- case 2:
- return R300_GB_TILE_PIPE_COUNT_R300;
- break;
- case 3:
- return R300_GB_TILE_PIPE_COUNT_R420_3P;
- break;
- case 4:
- return R300_GB_TILE_PIPE_COUNT_R420;
- break;
- }
- return 0;
-}
-
static INLINE uint32_t translate_vertex_data_type(int type) {
switch (type) {
case EMIT_1F:
diff --git a/src/gallium/drivers/r300/r300_state_invariant.c b/src/gallium/drivers/r300/r300_state_invariant.c
index 8bd9b41bd74..9dde662802b 100644
--- a/src/gallium/drivers/r300/r300_state_invariant.c
+++ b/src/gallium/drivers/r300/r300_state_invariant.c
@@ -34,36 +34,19 @@ void r300_emit_invariant_state(struct r300_context* r300)
struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
CS_LOCALS(r300);
- BEGIN_CS(30 + (caps->has_tcl ? 2: 0));
+ BEGIN_CS(26 + (caps->has_tcl ? 2: 0));
/*** Graphics Backend (GB) ***/
/* Various GB enables */
OUT_CS_REG(R300_GB_ENABLE, 0x0);
/* Subpixel multisampling for AA */
OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
- OUT_CS_REG(R300_GB_MSPOS1, 0x66666666);
- /* GB tile config and pipe setup */
- OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_DISABLE |
- r300_translate_gb_pipes(caps->num_frag_pipes));
+ OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
/* Source of fog depth */
OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
/* AA enable */
OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
- /*** Geometry Assembly (GA) ***/
- /* GA errata fixes. */
- if (caps->is_r500) {
- OUT_CS_REG(R300_GA_ENHANCE,
- R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL |
- R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE |
- R500_GA_ENHANCE_REG_READWRITE_ENABLE |
- R500_GA_ENHANCE_REG_NOSTALL_ENABLE);
- } else {
- OUT_CS_REG(R300_GA_ENHANCE,
- R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL |
- R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE);
- }
-
/*** Fog (FG) ***/
OUT_CS_REG(R300_FG_FOG_BLEND, 0x0);
OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0);
@@ -86,7 +69,7 @@ void r300_emit_invariant_state(struct r300_context* r300)
END_CS;
/* XXX unsorted stuff from surface_fill */
- BEGIN_CS(79 + (caps->has_tcl ? 7 : 0));
+ BEGIN_CS(77 + (caps->has_tcl ? 7 : 0));
/* Flush PVS. */
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
@@ -113,11 +96,14 @@ void r300_emit_invariant_state(struct r300_context* r300)
OUT_CS_32F(0.0);
OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
OUT_CS_32F(1.0);
+ /* XXX line tex stuffing */
+ OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1);
+ OUT_CS_32F(0.0);
+ OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1);
+ OUT_CS_32F(1.0);
OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
(0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
/* XXX this big chunk should be refactored into rs_state */
- OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
- OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
@@ -144,8 +130,6 @@ void r300_emit_invariant_state(struct r300_context* r300)
OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
- /* Vertex size. */
- OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
/* XXX */
OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
diff --git a/src/gallium/drivers/r300/r300_state_shader.c b/src/gallium/drivers/r300/r300_state_shader.c
index 1b02239ee76..cc7f6a7c4b0 100644
--- a/src/gallium/drivers/r300/r300_state_shader.c
+++ b/src/gallium/drivers/r300/r300_state_shader.c
@@ -22,24 +22,6 @@
#include "r300_state_shader.h"
-static void r300_copy_passthrough_shader(struct r300_fragment_shader* fs)
-{
- struct r300_fragment_shader* pt = &r300_passthrough_fragment_shader;
- fs->shader.stack_size = pt->shader.stack_size;
- fs->alu_instruction_count = pt->alu_instruction_count;
- fs->tex_instruction_count = pt->tex_instruction_count;
- fs->indirections = pt->indirections;
- fs->instructions[0] = pt->instructions[0];
-}
-
-static void r500_copy_passthrough_shader(struct r500_fragment_shader* fs)
-{
- struct r500_fragment_shader* pt = &r500_passthrough_fragment_shader;
- fs->shader.stack_size = pt->shader.stack_size;
- fs->instruction_count = pt->instruction_count;
- fs->instructions[0] = pt->instructions[0];
-}
-
static void r300_fs_declare(struct r300_fs_asm* assembler,
struct tgsi_full_declaration* decl)
{
@@ -49,6 +31,7 @@ static void r300_fs_declare(struct r300_fs_asm* assembler,
case TGSI_SEMANTIC_COLOR:
assembler->color_count++;
break;
+ case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_GENERIC:
assembler->tex_count++;
break;
@@ -59,6 +42,12 @@ static void r300_fs_declare(struct r300_fs_asm* assembler,
}
break;
case TGSI_FILE_OUTPUT:
+ /* Depth write. Mark the position of the output so we can
+ * identify it later. */
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) {
+ assembler->depth_output = decl->DeclarationRange.First;
+ }
+ break;
case TGSI_FILE_CONSTANT:
break;
case TGSI_FILE_TEMPORARY:
@@ -120,6 +109,14 @@ static INLINE unsigned r300_fs_dst(struct r300_fs_asm* assembler,
return 0;
}
+static INLINE boolean r300_fs_is_depr(struct r300_fs_asm* assembler,
+ struct tgsi_dst_register* dst)
+{
+ return (assembler->writes_depth &&
+ (dst->File == TGSI_FILE_OUTPUT) &&
+ (dst->Index == assembler->depth_output));
+}
+
static INLINE unsigned r500_fix_swiz(unsigned s)
{
/* For historical reasons, the swizzle values x, y, z, w, and 0 are
@@ -194,11 +191,17 @@ static INLINE uint32_t r300_alpha_op(unsigned op)
static INLINE uint32_t r500_rgba_op(unsigned op)
{
switch (op) {
+ case TGSI_OPCODE_COS:
case TGSI_OPCODE_EX2:
case TGSI_OPCODE_LG2:
case TGSI_OPCODE_RCP:
case TGSI_OPCODE_RSQ:
+ case TGSI_OPCODE_SIN:
return R500_ALU_RGBA_OP_SOP;
+ case TGSI_OPCODE_DDX:
+ return R500_ALU_RGBA_OP_MDH;
+ case TGSI_OPCODE_DDY:
+ return R500_ALU_RGBA_OP_MDV;
case TGSI_OPCODE_FRC:
return R500_ALU_RGBA_OP_FRC;
case TGSI_OPCODE_DP3:
@@ -224,6 +227,8 @@ static INLINE uint32_t r500_rgba_op(unsigned op)
static INLINE uint32_t r500_alpha_op(unsigned op)
{
switch (op) {
+ case TGSI_OPCODE_COS:
+ return R500_ALPHA_OP_COS;
case TGSI_OPCODE_EX2:
return R500_ALPHA_OP_EX2;
case TGSI_OPCODE_LG2:
@@ -234,6 +239,12 @@ static INLINE uint32_t r500_alpha_op(unsigned op)
return R500_ALPHA_OP_RSQ;
case TGSI_OPCODE_FRC:
return R500_ALPHA_OP_FRC;
+ case TGSI_OPCODE_SIN:
+ return R500_ALPHA_OP_SIN;
+ case TGSI_OPCODE_DDX:
+ return R500_ALPHA_OP_MDH;
+ case TGSI_OPCODE_DDY:
+ return R500_ALPHA_OP_MDV;
case TGSI_OPCODE_DP3:
case TGSI_OPCODE_DP4:
case TGSI_OPCODE_DPH:
@@ -295,38 +306,34 @@ static INLINE void r300_emit_maths(struct r300_fragment_shader* fs,
}
/* Setup an ALU operation. */
-static INLINE void r500_emit_alu(struct r500_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_dst_register* dst)
+static INLINE void r500_emit_maths(struct r500_fragment_shader* fs,
+ struct r300_fs_asm* assembler,
+ struct tgsi_full_src_register* src,
+ struct tgsi_full_dst_register* dst,
+ unsigned op,
+ unsigned count)
{
int i = fs->instruction_count;
if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
- fs->instructions[i].inst0 = R500_INST_TYPE_OUT |
- R500_ALU_OMASK(dst->DstRegister.WriteMask);
+ fs->instructions[i].inst0 = R500_INST_TYPE_OUT;
+ if (r300_fs_is_depr(assembler, dst)) {
+ fs->instructions[i].inst4 = R500_W_OMASK;
+ } else {
+ fs->instructions[i].inst0 |=
+ R500_ALU_OMASK(dst->DstRegister.WriteMask);
+ }
} else {
fs->instructions[i].inst0 = R500_INST_TYPE_ALU |
- R500_ALU_WMASK(dst->DstRegister.WriteMask);
+ R500_ALU_WMASK(dst->DstRegister.WriteMask);
}
fs->instructions[i].inst0 |= R500_INST_TEX_SEM_WAIT;
- fs->instructions[i].inst4 =
+ fs->instructions[i].inst4 |=
R500_ALPHA_ADDRD(r300_fs_dst(assembler, &dst->DstRegister));
fs->instructions[i].inst5 =
R500_ALU_RGBA_ADDRD(r300_fs_dst(assembler, &dst->DstRegister));
-}
-
-static INLINE void r500_emit_maths(struct r500_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_src_register* src,
- struct tgsi_full_dst_register* dst,
- unsigned op,
- unsigned count)
-{
- int i = fs->instruction_count;
-
- r500_emit_alu(fs, assembler, dst);
switch (count) {
case 3:
@@ -348,8 +355,8 @@ static INLINE void r500_emit_maths(struct r500_fragment_shader* fs,
R500_ALU_RGB_SEL_B_SRC1 |
R500_SWIZ_RGB_B(r500_rgb_swiz(&src[1]));
fs->instructions[i].inst4 |=
- R500_SWIZ_ALPHA_B(r500_alpha_swiz(&src[1])) |
- R500_ALPHA_SEL_B_SRC1;
+ R500_ALPHA_SEL_B_SRC1 |
+ R500_SWIZ_ALPHA_B(r500_alpha_swiz(&src[1]));
case 1:
case 0:
default:
@@ -361,8 +368,8 @@ static INLINE void r500_emit_maths(struct r500_fragment_shader* fs,
R500_ALU_RGB_SEL_A_SRC0 |
R500_SWIZ_RGB_A(r500_rgb_swiz(&src[0]));
fs->instructions[i].inst4 |=
- R500_SWIZ_ALPHA_A(r500_alpha_swiz(&src[0])) |
- R500_ALPHA_SEL_A_SRC0;
+ R500_ALPHA_SEL_A_SRC0 |
+ R500_SWIZ_ALPHA_A(r500_alpha_swiz(&src[0]));
break;
}
@@ -441,6 +448,9 @@ static void r500_fs_instruction(struct r500_fragment_shader* fs,
* AMD/ATI names for opcodes, please, as it facilitates using the
* documentation. */
switch (inst->Instruction.Opcode) {
+ /* XXX trig needs extra prep */
+ case TGSI_OPCODE_COS:
+ case TGSI_OPCODE_SIN:
/* The simple scalar ops. */
case TGSI_OPCODE_EX2:
case TGSI_OPCODE_LG2:
@@ -452,6 +462,8 @@ static void r500_fs_instruction(struct r500_fragment_shader* fs,
inst->FullSrcRegisters[0].SrcRegister.SwizzleW =
inst->FullSrcRegisters[0].SrcRegister.SwizzleX;
/* Fall through */
+ case TGSI_OPCODE_DDX:
+ case TGSI_OPCODE_DDY:
case TGSI_OPCODE_FRC:
r500_emit_maths(fs, assembler, inst->FullSrcRegisters,
&inst->FullDstRegisters[0], inst->Instruction.Opcode, 1);
@@ -527,6 +539,60 @@ static void r500_fs_instruction(struct r500_fragment_shader* fs,
&inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
break;
+ /* The compound and hybrid insts. */
+ case TGSI_OPCODE_LRP:
+ /* LRP DST A, B, C -> MAD TMP -A, C, C; MAD DST A, B, TMP */
+ inst->FullSrcRegisters[3] = inst->FullSrcRegisters[1];
+ inst->FullSrcRegisters[1] = inst->FullSrcRegisters[2];
+ inst->FullSrcRegisters[0].SrcRegister.Negate =
+ !(inst->FullSrcRegisters[0].SrcRegister.Negate);
+ inst->FullDstRegisters[1] = inst->FullDstRegisters[0];
+ inst->FullDstRegisters[0].DstRegister.Index =
+ assembler->temp_count;
+ inst->FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ r500_emit_maths(fs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0], TGSI_OPCODE_MAD, 3);
+ inst->FullSrcRegisters[2].SrcRegister.Index =
+ assembler->temp_count;
+ inst->FullSrcRegisters[2].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ inst->FullSrcRegisters[2].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst->FullSrcRegisters[2].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst->FullSrcRegisters[2].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
+ inst->FullSrcRegisters[2].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
+ inst->FullSrcRegisters[1] = inst->FullSrcRegisters[3];
+ inst->FullSrcRegisters[0].SrcRegister.Negate =
+ !(inst->FullSrcRegisters[0].SrcRegister.Negate);
+ inst->FullDstRegisters[0] = inst->FullDstRegisters[1];
+ r500_emit_maths(fs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0], TGSI_OPCODE_MAD, 3);
+ break;
+ case TGSI_OPCODE_POW:
+ /* POW DST A, B -> LG2 TMP A; MUL TMP TMP, B; EX2 DST TMP */
+ inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleW =
+ inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleX;
+ inst->FullSrcRegisters[0].SrcRegister.SwizzleW =
+ inst->FullSrcRegisters[0].SrcRegister.SwizzleX;
+ inst->FullDstRegisters[1] = inst->FullDstRegisters[0];
+ inst->FullDstRegisters[0].DstRegister.Index =
+ assembler->temp_count;
+ inst->FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ r500_emit_maths(fs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0], TGSI_OPCODE_LG2, 1);
+ inst->FullSrcRegisters[0].SrcRegister.Index =
+ assembler->temp_count;
+ inst->FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ inst->FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst->FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst->FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
+ inst->FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
+ inst->FullSrcRegisters[2] = r500_constant_zero;
+ r500_emit_maths(fs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0], TGSI_OPCODE_MUL, 3);
+ inst->FullDstRegisters[0] = inst->FullDstRegisters[1];
+ r500_emit_maths(fs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0], TGSI_OPCODE_EX2, 1);
+ break;
+
/* The texture instruction set. */
case TGSI_OPCODE_KIL:
case TGSI_OPCODE_TEX:
@@ -555,7 +621,7 @@ static void r500_fs_instruction(struct r500_fragment_shader* fs,
static void r300_fs_finalize(struct r3xx_fragment_shader* fs,
struct r300_fs_asm* assembler)
{
- fs->stack_size = assembler->temp_count + assembler->temp_offset;
+ fs->stack_size = assembler->temp_count + assembler->temp_offset + 1;
}
static void r500_fs_finalize(struct r500_fragment_shader* fs,
@@ -581,6 +647,8 @@ void r300_translate_fragment_shader(struct r300_context* r300,
}
/* Setup starting offset for immediates. */
assembler->imm_offset = consts->user_count;
+ /* Enable depth writes, if needed. */
+ assembler->writes_depth = fs->info.writes_z;
/* Make sure we start at the beginning of the shader. */
if (is_r500) {
@@ -630,6 +698,7 @@ void r300_translate_fragment_shader(struct r300_context* r300,
assembler->tex_count + assembler->color_count);
consts->count = consts->user_count + assembler->imm_count;
+ fs->uses_imms = assembler->imm_count;
debug_printf("r300: fs: %d total constants, "
"%d from user and %d from immediates\n", consts->count,
consts->user_count, assembler->imm_count);
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h
index 185fdd90f0c..b6087404cef 100644
--- a/src/gallium/drivers/r300/r300_state_shader.h
+++ b/src/gallium/drivers/r300/r300_state_shader.h
@@ -57,6 +57,7 @@
#define R500_TEX_WMASK(x) ((x) << 11)
#define R500_ALU_WMASK(x) ((x) << 11)
#define R500_ALU_OMASK(x) ((x) << 15)
+#define R500_W_OMASK (1 << 31)
/* TGSI constants. TGSI is like XML: If it can't solve your problems, you're
* not using enough of it. */
@@ -99,20 +100,17 @@ struct r300_fs_asm {
unsigned imm_offset;
/* Number of immediate constants. */
unsigned imm_count;
+ /* Are depth writes enabled? */
+ boolean writes_depth;
+ /* Depth write offset. This is the TGSI output that corresponds to
+ * depth writes. */
+ unsigned depth_output;
};
void r300_translate_fragment_shader(struct r300_context* r300,
struct r3xx_fragment_shader* fs);
static struct r300_fragment_shader r300_passthrough_fragment_shader = {
- /* XXX This is the emission code. TODO: decode
- OUT_CS_REG(R300_US_CONFIG, 0);
- OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000);
-*/
.alu_instruction_count = 1,
.tex_instruction_count = 0,
.indirections = 0,
@@ -159,14 +157,6 @@ static struct r500_fragment_shader r500_passthrough_fragment_shader = {
};
static struct r300_fragment_shader r300_texture_fragment_shader = {
- /* XXX This is the emission code. TODO: decode
- OUT_CS_REG(R300_US_CONFIG, 0);
- OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000);
-*/
.alu_instruction_count = 1,
.tex_instruction_count = 0,
.indirections = 0,
@@ -191,7 +181,7 @@ static struct r500_fragment_shader r500_texture_fragment_shader = {
.instruction_count = 2,
.instructions[0].inst0 = R500_INST_TYPE_TEX |
R500_INST_TEX_SEM_WAIT |
- R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
+ R500_INST_RGB_WMASK_RGB | R500_INST_ALPHA_WMASK |
R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
.instructions[0].inst1 = R500_TEX_ID(0) | R500_TEX_INST_LD |
R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED,
diff --git a/src/gallium/drivers/r300/r300_state_tcl.c b/src/gallium/drivers/r300/r300_state_tcl.c
index d84912de48f..32e61bc1d72 100644
--- a/src/gallium/drivers/r300/r300_state_tcl.c
+++ b/src/gallium/drivers/r300/r300_state_tcl.c
@@ -71,16 +71,13 @@ static INLINE unsigned r300_vs_src_type(struct r300_vs_asm* assembler,
{
switch (src->File) {
case TGSI_FILE_NULL:
- /* Probably a zero or one swizzle */
- return R300_PVS_SRC_REG_INPUT;
- break;
case TGSI_FILE_INPUT:
+ /* Probably a zero or one swizzle */
return R300_PVS_SRC_REG_INPUT;
- break;
case TGSI_FILE_TEMPORARY:
return R300_PVS_SRC_REG_TEMPORARY;
- break;
case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_IMMEDIATE:
return R300_PVS_SRC_REG_CONSTANT;
default:
debug_printf("r300: vs: Unimplemented src type %d\n", src->File);
@@ -89,16 +86,32 @@ static INLINE unsigned r300_vs_src_type(struct r300_vs_asm* assembler,
return 0;
}
+static INLINE unsigned r300_vs_src(struct r300_vs_asm* assembler,
+ struct tgsi_src_register* src)
+{
+ switch (src->File) {
+ case TGSI_FILE_NULL:
+ case TGSI_FILE_INPUT:
+ case TGSI_FILE_TEMPORARY:
+ case TGSI_FILE_CONSTANT:
+ return src->Index;
+ case TGSI_FILE_IMMEDIATE:
+ return src->Index + assembler->imm_offset;
+ default:
+ debug_printf("r300: vs: Unimplemented src type %d\n", src->File);
+ break;
+ }
+ return 0;
+}
+
static INLINE unsigned r300_vs_dst_type(struct r300_vs_asm* assembler,
struct tgsi_dst_register* dst)
{
switch (dst->File) {
case TGSI_FILE_TEMPORARY:
return R300_PVS_DST_REG_TEMPORARY;
- break;
case TGSI_FILE_OUTPUT:
return R300_PVS_DST_REG_OUT;
- break;
default:
debug_printf("r300: vs: Unimplemented dst type %d\n", dst->File);
break;
@@ -112,10 +125,8 @@ static INLINE unsigned r300_vs_dst(struct r300_vs_asm* assembler,
switch (dst->File) {
case TGSI_FILE_TEMPORARY:
return dst->Index;
- break;
case TGSI_FILE_OUTPUT:
return assembler->tab[dst->Index];
- break;
default:
debug_printf("r300: vs: Unimplemented dst %d\n", dst->File);
break;
@@ -135,6 +146,12 @@ static uint32_t r300_vs_op(unsigned op)
case TGSI_OPCODE_MOV:
case TGSI_OPCODE_SWZ:
return R300_VE_ADD;
+ case TGSI_OPCODE_MAX:
+ return R300_VE_MAXIMUM;
+ case TGSI_OPCODE_SLT:
+ return R300_VE_SET_LESS_THAN;
+ case TGSI_OPCODE_RSQ:
+ return R300_PVS_DST_MATH_INST | R300_ME_RECIP_DX;
case TGSI_OPCODE_MAD:
return R300_PVS_DST_MACRO_INST | R300_PVS_MACRO_OP_2CLK_MADD;
default:
@@ -158,39 +175,62 @@ static uint32_t r300_vs_swiz(struct tgsi_full_src_register* reg)
}
}
+/* XXX icky icky icky icky */
+static uint32_t r300_vs_scalar_swiz(struct tgsi_full_src_register* reg)
+{
+ if (reg->SrcRegister.Extended) {
+ return reg->SrcRegisterExtSwz.ExtSwizzleX |
+ (reg->SrcRegisterExtSwz.ExtSwizzleX << 3) |
+ (reg->SrcRegisterExtSwz.ExtSwizzleX << 6) |
+ (reg->SrcRegisterExtSwz.ExtSwizzleX << 9);
+ } else {
+ return reg->SrcRegister.SwizzleX |
+ (reg->SrcRegister.SwizzleX << 3) |
+ (reg->SrcRegister.SwizzleX << 6) |
+ (reg->SrcRegister.SwizzleX << 9);
+ }
+}
+
+/* XXX scalar stupidity */
static void r300_vs_emit_inst(struct r300_vertex_shader* vs,
struct r300_vs_asm* assembler,
struct tgsi_full_src_register* src,
struct tgsi_full_dst_register* dst,
unsigned op,
- unsigned count)
+ unsigned count,
+ boolean is_scalar)
{
int i = vs->instruction_count;
vs->instructions[i].inst0 = R300_PVS_DST_OPCODE(r300_vs_op(op)) |
R300_PVS_DST_REG_TYPE(r300_vs_dst_type(assembler, &dst->DstRegister)) |
R300_PVS_DST_OFFSET(r300_vs_dst(assembler, &dst->DstRegister)) |
- R300_PVS_DST_WE_XYZW;
+ R300_PVS_DST_WE(dst->DstRegister.WriteMask);
switch (count) {
case 3:
vs->instructions[i].inst3 =
R300_PVS_SRC_REG_TYPE(r300_vs_src_type(assembler,
&src[2].SrcRegister)) |
- R300_PVS_SRC_OFFSET(src[2].SrcRegister.Index) |
+ R300_PVS_SRC_OFFSET(r300_vs_src(assembler,
+ &src[2].SrcRegister)) |
R300_PVS_SRC_SWIZZLE(r300_vs_swiz(&src[2]));
/* Fall through */
case 2:
vs->instructions[i].inst2 =
R300_PVS_SRC_REG_TYPE(r300_vs_src_type(assembler,
&src[1].SrcRegister)) |
- R300_PVS_SRC_OFFSET(src[1].SrcRegister.Index) |
+ R300_PVS_SRC_OFFSET(r300_vs_src(assembler,
+ &src[1].SrcRegister)) |
R300_PVS_SRC_SWIZZLE(r300_vs_swiz(&src[1]));
/* Fall through */
case 1:
vs->instructions[i].inst1 =
R300_PVS_SRC_REG_TYPE(r300_vs_src_type(assembler,
&src[0].SrcRegister)) |
- R300_PVS_SRC_OFFSET(src[0].SrcRegister.Index) |
- R300_PVS_SRC_SWIZZLE(r300_vs_swiz(&src[0]));
+ R300_PVS_SRC_OFFSET(r300_vs_src(assembler,
+ &src[0].SrcRegister)) |
+ /* XXX the icky, it burns */
+ R300_PVS_SRC_SWIZZLE(is_scalar ? r300_vs_scalar_swiz(&src[0])
+ : r300_vs_swiz(&src[0]));
break;
}
vs->instruction_count++;
@@ -201,11 +241,18 @@ static void r300_vs_instruction(struct r300_vertex_shader* vs,
struct tgsi_full_instruction* inst)
{
switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_RSQ:
+ r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0], inst->Instruction.Opcode,
+ 1, TRUE);
+ break;
case TGSI_OPCODE_ADD:
case TGSI_OPCODE_MUL:
+ case TGSI_OPCODE_MAX:
+ case TGSI_OPCODE_SLT:
r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
&inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 2);
+ 2, FALSE);
break;
case TGSI_OPCODE_DP3:
/* Set alpha swizzle to zero for src0 and src1 */
@@ -235,19 +282,19 @@ static void r300_vs_instruction(struct r300_vertex_shader* vs,
case TGSI_OPCODE_DP4:
r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
&inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 2);
+ 2, FALSE);
break;
case TGSI_OPCODE_MOV:
case TGSI_OPCODE_SWZ:
inst->FullSrcRegisters[1] = r300_constant_zero;
r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
&inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 2);
+ 2, FALSE);
break;
case TGSI_OPCODE_MAD:
r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
&inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 3);
+ 3, FALSE);
break;
case TGSI_OPCODE_END:
break;
@@ -278,6 +325,8 @@ static void r300_vs_init(struct r300_vertex_shader* vs,
break;
}
}
+
+ vs->instruction_count = 0;
}
void r300_translate_vertex_shader(struct r300_context* r300,
@@ -337,6 +386,7 @@ void r300_translate_vertex_shader(struct r300_context* r300,
assembler->tex_count + assembler->color_count);
consts->count = consts->user_count + assembler->imm_count;
+ vs->uses_imms = assembler->imm_count;
debug_printf("r300: vs: %d total constants, "
"%d from user and %d from immediates\n", consts->count,
consts->user_count, assembler->imm_count);
diff --git a/src/gallium/drivers/r300/r300_state_tcl.h b/src/gallium/drivers/r300/r300_state_tcl.h
index e2e1357d436..d5d425e9d6c 100644
--- a/src/gallium/drivers/r300/r300_state_tcl.h
+++ b/src/gallium/drivers/r300/r300_state_tcl.h
@@ -35,6 +35,10 @@
# define R300_VE_DOT_PRODUCT 1
# define R300_VE_MULTIPLY 2
# define R300_VE_ADD 3
+# define R300_VE_MAXIMUM 7
+# define R300_VE_SET_LESS_THAN 10
+#define R300_PVS_DST_MATH_INST (1 << 6)
+# define R300_ME_RECIP_DX 6
#define R300_PVS_DST_MACRO_INST (1 << 7)
# define R300_PVS_MACRO_OP_2CLK_MADD 0
#define R300_PVS_DST_REG_TYPE(x) ((x) << 8)
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c
index 4dd5b8af99a..7711e8f569f 100644
--- a/src/gallium/drivers/r300/r300_surface.c
+++ b/src/gallium/drivers/r300/r300_surface.c
@@ -23,30 +23,36 @@
#include "r300_surface.h"
-static void r300_surface_setup(struct pipe_context* pipe,
- struct pipe_surface* dest,
+static void r300_surface_setup(struct r300_context* r300,
+ struct r300_texture* dest,
unsigned x, unsigned y,
unsigned w, unsigned h)
{
- struct r300_context* r300 = r300_context(pipe);
- struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
- struct r300_texture* tex = (struct r300_texture*)dest->texture;
- unsigned pixpitch = tex->stride / tex->tex.block.size;
+ struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
+ unsigned pixpitch = dest->stride / dest->tex.block.size;
CS_LOCALS(r300);
- /* Make sure our target BO is okay. */
- r300->winsys->add_buffer(r300->winsys, tex->buffer,
- 0, RADEON_GEM_DOMAIN_VRAM);
- if (r300->winsys->validate(r300->winsys)) {
- r300->context.flush(&r300->context, 0, NULL);
- }
-
r300_emit_blend_state(r300, &blend_clear_state);
r300_emit_blend_color_state(r300, &blend_color_clear_state);
r300_emit_dsa_state(r300, &dsa_clear_state);
r300_emit_rs_state(r300, &rs_clear_state);
- BEGIN_CS(15);
+ BEGIN_CS(24);
+
+ /* Viewport setup */
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+ OUT_CS_32F((float)w);
+ OUT_CS_32F((float)x);
+ OUT_CS_32F((float)h);
+ OUT_CS_32F((float)y);
+ OUT_CS_32F(1.0);
+ OUT_CS_32F(0.0);
+
+ OUT_CS_REG(R300_VAP_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
+ R300_VPORT_X_OFFSET_ENA |
+ R300_VPORT_Y_SCALE_ENA |
+ R300_VPORT_Y_OFFSET_ENA |
+ R300_VTX_XY_FMT | R300_VTX_Z_FMT);
/* Pixel scissors. */
OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
@@ -71,9 +77,9 @@ static void r300_surface_setup(struct pipe_context* pipe,
/* Setup colorbuffer. */
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
- OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
- r300_translate_colorformat(tex->tex.format));
+ r300_translate_colorformat(dest->tex.format));
OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0xf);
END_CS;
@@ -93,6 +99,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
struct r300_texture* tex = (struct r300_texture*)dest->texture;
unsigned pixpitch = tex->stride / tex->tex.block.size;
+ boolean invalid = FALSE;
CS_LOCALS(r300);
a = (float)((color >> 24) & 0xff) / 255.0f;
@@ -105,12 +112,26 @@ static void r300_surface_fill(struct pipe_context* pipe,
/* Fallback? */
if (FALSE) {
+fallback:
debug_printf("r300: Falling back on surface clear...");
util_surface_fill(pipe, dest, x, y, w, h, color);
return;
}
- r300_surface_setup(r300, dest, x, y, w, h);
+ /* Make sure our target BO is okay. */
+validate:
+ r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ if (r300->winsys->validate(r300->winsys)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ goto fallback;
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+
+ r300_surface_setup(r300, tex, x, y, w, h);
/* Vertex shader setup */
if (caps->has_tcl) {
@@ -134,7 +155,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
}
- BEGIN_CS(31);
+ BEGIN_CS(26);
/* VAP stream control, mapping from input memory to PVS/RS memory */
if (caps->has_tcl) {
@@ -161,27 +182,21 @@ static void r300_surface_fill(struct pipe_context* pipe,
/* Disable textures */
OUT_CS_REG(R300_TX_ENABLE, 0x0);
- /* Viewport setup */
- OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
- OUT_CS_32F(1.0);
- OUT_CS_32F((float)x);
- OUT_CS_32F(1.0);
- OUT_CS_32F((float)y);
- OUT_CS_32F(1.0);
- OUT_CS_32F(0.0);
-
/* The size of the point we're about to draw, in sixths of pixels */
OUT_CS_REG(R300_GA_POINT_SIZE,
- ((h * 6) & R300_POINTSIZE_Y_MASK) |
+ ((h * 6) & R300_POINTSIZE_Y_MASK) |
((w * 6) << R300_POINTSIZE_X_SHIFT));
+ /* Vertex size. */
+ OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
+
/* Packet3 with our point vertex */
OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8);
OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
(1 << R300_PRIM_NUM_VERTICES_SHIFT));
/* Position */
- OUT_CS_32F(w / 2.0);
- OUT_CS_32F(h / 2.0);
+ OUT_CS_32F(0.5);
+ OUT_CS_32F(0.5);
OUT_CS_32F(1.0);
OUT_CS_32F(1.0);
/* Color */
@@ -190,11 +205,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
OUT_CS_32F(b);
OUT_CS_32F(a);
- /* XXX figure out why this is 0xA and not 0x2 */
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
- /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
- R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
- R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
END_CS;
@@ -213,6 +224,7 @@ static void r300_surface_copy(struct pipe_context* pipe,
struct r300_texture* srctex = (struct r300_texture*)src->texture;
struct r300_texture* desttex = (struct r300_texture*)dest->texture;
unsigned pixpitch = srctex->stride / srctex->tex.block.size;
+ boolean invalid = FALSE;
CS_LOCALS(r300);
debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d),"
@@ -222,18 +234,42 @@ static void r300_surface_copy(struct pipe_context* pipe,
if ((srctex == desttex) &&
((destx < srcx + w) || (srcx < destx + w)) &&
((desty < srcy + h) || (srcy < desty + h))) {
+fallback:
debug_printf("r300: Falling back on surface_copy\n");
util_surface_copy(pipe, FALSE, dest, destx, desty, src,
srcx, srcy, w, h);
}
+ /* Add our target BOs to the list. */
+validate:
+ r300->winsys->add_buffer(r300->winsys, srctex->buffer,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
+ r300->winsys->add_buffer(r300->winsys, desttex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ if (r300->winsys->validate(r300->winsys)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ goto fallback;
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+
+ r300_surface_setup(r300, desttex, destx, desty, w, h);
+
+ /* Setup the texture. */
r300_emit_sampler(r300, &r300_sampler_copy_state, 0);
r300_emit_texture(r300, srctex, 0);
- r300_flush_textures(r300);
+
+ /* Flush and enable. */
+ BEGIN_CS(4);
+ OUT_CS_REG(R300_TX_INVALTAGS, 0);
+ OUT_CS_REG(R300_TX_ENABLE, 0x1);
+ END_CS;
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_texture_vertex_shader);
+ r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
} else {
BEGIN_CS(4);
OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
@@ -253,6 +289,7 @@ static void r300_surface_copy(struct pipe_context* pipe,
r300_emit_rs_block_state(r300, &r300_rs_block_copy_state);
}
+ BEGIN_CS(30);
/* VAP stream control, mapping from input memory to PVS/RS memory */
if (caps->has_tcl) {
OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
@@ -275,33 +312,38 @@ static void r300_surface_copy(struct pipe_context* pipe,
/* Two components of texture 0 */
OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x2);
+ /* Vertex size. */
+ OUT_CS_REG(R300_VAP_VTX_SIZE, 0x4);
+
/* Packet3 with our texcoords */
- OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8);
+ OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 16);
OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING |
(4 << R300_PRIM_NUM_VERTICES_SHIFT));
/* (x , y ) */
- OUT_CS_32F((float)destx);
- OUT_CS_32F((float)desty);
- OUT_CS_32F((float)srcx);
- OUT_CS_32F((float)srcy);
+ OUT_CS_32F((float)(destx / dest->width));
+ OUT_CS_32F((float)(desty / dest->height));
+ OUT_CS_32F((float)(srcx / dest->width));
+ OUT_CS_32F((float)(srcy / dest->height));
/* (x , y + h) */
- OUT_CS_32F((float)destx);
- OUT_CS_32F((float)(desty + h));
- OUT_CS_32F((float)srcx);
- OUT_CS_32F((float)(srcy + h));
+ OUT_CS_32F((float)(destx / dest->width));
+ OUT_CS_32F((float)((desty + h) / dest->height));
+ OUT_CS_32F((float)(srcx / dest->width));
+ OUT_CS_32F((float)((srcy + h) / dest->height));
/* (x + w, y + h) */
- OUT_CS_32F((float)(destx + w));
- OUT_CS_32F((float)(desty + h));
- OUT_CS_32F((float)(srcx + w));
- OUT_CS_32F((float)(srcy + h));
+ OUT_CS_32F((float)((destx + w) / dest->width));
+ OUT_CS_32F((float)((desty + h) / dest->height));
+ OUT_CS_32F((float)((srcx + w) / dest->width));
+ OUT_CS_32F((float)((srcy + h) / dest->height));
/* (x + w, y ) */
- OUT_CS_32F((float)(destx + w));
- OUT_CS_32F((float)desty);
- OUT_CS_32F((float)(srcx + w));
- OUT_CS_32F((float)srcy);
+ OUT_CS_32F((float)((destx + w) / dest->width));
+ OUT_CS_32F((float)(desty / dest->height));
+ OUT_CS_32F((float)((srcx + w) / dest->width));
+ OUT_CS_32F((float)(srcy / dest->height));
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
+ END_CS;
+
r300->dirty_hw++;
}
diff --git a/src/gallium/drivers/r300/r300_surface.h b/src/gallium/drivers/r300/r300_surface.h
index 894def07aa8..9a4c39f58bd 100644
--- a/src/gallium/drivers/r300/r300_surface.h
+++ b/src/gallium/drivers/r300/r300_surface.h
@@ -101,7 +101,7 @@ static struct r300_rs_block r300_rs_block_copy_state = {
R500_RS_SEL_Q(R300_RS_SEL_K1),
.inst[0] = R300_RS_INST_COL_CN_WRITE,
.count = R300_IT_COUNT(2) | R300_IC_COUNT(0) | R300_HIRES_EN,
- .inst_count = R300_RS_TX_OFFSET(6),
+ .inst_count = R300_RS_TX_OFFSET(0),
};
static struct r300_rs_block r500_rs_block_copy_state = {
@@ -111,7 +111,7 @@ static struct r300_rs_block r500_rs_block_copy_state = {
R500_RS_SEL_Q(R500_RS_IP_PTR_K1),
.inst[0] = R500_RS_INST_TEX_CN_WRITE,
.count = R300_IT_COUNT(2) | R300_IC_COUNT(0) | R300_HIRES_EN,
- .inst_count = R300_RS_TX_OFFSET(6),
+ .inst_count = R300_RS_TX_OFFSET(0),
};
static struct r300_sampler_state r300_sampler_copy_state = {
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c
index fe91f4e1844..5ea9f56247b 100644
--- a/src/gallium/drivers/r300/r300_texture.c
+++ b/src/gallium/drivers/r300/r300_texture.c
@@ -86,8 +86,6 @@ static struct pipe_texture*
r300_texture_create(struct pipe_screen* screen,
const struct pipe_texture* template)
{
- /* XXX struct r300_screen* r300screen = r300_screen(screen); */
-
struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
if (!tex) {
diff --git a/src/gallium/drivers/r300/r300_winsys.h b/src/gallium/drivers/r300/r300_winsys.h
index a833bb0399a..a5ced8041c8 100644
--- a/src/gallium/drivers/r300/r300_winsys.h
+++ b/src/gallium/drivers/r300/r300_winsys.h
@@ -45,9 +45,6 @@ struct r300_winsys {
/* PCI ID */
uint32_t pci_id;
- /* GB pipe count */
- uint32_t gb_pipes;
-
/* GART size. */
uint32_t gart_size;
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index 59d6df8f2dd..b89a7292e5b 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -92,6 +92,7 @@ struct softpipe_context {
* queries.
*/
uint64_t occlusion_count;
+ unsigned active_query_count;
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.c b/src/gallium/drivers/softpipe/sp_quad_pipe.c
index 892ef87ee9f..b5f69b74264 100644
--- a/src/gallium/drivers/softpipe/sp_quad_pipe.c
+++ b/src/gallium/drivers/softpipe/sp_quad_pipe.c
@@ -80,7 +80,7 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp_push_quad_first( sp, sp->quad[i].blend, i );
}
- if (sp->depth_stencil->depth.occlusion_count) {
+ if (sp->active_query_count) {
sp_push_quad_first( sp, sp->quad[i].occlusion, i );
}
diff --git a/src/gallium/drivers/softpipe/sp_query.c b/src/gallium/drivers/softpipe/sp_query.c
index 93dab236d66..379cf4ad064 100644
--- a/src/gallium/drivers/softpipe/sp_query.c
+++ b/src/gallium/drivers/softpipe/sp_query.c
@@ -34,6 +34,7 @@
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_query.h"
+#include "sp_state.h"
struct softpipe_query {
uint64_t start;
@@ -69,6 +70,8 @@ softpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q)
struct softpipe_query *sq = softpipe_query(q);
sq->start = softpipe->occlusion_count;
+ softpipe->active_query_count++;
+ softpipe->dirty |= SP_NEW_QUERY;
}
@@ -78,7 +81,9 @@ softpipe_end_query(struct pipe_context *pipe, struct pipe_query *q)
struct softpipe_context *softpipe = softpipe_context( pipe );
struct softpipe_query *sq = softpipe_query(q);
+ softpipe->active_query_count--;
sq->end = softpipe->occlusion_count;
+ softpipe->dirty |= SP_NEW_QUERY;
}
diff --git a/src/gallium/drivers/trace/Makefile b/src/gallium/drivers/trace/Makefile
index e087db169aa..ecb69fb9964 100644
--- a/src/gallium/drivers/trace/Makefile
+++ b/src/gallium/drivers/trace/Makefile
@@ -7,6 +7,7 @@ C_SOURCES = \
tr_buffer.c \
tr_context.c \
tr_dump.c \
+ tr_dump_state.c \
tr_screen.c \
tr_state.c \
tr_texture.c
diff --git a/src/gallium/drivers/trace/SConscript b/src/gallium/drivers/trace/SConscript
index 4215215d1a1..9b5af0d86fb 100644
--- a/src/gallium/drivers/trace/SConscript
+++ b/src/gallium/drivers/trace/SConscript
@@ -8,6 +8,7 @@ trace = env.ConvenienceLibrary(
'tr_buffer.c',
'tr_context.c',
'tr_dump.c',
+ 'tr_dump_state.c',
'tr_screen.c',
'tr_state.c',
'tr_texture.c',
diff --git a/src/gallium/drivers/trace/tr_context.c b/src/gallium/drivers/trace/tr_context.c
index 47280459a75..2ad5ca49987 100644
--- a/src/gallium/drivers/trace/tr_context.c
+++ b/src/gallium/drivers/trace/tr_context.c
@@ -31,11 +31,11 @@
#include "pipe/p_screen.h"
#include "tr_dump.h"
+#include "tr_dump_state.h"
#include "tr_state.h"
#include "tr_buffer.h"
#include "tr_screen.h"
#include "tr_texture.h"
-#include "tr_context.h"
static INLINE struct pipe_buffer *
@@ -121,6 +121,9 @@ trace_context_draw_arrays(struct pipe_context *_pipe,
struct pipe_context *pipe = tr_ctx->pipe;
boolean result;
+ if (tr_ctx->curr.fs->disabled || tr_ctx->curr.vs->disabled)
+ return 0;
+
trace_dump_call_begin("pipe_context", "draw_arrays");
trace_dump_arg(ptr, pipe);
@@ -150,6 +153,9 @@ trace_context_draw_elements(struct pipe_context *_pipe,
struct pipe_buffer *indexBuffer = tr_buf->buffer;
boolean result;
+ if (tr_ctx->curr.fs->disabled || tr_ctx->curr.vs->disabled)
+ return 0;
+
trace_screen_user_buffer_update(_pipe->screen, indexBuffer);
trace_dump_call_begin("pipe_context", "draw_elements");
@@ -187,6 +193,9 @@ trace_context_draw_range_elements(struct pipe_context *_pipe,
struct pipe_buffer *indexBuffer = tr_buf->buffer;
boolean result;
+ if (tr_ctx->curr.fs->disabled || tr_ctx->curr.vs->disabled)
+ return 0;
+
trace_screen_user_buffer_update(_pipe->screen, indexBuffer);
trace_dump_call_begin("pipe_context", "draw_range_elements");
@@ -573,23 +582,32 @@ trace_context_create_fs_state(struct pipe_context *_pipe,
trace_dump_call_end();
+ result = trace_shader_create(tr_ctx, state, result, TRACE_SHADER_FRAGMENT);
+
return result;
}
static INLINE void
trace_context_bind_fs_state(struct pipe_context *_pipe,
- void *state)
+ void *_state)
{
struct trace_context *tr_ctx = trace_context(_pipe);
+ struct trace_shader *tr_shdr = trace_shader(_state);
struct pipe_context *pipe = tr_ctx->pipe;
+ void *state = tr_shdr ? tr_shdr->state : NULL;
trace_dump_call_begin("pipe_context", "bind_fs_state");
trace_dump_arg(ptr, pipe);
trace_dump_arg(ptr, state);
- pipe->bind_fs_state(pipe, state);;
+ tr_ctx->curr.fs = tr_shdr;
+
+ if (tr_shdr && tr_shdr->replaced)
+ state = tr_shdr->replaced;
+
+ pipe->bind_fs_state(pipe, state);
trace_dump_call_end();
}
@@ -597,19 +615,23 @@ trace_context_bind_fs_state(struct pipe_context *_pipe,
static INLINE void
trace_context_delete_fs_state(struct pipe_context *_pipe,
- void *state)
+ void *_state)
{
struct trace_context *tr_ctx = trace_context(_pipe);
+ struct trace_shader *tr_shdr = trace_shader(_state);
struct pipe_context *pipe = tr_ctx->pipe;
+ void *state = tr_shdr->state;
trace_dump_call_begin("pipe_context", "delete_fs_state");
trace_dump_arg(ptr, pipe);
trace_dump_arg(ptr, state);
- pipe->delete_fs_state(pipe, state);;
+ pipe->delete_fs_state(pipe, state);
trace_dump_call_end();
+
+ trace_shader_destroy(tr_ctx, tr_shdr);
}
@@ -626,28 +648,37 @@ trace_context_create_vs_state(struct pipe_context *_pipe,
trace_dump_arg(ptr, pipe);
trace_dump_arg(shader_state, state);
- result = pipe->create_vs_state(pipe, state);;
+ result = pipe->create_vs_state(pipe, state);
trace_dump_ret(ptr, result);
trace_dump_call_end();
+ result = trace_shader_create(tr_ctx, state, result, TRACE_SHADER_VERTEX);
+
return result;
}
static INLINE void
trace_context_bind_vs_state(struct pipe_context *_pipe,
- void *state)
+ void *_state)
{
struct trace_context *tr_ctx = trace_context(_pipe);
+ struct trace_shader *tr_shdr = trace_shader(_state);
struct pipe_context *pipe = tr_ctx->pipe;
+ void *state = tr_shdr ? tr_shdr->state : NULL;
trace_dump_call_begin("pipe_context", "bind_vs_state");
trace_dump_arg(ptr, pipe);
trace_dump_arg(ptr, state);
+ tr_ctx->curr.vs = tr_shdr;
+
+ if (tr_shdr && tr_shdr->replaced)
+ state = tr_shdr->replaced;
+
pipe->bind_vs_state(pipe, state);;
trace_dump_call_end();
@@ -656,10 +687,12 @@ trace_context_bind_vs_state(struct pipe_context *_pipe,
static INLINE void
trace_context_delete_vs_state(struct pipe_context *_pipe,
- void *state)
+ void *_state)
{
struct trace_context *tr_ctx = trace_context(_pipe);
+ struct trace_shader *tr_shdr = trace_shader(_state);
struct pipe_context *pipe = tr_ctx->pipe;
+ void *state = tr_shdr->state;
trace_dump_call_begin("pipe_context", "delete_vs_state");
@@ -669,6 +702,8 @@ trace_context_delete_vs_state(struct pipe_context *_pipe,
pipe->delete_vs_state(pipe, state);;
trace_dump_call_end();
+
+ trace_shader_destroy(tr_ctx, tr_shdr);
}
@@ -1089,7 +1124,7 @@ trace_context_create(struct pipe_screen *_screen,
if(!pipe)
goto error1;
- if(!trace_dump_trace_enabled())
+ if(!trace_enabled())
goto error1;
tr_scr = trace_screen(_screen);
@@ -1099,6 +1134,9 @@ trace_context_create(struct pipe_screen *_screen,
if(!tr_ctx)
goto error1;
+ pipe_mutex_init(tr_ctx->list_mutex);
+ make_empty_list(&tr_ctx->shaders);
+
tr_ctx->base.winsys = _screen->winsys;
tr_ctx->base.screen = _screen;
tr_ctx->base.destroy = trace_context_destroy;
diff --git a/src/gallium/drivers/trace/tr_context.h b/src/gallium/drivers/trace/tr_context.h
index 2512a0a2328..86827f97b26 100644
--- a/src/gallium/drivers/trace/tr_context.h
+++ b/src/gallium/drivers/trace/tr_context.h
@@ -33,6 +33,7 @@
#include "util/u_debug.h"
#include "pipe/p_context.h"
+#include "tr_screen.h"
#ifdef __cplusplus
extern "C" {
@@ -45,7 +46,19 @@ struct trace_context
struct pipe_context *pipe;
+ /* current state */
+ struct {
+ struct trace_shader *fs;
+ struct trace_shader *vs;
+ } curr;
+
+ /* for list on screen */
struct tr_list list;
+
+ /* list of state objects */
+ pipe_mutex list_mutex;
+ unsigned num_shaders;
+ struct tr_list shaders;
};
diff --git a/src/gallium/drivers/trace/tr_dump_state.c b/src/gallium/drivers/trace/tr_dump_state.c
new file mode 100644
index 00000000000..23a2473b574
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_dump_state.c
@@ -0,0 +1,490 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "tr_dump.h"
+#include "tr_dump_state.h"
+
+
+void trace_dump_format(enum pipe_format format)
+{
+ trace_dump_enum(pf_name(format) );
+}
+
+
+void trace_dump_block(const struct pipe_format_block *block)
+{
+ trace_dump_struct_begin("pipe_format_block");
+ trace_dump_member(uint, block, size);
+ trace_dump_member(uint, block, width);
+ trace_dump_member(uint, block, height);
+ trace_dump_struct_end();
+}
+
+
+static void trace_dump_reference(const struct pipe_reference *reference)
+{
+ trace_dump_struct_begin("pipe_reference");
+ trace_dump_member(int, &reference->count, count);
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_template(const struct pipe_texture *templat)
+{
+ if(!templat) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_texture");
+
+ trace_dump_member(int, templat, target);
+ trace_dump_member(format, templat, format);
+
+ trace_dump_member_begin("width");
+ trace_dump_array(uint, templat->width, 1);
+ trace_dump_member_end();
+
+ trace_dump_member_begin("height");
+ trace_dump_array(uint, templat->height, 1);
+ trace_dump_member_end();
+
+ trace_dump_member_begin("depth");
+ trace_dump_array(uint, templat->depth, 1);
+ trace_dump_member_end();
+
+ trace_dump_member_begin("block");
+ trace_dump_block(&templat->block);
+ trace_dump_member_end();
+
+ trace_dump_member(uint, templat, last_level);
+ trace_dump_member(uint, templat, tex_usage);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_rasterizer_state");
+
+ trace_dump_member(bool, state, flatshade);
+ trace_dump_member(bool, state, light_twoside);
+ trace_dump_member(uint, state, front_winding);
+ trace_dump_member(uint, state, cull_mode);
+ trace_dump_member(uint, state, fill_cw);
+ trace_dump_member(uint, state, fill_ccw);
+ trace_dump_member(bool, state, offset_cw);
+ trace_dump_member(bool, state, offset_ccw);
+ trace_dump_member(bool, state, scissor);
+ trace_dump_member(bool, state, poly_smooth);
+ trace_dump_member(bool, state, poly_stipple_enable);
+ trace_dump_member(bool, state, point_smooth);
+ trace_dump_member(bool, state, point_sprite);
+ trace_dump_member(bool, state, point_size_per_vertex);
+ trace_dump_member(bool, state, multisample);
+ trace_dump_member(bool, state, line_smooth);
+ trace_dump_member(bool, state, line_stipple_enable);
+ trace_dump_member(uint, state, line_stipple_factor);
+ trace_dump_member(uint, state, line_stipple_pattern);
+ trace_dump_member(bool, state, line_last_pixel);
+ trace_dump_member(bool, state, bypass_vs_clip_and_viewport);
+ trace_dump_member(bool, state, flatshade_first);
+ trace_dump_member(bool, state, gl_rasterization_rules);
+
+ trace_dump_member(float, state, line_width);
+ trace_dump_member(float, state, point_size);
+ trace_dump_member(float, state, point_size_min);
+ trace_dump_member(float, state, point_size_max);
+ trace_dump_member(float, state, offset_units);
+ trace_dump_member(float, state, offset_scale);
+
+ trace_dump_member_array(uint, state, sprite_coord_mode);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_poly_stipple(const struct pipe_poly_stipple *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_poly_stipple");
+
+ trace_dump_member_begin("stipple");
+ trace_dump_array(uint,
+ state->stipple,
+ Elements(state->stipple));
+ trace_dump_member_end();
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_viewport_state(const struct pipe_viewport_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_viewport_state");
+
+ trace_dump_member_array(float, state, scale);
+ trace_dump_member_array(float, state, translate);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_scissor_state(const struct pipe_scissor_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_scissor_state");
+
+ trace_dump_member(uint, state, minx);
+ trace_dump_member(uint, state, miny);
+ trace_dump_member(uint, state, maxx);
+ trace_dump_member(uint, state, maxy);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_clip_state(const struct pipe_clip_state *state)
+{
+ unsigned i;
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_clip_state");
+
+ trace_dump_member_begin("ucp");
+ trace_dump_array_begin();
+ for(i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) {
+ trace_dump_elem_begin();
+ trace_dump_array(float, state->ucp[i], 4);
+ trace_dump_elem_end();
+ }
+ trace_dump_array_end();
+ trace_dump_member_end();
+
+ trace_dump_member(uint, state, nr);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_constant_buffer(const struct pipe_constant_buffer *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_constant_buffer");
+
+ trace_dump_member(buffer_ptr, state, buffer);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_shader_state(const struct pipe_shader_state *state)
+{
+ static char str[8192];
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ tgsi_dump_str(state->tokens, 0, str, sizeof(str));
+
+ trace_dump_struct_begin("pipe_shader_state");
+
+ trace_dump_member_begin("tokens");
+ trace_dump_string(str);
+ trace_dump_member_end();
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state)
+{
+ unsigned i;
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_depth_stencil_alpha_state");
+
+ trace_dump_member_begin("depth");
+ trace_dump_struct_begin("pipe_depth_state");
+ trace_dump_member(bool, &state->depth, enabled);
+ trace_dump_member(bool, &state->depth, writemask);
+ trace_dump_member(uint, &state->depth, func);
+ trace_dump_struct_end();
+ trace_dump_member_end();
+
+ trace_dump_member_begin("stencil");
+ trace_dump_array_begin();
+ for(i = 0; i < Elements(state->stencil); ++i) {
+ trace_dump_elem_begin();
+ trace_dump_struct_begin("pipe_stencil_state");
+ trace_dump_member(bool, &state->stencil[i], enabled);
+ trace_dump_member(uint, &state->stencil[i], func);
+ trace_dump_member(uint, &state->stencil[i], fail_op);
+ trace_dump_member(uint, &state->stencil[i], zpass_op);
+ trace_dump_member(uint, &state->stencil[i], zfail_op);
+ trace_dump_member(uint, &state->stencil[i], ref_value);
+ trace_dump_member(uint, &state->stencil[i], valuemask);
+ trace_dump_member(uint, &state->stencil[i], writemask);
+ trace_dump_struct_end();
+ trace_dump_elem_end();
+ }
+ trace_dump_array_end();
+ trace_dump_member_end();
+
+ trace_dump_member_begin("alpha");
+ trace_dump_struct_begin("pipe_alpha_state");
+ trace_dump_member(bool, &state->alpha, enabled);
+ trace_dump_member(uint, &state->alpha, func);
+ trace_dump_member(float, &state->alpha, ref_value);
+ trace_dump_struct_end();
+ trace_dump_member_end();
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_blend_state(const struct pipe_blend_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_blend_state");
+
+ trace_dump_member(bool, state, blend_enable);
+
+ trace_dump_member(uint, state, rgb_func);
+ trace_dump_member(uint, state, rgb_src_factor);
+ trace_dump_member(uint, state, rgb_dst_factor);
+
+ trace_dump_member(uint, state, alpha_func);
+ trace_dump_member(uint, state, alpha_src_factor);
+ trace_dump_member(uint, state, alpha_dst_factor);
+
+ trace_dump_member(bool, state, logicop_enable);
+ trace_dump_member(uint, state, logicop_func);
+
+ trace_dump_member(uint, state, colormask);
+ trace_dump_member(bool, state, dither);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_blend_color(const struct pipe_blend_color *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_blend_color");
+
+ trace_dump_member_array(float, state, color);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state)
+{
+ trace_dump_struct_begin("pipe_framebuffer_state");
+
+ trace_dump_member(uint, state, width);
+ trace_dump_member(uint, state, height);
+ trace_dump_member(uint, state, nr_cbufs);
+ trace_dump_member_array(ptr, state, cbufs);
+ trace_dump_member(ptr, state, zsbuf);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_sampler_state(const struct pipe_sampler_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_sampler_state");
+
+ trace_dump_member(uint, state, wrap_s);
+ trace_dump_member(uint, state, wrap_t);
+ trace_dump_member(uint, state, wrap_r);
+ trace_dump_member(uint, state, min_img_filter);
+ trace_dump_member(uint, state, min_mip_filter);
+ trace_dump_member(uint, state, mag_img_filter);
+ trace_dump_member(bool, state, compare_mode);
+ trace_dump_member(uint, state, compare_func);
+ trace_dump_member(bool, state, normalized_coords);
+ trace_dump_member(uint, state, prefilter);
+ trace_dump_member(float, state, shadow_ambient);
+ trace_dump_member(float, state, lod_bias);
+ trace_dump_member(float, state, min_lod);
+ trace_dump_member(float, state, max_lod);
+ trace_dump_member_array(float, state, border_color);
+ trace_dump_member(float, state, max_anisotropy);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_surface(const struct pipe_surface *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_surface");
+
+ trace_dump_reference(&state->reference);
+
+ trace_dump_member(format, state, format);
+ trace_dump_member(uint, state, width);
+ trace_dump_member(uint, state, height);
+
+ trace_dump_member(uint, state, layout);
+ trace_dump_member(uint, state, offset);
+ trace_dump_member(uint, state, usage);
+
+ trace_dump_member(ptr, state, texture);
+ trace_dump_member(uint, state, face);
+ trace_dump_member(uint, state, level);
+ trace_dump_member(uint, state, zslice);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_transfer(const struct pipe_transfer *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_transfer");
+
+ trace_dump_member(format, state, format);
+ trace_dump_member(uint, state, width);
+ trace_dump_member(uint, state, height);
+
+ trace_dump_member_begin("block");
+ trace_dump_block(&state->block);
+ trace_dump_member_end();
+
+ trace_dump_member(uint, state, nblocksx);
+ trace_dump_member(uint, state, nblocksy);
+ trace_dump_member(uint, state, stride);
+ trace_dump_member(uint, state, usage);
+
+ trace_dump_member(ptr, state, texture);
+ trace_dump_member(uint, state, face);
+ trace_dump_member(uint, state, level);
+ trace_dump_member(uint, state, zslice);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_vertex_buffer");
+
+ trace_dump_member(uint, state, stride);
+ trace_dump_member(uint, state, max_index);
+ trace_dump_member(uint, state, buffer_offset);
+ trace_dump_member(buffer_ptr, state, buffer);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_vertex_element(const struct pipe_vertex_element *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_vertex_element");
+
+ trace_dump_member(uint, state, src_offset);
+
+ trace_dump_member(uint, state, vertex_buffer_index);
+ trace_dump_member(uint, state, nr_components);
+
+ trace_dump_member(format, state, src_format);
+
+ trace_dump_struct_end();
+}
diff --git a/src/gallium/drivers/trace/tr_dump_state.h b/src/gallium/drivers/trace/tr_dump_state.h
new file mode 100644
index 00000000000..05b821adb64
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_dump_state.h
@@ -0,0 +1,78 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TR_DUMP_STATE_H_
+#define TR_DUMP_STATE_H_
+
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+
+
+void trace_dump_format(enum pipe_format format);
+
+void trace_dump_block(const struct pipe_format_block *block);
+
+void trace_dump_template(const struct pipe_texture *templat);
+
+
+void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state);
+
+void trace_dump_poly_stipple(const struct pipe_poly_stipple *state);
+
+void trace_dump_viewport_state(const struct pipe_viewport_state *state);
+
+void trace_dump_scissor_state(const struct pipe_scissor_state *state);
+
+void trace_dump_clip_state(const struct pipe_clip_state *state);
+
+void trace_dump_constant_buffer(const struct pipe_constant_buffer *state);
+
+void trace_dump_token(const struct tgsi_token *token);
+
+void trace_dump_shader_state(const struct pipe_shader_state *state);
+
+void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state);
+
+void trace_dump_blend_state(const struct pipe_blend_state *state);
+
+void trace_dump_blend_color(const struct pipe_blend_color *state);
+
+void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state);
+
+void trace_dump_sampler_state(const struct pipe_sampler_state *state);
+
+void trace_dump_surface(const struct pipe_surface *state);
+
+void trace_dump_transfer(const struct pipe_transfer *state);
+
+void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state);
+
+void trace_dump_vertex_element(const struct pipe_vertex_element *state);
+
+
+#endif /* TR_STATE_H */
diff --git a/src/gallium/drivers/trace/tr_screen.c b/src/gallium/drivers/trace/tr_screen.c
index 12a85353428..bc14248eebb 100644
--- a/src/gallium/drivers/trace/tr_screen.c
+++ b/src/gallium/drivers/trace/tr_screen.c
@@ -30,13 +30,15 @@
#include "tr_buffer.h"
#include "tr_dump.h"
-#include "tr_state.h"
+#include "tr_dump_state.h"
#include "tr_texture.h"
#include "tr_screen.h"
#include "pipe/p_inlines.h"
+static boolean trace = FALSE;
+
static const char *
trace_screen_get_name(struct pipe_screen *_screen)
{
@@ -212,10 +214,12 @@ static struct pipe_texture *
trace_screen_texture_blanket(struct pipe_screen *_screen,
const struct pipe_texture *templat,
const unsigned *ppitch,
- struct pipe_buffer *buffer)
+ struct pipe_buffer *_buffer)
{
struct trace_screen *tr_scr = trace_screen(_screen);
+ struct trace_buffer *tr_buf = trace_buffer(_buffer);
struct pipe_screen *screen = tr_scr->screen;
+ struct pipe_buffer *buffer = tr_buf->buffer;
unsigned pitch = *ppitch;
struct pipe_texture *result;
@@ -818,16 +822,20 @@ trace_screen_destroy(struct pipe_screen *_screen)
struct pipe_screen *screen = tr_scr->screen;
trace_dump_call_begin("pipe_screen", "destroy");
-
trace_dump_arg(ptr, screen);
+ trace_dump_call_end();
+ trace_dump_trace_end();
screen->destroy(screen);
- trace_dump_call_end();
+ FREE(tr_scr);
+}
- trace_dump_trace_end();
- FREE(tr_scr);
+boolean
+trace_enabled(void)
+{
+ return trace;
}
@@ -842,10 +850,13 @@ trace_screen_create(struct pipe_screen *screen)
trace_dump_init();
- if(!trace_dump_trace_begin())
- goto error1;
+ if(trace_dump_trace_begin()) {
+ trace_dumping_start();
+ trace = TRUE;
+ }
- trace_dumping_start();
+ if (!trace)
+ goto error1;
trace_dump_call_begin("", "pipe_screen_create");
diff --git a/src/gallium/drivers/trace/tr_screen.h b/src/gallium/drivers/trace/tr_screen.h
index 59f254166d4..7fae1829858 100644
--- a/src/gallium/drivers/trace/tr_screen.h
+++ b/src/gallium/drivers/trace/tr_screen.h
@@ -71,6 +71,13 @@ struct trace_screen
};
+/*
+ * tr_screen.c
+ */
+
+boolean
+trace_enabled(void);
+
struct trace_screen *
trace_screen(struct pipe_screen *screen);
diff --git a/src/gallium/drivers/trace/tr_state.c b/src/gallium/drivers/trace/tr_state.c
index a9570c1aebd..d8c11640bf3 100644
--- a/src/gallium/drivers/trace/tr_state.c
+++ b/src/gallium/drivers/trace/tr_state.c
@@ -1,491 +1,66 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+/*
+ * Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
*
- **************************************************************************/
-
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
-#include "pipe/p_compiler.h"
-#include "util/u_memory.h"
-#include "tgsi/tgsi_dump.h"
-
-#include "tr_dump.h"
#include "tr_state.h"
+#include "util/u_memory.h"
+#include "util/u_simple_list.h"
-void trace_dump_format(enum pipe_format format)
-{
- trace_dump_enum(pf_name(format) );
-}
-
-
-void trace_dump_block(const struct pipe_format_block *block)
-{
- trace_dump_struct_begin("pipe_format_block");
- trace_dump_member(uint, block, size);
- trace_dump_member(uint, block, width);
- trace_dump_member(uint, block, height);
- trace_dump_struct_end();
-}
-
-
-static void trace_dump_reference(const struct pipe_reference *reference)
-{
- trace_dump_struct_begin("pipe_reference");
- trace_dump_member(int, &reference->count, count);
- trace_dump_struct_end();
-}
-
-
-void trace_dump_template(const struct pipe_texture *templat)
-{
- if(!templat) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_texture");
-
- trace_dump_member(int, templat, target);
- trace_dump_member(format, templat, format);
-
- trace_dump_member_begin("width");
- trace_dump_array(uint, templat->width, 1);
- trace_dump_member_end();
-
- trace_dump_member_begin("height");
- trace_dump_array(uint, templat->height, 1);
- trace_dump_member_end();
-
- trace_dump_member_begin("depth");
- trace_dump_array(uint, templat->depth, 1);
- trace_dump_member_end();
-
- trace_dump_member_begin("block");
- trace_dump_block(&templat->block);
- trace_dump_member_end();
-
- trace_dump_member(uint, templat, last_level);
- trace_dump_member(uint, templat, tex_usage);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_rasterizer_state");
-
- trace_dump_member(bool, state, flatshade);
- trace_dump_member(bool, state, light_twoside);
- trace_dump_member(uint, state, front_winding);
- trace_dump_member(uint, state, cull_mode);
- trace_dump_member(uint, state, fill_cw);
- trace_dump_member(uint, state, fill_ccw);
- trace_dump_member(bool, state, offset_cw);
- trace_dump_member(bool, state, offset_ccw);
- trace_dump_member(bool, state, scissor);
- trace_dump_member(bool, state, poly_smooth);
- trace_dump_member(bool, state, poly_stipple_enable);
- trace_dump_member(bool, state, point_smooth);
- trace_dump_member(bool, state, point_sprite);
- trace_dump_member(bool, state, point_size_per_vertex);
- trace_dump_member(bool, state, multisample);
- trace_dump_member(bool, state, line_smooth);
- trace_dump_member(bool, state, line_stipple_enable);
- trace_dump_member(uint, state, line_stipple_factor);
- trace_dump_member(uint, state, line_stipple_pattern);
- trace_dump_member(bool, state, line_last_pixel);
- trace_dump_member(bool, state, bypass_vs_clip_and_viewport);
- trace_dump_member(bool, state, flatshade_first);
- trace_dump_member(bool, state, gl_rasterization_rules);
-
- trace_dump_member(float, state, line_width);
- trace_dump_member(float, state, point_size);
- trace_dump_member(float, state, point_size_min);
- trace_dump_member(float, state, point_size_max);
- trace_dump_member(float, state, offset_units);
- trace_dump_member(float, state, offset_scale);
-
- trace_dump_member_array(uint, state, sprite_coord_mode);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_poly_stipple(const struct pipe_poly_stipple *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_poly_stipple");
-
- trace_dump_member_begin("stipple");
- trace_dump_array(uint,
- state->stipple,
- Elements(state->stipple));
- trace_dump_member_end();
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_viewport_state(const struct pipe_viewport_state *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_viewport_state");
-
- trace_dump_member_array(float, state, scale);
- trace_dump_member_array(float, state, translate);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_scissor_state(const struct pipe_scissor_state *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_scissor_state");
-
- trace_dump_member(uint, state, minx);
- trace_dump_member(uint, state, miny);
- trace_dump_member(uint, state, maxx);
- trace_dump_member(uint, state, maxy);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_clip_state(const struct pipe_clip_state *state)
-{
- unsigned i;
-
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_clip_state");
-
- trace_dump_member_begin("ucp");
- trace_dump_array_begin();
- for(i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) {
- trace_dump_elem_begin();
- trace_dump_array(float, state->ucp[i], 4);
- trace_dump_elem_end();
- }
- trace_dump_array_end();
- trace_dump_member_end();
-
- trace_dump_member(uint, state, nr);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_constant_buffer(const struct pipe_constant_buffer *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_constant_buffer");
-
- trace_dump_member(buffer_ptr, state, buffer);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_shader_state(const struct pipe_shader_state *state)
-{
- static char str[8192];
-
- if(!state) {
- trace_dump_null();
- return;
- }
-
- tgsi_dump_str(state->tokens, 0, str, sizeof(str));
-
- trace_dump_struct_begin("pipe_shader_state");
-
- trace_dump_member_begin("tokens");
- trace_dump_string(str);
- trace_dump_member_end();
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state)
-{
- unsigned i;
-
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_depth_stencil_alpha_state");
-
- trace_dump_member_begin("depth");
- trace_dump_struct_begin("pipe_depth_state");
- trace_dump_member(bool, &state->depth, enabled);
- trace_dump_member(bool, &state->depth, writemask);
- trace_dump_member(uint, &state->depth, func);
- trace_dump_member(bool, &state->depth, occlusion_count);
- trace_dump_struct_end();
- trace_dump_member_end();
-
- trace_dump_member_begin("stencil");
- trace_dump_array_begin();
- for(i = 0; i < Elements(state->stencil); ++i) {
- trace_dump_elem_begin();
- trace_dump_struct_begin("pipe_stencil_state");
- trace_dump_member(bool, &state->stencil[i], enabled);
- trace_dump_member(uint, &state->stencil[i], func);
- trace_dump_member(uint, &state->stencil[i], fail_op);
- trace_dump_member(uint, &state->stencil[i], zpass_op);
- trace_dump_member(uint, &state->stencil[i], zfail_op);
- trace_dump_member(uint, &state->stencil[i], ref_value);
- trace_dump_member(uint, &state->stencil[i], valuemask);
- trace_dump_member(uint, &state->stencil[i], writemask);
- trace_dump_struct_end();
- trace_dump_elem_end();
- }
- trace_dump_array_end();
- trace_dump_member_end();
-
- trace_dump_member_begin("alpha");
- trace_dump_struct_begin("pipe_alpha_state");
- trace_dump_member(bool, &state->alpha, enabled);
- trace_dump_member(uint, &state->alpha, func);
- trace_dump_member(float, &state->alpha, ref_value);
- trace_dump_struct_end();
- trace_dump_member_end();
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_blend_state(const struct pipe_blend_state *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_blend_state");
-
- trace_dump_member(bool, state, blend_enable);
-
- trace_dump_member(uint, state, rgb_func);
- trace_dump_member(uint, state, rgb_src_factor);
- trace_dump_member(uint, state, rgb_dst_factor);
-
- trace_dump_member(uint, state, alpha_func);
- trace_dump_member(uint, state, alpha_src_factor);
- trace_dump_member(uint, state, alpha_dst_factor);
-
- trace_dump_member(bool, state, logicop_enable);
- trace_dump_member(uint, state, logicop_func);
-
- trace_dump_member(uint, state, colormask);
- trace_dump_member(bool, state, dither);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_blend_color(const struct pipe_blend_color *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_blend_color");
-
- trace_dump_member_array(float, state, color);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state)
-{
- trace_dump_struct_begin("pipe_framebuffer_state");
-
- trace_dump_member(uint, state, width);
- trace_dump_member(uint, state, height);
- trace_dump_member(uint, state, nr_cbufs);
- trace_dump_member_array(ptr, state, cbufs);
- trace_dump_member(ptr, state, zsbuf);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_sampler_state(const struct pipe_sampler_state *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_sampler_state");
-
- trace_dump_member(uint, state, wrap_s);
- trace_dump_member(uint, state, wrap_t);
- trace_dump_member(uint, state, wrap_r);
- trace_dump_member(uint, state, min_img_filter);
- trace_dump_member(uint, state, min_mip_filter);
- trace_dump_member(uint, state, mag_img_filter);
- trace_dump_member(bool, state, compare_mode);
- trace_dump_member(uint, state, compare_func);
- trace_dump_member(bool, state, normalized_coords);
- trace_dump_member(uint, state, prefilter);
- trace_dump_member(float, state, shadow_ambient);
- trace_dump_member(float, state, lod_bias);
- trace_dump_member(float, state, min_lod);
- trace_dump_member(float, state, max_lod);
- trace_dump_member_array(float, state, border_color);
- trace_dump_member(float, state, max_anisotropy);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_surface(const struct pipe_surface *state)
-{
- if(!state) {
- trace_dump_null();
- return;
- }
-
- trace_dump_struct_begin("pipe_surface");
-
- trace_dump_reference(&state->reference);
-
- trace_dump_member(format, state, format);
- trace_dump_member(uint, state, width);
- trace_dump_member(uint, state, height);
-
- trace_dump_member(uint, state, layout);
- trace_dump_member(uint, state, offset);
- trace_dump_member(uint, state, usage);
-
- trace_dump_member(ptr, state, texture);
- trace_dump_member(uint, state, face);
- trace_dump_member(uint, state, level);
- trace_dump_member(uint, state, zslice);
-
- trace_dump_struct_end();
-}
-
+#include "tgsi/tgsi_parse.h"
-void trace_dump_transfer(const struct pipe_transfer *state)
+struct trace_shader * trace_shader_create(struct trace_context *tr_ctx,
+ const struct pipe_shader_state *state,
+ void *result,
+ enum trace_shader_type type)
{
- if(!state) {
- trace_dump_null();
- return;
- }
+ struct trace_shader *tr_shdr = CALLOC_STRUCT(trace_shader);
- trace_dump_struct_begin("pipe_transfer");
+ tr_shdr->state = result;
+ tr_shdr->type = type;
+ tr_shdr->tokens = tgsi_dup_tokens(state->tokens);
- trace_dump_member(format, state, format);
- trace_dump_member(uint, state, width);
- trace_dump_member(uint, state, height);
+ /* works on context as well */
+ trace_screen_add_to_list(tr_ctx, shaders, tr_shdr);
- trace_dump_member_begin("block");
- trace_dump_block(&state->block);
- trace_dump_member_end();
-
- trace_dump_member(uint, state, nblocksx);
- trace_dump_member(uint, state, nblocksy);
- trace_dump_member(uint, state, stride);
- trace_dump_member(uint, state, usage);
-
- trace_dump_member(ptr, state, texture);
- trace_dump_member(uint, state, face);
- trace_dump_member(uint, state, level);
- trace_dump_member(uint, state, zslice);
-
- trace_dump_struct_end();
+ return tr_shdr;
}
-
-void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state)
+void trace_shader_destroy(struct trace_context *tr_ctx,
+ struct trace_shader *tr_shdr)
{
- if(!state) {
- trace_dump_null();
- return;
- }
+ trace_screen_remove_from_list(tr_ctx, shaders, tr_shdr);
- trace_dump_struct_begin("pipe_vertex_buffer");
-
- trace_dump_member(uint, state, stride);
- trace_dump_member(uint, state, max_index);
- trace_dump_member(uint, state, buffer_offset);
- trace_dump_member(buffer_ptr, state, buffer);
-
- trace_dump_struct_end();
-}
-
-
-void trace_dump_vertex_element(const struct pipe_vertex_element *state)
-{
- if(!state) {
- trace_dump_null();
- return;
+ if (tr_shdr->replaced) {
+ if (tr_shdr->type == TRACE_SHADER_FRAGMENT)
+ tr_ctx->pipe->delete_fs_state(tr_ctx->pipe, tr_shdr->replaced);
+ else if (tr_shdr->type == TRACE_SHADER_VERTEX)
+ tr_ctx->pipe->delete_vs_state(tr_ctx->pipe, tr_shdr->replaced);
+ else
+ assert(0);
}
- trace_dump_struct_begin("pipe_vertex_element");
-
- trace_dump_member(uint, state, src_offset);
-
- trace_dump_member(uint, state, vertex_buffer_index);
- trace_dump_member(uint, state, nr_components);
-
- trace_dump_member(format, state, src_format);
-
- trace_dump_struct_end();
+ FREE(tr_shdr->replaced_tokens);
+ FREE(tr_shdr->tokens);
+ FREE(tr_shdr);
}
diff --git a/src/gallium/drivers/trace/tr_state.h b/src/gallium/drivers/trace/tr_state.h
index 513ed0ac98d..1c16042ee5a 100644
--- a/src/gallium/drivers/trace/tr_state.h
+++ b/src/gallium/drivers/trace/tr_state.h
@@ -1,78 +1,68 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+/*
+ * Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
*
- **************************************************************************/
-
-#ifndef TR_STATE_H
-#define TR_STATE_H
-
-#include "pipe/p_format.h"
-#include "pipe/p_state.h"
-#include "pipe/p_shader_tokens.h"
-
-
-void trace_dump_format(enum pipe_format format);
-
-void trace_dump_block(const struct pipe_format_block *block);
-
-void trace_dump_template(const struct pipe_texture *templat);
-
-
-void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state);
-
-void trace_dump_poly_stipple(const struct pipe_poly_stipple *state);
-
-void trace_dump_viewport_state(const struct pipe_viewport_state *state);
-
-void trace_dump_scissor_state(const struct pipe_scissor_state *state);
-
-void trace_dump_clip_state(const struct pipe_clip_state *state);
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
-void trace_dump_constant_buffer(const struct pipe_constant_buffer *state);
+#ifndef TR_STATE_H_
+#define TR_STATE_H_
-void trace_dump_token(const struct tgsi_token *token);
+#include "tr_context.h"
-void trace_dump_shader_state(const struct pipe_shader_state *state);
+struct tgsi_token;
-void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state);
+enum trace_shader_type {
+ TRACE_SHADER_FRAGMENT = 0,
+ TRACE_SHADER_VERTEX = 1,
+ TRACE_SHADER_GEOMETRY = 2,
+};
-void trace_dump_blend_state(const struct pipe_blend_state *state);
+struct trace_shader
+{
+ struct tr_list list;
-void trace_dump_blend_color(const struct pipe_blend_color *state);
+ enum trace_shader_type type;
-void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state);
+ void *state;
+ void *replaced;
-void trace_dump_sampler_state(const struct pipe_sampler_state *state);
+ struct tgsi_token *tokens;
+ struct tgsi_token *replaced_tokens;
-void trace_dump_surface(const struct pipe_surface *state);
+ boolean disabled;
+};
-void trace_dump_transfer(const struct pipe_transfer *state);
-void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state);
+static INLINE struct trace_shader *
+trace_shader(void *state)
+{
+ return (struct trace_shader *)state;
+}
-void trace_dump_vertex_element(const struct pipe_vertex_element *state);
+struct trace_shader * trace_shader_create(struct trace_context *tr_ctx,
+ const struct pipe_shader_state *state,
+ void *result,
+ enum trace_shader_type type);
+void trace_shader_destroy(struct trace_context *tr_ctx,
+ struct trace_shader *tr_shdr);
-#endif /* TR_STATE_H */
+#endif
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 82e23c413c8..47c24f30862 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -132,6 +132,7 @@ enum pipe_texture_target {
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
+#define PIPE_TEX_FACE_MAX 6
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
@@ -158,14 +159,6 @@ enum pipe_texture_target {
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
-#define PIPE_TEX_FACE_POS_X 0
-#define PIPE_TEX_FACE_NEG_X 1
-#define PIPE_TEX_FACE_POS_Y 2
-#define PIPE_TEX_FACE_NEG_Y 3
-#define PIPE_TEX_FACE_POS_Z 4
-#define PIPE_TEX_FACE_NEG_Z 5
-#define PIPE_TEX_FACE_MAX 6
-
#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
diff --git a/src/gallium/state_trackers/dri/dri_drawable.c b/src/gallium/state_trackers/dri/dri_drawable.c
index 15a2088df51..865cc8d0b6c 100644
--- a/src/gallium/state_trackers/dri/dri_drawable.c
+++ b/src/gallium/state_trackers/dri/dri_drawable.c
@@ -138,6 +138,18 @@ dri_get_buffers(__DRIdrawablePrivate * dPriv)
dri_drawable->pBackClipRects[0].x2 = dri_drawable->w;
dri_drawable->pBackClipRects[0].y2 = dri_drawable->h;
+ if (drawable->old_num == count &&
+ drawable->old_w == dri_drawable->w &&
+ drawable->old_h == dri_drawable->h &&
+ memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * count) == 0) {
+ return;
+ } else {
+ drawable->old_num = count;
+ drawable->old_w = dri_drawable->w;
+ drawable->old_h = dri_drawable->h;
+ memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * count);
+ }
+
for (i = 0; i < count; i++) {
enum pipe_format format = 0;
int index = 0;
diff --git a/src/gallium/state_trackers/dri/dri_drawable.h b/src/gallium/state_trackers/dri/dri_drawable.h
index 78a66624aaf..0f654d804a7 100644
--- a/src/gallium/state_trackers/dri/dri_drawable.h
+++ b/src/gallium/state_trackers/dri/dri_drawable.h
@@ -46,6 +46,11 @@ struct dri_drawable
unsigned attachments[8];
unsigned num_attachments;
+ __DRIbuffer old[8];
+ unsigned old_num;
+ unsigned old_w;
+ unsigned old_h;
+
/* gallium */
struct st_framebuffer *stfb;
struct pipe_fence_handle *swap_fences[DRI_SWAP_FENCES_MAX];
diff --git a/src/gallium/state_trackers/dri/dri_extensions.c b/src/gallium/state_trackers/dri/dri_extensions.c
index 0c59d42d5c6..2f48162526b 100644
--- a/src/gallium/state_trackers/dri/dri_extensions.c
+++ b/src/gallium/state_trackers/dri/dri_extensions.c
@@ -36,9 +36,11 @@
#define need_GL_ARB_multisample
#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
@@ -50,16 +52,23 @@
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
#include "extension_helper.h"
/**
* Extension strings exported by the driver.
*/
const struct dri_extension card_extensions[] = {
+ {"GL_ARB_fragment_shader", NULL},
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+ {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
@@ -69,7 +78,7 @@ const struct dri_extension card_extensions[] = {
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
diff --git a/src/gallium/state_trackers/egl/Makefile b/src/gallium/state_trackers/egl/Makefile
index 692a3c8b76f..e825aa718b6 100644
--- a/src/gallium/state_trackers/egl/Makefile
+++ b/src/gallium/state_trackers/egl/Makefile
@@ -1,29 +1,19 @@
-TARGET = libegldrm.a
-CFILES = $(wildcard ./*.c)
-OBJECTS = $(patsubst ./%.c,./%.o,$(CFILES))
-GALLIUMDIR = ../..
-TOP = ../../../..
+TOP = ../../../..
+include $(TOP)/configs/current
-include ${TOP}/configs/current
+LIBNAME = egldrm
-CFLAGS := \
- -I${GALLIUMDIR}/include \
- -I${GALLIUMDIR}/auxiliary \
- -I${TOP}/src/mesa/drivers/dri/common \
- -I${TOP}/src/mesa \
- -I$(TOP)/include \
- -I$(TOP)/src/egl/main \
- ${LIBDRM_CFLAGS} \
- ${CFLAGS}
+LIBRARY_INCLUDES = \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/include \
+ -I$(TOP)/src/egl/main \
+ $(shell pkg-config --cflags-only-I libdrm)
-#############################################
-.PHONY = all clean
+C_SOURCES = $(wildcard ./*.c)
-all: ${TARGET}
-${TARGET}: ${OBJECTS}
- ar rcs $@ $^
-
-clean:
- rm -rf ${OBJECTS} ${TARGET}
+include ../../Makefile.template
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx.c b/src/gallium/state_trackers/glx/xlib/fakeglx.c
index 65e7048188e..85e7ecfb9e8 100644
--- a/src/gallium/state_trackers/glx/xlib/fakeglx.c
+++ b/src/gallium/state_trackers/glx/xlib/fakeglx.c
@@ -97,6 +97,9 @@ struct fake_glx_context {
+#define DEFAULT_DIRECT GL_TRUE
+
+
/**********************************************************************/
/*** GLX Visual Code ***/
/**********************************************************************/
@@ -1059,7 +1062,7 @@ Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
return NULL;
}
- glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.isDirect = DEFAULT_DIRECT;
glxCtx->glxContext.currentDpy = dpy;
glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
@@ -1296,9 +1299,9 @@ Fake_glXDestroyContext( Display *dpy, GLXContext ctx )
static Bool
Fake_glXIsDirect( Display *dpy, GLXContext ctx )
{
- (void) dpy;
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
(void) ctx;
- return False;
+ return glxCtx->glxContext.isDirect;
}
@@ -2055,7 +2058,7 @@ Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
return NULL;
}
- glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.isDirect = DEFAULT_DIRECT;
glxCtx->glxContext.currentDpy = dpy;
glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
@@ -2277,7 +2280,7 @@ Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int re
return NULL;
}
- glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.isDirect = DEFAULT_DIRECT;
glxCtx->glxContext.currentDpy = dpy;
glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.c b/src/gallium/state_trackers/glx/xlib/xm_api.c
index a3d16516531..79c2230588f 100644
--- a/src/gallium/state_trackers/glx/xlib/xm_api.c
+++ b/src/gallium/state_trackers/glx/xlib/xm_api.c
@@ -1100,26 +1100,19 @@ XMesaContext XMesaGetCurrentContext( void )
-
-
-
-/*
- * Copy the back buffer to the front buffer. If there's no back buffer
- * this is a no-op.
+/**
+ * Swap front and back color buffers and have winsys display front buffer.
+ * If there's no front color buffer no swap actually occurs.
*/
PUBLIC
void XMesaSwapBuffers( XMesaBuffer b )
{
- struct pipe_surface *surf;
+ struct pipe_surface *frontLeftSurf;
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- st_notify_swapbuffers(b->stfb);
+ st_swapbuffers(b->stfb, &frontLeftSurf, NULL);
- st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT, &surf);
- if (surf) {
- driver.display_surface(b, surf);
+ if (frontLeftSurf) {
+ driver.display_surface(b, frontLeftSurf);
}
xmesa_check_and_update_buffer_size(NULL, b);
diff --git a/src/gallium/winsys/drm/intel/SConscript b/src/gallium/winsys/drm/intel/SConscript
new file mode 100644
index 00000000000..50d7b75ed68
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/SConscript
@@ -0,0 +1,7 @@
+Import('*')
+
+SConscript(['gem/SConscript',])
+
+if 'mesa' in env['statetrackers']:
+
+ SConscript(['dri/SConscript'])
diff --git a/src/gallium/winsys/drm/intel/dri/Makefile b/src/gallium/winsys/drm/intel/dri/Makefile
index ac0891a6463..de39e759d87 100644
--- a/src/gallium/winsys/drm/intel/dri/Makefile
+++ b/src/gallium/winsys/drm/intel/dri/Makefile
@@ -6,6 +6,7 @@ LIBNAME = i915_dri.so
PIPE_DRIVERS = \
$(TOP)/src/gallium/state_trackers/dri/libdridrm.a \
$(TOP)/src/gallium/winsys/drm/intel/gem/libinteldrm.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
$(TOP)/src/gallium/drivers/i915simple/libi915simple.a
diff --git a/src/gallium/winsys/drm/intel/dri/SConscript b/src/gallium/winsys/drm/intel/dri/SConscript
new file mode 100644
index 00000000000..e14e96e32fd
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/SConscript
@@ -0,0 +1,16 @@
+Import('*')
+
+env = drienv.Clone()
+
+drivers = [
+ softpipe,
+ i915simple,
+ trace,
+ inteldrm
+]
+
+env.SharedLibrary(
+ target ='i915_dri.so',
+ source = COMMON_GALLIUM_SOURCES,
+ LIBS = drivers + mesa + auxiliaries + env['LIBS'],
+)
diff --git a/src/gallium/winsys/drm/intel/gem/SConscript b/src/gallium/winsys/drm/intel/gem/SConscript
new file mode 100644
index 00000000000..ea8a2e55f62
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/SConscript
@@ -0,0 +1,17 @@
+Import('*')
+
+env = drienv.Clone()
+
+inteldrm_sources = [
+ 'intel_be_api.c',
+ 'intel_be_batchbuffer.c',
+ 'intel_be_context.c',
+ 'intel_be_device.c',
+]
+
+inteldrm = env.ConvenienceLibrary(
+ target ='inteldrm',
+ source = inteldrm_sources,
+)
+
+Export('inteldrm')
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_api.c b/src/gallium/winsys/drm/intel/gem/intel_be_api.c
index f4ef7c2d88b..a74be13bf7a 100644
--- a/src/gallium/winsys/drm/intel/gem/intel_be_api.c
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_api.c
@@ -2,7 +2,13 @@
#include "intel_be_api.h"
#include "i915simple/i915_winsys.h"
+#ifdef DEBUG
+#include "trace/trace_drm.h"
+
+struct drm_api hooks =
+#else
struct drm_api drm_api_hooks =
+#endif
{
/* intel_be_context.c */
.create_context = intel_be_create_context,
diff --git a/src/gallium/winsys/drm/nouveau/Makefile b/src/gallium/winsys/drm/nouveau/Makefile
index f8c81358544..6c9cbef26df 100644
--- a/src/gallium/winsys/drm/nouveau/Makefile
+++ b/src/gallium/winsys/drm/nouveau/Makefile
@@ -2,7 +2,7 @@
TOP = ../../../../..
include $(TOP)/configs/current
-SUBDIRS = drm dri dri2
+SUBDIRS = drm $(GALLIUM_STATE_TRACKERS_DIRS)
default install clean:
@for dir in $(SUBDIRS) ; do \
diff --git a/src/gallium/winsys/drm/nouveau/dri/Makefile b/src/gallium/winsys/drm/nouveau/dri/Makefile
index f7db6201fea..024ab150cbd 100644
--- a/src/gallium/winsys/drm/nouveau/dri/Makefile
+++ b/src/gallium/winsys/drm/nouveau/dri/Makefile
@@ -3,9 +3,8 @@ include $(TOP)/configs/current
LIBNAME = nouveau_dri.so
-MINIGLX_SOURCES =
-
PIPE_DRIVERS = \
+ $(TOP)/src/gallium/state_trackers/dri/libdridrm.a \
$(TOP)/src/gallium/winsys/drm/nouveau/drm/libnouveaudrm.a \
$(TOP)/src/gallium/drivers/nv04/libnv04.a \
$(TOP)/src/gallium/drivers/nv10/libnv10.a \
@@ -13,22 +12,15 @@ PIPE_DRIVERS = \
$(TOP)/src/gallium/drivers/nv30/libnv30.a \
$(TOP)/src/gallium/drivers/nv40/libnv40.a \
$(TOP)/src/gallium/drivers/nv50/libnv50.a
-
-DRIVER_SOURCES = \
- nouveau_context.c \
- nouveau_screen.c \
- nouveau_swapbuffers.c \
- nouveau_lock.c
+
+DRIVER_SOURCES =
C_SOURCES = \
$(COMMON_GALLIUM_SOURCES) \
$(DRIVER_SOURCES)
-ASM_SOURCES =
+include ../../Makefile.template
-DRIVER_DEFINES = $(shell pkg-config libdrm_nouveau --cflags)
DRI_LIB_DEPS += $(shell pkg-config libdrm_nouveau --libs)
-include ../../Makefile.template
-
symlinks:
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_context.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_context.c
deleted file mode 100644
index deb6ffcff1c..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_context.c
+++ /dev/null
@@ -1,118 +0,0 @@
-#include <main/glheader.h>
-#include <glapi/glthread.h>
-#include <GL/internal/glcore.h>
-#include <utils.h>
-
-#include <state_tracker/st_public.h>
-#include <state_tracker/st_context.h>
-#include <state_tracker/drm_api.h>
-#include <pipe/p_defines.h>
-#include <pipe/p_context.h>
-#include <pipe/p_screen.h>
-
-#include "nouveau_context.h"
-#include "nouveau_screen.h"
-
-#include "nouveau_drmif.h"
-
-GLboolean
-nouveau_context_create(const __GLcontextModes *glVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate)
-{
- __DRIscreenPrivate *driScrnPriv = driContextPriv->driScreenPriv;
- struct nouveau_screen *nv_screen = driScrnPriv->private;
- struct nouveau_context *nv;
- struct pipe_context *pipe;
- struct st_context *st_share = NULL;
-
- if (sharedContextPrivate)
- st_share = ((struct nouveau_context *)sharedContextPrivate)->st;
-
- nv = CALLOC_STRUCT(nouveau_context);
- if (!nv)
- return GL_FALSE;
-
- {
- struct nouveau_device_priv *nvdev =
- nouveau_device(nv_screen->device);
-
- nvdev->ctx = driContextPriv->hHWContext;
- nvdev->lock = (drmLock *)&driScrnPriv->pSAREA->lock;
- }
-
- pipe = drm_api_hooks.create_context(nv_screen->pscreen);
- if (!pipe) {
- FREE(nv);
- return GL_FALSE;
- }
- pipe->priv = nv;
-
- driContextPriv->driverPrivate = nv;
- nv->dri_screen = driScrnPriv;
-
- driParseConfigFiles(&nv->dri_option_cache, &nv_screen->option_cache,
- nv->dri_screen->myNum, "nouveau");
-
- nv->st = st_create_context(pipe, glVis, st_share);
- return GL_TRUE;
-}
-
-void
-nouveau_context_destroy(__DRIcontextPrivate *driContextPriv)
-{
- struct nouveau_context *nv = driContextPriv->driverPrivate;
-
- assert(nv);
-
- st_finish(nv->st);
- st_destroy_context(nv->st);
-
- FREE(nv);
-}
-
-GLboolean
-nouveau_context_bind(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
-{
- struct nouveau_context *nv;
- struct nouveau_framebuffer *draw, *read;
-
- if (!driContextPriv) {
- st_make_current(NULL, NULL, NULL);
- return GL_TRUE;
- }
-
- nv = driContextPriv->driverPrivate;
- draw = driDrawPriv->driverPrivate;
- read = driReadPriv->driverPrivate;
-
- st_make_current(nv->st, draw->stfb, read->stfb);
-
- if ((nv->dri_drawable != driDrawPriv) ||
- (nv->last_stamp != driDrawPriv->lastStamp)) {
- nv->dri_drawable = driDrawPriv;
- st_resize_framebuffer(draw->stfb, driDrawPriv->w,
- driDrawPriv->h);
- nv->last_stamp = driDrawPriv->lastStamp;
- }
-
- if (driDrawPriv != driReadPriv) {
- st_resize_framebuffer(read->stfb, driReadPriv->w,
- driReadPriv->h);
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-nouveau_context_unbind(__DRIcontextPrivate *driContextPriv)
-{
- struct nouveau_context *nv = driContextPriv->driverPrivate;
- (void)nv;
-
- st_flush(nv->st, 0, NULL);
- return GL_TRUE;
-}
-
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_context.h b/src/gallium/winsys/drm/nouveau/dri/nouveau_context.h
deleted file mode 100644
index 2779b092e64..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_context.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef __NOUVEAU_CONTEXT_DRI_H__
-#define __NOUVEAU_CONTEXT_DRI_H__
-
-#include <dri_util.h>
-#include <xmlconfig.h>
-
-#include "nouveau/nouveau_winsys.h"
-
-#define NOUVEAU_ERR(fmt, args...) debug_printf("%s: "fmt, __func__, ##args)
-
-struct nouveau_framebuffer {
- struct st_framebuffer *stfb;
-};
-
-struct nouveau_context {
- struct st_context *st;
-
- /* DRI stuff */
- __DRIscreenPrivate *dri_screen;
- __DRIdrawablePrivate *dri_drawable;
- unsigned int last_stamp;
- driOptionCache dri_option_cache;
- drm_context_t drm_context;
- drmLock drm_lock;
- int locked;
-};
-
-extern GLboolean nouveau_context_create(const __GLcontextModes *,
- __DRIcontextPrivate *, void *);
-extern void nouveau_context_destroy(__DRIcontextPrivate *);
-extern GLboolean nouveau_context_bind(__DRIcontextPrivate *,
- __DRIdrawablePrivate *draw,
- __DRIdrawablePrivate *read);
-extern GLboolean nouveau_context_unbind(__DRIcontextPrivate *);
-
-extern void nouveau_contended_lock(struct nouveau_context *nv);
-extern void LOCK_HARDWARE(struct nouveau_context *nv);
-extern void UNLOCK_HARDWARE(struct nouveau_context *nv);
-
-#ifdef DEBUG
-extern int __nouveau_debug;
-
-#define DEBUG_BO (1 << 0)
-
-#define DBG(flag, ...) do { \
- if (__nouveau_debug & (DEBUG_##flag)) \
- NOUVEAU_ERR(__VA_ARGS__); \
-} while(0)
-#else
-#define DBG(flag, ...)
-#endif
-
-#endif
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_lock.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_lock.c
deleted file mode 100644
index 92f5bd09c9d..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_lock.c
+++ /dev/null
@@ -1,73 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <pipe/p_thread.h>
-#include "nouveau_context.h"
-#include "nouveau_screen.h"
-#include "nouveau_drmif.h"
-
-pipe_static_mutex(lockMutex);
-
-/* Lock the hardware and validate our state.
- */
-void
-LOCK_HARDWARE(struct nouveau_context *nv)
-{
- struct nouveau_screen *nv_screen = nv->dri_screen->private;
- struct nouveau_device *dev = nv_screen->device;
- struct nouveau_device_priv *nvdev = nouveau_device(dev);
- char __ret=0;
-
- assert(!nv->locked);
- pipe_mutex_lock(lockMutex);
-
- DRM_CAS(nvdev->lock, nvdev->ctx,
- (DRM_LOCK_HELD | nvdev->ctx), __ret);
-
- if (__ret) {
- drmGetLock(nvdev->fd, nvdev->ctx, 0);
- nouveau_contended_lock(nv);
- }
- nv->locked = 1;
-}
-
-/* Unlock the hardware using the global current context
- */
-void
-UNLOCK_HARDWARE(struct nouveau_context *nv)
-{
- struct nouveau_screen *nv_screen = nv->dri_screen->private;
- struct nouveau_device *dev = nv_screen->device;
- struct nouveau_device_priv *nvdev = nouveau_device(dev);
-
- assert(nv->locked);
- nv->locked = 0;
-
- DRM_UNLOCK(nvdev->fd, nvdev->lock, nvdev->ctx);
-
- pipe_mutex_unlock(lockMutex);
-}
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_screen.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_screen.c
deleted file mode 100644
index 4e9b76a9090..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_screen.c
+++ /dev/null
@@ -1,330 +0,0 @@
-#include <utils.h>
-#include <vblank.h>
-#include <xmlpool.h>
-
-#include <pipe/p_context.h>
-#include <state_tracker/st_public.h>
-#include <state_tracker/st_cb_fbo.h>
-#include <state_tracker/drm_api.h>
-
-#include "nouveau_context.h"
-#include "nouveau_screen.h"
-#include "nouveau_swapbuffers.h"
-#include "nouveau_dri.h"
-
-#include "nouveau_drm.h"
-#include "nouveau_drmif.h"
-
-#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 12
-#error nouveau_drm.h version does not match expected version
-#endif
-
-/* Extension stuff, enabling of extensions handled by Gallium's GL state
- * tracker. But, we still need to define the entry points we want.
- */
-#define need_GL_ARB_fragment_program
-#define need_GL_ARB_multisample
-#define need_GL_ARB_occlusion_query
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_vertex_shader
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_EXT_compiled_vertex_array
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_secondary_color
-#define need_GL_EXT_framebuffer_object
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
-#include "extension_helper.h"
-
-const struct dri_extension card_extensions[] =
-{
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
- { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
- { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
- { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
- { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
- { NULL, 0 }
-};
-
-PUBLIC const char __driConfigOptions[] =
-DRI_CONF_BEGIN
-DRI_CONF_END;
-static const GLuint __driNConfigOptions = 0;
-
-extern const struct dri_extension common_extensions[];
-extern const struct dri_extension nv40_extensions[];
-
-static GLboolean
-nouveau_create_buffer(__DRIscreenPrivate * driScrnPriv,
- __DRIdrawablePrivate * driDrawPriv,
- const __GLcontextModes *glVis, GLboolean pixmapBuffer)
-{
- struct nouveau_framebuffer *nvfb;
- enum pipe_format colour, depth, stencil;
-
- if (pixmapBuffer)
- return GL_FALSE;
-
- nvfb = CALLOC_STRUCT(nouveau_framebuffer);
- if (!nvfb)
- return GL_FALSE;
-
- if (glVis->redBits == 5)
- colour = PIPE_FORMAT_R5G6B5_UNORM;
- else
- colour = PIPE_FORMAT_A8R8G8B8_UNORM;
-
- if (glVis->depthBits == 16)
- depth = PIPE_FORMAT_Z16_UNORM;
- else if (glVis->depthBits == 24)
- depth = PIPE_FORMAT_Z24S8_UNORM;
- else
- depth = PIPE_FORMAT_NONE;
-
- if (glVis->stencilBits == 8)
- stencil = PIPE_FORMAT_Z24S8_UNORM;
- else
- stencil = PIPE_FORMAT_NONE;
-
- nvfb->stfb = st_create_framebuffer(glVis, colour, depth, stencil,
- driDrawPriv->w, driDrawPriv->h,
- (void*)nvfb);
- if (!nvfb->stfb) {
- free(nvfb);
- return GL_FALSE;
- }
-
- driDrawPriv->driverPrivate = (void *)nvfb;
- return GL_TRUE;
-}
-
-static void
-nouveau_destroy_buffer(__DRIdrawablePrivate * driDrawPriv)
-{
- struct nouveau_framebuffer *nvfb;
-
- nvfb = (struct nouveau_framebuffer *)driDrawPriv->driverPrivate;
- st_unreference_framebuffer(nvfb->stfb);
- free(nvfb);
-}
-
-static __DRIconfig **
-nouveau_fill_in_modes(__DRIscreenPrivate *psp,
- unsigned pixel_bits, unsigned depth_bits,
- unsigned stencil_bits, GLboolean have_back_buffer)
-{
- __DRIconfig **configs;
- unsigned depth_buffer_factor;
- unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
-
- static const GLenum back_buffer_modes[] = {
- GLX_NONE, GLX_SWAP_UNDEFINED_OML,
- };
-
- uint8_t depth_bits_array[3];
- uint8_t stencil_bits_array[3];
- uint8_t msaa_samples_array[1];
-
- depth_bits_array[0] = 0;
- depth_bits_array[1] = depth_bits;
- depth_bits_array[2] = depth_bits;
-
- /* Just like with the accumulation buffer, always provide some modes
- * with a stencil buffer. It will be a sw fallback, but some apps won't
- * care about that.
- */
- stencil_bits_array[0] = 0;
- stencil_bits_array[1] = 0;
- if (depth_bits == 24)
- stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
- stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
-
- msaa_samples_array[0] = 0;
-
- depth_buffer_factor =
- ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
- back_buffer_factor = (have_back_buffer) ? 3 : 1;
-
- if (pixel_bits == 16) {
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
- }
- else {
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- }
-
- configs = driCreateConfigs(fb_format, fb_type,
- depth_bits_array, stencil_bits_array,
- depth_buffer_factor, back_buffer_modes,
- back_buffer_factor, msaa_samples_array, 1);
- if (configs == NULL) {
- fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
- __func__, __LINE__);
- return NULL;
- }
-
- return configs;
-}
-
-static struct pipe_surface *
-dri_surface_from_handle(struct pipe_screen *screen,
- unsigned handle,
- enum pipe_format format,
- unsigned width,
- unsigned height,
- unsigned pitch)
-{
- struct pipe_surface *surface = NULL;
- struct pipe_texture *texture = NULL;
- struct pipe_texture templat;
- struct pipe_buffer *buf = NULL;
-
- buf = drm_api_hooks.buffer_from_handle(screen, "front buffer", handle);
- if (!buf)
- return NULL;
-
- memset(&templat, 0, sizeof(templat));
- templat.tex_usage = PIPE_TEXTURE_USAGE_PRIMARY |
- NOUVEAU_TEXTURE_USAGE_LINEAR;
- templat.target = PIPE_TEXTURE_2D;
- templat.last_level = 0;
- templat.depth[0] = 1;
- templat.format = format;
- templat.width[0] = width;
- templat.height[0] = height;
- pf_get_block(templat.format, &templat.block);
-
- texture = screen->texture_blanket(screen,
- &templat,
- &pitch,
- buf);
-
- /* we don't need the buffer from this point on */
- pipe_buffer_reference(&buf, NULL);
-
- if (!texture)
- return NULL;
-
- surface = screen->get_tex_surface(screen, texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
- /* we don't need the texture from this point on */
- pipe_texture_reference(&texture, NULL);
- return surface;
-}
-
-static const __DRIconfig **
-nouveau_screen_create(__DRIscreenPrivate *psp)
-{
- struct nouveau_dri *nv_dri = psp->pDevPriv;
- struct nouveau_screen *nv_screen;
- static const __DRIversion ddx_expected =
- { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
- static const __DRIversion dri_expected = { 4, 0, 0 };
- static const __DRIversion drm_expected =
- { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
-
- if (!driCheckDriDdxDrmVersions2("nouveau",
- &psp->dri_version, &dri_expected,
- &psp->ddx_version, &ddx_expected,
- &psp->drm_version, &drm_expected)) {
- return NULL;
- }
-
- if (drm_expected.patch != psp->drm_version.patch) {
- fprintf(stderr, "Incompatible DRM patch level.\n"
- "Expected: %d\n" "Current : %d\n",
- drm_expected.patch, psp->drm_version.patch);
- return NULL;
- }
-
- driInitExtensions(NULL, card_extensions, GL_FALSE);
-
- if (psp->devPrivSize != sizeof(struct nouveau_dri)) {
- NOUVEAU_ERR("DRI struct mismatch between DDX/DRI\n");
- return NULL;
- }
-
- nv_screen = CALLOC_STRUCT(nouveau_screen);
- if (!nv_screen)
- return NULL;
-
- nouveau_device_open_existing(&nv_screen->device, 0, psp->fd, 0);
-
- nv_screen->pscreen = drm_api_hooks.create_screen(psp->fd, NULL);
- if (!nv_screen->pscreen) {
- FREE(nv_screen);
- return NULL;
- }
- nv_screen->pscreen->flush_frontbuffer = nouveau_flush_frontbuffer;
-
- {
- enum pipe_format format;
-
- if (nv_dri->bpp == 16)
- format = PIPE_FORMAT_R5G6B5_UNORM;
- else
- format = PIPE_FORMAT_A8R8G8B8_UNORM;
-
- nv_screen->fb = dri_surface_from_handle(nv_screen->pscreen,
- nv_dri->front_offset,
- format,
- nv_dri->width,
- nv_dri->height,
- nv_dri->front_pitch *
- nv_dri->bpp / 8);
- }
-
- driParseOptionInfo(&nv_screen->option_cache,
- __driConfigOptions, __driNConfigOptions);
-
- nv_screen->driScrnPriv = psp;
- psp->private = (void *)nv_screen;
-
- return (const __DRIconfig **)
- nouveau_fill_in_modes(psp, nv_dri->bpp,
- (nv_dri->bpp == 16) ? 16 : 24,
- (nv_dri->bpp == 16) ? 0 : 8, 1);
-}
-
-static void
-nouveau_screen_destroy(__DRIscreenPrivate *driScrnPriv)
-{
- struct nouveau_screen *nv_screen = driScrnPriv->private;
-
- driScrnPriv->private = NULL;
- FREE(nv_screen);
-}
-
-const struct __DriverAPIRec
-driDriverAPI = {
- .InitScreen = nouveau_screen_create,
- .DestroyScreen = nouveau_screen_destroy,
- .CreateContext = nouveau_context_create,
- .DestroyContext = nouveau_context_destroy,
- .CreateBuffer = nouveau_create_buffer,
- .DestroyBuffer = nouveau_destroy_buffer,
- .SwapBuffers = nouveau_swap_buffers,
- .MakeCurrent = nouveau_context_bind,
- .UnbindContext = nouveau_context_unbind,
- .CopySubBuffer = nouveau_copy_sub_buffer,
-
- .InitScreen2 = NULL, /* one day, I promise! */
-};
-
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_screen.h b/src/gallium/winsys/drm/nouveau/dri/nouveau_screen.h
deleted file mode 100644
index ac078f3c638..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_screen.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __NOUVEAU_SCREEN_DRI_H__
-#define __NOUVEAU_SCREEN_DRI_H__
-
-#include "xmlconfig.h"
-
-struct nouveau_screen {
- __DRIscreenPrivate *driScrnPriv;
- driOptionCache option_cache;
-
- struct nouveau_device *device;
-
- struct pipe_screen *pscreen;
- struct pipe_surface *fb;
-};
-
-#endif
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c
deleted file mode 100644
index 9c841a0b2d0..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c
+++ /dev/null
@@ -1,115 +0,0 @@
-#include <main/glheader.h>
-#include <glapi/glthread.h>
-#include <GL/internal/glcore.h>
-
-#include <pipe/p_context.h>
-#include <state_tracker/st_public.h>
-#include <state_tracker/st_context.h>
-#include <state_tracker/st_cb_fbo.h>
-
-#include "nouveau_context.h"
-#include "nouveau_screen.h"
-#include "nouveau_swapbuffers.h"
-
-#include "nouveau_pushbuf.h"
-
-void
-nouveau_copy_buffer(__DRIdrawablePrivate *dPriv, struct pipe_surface *surf,
- const drm_clip_rect_t *rect)
-{
- struct nouveau_context *nv = dPriv->driContextPriv->driverPrivate;
- struct nouveau_screen *nv_screen = nv->dri_screen->private;
- struct pipe_context *pipe = nv->st->pipe;
- drm_clip_rect_t *pbox;
- int nbox, i;
-
- LOCK_HARDWARE(nv);
- if (!dPriv->numClipRects) {
- UNLOCK_HARDWARE(nv);
- return;
- }
- pbox = dPriv->pClipRects;
- nbox = dPriv->numClipRects;
-
- for (i = 0; i < nbox; i++, pbox++) {
- int sx, sy, dx, dy, w, h;
-
- sx = pbox->x1 - dPriv->x;
- sy = pbox->y1 - dPriv->y;
- dx = pbox->x1;
- dy = pbox->y1;
- w = pbox->x2 - pbox->x1;
- h = pbox->y2 - pbox->y1;
-
- pipe->surface_copy(pipe, nv_screen->fb, dx, dy, surf,
- sx, sy, w, h);
- }
-
- pipe->flush(pipe, 0, NULL);
- UNLOCK_HARDWARE(nv);
-
- if (nv->last_stamp != dPriv->lastStamp) {
- struct nouveau_framebuffer *nvfb = dPriv->driverPrivate;
- st_resize_framebuffer(nvfb->stfb, dPriv->w, dPriv->h);
- nv->last_stamp = dPriv->lastStamp;
- }
-}
-
-void
-nouveau_copy_sub_buffer(__DRIdrawablePrivate *dPriv, int x, int y, int w, int h)
-{
- struct nouveau_framebuffer *nvfb = dPriv->driverPrivate;
- struct pipe_surface *surf;
-
- st_get_framebuffer_surface(nvfb->stfb, ST_SURFACE_BACK_LEFT, &surf);
- if (surf) {
- drm_clip_rect_t rect;
- rect.x1 = x;
- rect.y1 = y;
- rect.x2 = x + w;
- rect.y2 = y + h;
-
- st_notify_swapbuffers(nvfb->stfb);
- nouveau_copy_buffer(dPriv, surf, &rect);
- }
-}
-
-void
-nouveau_swap_buffers(__DRIdrawablePrivate *dPriv)
-{
- struct nouveau_framebuffer *nvfb = dPriv->driverPrivate;
- struct pipe_surface *surf;
-
- st_get_framebuffer_surface(nvfb->stfb, ST_SURFACE_BACK_LEFT, &surf);
- if (surf) {
- st_notify_swapbuffers(nvfb->stfb);
- nouveau_copy_buffer(dPriv, surf, NULL);
- }
-}
-
-void
-nouveau_flush_frontbuffer(struct pipe_screen *pscreen, struct pipe_surface *ps,
- void *context_private)
-{
- struct nouveau_context *nv = context_private;
- __DRIdrawablePrivate *dPriv = nv->dri_drawable;
-
- nouveau_copy_buffer(dPriv, ps, NULL);
-}
-
-void
-nouveau_contended_lock(struct nouveau_context *nv)
-{
- struct nouveau_context *nv_sub = (struct nouveau_context*)nv;
- __DRIdrawablePrivate *dPriv = nv_sub->dri_drawable;
- __DRIscreenPrivate *sPriv = nv_sub->dri_screen;
-
- /* If the window moved, may need to set a new cliprect now.
- *
- * NOTE: This releases and regains the hw lock, so all state
- * checking must be done *after* this call:
- */
- if (dPriv)
- DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
-}
-
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h b/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h
deleted file mode 100644
index 4ca9cc22831..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef __NOUVEAU_SWAPBUFFERS_H__
-#define __NOUVEAU_SWAPBUFFERS_H__
-
-void nouveau_copy_buffer(__DRIdrawablePrivate *, struct pipe_surface *,
- const drm_clip_rect_t *);
-void nouveau_copy_sub_buffer(__DRIdrawablePrivate *, int x, int y, int w, int h);
-void nouveau_swap_buffers(__DRIdrawablePrivate *);
-void nouveau_flush_frontbuffer(struct pipe_screen *, struct pipe_surface *,
- void *context_private);
-
-#endif
diff --git a/src/gallium/winsys/drm/nouveau/dri2/Makefile b/src/gallium/winsys/drm/nouveau/dri2/Makefile
deleted file mode 100644
index 377a80d5188..00000000000
--- a/src/gallium/winsys/drm/nouveau/dri2/Makefile
+++ /dev/null
@@ -1,26 +0,0 @@
-TOP = ../../../../../..
-include $(TOP)/configs/current
-
-LIBNAME = nouveau_dri2.so
-
-PIPE_DRIVERS = \
- $(TOP)/src/gallium/state_trackers/dri/libdridrm.a \
- $(TOP)/src/gallium/winsys/drm/nouveau/drm/libnouveaudrm.a \
- $(TOP)/src/gallium/drivers/nv04/libnv04.a \
- $(TOP)/src/gallium/drivers/nv10/libnv10.a \
- $(TOP)/src/gallium/drivers/nv20/libnv20.a \
- $(TOP)/src/gallium/drivers/nv30/libnv30.a \
- $(TOP)/src/gallium/drivers/nv40/libnv40.a \
- $(TOP)/src/gallium/drivers/nv50/libnv50.a
-
-DRIVER_SOURCES =
-
-C_SOURCES = \
- $(COMMON_GALLIUM_SOURCES) \
- $(DRIVER_SOURCES)
-
-include ../../Makefile.template
-
-DRI_LIB_DEPS += $(shell pkg-config libdrm_nouveau --libs)
-
-symlinks:
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_dri.h b/src/gallium/winsys/drm/nouveau/drm/nouveau_dri.h
index 1207c2d609c..1207c2d609c 100644
--- a/src/gallium/winsys/drm/nouveau/dri/nouveau_dri.h
+++ b/src/gallium/winsys/drm/nouveau/drm/nouveau_dri.h
diff --git a/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c b/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
index a558fda1401..b355a1391d3 100644
--- a/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
+++ b/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
@@ -7,9 +7,68 @@
#include "nouveau_channel.h"
#include "nouveau_bo.h"
+static struct pipe_surface *
+dri_surface_from_handle(struct pipe_screen *screen,
+ unsigned handle,
+ enum pipe_format format,
+ unsigned width,
+ unsigned height,
+ unsigned pitch)
+{
+ struct pipe_surface *surface = NULL;
+ struct pipe_texture *texture = NULL;
+ struct pipe_texture templat;
+ struct pipe_buffer *buf = NULL;
+
+ buf = drm_api_hooks.buffer_from_handle(screen, "front buffer", handle);
+ if (!buf)
+ return NULL;
+
+ memset(&templat, 0, sizeof(templat));
+ templat.tex_usage = PIPE_TEXTURE_USAGE_PRIMARY |
+ NOUVEAU_TEXTURE_USAGE_LINEAR;
+ templat.target = PIPE_TEXTURE_2D;
+ templat.last_level = 0;
+ templat.depth[0] = 1;
+ templat.format = format;
+ templat.width[0] = width;
+ templat.height[0] = height;
+ pf_get_block(templat.format, &templat.block);
+
+ texture = screen->texture_blanket(screen,
+ &templat,
+ &pitch,
+ buf);
+
+ /* we don't need the buffer from this point on */
+ pipe_buffer_reference(&buf, NULL);
+
+ if (!texture)
+ return NULL;
+
+ surface = screen->get_tex_surface(screen, texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ /* we don't need the texture from this point on */
+ pipe_texture_reference(&texture, NULL);
+ return surface;
+}
+
+static struct pipe_surface *
+nouveau_dri1_front_surface(struct pipe_context *pipe)
+{
+ return nouveau_screen(pipe->screen)->front;
+}
+
+static struct dri1_api nouveau_dri1_api = {
+ nouveau_dri1_front_surface,
+};
+
static struct pipe_screen *
nouveau_drm_create_screen(int fd, struct drm_create_screen_arg *arg)
{
+ struct dri1_create_screen_arg *dri1 = (void *)arg;
struct pipe_winsys *ws;
struct nouveau_winsys *nvws;
struct nouveau_device *dev = NULL;
@@ -67,6 +126,33 @@ nouveau_drm_create_screen(int fd, struct drm_create_screen_arg *arg)
return NULL;
}
+ if (arg->mode == DRM_CREATE_DRI1) {
+ struct nouveau_pipe_winsys *nvpws = nouveau_pipe_winsys(ws);
+ struct nouveau_dri *nvdri = dri1->ddx_info;
+ enum pipe_format format;
+
+ if (nvdri->bpp == 16)
+ format = PIPE_FORMAT_R5G6B5_UNORM;
+ else
+ format = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ nvpws->front = dri_surface_from_handle(nvpws->pscreen,
+ nvdri->front_offset,
+ format,
+ nvdri->width,
+ nvdri->height,
+ nvdri->front_pitch *
+ (nvdri->bpp / 8));
+ if (!nvpws->front) {
+ debug_printf("%s: error referencing front buffer\n",
+ __func__);
+ ws->destroy(ws);
+ return NULL;
+ }
+
+ dri1->api = &nouveau_dri1_api;
+ }
+
return nouveau_pipe_winsys(ws)->pscreen;
}
diff --git a/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.h b/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.h
index 2782c83c0e7..cc237bfc13a 100644
--- a/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.h
+++ b/src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.h
@@ -1,5 +1,7 @@
#ifndef __NOUVEAU_DRM_API_H__
#define __NOUVEAU_DRM_API_H__
#include "state_tracker/drm_api.h"
+#include "state_tracker/dri1_api.h"
+#include "nouveau_dri.h"
#endif
diff --git a/src/gallium/winsys/drm/nouveau/drm/nouveau_winsys_pipe.h b/src/gallium/winsys/drm/nouveau/drm/nouveau_winsys_pipe.h
index 10e1e269e8c..ec10f1e00c8 100644
--- a/src/gallium/winsys/drm/nouveau/drm/nouveau_winsys_pipe.h
+++ b/src/gallium/winsys/drm/nouveau/drm/nouveau_winsys_pipe.h
@@ -29,6 +29,8 @@ struct nouveau_pipe_winsys {
unsigned nr_pctx;
struct pipe_context **pctx;
+
+ struct pipe_surface *front;
};
static INLINE struct nouveau_pipe_winsys *
diff --git a/src/gallium/winsys/drm/radeon/core/radeon_buffer.c b/src/gallium/winsys/drm/radeon/core/radeon_buffer.c
index a15487352b2..0d0fdc5bd86 100644
--- a/src/gallium/winsys/drm/radeon/core/radeon_buffer.c
+++ b/src/gallium/winsys/drm/radeon/core/radeon_buffer.c
@@ -93,6 +93,29 @@ static struct pipe_buffer *radeon_buffer_user_create(struct pipe_winsys *ws,
return &radeon_buffer->base;
}
+static struct pipe_buffer *radeon_surface_buffer_create(struct pipe_winsys *ws,
+ unsigned width,
+ unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy, size;
+
+ pf_get_block(format, &block);
+
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+
+ /* Radeons enjoy things in multiples of 32. */
+ /* XXX this can be 32 when POT */
+ *stride = (nblocksx * block.size + 63) & ~63;
+ size = *stride * nblocksy;
+
+ return radeon_buffer_create(ws, 64, usage, size);
+}
+
static void radeon_buffer_del(struct pipe_buffer *buffer)
{
struct radeon_pipe_buffer *radeon_buffer =
@@ -180,10 +203,11 @@ struct radeon_winsys* radeon_pipe_winsys(int fd)
radeon_ws->base.flush_frontbuffer = radeon_flush_frontbuffer;
radeon_ws->base.buffer_create = radeon_buffer_create;
- radeon_ws->base.buffer_destroy = radeon_buffer_del;
radeon_ws->base.user_buffer_create = radeon_buffer_user_create;
+ radeon_ws->base.surface_buffer_create = radeon_surface_buffer_create;
radeon_ws->base.buffer_map = radeon_buffer_map;
radeon_ws->base.buffer_unmap = radeon_buffer_unmap;
+ radeon_ws->base.buffer_destroy = radeon_buffer_del;
radeon_ws->base.fence_reference = radeon_fence_reference;
radeon_ws->base.fence_signalled = radeon_fence_signalled;
diff --git a/src/gallium/winsys/drm/radeon/core/radeon_drm.c b/src/gallium/winsys/drm/radeon/core/radeon_drm.c
index 428d3f65a16..5406d2bbea0 100644
--- a/src/gallium/winsys/drm/radeon/core/radeon_drm.c
+++ b/src/gallium/winsys/drm/radeon/core/radeon_drm.c
@@ -30,6 +30,10 @@
#include "radeon_drm.h"
+#ifdef DEBUG
+#include "trace/trace_drm.h"
+#endif
+
/* Create a pipe_screen. */
struct pipe_screen* radeon_create_screen(int drmFB,
struct drm_create_screen_arg *arg)
@@ -112,7 +116,11 @@ boolean radeon_global_handle_from_buffer(struct pipe_screen* screen,
return TRUE;
}
+#ifdef DEBUG
+struct drm_api hooks = {
+#else
struct drm_api drm_api_hooks = {
+#endif
.create_screen = radeon_create_screen,
.create_context = radeon_create_context,
/* XXX fix this */
diff --git a/src/gallium/winsys/drm/radeon/core/radeon_r300.c b/src/gallium/winsys/drm/radeon/core/radeon_r300.c
index da233203d7d..995bf6aa22b 100644
--- a/src/gallium/winsys/drm/radeon/core/radeon_r300.c
+++ b/src/gallium/winsys/drm/radeon/core/radeon_r300.c
@@ -35,24 +35,24 @@ static void radeon_r300_add_buffer(struct r300_winsys* winsys,
/* Check to see if this BO is already in line for validation;
* find a slot for it otherwise. */
- for (i = 0; i < RADEON_MAX_BOS; i++) {
+ assert(priv->bo_count <= RADEON_MAX_BOS);
+ for (i = 0; i < priv->bo_count; i++) {
if (sc[i].bo == bo) {
- return;
- } else if (sc[i].bo == NULL) {
- sc[i].bo = bo;
- sc[i].read_domains = rd;
- sc[i].write_domain = wd;
- priv->bo_count = i + 1;
+ sc[i].read_domains |= rd;
+ sc[i].write_domain |= wd;
return;
}
}
- assert(FALSE && "Oh God too many BOs!");
+ sc[priv->bo_count].bo = bo;
+ sc[priv->bo_count].read_domains = rd;
+ sc[priv->bo_count].write_domain = wd;
+ priv->bo_count++;
}
static boolean radeon_r300_validate(struct r300_winsys* winsys)
{
- int retval;
+ int retval, i;
struct radeon_winsys_priv* priv =
(struct radeon_winsys_priv*)winsys->radeon_winsys;
struct radeon_cs_space_check* sc = priv->sc;
@@ -62,12 +62,23 @@ static boolean radeon_r300_validate(struct r300_winsys* winsys)
if (retval == RADEON_CS_SPACE_OP_TO_BIG) {
/* We might as well HCF, since this is not going to fit in the card,
* period. */
+ /* XXX just drop it on the floor instead */
exit(1);
} else if (retval == RADEON_CS_SPACE_FLUSH) {
/* We must flush before more rendering can commence. */
return TRUE;
}
+ /* XXX should probably be its own function */
+ for (i = 0; i < priv->bo_count; i++) {
+ if (sc[i].read_domains && sc[i].write_domain) {
+ /* Cute, cute. We need to flush first. */
+ debug_printf("radeon: BO %p can't be read and written; "
+ "requesting flush.\n", sc[i].bo);
+ return TRUE;
+ }
+ }
+
/* Things are fine, we can proceed as normal. */
return FALSE;
}
@@ -108,9 +119,15 @@ static void radeon_r300_write_cs_reloc(struct r300_winsys* winsys,
{
struct radeon_winsys_priv* priv =
(struct radeon_winsys_priv*)winsys->radeon_winsys;
+ int retval = 0;
- radeon_cs_write_reloc(priv->cs,
+ retval = radeon_cs_write_reloc(priv->cs,
((struct radeon_pipe_buffer*)pbuffer)->bo, rd, wd, flags);
+
+ if (retval) {
+ debug_printf("radeon: Relocation of %p (%d, %d, %d) failed!\n",
+ pbuffer, rd, wd, flags);
+ }
}
static void radeon_r300_end_cs(struct r300_winsys* winsys,
@@ -128,57 +145,63 @@ static void radeon_r300_flush_cs(struct r300_winsys* winsys)
{
struct radeon_winsys_priv* priv =
(struct radeon_winsys_priv*)winsys->radeon_winsys;
- int retval = 0;
+ struct radeon_cs_space_check* sc = priv->sc;
+ int retval = 1;
+ /* Emit the CS. */
retval = radeon_cs_emit(priv->cs);
if (retval) {
debug_printf("radeon: Bad CS, dumping...\n");
radeon_cs_print(priv->cs, stderr);
}
radeon_cs_erase(priv->cs);
+
+ /* Clean out BOs. */
+ memset(sc, 0, sizeof(struct radeon_cs_space_check) * RADEON_MAX_BOS);
+ priv->bo_count = 0;
}
/* Helper function to do the ioctls needed for setup and init. */
static void do_ioctls(struct r300_winsys* winsys, int fd)
{
- struct drm_radeon_gem_info info;
- drm_radeon_getparam_t gp;
- int target;
+ struct drm_radeon_gem_info gem_info = {0};
+ drm_radeon_getparam_t gp = {0};
+ struct drm_radeon_info info = {0};
+ int target = 0;
int retval;
+ info.value = &target;
gp.value = &target;
- /* First, get the number of pixel pipes */
- gp.param = RADEON_PARAM_NUM_GB_PIPES;
- retval = drmCommandWriteRead(fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp));
+ /* First, get PCI ID */
+ info.request = RADEON_INFO_DEVICE_ID;
+ retval = drmCommandWriteRead(fd, DRM_RADEON_INFO, &info, sizeof(info));
if (retval) {
- fprintf(stderr, "%s: Failed to get GB pipe count, error number %d\n",
+ fprintf(stderr, "%s: New ioctl for PCI ID failed "
+ "(error number %d), trying classic ioctl...\n",
__FUNCTION__, retval);
- exit(1);
- }
- winsys->gb_pipes = target;
-
- /* Then, get PCI ID */
- gp.param = RADEON_PARAM_DEVICE_ID;
- retval = drmCommandWriteRead(fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp));
- if (retval) {
- fprintf(stderr, "%s: Failed to get PCI ID, error number %d\n",
- __FUNCTION__, retval);
- exit(1);
+ gp.param = RADEON_PARAM_DEVICE_ID;
+ retval = drmCommandWriteRead(fd, DRM_RADEON_GETPARAM, &gp,
+ sizeof(gp));
+ if (retval) {
+ fprintf(stderr, "%s: Failed to get PCI ID, "
+ "error number %d\n", __FUNCTION__, retval);
+ exit(1);
+ }
}
winsys->pci_id = target;
- /* Finally, retrieve MM info */
+ /* Then, retrieve MM info */
retval = drmCommandWriteRead(fd, DRM_RADEON_GEM_INFO,
- &info, sizeof(info));
+ &gem_info, sizeof(gem_info));
if (retval) {
fprintf(stderr, "%s: Failed to get MM info, error number %d\n",
__FUNCTION__, retval);
exit(1);
}
- winsys->gart_size = info.gart_size;
+ winsys->gart_size = gem_info.gart_size;
/* XXX */
- winsys->vram_size = info.vram_visible;
+ winsys->vram_size = gem_info.vram_visible;
}
struct r300_winsys*
diff --git a/src/gallium/winsys/drm/radeon/core/radeon_r300.h b/src/gallium/winsys/drm/radeon/core/radeon_r300.h
index 5c373cd0848..a2e0e582485 100644
--- a/src/gallium/winsys/drm/radeon/core/radeon_r300.h
+++ b/src/gallium/winsys/drm/radeon/core/radeon_r300.h
@@ -31,5 +31,18 @@
#include "radeon_buffer.h"
+/* protect us from bonghits */
+#ifndef RADEON_INFO_DEVICE_ID
+#define RADEON_INFO_DEVICE_ID 0
+#endif
+#ifndef DRM_RADEON_INFO
+#define DRM_RADEON_INFO 0x1
+struct drm_radeon_info {
+ uint32_t request;
+ uint32_t pad;
+ uint64_t value;
+};
+#endif
+
struct r300_winsys*
radeon_create_r300_winsys(int fd, struct radeon_winsys* old_winsys);
diff --git a/src/gallium/winsys/drm/radeon/dri/Makefile b/src/gallium/winsys/drm/radeon/dri/Makefile
index c218ee9d010..a9889444de8 100644
--- a/src/gallium/winsys/drm/radeon/dri/Makefile
+++ b/src/gallium/winsys/drm/radeon/dri/Makefile
@@ -10,6 +10,7 @@ PIPE_DRIVERS = \
$(TOP)/src/gallium/state_trackers/dri/libdridrm.a \
$(TOP)/src/gallium/winsys/drm/radeon/core/libradeonwinsys.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/r300/libr300.a
C_SOURCES = \
diff --git a/src/gallium/winsys/drm/radeon/egl/Makefile b/src/gallium/winsys/drm/radeon/egl/Makefile
index d989b3aa935..6a1448d1b9b 100644
--- a/src/gallium/winsys/drm/radeon/egl/Makefile
+++ b/src/gallium/winsys/drm/radeon/egl/Makefile
@@ -8,6 +8,7 @@ PIPE_DRIVERS = \
$(TOP)/src/gallium/state_trackers/egl/libegldrm.a \
$(GALLIUMDIR)/winsys/drm/radeon/core/libradeonwinsys.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/r300/libr300.a
DRIVER_SOURCES =
diff --git a/src/gallium/winsys/egl_xlib/egl_xlib.c b/src/gallium/winsys/egl_xlib/egl_xlib.c
index b52f427e4a7..c10e3c00ffc 100644
--- a/src/gallium/winsys/egl_xlib/egl_xlib.c
+++ b/src/gallium/winsys/egl_xlib/egl_xlib.c
@@ -588,7 +588,9 @@ find_supported_apis(void)
EGLint mask = 0;
void *handle;
- handle = dlopen(NULL, 0);
+ handle = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL);
+ if(!handle)
+ return mask;
if (dlsym(handle, "st_api_OpenGL_ES1"))
mask |= EGL_OPENGL_ES_BIT;
diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile
index 9f4bd1699f9..beaf9a4b129 100644
--- a/src/mesa/drivers/dri/i915/Makefile
+++ b/src/mesa/drivers/dri/i915/Makefile
@@ -19,6 +19,7 @@ DRIVER_SOURCES = \
intel_batchbuffer.c \
intel_clear.c \
intel_extensions.c \
+ intel_generatemipmap.c \
intel_mipmap_tree.c \
intel_tex_layout.c \
intel_tex_image.c \
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 1f9f363df92..367d2a3b648 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -73,7 +73,7 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state)
p->params_uptodate = 0;
}
- if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM))
+ if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
i915_update_fog(ctx);
}
diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c
index d44a2f47b37..40bcf7a9aff 100644
--- a/src/mesa/drivers/dri/i915/i915_tex_layout.c
+++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c
@@ -55,6 +55,17 @@ static GLint step_offsets[6][2] = {
[FACE_NEG_Z] = {-1, 1},
};
+
+static GLint bottom_offsets[6] = {
+ [FACE_POS_X] = 16 + 0 * 8,
+ [FACE_POS_Y] = 16 + 1 * 8,
+ [FACE_POS_Z] = 16 + 2 * 8,
+ [FACE_NEG_X] = 16 + 3 * 8,
+ [FACE_NEG_Y] = 16 + 4 * 8,
+ [FACE_NEG_Z] = 16 + 5 * 8,
+};
+
+
/**
* Cube texture map layout for i830M-GM915.
*
@@ -297,7 +308,7 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
* +---+ +---+ +---+ +---+ +---+ +---+
*
* The bottom row continues with the remaining 2x2 then the 1x1 mip contents
- * in order, with each of them aligned to a 4x4 block boundary. Thus, for
+ * in order, with each of them aligned to a 8x8 block boundary. Thus, for
* 32x32 cube maps and smaller, the bottom row layout is going to dictate the
* pitch of the tree. For a tree with 4x4 images, the pitch is at least
* 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
@@ -375,10 +386,11 @@ i945_miptree_layout_cube(struct intel_context *intel,
x = (face - 4) * 8;
break;
}
+ break;
case 2:
y = mt->total_height - 4;
- x = 16 + face * 8;
+ x = bottom_offsets[face];
break;
case 1:
@@ -454,7 +466,10 @@ i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
{
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
- i945_miptree_layout_cube(intel, mt);
+ if (mt->compressed)
+ i945_miptree_layout_cube(intel, mt);
+ else
+ i915_miptree_layout_cube(intel, mt);
break;
case GL_TEXTURE_3D:
i945_miptree_layout_3d(intel, mt);
diff --git a/src/mesa/drivers/dri/i915/intel_generatemipmap.c b/src/mesa/drivers/dri/i915/intel_generatemipmap.c
new file mode 120000
index 00000000000..4c6b37ada01
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_generatemipmap.c
@@ -0,0 +1 @@
+../intel/intel_generatemipmap.c \ No newline at end of file
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index 2934414d99a..9712c387254 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -14,6 +14,7 @@ DRIVER_SOURCES = \
intel_decode.c \
intel_extensions.c \
intel_fbo.c \
+ intel_generatemipmap.c \
intel_mipmap_tree.c \
intel_regions.c \
intel_screen.c \
@@ -69,6 +70,7 @@ DRIVER_SOURCES = \
brw_vs_constval.c \
brw_vs_emit.c \
brw_vs_state.c \
+ brw_vs_surface_state.c \
brw_vtbl.c \
brw_wm.c \
brw_wm_debug.c \
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index aef2ff5f86f..873fc8ffff6 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -131,6 +131,7 @@ struct brw_context;
#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
#define BRW_NEW_INPUT_VARYING 0x200
#define BRW_NEW_PSP 0x800
+#define BRW_NEW_WM_SURFACES 0x1000
#define BRW_NEW_FENCE 0x2000
#define BRW_NEW_INDICES 0x4000
#define BRW_NEW_VERTICES 0x8000
@@ -245,6 +246,9 @@ struct brw_vs_ouput_sizes {
};
+/** Number of general purpose registers (VS, WM, etc) */
+#define BRW_MAX_GRF 128
+
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 16
@@ -450,8 +454,6 @@ struct brw_context
struct {
struct brw_state_flags dirty;
- struct brw_tracked_state **atoms;
- GLuint nr_atoms;
GLuint nr_color_regions;
struct intel_region *color_regions[MAX_DRAW_BUFFERS];
@@ -471,7 +473,8 @@ struct brw_context
int validated_bo_count;
} state;
- struct brw_cache cache;
+ struct brw_cache cache; /** non-surface items */
+ struct brw_cache surface_cache; /* surface items */
struct brw_cached_batch_item *cached_batch_items;
struct {
@@ -555,11 +558,6 @@ struct brw_context
GLuint vs_size;
GLuint total_size;
- /* Dynamic tracker which changes to reflect the state referenced
- * by active fp and vp program parameters:
- */
- struct brw_tracked_state tracked_state;
-
dri_bo *curbe_bo;
/** Offset within curbe_bo of space for current curbe entry */
GLuint curbe_offset;
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c
index 9197fede2d8..a1a6c53d0e0 100644
--- a/src/mesa/drivers/dri/i965/brw_curbe.c
+++ b/src/mesa/drivers/dri/i965/brw_curbe.c
@@ -36,6 +36,7 @@
#include "main/macros.h"
#include "main/enums.h"
#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
@@ -188,13 +189,6 @@ static void prepare_constant_buffer(struct brw_context *brw)
GLfloat *buf;
GLuint i;
- /* Update our own dependency flags. This works because this
- * function will also be called whenever fp or vp changes.
- */
- brw->curbe.tracked_state.dirty.mesa = (_NEW_TRANSFORM|_NEW_PROJECTION);
- brw->curbe.tracked_state.dirty.mesa |= vp->program.Base.Parameters->StateFlags;
- brw->curbe.tracked_state.dirty.mesa |= fp->program.Base.Parameters->StateFlags;
-
if (sz == 0) {
if (brw->curbe.last_buf) {
free(brw->curbe.last_buf);
@@ -335,78 +329,11 @@ static void prepare_constant_buffer(struct brw_context *brw)
*/
}
-
-/**
- * Copy Mesa program parameters into given constant buffer.
- */
-static void
-update_constant_buffer(struct brw_context *brw,
- const struct gl_program_parameter_list *params,
- dri_bo *const_buffer)
-{
- struct intel_context *intel = &brw->intel;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
-
- /* copy Mesa program constants into the buffer */
- if (const_buffer && size > 0) {
-
- assert(const_buffer);
- assert(const_buffer->size >= size);
-
- if (intel->intelScreen->kernel_exec_fencing) {
- drm_intel_gem_bo_map_gtt(const_buffer);
- memcpy(const_buffer->virtual, params->ParameterValues, size);
- drm_intel_gem_bo_unmap_gtt(const_buffer);
- }
- else {
- dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
- }
-
- if (0) {
- int i;
- for (i = 0; i < params->NumParameters; i++) {
- float *p = params->ParameterValues[i];
- printf("%d: %f %f %f %f\n", i, p[0], p[1], p[2], p[3]);
- }
- }
- }
-}
-
-
-/** Copy current vertex program's parameters into the constant buffer */
-static void
-update_vertex_constant_buffer(struct brw_context *brw)
-{
- struct brw_vertex_program *vp =
- (struct brw_vertex_program *) brw->vertex_program;
- if (0) {
- printf("update VS constants in buffer %p\n", vp->const_buffer);
- printf("program %u\n", vp->program.Base.Id);
- }
- if (vp->use_const_buffer)
- update_constant_buffer(brw, vp->program.Base.Parameters, vp->const_buffer);
-}
-
-
-/** Copy current fragment program's parameters into the constant buffer */
-static void
-update_fragment_constant_buffer(struct brw_context *brw)
-{
- struct brw_fragment_program *fp =
- (struct brw_fragment_program *) brw->fragment_program;
- if (fp->use_const_buffer)
- update_constant_buffer(brw, fp->program.Base.Parameters, fp->const_buffer);
-}
-
-
static void emit_constant_buffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
GLuint sz = brw->curbe.total_size;
- update_vertex_constant_buffer(brw);
- update_fragment_constant_buffer(brw);
-
BEGIN_BATCH(2, IGNORE_CLIPRECTS);
if (sz == 0) {
OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2));
@@ -428,7 +355,7 @@ static void emit_constant_buffer(struct brw_context *brw)
*/
const struct brw_tracked_state brw_constant_buffer = {
.dirty = {
- .mesa = (_NEW_TRANSFORM|_NEW_PROJECTION), /* plus fp and vp flags */
+ .mesa = _NEW_PROGRAM_CONSTANTS,
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index b91b20bec6f..1b8bcc14ec0 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -343,7 +343,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
- GLuint tmp = brw->vs.prog_data->inputs_read;
+ GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
GLuint i;
const unsigned char *ptr = NULL;
GLuint interleave = 0;
@@ -362,11 +362,11 @@ static void brw_prepare_vertices(struct brw_context *brw)
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
/* Accumulate the list of enabled arrays. */
- while (tmp) {
- GLuint i = _mesa_ffsll(tmp)-1;
+ while (vs_inputs) {
+ GLuint i = _mesa_ffsll(vs_inputs) - 1;
struct brw_vertex_element *input = &brw->vb.inputs[i];
- tmp &= ~(1<<i);
+ vs_inputs &= ~(1 << i);
enabled[nr_enabled++] = input;
}
@@ -477,17 +477,17 @@ static void brw_emit_vertices(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
- GLuint tmp = brw->vs.prog_data->inputs_read;
+ GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
GLuint i;
GLuint nr_enabled = 0;
/* Accumulate the list of enabled arrays. */
- while (tmp) {
- i = _mesa_ffsll(tmp)-1;
+ while (vs_inputs) {
+ i = _mesa_ffsll(vs_inputs) - 1;
struct brw_vertex_element *input = &brw->vb.inputs[i];
- tmp &= ~(1<<i);
+ vs_inputs &= ~(1 << i);
enabled[nr_enabled++] = input;
}
diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h
index 62c98bd8bb3..bc7756ceab4 100644
--- a/src/mesa/drivers/dri/i965/brw_eu.h
+++ b/src/mesa/drivers/dri/i965/brw_eu.h
@@ -97,7 +97,7 @@ struct brw_glsl_call;
#define BRW_EU_MAX_INSN_STACK 5
-#define BRW_EU_MAX_INSN 4000
+#define BRW_EU_MAX_INSN 10000
struct brw_compile {
struct brw_instruction store[BRW_EU_MAX_INSN];
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 9bc5c35139c..4784254bc7d 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -118,7 +118,10 @@ static void upload_binding_table_pointers(struct brw_context *brw)
BEGIN_BATCH(6, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2));
- OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
+ if (brw->vs.bind_bo != NULL)
+ OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
+ else
+ OUT_BATCH(0);
OUT_BATCH(0); /* gs */
OUT_BATCH(0); /* clip */
OUT_BATCH(0); /* sf */
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 68fa9820b6f..c99918724b3 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -66,7 +66,9 @@ static void upload_sf_vp(struct brw_context *brw)
sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
- /* _NEW_SCISSOR */
+ /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
+ * for DrawBuffer->_[XY]{min,max}
+ */
/* The scissor only needs to handle the intersection of drawable and
* scissor rect. Clipping to the boundaries of static shared buffers
@@ -97,7 +99,8 @@ static void upload_sf_vp(struct brw_context *brw)
const struct brw_tracked_state brw_sf_vp = {
.dirty = {
.mesa = (_NEW_VIEWPORT |
- _NEW_SCISSOR),
+ _NEW_SCISSOR |
+ _NEW_BUFFERS),
.brw = 0,
.cache = 0
},
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index 81b0a45998f..bf9f6cae55e 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -72,11 +72,13 @@ const struct brw_tracked_state brw_sf_vp;
const struct brw_tracked_state brw_state_base_address;
const struct brw_tracked_state brw_urb_fence;
const struct brw_tracked_state brw_vertex_state;
+const struct brw_tracked_state brw_vs_surfaces;
const struct brw_tracked_state brw_vs_prog;
const struct brw_tracked_state brw_vs_unit;
const struct brw_tracked_state brw_wm_input_sizes;
const struct brw_tracked_state brw_wm_prog;
const struct brw_tracked_state brw_wm_samplers;
+const struct brw_tracked_state brw_wm_constant_surface;
const struct brw_tracked_state brw_wm_surfaces;
const struct brw_tracked_state brw_wm_unit;
@@ -91,6 +93,20 @@ const struct brw_tracked_state brw_drawing_rect;
const struct brw_tracked_state brw_indices;
const struct brw_tracked_state brw_vertices;
+/**
+ * Use same key for WM and VS surfaces.
+ */
+struct brw_surface_key {
+ GLenum target, depthmode;
+ dri_bo *bo;
+ GLint format, internal_format;
+ GLint first_level, last_level;
+ GLint width, height, depth;
+ GLint pitch, cpp;
+ uint32_t tiling;
+ GLuint offset;
+};
+
/***********************************************************************
* brw_state.c
*/
@@ -135,8 +151,8 @@ dri_bo *brw_search_cache( struct brw_cache *cache,
void *aux_return);
void brw_state_cache_check_size( struct brw_context *brw );
-void brw_init_cache( struct brw_context *brw );
-void brw_destroy_cache( struct brw_context *brw );
+void brw_init_caches( struct brw_context *brw );
+void brw_destroy_caches( struct brw_context *brw );
/***********************************************************************
* brw_state_batch.c
@@ -150,4 +166,9 @@ GLboolean brw_cached_batch_struct( struct brw_context *brw,
void brw_destroy_batch_cache( struct brw_context *brw );
void brw_clear_batch_cache_flush( struct brw_context *brw );
+/* brw_wm_surface_state.c */
+dri_bo *
+brw_create_constant_surface( struct brw_context *brw,
+ struct brw_surface_key *key );
+
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c
index d5b51664066..e40d7a04164 100644
--- a/src/mesa/drivers/dri/i965/brw_state_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_state_cache.c
@@ -56,9 +56,9 @@
* incorrect program is run for the other instance.
*/
+#include "main/imports.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
-#include "main/imports.h"
/* XXX: Fixme - have to include these to get the sizes of the prog_key
* structs:
@@ -69,8 +69,10 @@
#include "brw_sf.h"
#include "brw_gs.h"
-static GLuint hash_key( const void *key, GLuint key_size,
- dri_bo **reloc_bufs, GLuint nr_reloc_bufs)
+
+static GLuint
+hash_key(const void *key, GLuint key_size,
+ dri_bo **reloc_bufs, GLuint nr_reloc_bufs)
{
GLuint *ikey = (GLuint *)key;
GLuint hash = 0, i;
@@ -95,6 +97,7 @@ static GLuint hash_key( const void *key, GLuint key_size,
return hash;
}
+
/**
* Marks a new buffer as being chosen for the given cache id.
*/
@@ -111,6 +114,7 @@ update_cache_last(struct brw_cache *cache, enum brw_cache_id cache_id,
cache->brw->state.dirty.cache |= 1 << cache_id;
}
+
static struct brw_cache_item *
search_cache(struct brw_cache *cache, enum brw_cache_id cache_id,
GLuint hash, const void *key, GLuint key_size,
@@ -143,7 +147,8 @@ search_cache(struct brw_cache *cache, enum brw_cache_id cache_id,
}
-static void rehash( struct brw_cache *cache )
+static void
+rehash(struct brw_cache *cache)
{
struct brw_cache_item **items;
struct brw_cache_item *c, *next;
@@ -164,15 +169,17 @@ static void rehash( struct brw_cache *cache )
cache->size = size;
}
+
/**
* Returns the buffer object matching cache_id and key, or NULL.
*/
-dri_bo *brw_search_cache( struct brw_cache *cache,
- enum brw_cache_id cache_id,
- const void *key,
- GLuint key_size,
- dri_bo **reloc_bufs, GLuint nr_reloc_bufs,
- void *aux_return )
+dri_bo *
+brw_search_cache(struct brw_cache *cache,
+ enum brw_cache_id cache_id,
+ const void *key,
+ GLuint key_size,
+ dri_bo **reloc_bufs, GLuint nr_reloc_bufs,
+ void *aux_return)
{
struct brw_cache_item *item;
GLuint hash = hash_key(key, key_size, reloc_bufs, nr_reloc_bufs);
@@ -192,6 +199,7 @@ dri_bo *brw_search_cache( struct brw_cache *cache,
return item->bo;
}
+
dri_bo *
brw_upload_cache( struct brw_cache *cache,
enum brw_cache_id cache_id,
@@ -265,7 +273,9 @@ brw_upload_cache( struct brw_cache *cache,
return bo;
}
-/* This doesn't really work with aux data. Use search/upload instead
+
+/**
+ * This doesn't really work with aux data. Use search/upload instead
*/
dri_bo *
brw_cache_data_sz(struct brw_cache *cache,
@@ -296,6 +306,7 @@ brw_cache_data_sz(struct brw_cache *cache,
return bo;
}
+
/**
* Wrapper around brw_cache_data_sz using the cache_id's canonical key size.
*
@@ -319,21 +330,22 @@ enum pool_type {
DW_GENERAL_STATE
};
+
static void
-brw_init_cache_id( struct brw_context *brw,
- const char *name,
- enum brw_cache_id id,
- GLuint key_size,
- GLuint aux_size)
+brw_init_cache_id(struct brw_cache *cache,
+ const char *name,
+ enum brw_cache_id id,
+ GLuint key_size,
+ GLuint aux_size)
{
- struct brw_cache *cache = &brw->cache;
-
cache->name[id] = strdup(name);
cache->key_size[id] = key_size;
cache->aux_size[id] = aux_size;
}
-void brw_init_cache( struct brw_context *brw )
+
+static void
+brw_init_non_surface_cache(struct brw_context *brw)
{
struct brw_cache *cache = &brw->cache;
@@ -342,114 +354,136 @@ void brw_init_cache( struct brw_context *brw )
cache->size = 7;
cache->n_items = 0;
cache->items = (struct brw_cache_item **)
- _mesa_calloc(cache->size *
- sizeof(struct brw_cache_item));
+ _mesa_calloc(cache->size * sizeof(struct brw_cache_item));
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"CC_VP",
BRW_CC_VP,
sizeof(struct brw_cc_viewport),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"CC_UNIT",
BRW_CC_UNIT,
sizeof(struct brw_cc_unit_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"WM_PROG",
BRW_WM_PROG,
sizeof(struct brw_wm_prog_key),
sizeof(struct brw_wm_prog_data));
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"SAMPLER_DEFAULT_COLOR",
BRW_SAMPLER_DEFAULT_COLOR,
sizeof(struct brw_sampler_default_color),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"SAMPLER",
BRW_SAMPLER,
0, /* variable key/data size */
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"WM_UNIT",
BRW_WM_UNIT,
sizeof(struct brw_wm_unit_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"SF_PROG",
BRW_SF_PROG,
sizeof(struct brw_sf_prog_key),
sizeof(struct brw_sf_prog_data));
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"SF_VP",
BRW_SF_VP,
sizeof(struct brw_sf_viewport),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"SF_UNIT",
BRW_SF_UNIT,
sizeof(struct brw_sf_unit_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"VS_UNIT",
BRW_VS_UNIT,
sizeof(struct brw_vs_unit_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"VS_PROG",
BRW_VS_PROG,
sizeof(struct brw_vs_prog_key),
sizeof(struct brw_vs_prog_data));
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"CLIP_UNIT",
BRW_CLIP_UNIT,
sizeof(struct brw_clip_unit_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"CLIP_PROG",
BRW_CLIP_PROG,
sizeof(struct brw_clip_prog_key),
sizeof(struct brw_clip_prog_data));
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"GS_UNIT",
BRW_GS_UNIT,
sizeof(struct brw_gs_unit_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"GS_PROG",
BRW_GS_PROG,
sizeof(struct brw_gs_prog_key),
sizeof(struct brw_gs_prog_data));
+}
+
+
+static void
+brw_init_surface_cache(struct brw_context *brw)
+{
+ struct brw_cache *cache = &brw->surface_cache;
+
+ cache->brw = brw;
- brw_init_cache_id(brw,
+ cache->size = 7;
+ cache->n_items = 0;
+ cache->items = (struct brw_cache_item **)
+ _mesa_calloc(cache->size * sizeof(struct brw_cache_item));
+
+ brw_init_cache_id(cache,
"SS_SURFACE",
BRW_SS_SURFACE,
sizeof(struct brw_surface_state),
0);
- brw_init_cache_id(brw,
+ brw_init_cache_id(cache,
"SS_SURF_BIND",
BRW_SS_SURF_BIND,
0,
0);
}
+
+void
+brw_init_caches(struct brw_context *brw)
+{
+ brw_init_non_surface_cache(brw);
+ brw_init_surface_cache(brw);
+}
+
+
static void
-brw_clear_cache( struct brw_context *brw )
+brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
{
struct brw_cache_item *c, *next;
GLuint i;
@@ -457,8 +491,8 @@ brw_clear_cache( struct brw_context *brw )
if (INTEL_DEBUG & DEBUG_STATE)
_mesa_printf("%s\n", __FUNCTION__);
- for (i = 0; i < brw->cache.size; i++) {
- for (c = brw->cache.items[i]; c; c = next) {
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
int j;
next = c->next;
@@ -468,10 +502,10 @@ brw_clear_cache( struct brw_context *brw )
free((void *)c->key);
free(c);
}
- brw->cache.items[i] = NULL;
+ cache->items[i] = NULL;
}
- brw->cache.n_items = 0;
+ cache->n_items = 0;
if (brw->curbe.last_buf) {
_mesa_free(brw->curbe.last_buf);
@@ -483,25 +517,46 @@ brw_clear_cache( struct brw_context *brw )
brw->state.dirty.cache |= ~0;
}
-void brw_state_cache_check_size( struct brw_context *brw )
+
+void
+brw_state_cache_check_size(struct brw_context *brw)
{
+ if (INTEL_DEBUG & DEBUG_STATE)
+ _mesa_printf("%s (n_items=%d)\n", __FUNCTION__, brw->cache.n_items);
+
/* un-tuned guess. We've got around 20 state objects for a total of around
* 32k, so 1000 of them is around 1.5MB.
*/
if (brw->cache.n_items > 1000)
- brw_clear_cache(brw);
+ brw_clear_cache(brw, &brw->cache);
+
+ if (brw->surface_cache.n_items > 1000)
+ brw_clear_cache(brw, &brw->surface_cache);
}
-void brw_destroy_cache( struct brw_context *brw )
+
+static void
+brw_destroy_cache(struct brw_context *brw, struct brw_cache *cache)
{
GLuint i;
- brw_clear_cache(brw);
+ if (INTEL_DEBUG & DEBUG_STATE)
+ _mesa_printf("%s\n", __FUNCTION__);
+
+ brw_clear_cache(brw, cache);
for (i = 0; i < BRW_MAX_CACHE; i++) {
- dri_bo_unreference(brw->cache.last_bo[i]);
- free(brw->cache.name[i]);
+ dri_bo_unreference(cache->last_bo[i]);
+ free(cache->name[i]);
}
- free(brw->cache.items);
- brw->cache.items = NULL;
- brw->cache.size = 0;
+ free(cache->items);
+ cache->items = NULL;
+ cache->size = 0;
+}
+
+
+void
+brw_destroy_caches(struct brw_context *brw)
+{
+ brw_destroy_cache(brw, &brw->cache);
+ brw_destroy_cache(brw, &brw->surface_cache);
}
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 5de1450e612..c6dfea4743c 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -59,11 +59,12 @@ const struct brw_tracked_state *atoms[] =
&brw_curbe_offsets,
&brw_recalculate_urb_fence,
-
&brw_cc_vp,
&brw_cc_unit,
- &brw_wm_surfaces, /* must do before samplers */
+ &brw_vs_surfaces, /* must do before unit */
+ &brw_wm_constant_surface, /* must do before wm surfaces/bind bo */
+ &brw_wm_surfaces, /* must do before samplers and unit */
&brw_wm_samplers,
&brw_wm_unit,
@@ -88,54 +89,26 @@ const struct brw_tracked_state *atoms[] =
&brw_line_stipple,
&brw_aa_line_parameters,
- /* Ordering of the commands below is documented as fixed.
- */
-#if 0
- &brw_pipelined_state_pointers,
- &brw_urb_fence,
- &brw_constant_buffer_state,
-#else
+
&brw_psp_urb_cbs,
-#endif
&brw_drawing_rect,
&brw_indices,
&brw_vertices,
- NULL, /* brw_constant_buffer */
+ &brw_constant_buffer
};
void brw_init_state( struct brw_context *brw )
{
- GLuint i;
-
- brw_init_cache(brw);
-
- brw->state.atoms = _mesa_malloc(sizeof(atoms));
- brw->state.nr_atoms = sizeof(atoms)/sizeof(*atoms);
- _mesa_memcpy(brw->state.atoms, atoms, sizeof(atoms));
-
- /* Patch in a pointer to the dynamic state atom:
- */
- for (i = 0; i < brw->state.nr_atoms; i++)
- if (brw->state.atoms[i] == NULL)
- brw->state.atoms[i] = &brw->curbe.tracked_state;
-
- _mesa_memcpy(&brw->curbe.tracked_state,
- &brw_constant_buffer,
- sizeof(brw_constant_buffer));
+ brw_init_caches(brw);
}
void brw_destroy_state( struct brw_context *brw )
{
- if (brw->state.atoms) {
- _mesa_free(brw->state.atoms);
- brw->state.atoms = NULL;
- }
-
- brw_destroy_cache(brw);
+ brw_destroy_caches(brw);
brw_destroy_batch_cache(brw);
}
@@ -218,6 +191,7 @@ static struct dirty_bit_map mesa_bits[] = {
DEFINE_BIT(_NEW_MULTISAMPLE),
DEFINE_BIT(_NEW_TRACK_MATRIX),
DEFINE_BIT(_NEW_PROGRAM),
+ DEFINE_BIT(_NEW_PROGRAM_CONSTANTS),
{0, 0, 0}
};
@@ -336,7 +310,7 @@ void brw_validate_state( struct brw_context *brw )
/* do prepare stage for all atoms */
for (i = 0; i < Elements(atoms); i++) {
- const struct brw_tracked_state *atom = brw->state.atoms[i];
+ const struct brw_tracked_state *atom = atoms[i];
if (brw->intel.Fallback)
break;
@@ -367,8 +341,8 @@ void brw_upload_state(struct brw_context *brw)
_mesa_memset(&examined, 0, sizeof(examined));
prev = *state;
- for (i = 0; i < brw->state.nr_atoms; i++) {
- const struct brw_tracked_state *atom = brw->state.atoms[i];
+ for (i = 0; i < Elements(atoms); i++) {
+ const struct brw_tracked_state *atom = atoms[i];
struct brw_state_flags generated;
assert(atom->dirty.mesa ||
@@ -397,7 +371,7 @@ void brw_upload_state(struct brw_context *brw)
}
else {
for (i = 0; i < Elements(atoms); i++) {
- const struct brw_tracked_state *atom = brw->state.atoms[i];
+ const struct brw_tracked_state *atom = atoms[i];
if (brw->intel.Fallback)
break;
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 51a617fcb40..be8ce546a9e 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -28,7 +28,6 @@
* Authors:
* Keith Whitwell <[email protected]>
*/
-
/* Code to layout images in a mipmap tree for i965.
*/
@@ -40,14 +39,14 @@
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
-GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_tree *mt )
+GLboolean brw_miptree_layout(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
{
- /* XXX: these vary depending on image format:
- */
-/* GLint align_w = 4; */
+ /* XXX: these vary depending on image format: */
+ /* GLint align_w = 4; */
switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_3D: {
GLuint width = mt->width0;
GLuint height = mt->height0;
@@ -59,7 +58,7 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t
GLuint align_w = 4;
mt->total_height = 0;
-
+
if (mt->compressed) {
align_w = intel_compressed_alignment(mt->internal_format);
mt->pitch = ALIGN(width, align_w);
@@ -72,12 +71,12 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t
pack_x_pitch = mt->pitch;
pack_x_nr = 1;
- for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
+ for (level = mt->first_level ; level <= mt->last_level ; level++) {
GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
GLint x = 0;
GLint y = 0;
GLint q, j;
-
+
intel_miptree_set_level_info(mt, level, nr_images,
0, mt->total_height,
width, height, depth);
@@ -89,7 +88,7 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t
}
x = 0;
- y += pack_y_pitch;
+ y += pack_y_pitch;
}
@@ -98,25 +97,25 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t
height = minify(height);
depth = minify(depth);
- if (mt->compressed) {
- pack_y_pitch = (height + 3) / 4;
-
- if (pack_x_pitch > ALIGN(width, align_w)) {
- pack_x_pitch = ALIGN(width, align_w);
- pack_x_nr <<= 1;
- }
- } else {
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- pack_y_pitch = ALIGN(pack_y_pitch, align_h);
- }
- }
+ if (mt->compressed) {
+ pack_y_pitch = (height + 3) / 4;
+
+ if (pack_x_pitch > ALIGN(width, align_w)) {
+ pack_x_pitch = ALIGN(width, align_w);
+ pack_x_nr <<= 1;
+ }
+ } else {
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ pack_y_pitch = ALIGN(pack_y_pitch, align_h);
+ }
+ }
}
break;
@@ -126,12 +125,12 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t
i945_miptree_layout_2d(intel, mt);
break;
}
- DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
- mt->pitch,
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
mt->total_height,
mt->cpp,
mt->pitch * mt->total_height * mt->cpp );
-
+
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index b69616d6e52..d7f75e3685e 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -69,13 +69,18 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
{
GLuint i, reg = 0, mrf;
-#if 0
- if (c->vp->program.Base.Parameters->NumParameters >= 6)
- c->vp->use_const_buffer = 1;
+ /* Determine whether to use a real constant buffer or use a block
+ * of GRF registers for constants. The later is faster but only
+ * works if everything fits in the GRF.
+ * XXX this heuristic/check may need some fine tuning...
+ */
+ if (c->vp->program.Base.Parameters->NumParameters +
+ c->vp->program.Base.NumTemporaries + 20 > BRW_MAX_GRF)
+ c->vp->use_const_buffer = GL_TRUE;
else
-#endif
c->vp->use_const_buffer = GL_FALSE;
- /*printf("use_const_buffer = %d\n", c->use_const_buffer);*/
+
+ /*printf("use_const_buffer = %d\n", c->vp->use_const_buffer);*/
/* r0 -- reserved as usual
*/
@@ -709,10 +714,11 @@ get_constant(struct brw_vs_compile *c,
struct brw_compile *p = &c->func;
struct brw_reg const_reg;
struct brw_reg const2_reg;
+ const GLboolean relAddr = src->RelAddr;
assert(argIndex < 3);
- if (c->current_const[argIndex].index != src->Index || src->RelAddr) {
+ if (c->current_const[argIndex].index != src->Index || relAddr) {
struct brw_reg addrReg = c->regs[PROGRAM_ADDRESS][0];
c->current_const[argIndex].index = src->Index;
@@ -725,13 +731,13 @@ get_constant(struct brw_vs_compile *c,
brw_dp_READ_4_vs(p,
c->current_const[argIndex].reg,/* writeback dest */
0, /* oword */
- src->RelAddr, /* relative indexing? */
+ relAddr, /* relative indexing? */
addrReg, /* address register */
16 * src->Index, /* byte offset */
SURF_INDEX_VERT_CONST_BUFFER /* binding table index */
);
- if (src->RelAddr) {
+ if (relAddr) {
/* second read */
const2_reg = get_tmp(c);
@@ -742,7 +748,7 @@ get_constant(struct brw_vs_compile *c,
brw_dp_READ_4_vs(p,
const2_reg, /* writeback dest */
1, /* oword */
- src->RelAddr, /* relative indexing? */
+ relAddr, /* relative indexing? */
addrReg, /* address register */
16 * src->Index, /* byte offset */
SURF_INDEX_VERT_CONST_BUFFER
@@ -752,7 +758,7 @@ get_constant(struct brw_vs_compile *c,
const_reg = c->current_const[argIndex].reg;
- if (src->RelAddr) {
+ if (relAddr) {
/* merge the two Owords into the constant register */
/* const_reg[7..4] = const2_reg[7..4] */
brw_MOV(p,
@@ -1219,7 +1225,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
for (insn = 0; insn < nr_insns; insn++) {
- struct prog_instruction *inst = &c->vp->program.Base.Instructions[insn];
+ const struct prog_instruction *inst = &c->vp->program.Base.Instructions[insn];
struct brw_reg args[3], dst;
GLuint i;
@@ -1232,7 +1238,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
*/
if (inst->Opcode != OPCODE_SWZ)
for (i = 0; i < 3; i++) {
- struct prog_src_register *src = &inst->SrcReg[i];
+ const struct prog_src_register *src = &inst->SrcReg[i];
index = src->Index;
file = src->File;
if (file == PROGRAM_OUTPUT && c->output_regs[index].used_in_src)
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
new file mode 100644
index 00000000000..89f47522a1c
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -0,0 +1,226 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "main/mtypes.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "shader/prog_parameter.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static drm_intel_bo *
+brw_vs_update_constant_buffer(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
+ const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+ drm_intel_bo *const_buffer;
+
+ /* BRW_NEW_VERTEX_PROGRAM */
+ if (!vp->use_const_buffer)
+ return NULL;
+
+ const_buffer = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
+ size, 64);
+
+ /* _NEW_PROGRAM_CONSTANTS */
+ dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
+
+ return const_buffer;
+}
+
+/**
+ * Update the surface state for a VS constant buffer.
+ *
+ * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
+ */
+static void
+brw_update_vs_constant_surface( GLcontext *ctx,
+ GLuint surf)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_surface_key key;
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
+ const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
+
+ assert(surf == 0);
+
+ /* If we're in this state update atom, we need to update VS constants, so
+ * free the old buffer and create a new one for the new contents.
+ */
+ dri_bo_unreference(vp->const_buffer);
+ vp->const_buffer = brw_vs_update_constant_buffer(brw);
+
+ /* If there's no constant buffer, then no surface BO is needed to point at
+ * it.
+ */
+ if (vp->const_buffer == 0) {
+ drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
+ brw->vs.surf_bo[surf] = NULL;
+ return;
+ }
+
+ memset(&key, 0, sizeof(key));
+
+ key.format = MESA_FORMAT_RGBA_FLOAT32;
+ key.internal_format = GL_RGBA;
+ key.bo = vp->const_buffer;
+ key.depthmode = GL_NONE;
+ key.pitch = params->NumParameters;
+ key.width = params->NumParameters;
+ key.height = 1;
+ key.depth = 1;
+ key.cpp = 16;
+
+ /*
+ printf("%s:\n", __FUNCTION__);
+ printf(" width %d height %d depth %d cpp %d pitch %d\n",
+ key.width, key.height, key.depth, key.cpp, key.pitch);
+ */
+
+ drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
+ brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
+ BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
+ if (brw->vs.surf_bo[surf] == NULL) {
+ brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
+ }
+}
+
+
+/**
+ * Constructs the binding table for the VS surface state.
+ */
+static dri_bo *
+brw_vs_get_binding_table(struct brw_context *brw)
+{
+ dri_bo *bind_bo;
+
+ bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
+ NULL, 0,
+ brw->vs.surf_bo, BRW_VS_MAX_SURF,
+ NULL);
+
+ if (bind_bo == NULL) {
+ GLuint data_size = BRW_VS_MAX_SURF * sizeof(GLuint);
+ uint32_t *data = malloc(data_size);
+ int i;
+
+ for (i = 0; i < BRW_VS_MAX_SURF; i++)
+ if (brw->vs.surf_bo[i])
+ data[i] = brw->vs.surf_bo[i]->offset;
+ else
+ data[i] = 0;
+
+ bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
+ NULL, 0,
+ brw->vs.surf_bo, BRW_VS_MAX_SURF,
+ data, data_size,
+ NULL, NULL);
+
+ /* Emit binding table relocations to surface state */
+ for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+ if (brw->vs.surf_bo[i] != NULL) {
+ /* The presumed offsets were set in the data values for
+ * brw_upload_cache.
+ */
+ drm_intel_bo_emit_reloc(bind_bo, i * 4,
+ brw->vs.surf_bo[i], 0,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
+ }
+ }
+
+ free(data);
+ }
+
+ return bind_bo;
+}
+
+/**
+ * Vertex shader surfaces (constant buffer).
+ *
+ * This consumes the state updates for the constant buffer needing
+ * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
+ * CACHE_NEW_SURF_BIND for the binding table upload.
+ */
+static void prepare_vs_surfaces(struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ int i;
+ int nr_surfaces = 0;
+
+ brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
+
+ for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+ if (brw->vs.surf_bo[i] != NULL) {
+ nr_surfaces = i + 1;
+ }
+ }
+
+ if (brw->vs.nr_surfaces != nr_surfaces) {
+ brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
+ brw->vs.nr_surfaces = nr_surfaces;
+ }
+
+ /* Note that we don't end up updating the bind_bo if we don't have a
+ * surface to be pointing at. This should be relatively harmless, as it
+ * just slightly increases our working set size.
+ */
+ if (brw->vs.nr_surfaces != 0) {
+ dri_bo_unreference(brw->vs.bind_bo);
+ brw->vs.bind_bo = brw_vs_get_binding_table(brw);
+ }
+}
+
+const struct brw_tracked_state brw_vs_surfaces = {
+ .dirty = {
+ .mesa = (_NEW_PROGRAM_CONSTANTS),
+ .brw = (BRW_NEW_VERTEX_PROGRAM),
+ .cache = 0
+ },
+ .prepare = prepare_vs_surfaces,
+};
+
+
+
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 90d74c2885c..3e476fd3be5 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -146,6 +146,13 @@ static void do_wm_prog( struct brw_context *brw,
if (c == NULL) {
brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
c = brw->wm.compile_data;
+ if (c == NULL) {
+ /* Ouch - big out of memory problem. Can't continue
+ * without triggering a segfault, no way to signal,
+ * so just return.
+ */
+ return;
+ }
} else {
memset(c, 0, sizeof(*brw->wm.compile_data));
}
@@ -312,6 +319,9 @@ static void brw_wm_populate_key( struct brw_context *brw,
key->drawable_height = brw->intel.driDrawable->h;
}
+ /* CACHE_NEW_VS_PROG */
+ key->vp_outputs_written = brw->vs.prog_data->outputs_written & DO_SETUP_BITS;
+
/* The unique fragment program ID */
key->program_string_id = fp->id;
}
@@ -350,7 +360,7 @@ const struct brw_tracked_state brw_wm_prog = {
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_WM_INPUT_DIMENSIONS |
BRW_NEW_REDUCED_PRIMITIVE),
- .cache = 0
+ .cache = CACHE_NEW_VS_PROG,
},
.prepare = brw_prepare_wm_prog
};
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index f0d31fc1ddc..fb15c03e83d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -75,6 +75,7 @@ struct brw_wm_prog_key {
GLuint program_string_id:32;
GLuint origin_x, origin_y;
GLuint drawable_height;
+ GLuint vp_outputs_written;
};
@@ -240,15 +241,20 @@ struct brw_wm_compile {
GLuint max_wm_grf;
GLuint last_scratch;
+ GLuint cur_inst; /**< index of current instruction */
+
+ GLboolean out_of_regs; /**< ran out of GRF registers? */
+
/** Mapping from Mesa registers to hardware registers */
struct {
GLboolean inited;
struct brw_reg reg;
} wm_regs[PROGRAM_PAYLOAD+1][256][4];
+ GLboolean used_grf[BRW_WM_MAX_GRF];
+ GLuint first_free_grf;
struct brw_reg stack;
struct brw_reg emit_mask_reg;
- GLuint reg_index; /**< Index of next free GRF register */
GLuint tmp_regs[BRW_WM_MAX_GRF];
GLuint tmp_index;
GLuint tmp_max;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 117460842a3..49367037991 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -1,5 +1,7 @@
#include "main/macros.h"
#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+#include "shader/prog_optimize.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
@@ -42,6 +44,83 @@ GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp)
}
+
+static void
+reclaim_temps(struct brw_wm_compile *c);
+
+
+/** Mark GRF register as used. */
+static void
+prealloc_grf(struct brw_wm_compile *c, int r)
+{
+ c->used_grf[r] = GL_TRUE;
+}
+
+
+/** Mark given GRF register as not in use. */
+static void
+release_grf(struct brw_wm_compile *c, int r)
+{
+ /*assert(c->used_grf[r]);*/
+ c->used_grf[r] = GL_FALSE;
+ c->first_free_grf = MIN2(c->first_free_grf, r);
+}
+
+
+/** Return index of a free GRF, mark it as used. */
+static int
+alloc_grf(struct brw_wm_compile *c)
+{
+ GLuint r;
+ for (r = c->first_free_grf; r < BRW_WM_MAX_GRF; r++) {
+ if (!c->used_grf[r]) {
+ c->used_grf[r] = GL_TRUE;
+ c->first_free_grf = r + 1; /* a guess */
+ return r;
+ }
+ }
+
+ /* no free temps, try to reclaim some */
+ reclaim_temps(c);
+ c->first_free_grf = 0;
+
+ /* try alloc again */
+ for (r = c->first_free_grf; r < BRW_WM_MAX_GRF; r++) {
+ if (!c->used_grf[r]) {
+ c->used_grf[r] = GL_TRUE;
+ c->first_free_grf = r + 1; /* a guess */
+ return r;
+ }
+ }
+
+ for (r = 0; r < BRW_WM_MAX_GRF; r++) {
+ assert(c->used_grf[r]);
+ }
+
+ /* really, no free GRF regs found */
+ if (!c->out_of_regs) {
+ /* print warning once per compilation */
+ _mesa_warning(NULL, "i965: ran out of registers for fragment program");
+ c->out_of_regs = GL_TRUE;
+ }
+
+ return -1;
+}
+
+
+/** Return number of GRF registers used */
+static int
+num_grf_used(const struct brw_wm_compile *c)
+{
+ int r;
+ for (r = BRW_WM_MAX_GRF - 1; r >= 0; r--)
+ if (c->used_grf[r])
+ return r + 1;
+ return 0;
+}
+
+
+
/**
* Record the mapping of a Mesa register to a hardware register.
*/
@@ -68,11 +147,23 @@ static int get_scalar_dst_index(const struct prog_instruction *inst)
static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
{
struct brw_reg reg;
- if(c->tmp_index == c->tmp_max)
- c->tmp_regs[ c->tmp_max++ ] = c->reg_index++;
-
+
+ /* if we need to allocate another temp, grow the tmp_regs[] array */
+ if (c->tmp_index == c->tmp_max) {
+ int r = alloc_grf(c);
+ if (r < 0) {
+ /*printf("Out of temps in %s\n", __FUNCTION__);*/
+ r = 50; /* XXX random register! */
+ }
+ c->tmp_regs[ c->tmp_max++ ] = r;
+ }
+
+ /* form the GRF register */
reg = brw_vec8_grf(c->tmp_regs[ c->tmp_index++ ], 0);
+ /*printf("alloc_temp %d\n", reg.nr);*/
+ assert(reg.nr < BRW_WM_MAX_GRF);
return reg;
+
}
/**
@@ -130,35 +221,29 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component,
return brw_null_reg();
}
+ assert(index < 256);
+ assert(component < 4);
+
/* see if we've already allocated a HW register for this Mesa register */
if (c->wm_regs[file][index][component].inited) {
- /* yes, re-use */
- reg = c->wm_regs[file][index][component].reg;
+ /* yes, re-use */
+ reg = c->wm_regs[file][index][component].reg;
}
else {
/* no, allocate new register */
- reg = brw_vec8_grf(c->reg_index, 0);
- }
+ int grf = alloc_grf(c);
+ /*printf("alloc grf %d for reg %d:%d.%d\n", grf, file, index, component);*/
+ if (grf < 0) {
+ /* totally out of temps */
+ grf = 51; /* XXX random register! */
+ }
- /* if this is a new register allocation, record it in the table */
- if (!c->wm_regs[file][index][component].inited) {
- set_reg(c, file, index, component, reg);
- c->reg_index++;
- }
+ reg = brw_vec8_grf(grf, 0);
+ /*printf("Alloc new grf %d for %d.%d\n", reg.nr, index, component);*/
- if (c->reg_index >= BRW_WM_MAX_GRF - 12) {
- /* ran out of temporary registers! */
-#if 1
- /* This is a big hack for now.
- * Return bad register index, just don't hang the GPU.
- */
- _mesa_fprintf(stderr, "out of regs %d\n", c->reg_index);
- c->reg_index = BRW_WM_MAX_GRF - 13;
-#else
- return brw_null_reg();
-#endif
+ set_reg(c, file, index, component, reg);
}
-
+
if (neg & (1 << component)) {
reg = negate(reg);
}
@@ -168,6 +253,46 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component,
}
+
+/**
+ * This is called if we run out of GRF registers. Examine the live intervals
+ * of temp regs in the program and free those which won't be used again.
+ */
+static void
+reclaim_temps(struct brw_wm_compile *c)
+{
+ GLint intBegin[MAX_PROGRAM_TEMPS];
+ GLint intEnd[MAX_PROGRAM_TEMPS];
+ int index;
+
+ /*printf("Reclaim temps:\n");*/
+
+ _mesa_find_temp_intervals(c->prog_instructions, c->nr_fp_insns,
+ intBegin, intEnd);
+
+ for (index = 0; index < MAX_PROGRAM_TEMPS; index++) {
+ if (intEnd[index] != -1 && intEnd[index] < c->cur_inst) {
+ /* program temp[i] can be freed */
+ int component;
+ /*printf(" temp[%d] is dead\n", index);*/
+ for (component = 0; component < 4; component++) {
+ if (c->wm_regs[PROGRAM_TEMPORARY][index][component].inited) {
+ int r = c->wm_regs[PROGRAM_TEMPORARY][index][component].reg.nr;
+ release_grf(c, r);
+ /*
+ printf(" Reclaim temp %d, reg %d at inst %d\n",
+ index, r, c->cur_inst);
+ */
+ c->wm_regs[PROGRAM_TEMPORARY][index][component].inited = GL_FALSE;
+ }
+ }
+ }
+ }
+}
+
+
+
+
/**
* Preallocate registers. This sets up the Mesa to hardware register
* mapping for certain registers, such as constants (uniforms/state vars)
@@ -177,8 +302,12 @@ static void prealloc_reg(struct brw_wm_compile *c)
{
int i, j;
struct brw_reg reg;
- int nr_interp_regs = 0;
+ int urb_read_length = 0;
GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted | c->fp_deriv_emitted;
+ GLuint reg_index = 0;
+
+ memset(c->used_grf, GL_FALSE, sizeof(c->used_grf));
+ c->first_free_grf = 0;
for (i = 0; i < 4; i++) {
if (i < c->key.nr_depth_regs)
@@ -187,14 +316,20 @@ static void prealloc_reg(struct brw_wm_compile *c)
reg = brw_vec8_grf(0, 0);
set_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i, reg);
}
- c->reg_index += 2 * c->key.nr_depth_regs;
+ reg_index += 2 * c->key.nr_depth_regs;
/* constants */
{
- const int nr_params = c->fp->program.Base.Parameters->NumParameters;
+ const GLuint nr_params = c->fp->program.Base.Parameters->NumParameters;
+ const GLuint nr_temps = c->fp->program.Base.NumTemporaries;
/* use a real constant buffer, or just use a section of the GRF? */
- c->fp->use_const_buffer = GL_FALSE; /* (nr_params > 8);*/
+ /* XXX this heuristic may need adjustment... */
+ if ((nr_params + nr_temps) * 4 + reg_index > 80)
+ c->fp->use_const_buffer = GL_TRUE;
+ else
+ c->fp->use_const_buffer = GL_FALSE;
+ /*printf("WM use_const_buffer = %d\n", c->fp->use_const_buffer);*/
if (c->fp->use_const_buffer) {
/* We'll use a real constant buffer and fetch constants from
@@ -216,7 +351,7 @@ static void prealloc_reg(struct brw_wm_compile *c)
for (i = 0; i < nr_params; i++) {
/* loop over XYZW channels */
for (j = 0; j < 4; j++, index++) {
- reg = brw_vec1_grf(c->reg_index + index / 8, index % 8);
+ reg = brw_vec1_grf(reg_index + index / 8, index % 8);
/* Save pointer to parameter/constant value.
* Constants will be copied in prepare_constant_buffer()
*/
@@ -226,28 +361,47 @@ static void prealloc_reg(struct brw_wm_compile *c)
}
/* number of constant regs used (each reg is float[8]) */
c->nr_creg = 2 * ((4 * nr_params + 15) / 16);
- c->reg_index += c->nr_creg;
+ reg_index += c->nr_creg;
}
}
/* fragment shader inputs */
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (inputs & (1<<i)) {
- nr_interp_regs++;
- reg = brw_vec8_grf(c->reg_index, 0);
- for (j = 0; j < 4; j++)
- set_reg(c, PROGRAM_PAYLOAD, i, j, reg);
- c->reg_index += 2;
- }
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ int fp_input;
+
+ if (i >= VERT_RESULT_VAR0)
+ fp_input = i - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
+ else if (i <= VERT_RESULT_TEX7)
+ fp_input = i;
+ else
+ fp_input = -1;
+
+ if (fp_input >= 0 && inputs & (1 << fp_input)) {
+ urb_read_length = reg_index;
+ reg = brw_vec8_grf(reg_index, 0);
+ for (j = 0; j < 4; j++)
+ set_reg(c, PROGRAM_PAYLOAD, fp_input, j, reg);
+ }
+ if (c->key.vp_outputs_written & (1 << i)) {
+ reg_index += 2;
+ }
}
c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2;
- c->prog_data.urb_read_length = nr_interp_regs * 2;
+ c->prog_data.urb_read_length = urb_read_length;
c->prog_data.curb_read_length = c->nr_creg;
- c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0);
- c->reg_index++;
- c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0);
- c->reg_index += 2;
+ c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, reg_index, 0);
+ reg_index++;
+ c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, reg_index, 0);
+ reg_index += 2;
+
+ /* mark GRF regs [0..reg_index-1] as in-use */
+ for (i = 0; i < reg_index; i++)
+ prealloc_grf(c, i);
+
+ /* Don't use GRF 126, 127. Using them seems to lead to GPU lock-ups */
+ prealloc_grf(c, 126);
+ prealloc_grf(c, 127);
/* An instruction may reference up to three constants.
* They'll be found in these registers.
@@ -256,12 +410,12 @@ static void prealloc_reg(struct brw_wm_compile *c)
if (c->fp->use_const_buffer) {
for (i = 0; i < 3; i++) {
c->current_const[i].index = -1;
- c->current_const[i].reg = alloc_tmp(c);
+ c->current_const[i].reg = brw_vec8_grf(alloc_grf(c), 0);
}
}
#if 0
printf("USE CONST BUFFER? %d\n", c->fp->use_const_buffer);
- printf("AFTER PRE_ALLOC, reg_index = %d\n", c->reg_index);
+ printf("AFTER PRE_ALLOC, reg_index = %d\n", reg_index);
#endif
}
@@ -283,23 +437,21 @@ static void fetch_constants(struct brw_wm_compile *c,
if (src->File == PROGRAM_STATE_VAR ||
src->File == PROGRAM_CONSTANT ||
src->File == PROGRAM_UNIFORM) {
- if (c->current_const[i].index != src->Index) {
- c->current_const[i].index = src->Index;
+ c->current_const[i].index = src->Index;
#if 0
- printf(" fetch const[%d] for arg %d into reg %d\n",
- src->Index, i, c->current_const[i].reg.nr);
+ printf(" fetch const[%d] for arg %d into reg %d\n",
+ src->Index, i, c->current_const[i].reg.nr);
#endif
- /* need to fetch the constant now */
- brw_dp_READ_4(p,
- c->current_const[i].reg, /* writeback dest */
- 1, /* msg_reg */
- src->RelAddr, /* relative indexing? */
- 16 * src->Index, /* byte offset */
- SURF_INDEX_FRAG_CONST_BUFFER/* binding table index */
- );
- }
+ /* need to fetch the constant now */
+ brw_dp_READ_4(p,
+ c->current_const[i].reg, /* writeback dest */
+ 1, /* msg_reg */
+ src->RelAddr, /* relative indexing? */
+ 16 * src->Index, /* byte offset */
+ SURF_INDEX_FRAG_CONST_BUFFER/* binding table index */
+ );
}
}
}
@@ -368,6 +520,14 @@ static struct brw_reg get_src_reg(struct brw_wm_compile *c,
const GLuint nr = 1;
const GLuint component = GET_SWZ(src->Swizzle, channel);
+ /* Extended swizzle terms */
+ if (component == SWIZZLE_ZERO) {
+ return brw_imm_f(0.0F);
+ }
+ else if (component == SWIZZLE_ONE) {
+ return brw_imm_f(1.0F);
+ }
+
if (c->fp->use_const_buffer &&
(src->File == PROGRAM_STATE_VAR ||
src->File == PROGRAM_CONSTANT ||
@@ -665,27 +825,26 @@ static void emit_fb_write(struct brw_wm_compile *c,
}
if (c->key.dest_depth_reg) {
- GLuint comp = c->key.dest_depth_reg / 2;
- GLuint off = c->key.dest_depth_reg % 2;
+ const GLuint comp = c->key.dest_depth_reg / 2;
+ const GLuint off = c->key.dest_depth_reg % 2;
- assert(comp == 1);
- assert(off == 0);
-#if 0
- /* XXX do we need this code? comp always 1, off always 0, it seems */
if (off != 0) {
+ /* XXX this code needs review/testing */
+ struct brw_reg arg1_0 = get_src_reg(c, inst, 1, comp);
+ struct brw_reg arg1_1 = get_src_reg(c, inst, 1, comp+1);
+
brw_push_insn_state(p);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
- brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
+ brw_MOV(p, brw_message_reg(nr), offset(arg1_0, 1));
/* 2nd half? */
- brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
+ brw_MOV(p, brw_message_reg(nr+1), arg1_1);
brw_pop_insn_state(p);
}
else
-#endif
{
- struct brw_reg src = get_src_reg(c, inst, 1, 1);
- brw_MOV(p, brw_message_reg(nr), src);
+ struct brw_reg src = get_src_reg(c, inst, 1, 1);
+ brw_MOV(p, brw_message_reg(nr), src);
}
nr += 2;
}
@@ -2595,7 +2754,8 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
struct brw_compile *p = &c->func;
struct brw_indirect stack_index = brw_indirect(0, 0);
- c->reg_index = 0;
+ c->out_of_regs = GL_FALSE;
+
prealloc_reg(c);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack));
@@ -2603,6 +2763,8 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
for (i = 0; i < c->nr_fp_insns; i++) {
const struct prog_instruction *inst = &c->prog_instructions[i];
+ c->cur_inst = i;
+
#if 0
_mesa_printf("Inst %d: ", i);
_mesa_print_instruction(inst);
@@ -2833,17 +2995,13 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
_mesa_printf("unsupported IR in fragment shader %d\n",
inst->Opcode);
}
+
if (inst->CondUpdate)
brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
else
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
post_wm_emit(c);
-
- if (c->reg_index >= BRW_WM_MAX_GRF) {
- _mesa_problem(NULL, "Ran out of registers in brw_wm_emit_glsl()");
- /* XXX we need to do some proper error recovery here */
- }
}
@@ -2867,6 +3025,6 @@ void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
brw_wm_print_program(c, "brw_wm_glsl_emit done");
}
- c->prog_data.total_grf = c->reg_index;
+ c->prog_data.total_grf = num_grf_used(c);
c->prog_data.total_scratch = 0;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.c b/src/mesa/drivers/dri/i965/brw_wm_iz.c
index bd60ac9b315..8fd067abe7d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_iz.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_iz.c
@@ -116,6 +116,10 @@ const struct {
{ C, 0, 1, 1, 1 }
};
+/**
+ * \param line_aa AA_NEVER, AA_ALWAYS or AA_SOMETIMES
+ * \param lookup bitmask of IZ_* flags
+ */
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
struct brw_wm_prog_key *key )
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c
index 780edbc42e6..6faea018fbc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass2.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c
@@ -69,8 +69,6 @@ static void prealloc_reg(struct brw_wm_compile *c,
*/
static void init_registers( struct brw_wm_compile *c )
{
- struct brw_context *brw = c->func.brw;
- GLuint inputs = (brw->vs.prog_data->outputs_written & DO_SETUP_BITS);
GLuint nr_interp_regs = 0;
GLuint i = 0;
GLuint j;
@@ -85,16 +83,19 @@ static void init_registers( struct brw_wm_compile *c )
prealloc_reg(c, &c->creg[j], i++);
for (j = 0; j < FRAG_ATTRIB_MAX; j++) {
- if (inputs & (1<<j)) {
- /* index for vs output and ps input are not the same
- in shader varying */
- GLuint index;
- if (j > FRAG_ATTRIB_VAR0)
- index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ if (c->key.vp_outputs_written & (1<<j)) {
+ int fp_index;
+
+ if (j >= VERT_RESULT_VAR0)
+ fp_index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ else if (j <= VERT_RESULT_TEX7)
+ fp_index = j;
else
- index = j;
+ fp_index = -1;
+
nr_interp_regs++;
- prealloc_reg(c, &c->payload.input_interp[index], i++);
+ if (fp_index >= 0)
+ prealloc_reg(c, &c->payload.input_interp[fp_index], i++);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index c604ef0162a..3fc18ff1f3a 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -178,6 +178,16 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key,
sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
}
+ else if (key->tex_target == GL_TEXTURE_1D) {
+ /* There's a bug in 1D texture sampling - it actually pays
+ * attention to the wrap_t value, though it should not.
+ * Override the wrap_t value here to GL_REPEAT to keep
+ * any nonexistent border pixels from floating in.
+ */
+ sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
+ sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
+ sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
+ }
else {
sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 805df8a4af4..c49a5f6b4ec 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -176,22 +176,6 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
}
}
-
-/**
- * Use same key for WM and VS surfaces.
- */
-struct brw_surface_key {
- GLenum target, depthmode;
- dri_bo *bo;
- GLint format, internal_format;
- GLint first_level, last_level;
- GLint width, height, depth;
- GLint pitch, cpp;
- uint32_t tiling;
- GLuint offset;
-};
-
-
static void
brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
{
@@ -268,7 +252,7 @@ brw_create_texture_surface( struct brw_context *brw,
surf.ss0.cube_neg_z = 1;
}
- bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
key, sizeof(*key),
&key->bo, key->bo ? 1 : 0,
&surf, sizeof(surf),
@@ -321,10 +305,11 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.tiling = intelObj->mt->region->tiling;
dri_bo_unreference(brw->wm.surf_bo[surf]);
- brw->wm.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, key.bo ? 1 : 0,
- NULL);
+ brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
+ BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
if (brw->wm.surf_bo[surf] == NULL) {
brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
}
@@ -336,7 +321,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
* Create the constant buffer surface. Vertex/fragment shader constants will be
* read from this buffer with Data Port Read instructions/messages.
*/
-static dri_bo *
+dri_bo *
brw_create_constant_surface( struct brw_context *brw,
struct brw_surface_key *key )
{
@@ -362,7 +347,7 @@ brw_create_constant_surface( struct brw_context *brw,
surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
- bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
key, sizeof(*key),
&key->bo, key->bo ? 1 : 0,
&surf, sizeof(surf),
@@ -380,39 +365,70 @@ brw_create_constant_surface( struct brw_context *brw,
return bo;
}
+/* Creates a new WM constant buffer reflecting the current fragment program's
+ * constants, if needed by the fragment program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static drm_intel_bo *
+brw_wm_update_constant_buffer(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *) brw->fragment_program;
+ const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+ drm_intel_bo *const_buffer;
+
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ if (!fp->use_const_buffer)
+ return NULL;
+
+ const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
+ size, 64);
+
+ /* _NEW_PROGRAM_CONSTANTS */
+ dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
+
+ return const_buffer;
+}
/**
* Update the surface state for a WM constant buffer.
* The constant buffer will be (re)allocated here if needed.
*/
-static dri_bo *
+static void
brw_update_wm_constant_surface( GLcontext *ctx,
- GLuint surf,
- dri_bo *const_buffer,
- const struct gl_program_parameter_list *params)
+ GLuint surf)
{
struct brw_context *brw = brw_context(ctx);
struct brw_surface_key key;
- struct intel_context *intel = &brw->intel;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *) brw->fragment_program;
+ const struct gl_program_parameter_list *params =
+ fp->program.Base.Parameters;
- /* free old const buffer if too small */
- if (const_buffer && const_buffer->size < size) {
- dri_bo_unreference(const_buffer);
- const_buffer = NULL;
- }
+ /* If we're in this state update atom, we need to update WM constants, so
+ * free the old buffer and create a new one for the new contents.
+ */
+ dri_bo_unreference(fp->const_buffer);
+ fp->const_buffer = brw_wm_update_constant_buffer(brw);
- /* alloc new buffer if needed */
- if (!const_buffer) {
- const_buffer =
- drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer", size, 64);
+ /* If there's no constant buffer, then no surface BO is needed to point at
+ * it.
+ */
+ if (fp->const_buffer == 0) {
+ drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->wm.surf_bo[surf] = NULL;
+ return;
}
memset(&key, 0, sizeof(key));
key.format = MESA_FORMAT_RGBA_FLOAT32;
key.internal_format = GL_RGBA;
- key.bo = const_buffer;
+ key.bo = fp->const_buffer;
key.depthmode = GL_NONE;
key.pitch = params->NumParameters;
key.width = params->NumParameters;
@@ -427,77 +443,59 @@ brw_update_wm_constant_surface( GLcontext *ctx,
*/
dri_bo_unreference(brw->wm.surf_bo[surf]);
- brw->wm.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
+ BRW_SS_SURFACE,
&key, sizeof(key),
&key.bo, key.bo ? 1 : 0,
NULL);
if (brw->wm.surf_bo[surf] == NULL) {
brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
}
-
- return const_buffer;
+ brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
-
/**
- * Update the surface state for a VS constant buffer.
- * The constant buffer will be (re)allocated here if needed.
+ * Updates surface / buffer for fragment shader constant buffer, if
+ * one is required.
+ *
+ * This consumes the state updates for the constant buffer, and produces
+ * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
+ * inclusion in the binding table.
*/
-static dri_bo *
-brw_update_vs_constant_surface( GLcontext *ctx,
- GLuint surf,
- dri_bo *const_buffer,
- const struct gl_program_parameter_list *params)
+static void prepare_wm_constant_surface(struct brw_context *brw )
{
- struct brw_context *brw = brw_context(ctx);
- struct brw_surface_key key;
- struct intel_context *intel = &brw->intel;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
-
- assert(surf == 0);
-
- /* free old const buffer if too small */
- if (const_buffer && const_buffer->size < size) {
- dri_bo_unreference(const_buffer);
- const_buffer = NULL;
- }
-
- /* alloc new buffer if needed */
- if (!const_buffer) {
- const_buffer =
- drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", size, 64);
- }
-
- memset(&key, 0, sizeof(key));
-
- key.format = MESA_FORMAT_RGBA_FLOAT32;
- key.internal_format = GL_RGBA;
- key.bo = const_buffer;
- key.depthmode = GL_NONE;
- key.pitch = params->NumParameters;
- key.width = params->NumParameters;
- key.height = 1;
- key.depth = 1;
- key.cpp = 16;
+ GLcontext *ctx = &brw->intel.ctx;
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *) brw->fragment_program;
+ GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
- /*
- printf("%s:\n", __FUNCTION__);
- printf(" width %d height %d depth %d cpp %d pitch %d\n",
- key.width, key.height, key.depth, key.cpp, key.pitch);
- */
+ drm_intel_bo_unreference(fp->const_buffer);
+ fp->const_buffer = brw_wm_update_constant_buffer(brw);
- dri_bo_unreference(brw->vs.surf_bo[surf]);
- brw->vs.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, key.bo ? 1 : 0,
- NULL);
- if (brw->vs.surf_bo[surf] == NULL) {
- brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
+ /* If there's no constant buffer, then no surface BO is needed to point at
+ * it.
+ */
+ if (fp->const_buffer == 0) {
+ if (brw->wm.surf_bo[surf] != NULL) {
+ drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->wm.surf_bo[surf] = NULL;
+ brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
+ }
+ return;
}
- return const_buffer;
+ brw_update_wm_constant_surface(ctx, surf);
}
+const struct brw_tracked_state brw_wm_constant_surface = {
+ .dirty = {
+ .mesa = (_NEW_PROGRAM_CONSTANTS),
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM),
+ .cache = 0
+ },
+ .prepare = prepare_wm_constant_surface,
+};
+
/**
* Sets up a surface state structure to point at the given region.
@@ -507,7 +505,7 @@ brw_update_vs_constant_surface( GLcontext *ctx,
static void
brw_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
- unsigned int unit, GLboolean cached)
+ unsigned int unit)
{
GLcontext *ctx = &brw->intel.ctx;
dri_bo *region_bo = NULL;
@@ -567,12 +565,11 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
ctx->Color.BlendEnabled);
dri_bo_unreference(brw->wm.surf_bo[unit]);
- brw->wm.surf_bo[unit] = NULL;
- if (cached)
- brw->wm.surf_bo[unit] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
- &key, sizeof(key),
- &region_bo, 1,
- NULL);
+ brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
+ BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &region_bo, 1,
+ NULL);
if (brw->wm.surf_bo[unit] == NULL) {
struct brw_surface_state surf;
@@ -598,7 +595,8 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
surf.ss0.writedisable_alpha = !key.color_mask[3];
/* Key size will never match key size for textures, so we're safe. */
- brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache,
+ BRW_SS_SURFACE,
&key, sizeof(key),
&region_bo, 1,
&surf, sizeof(surf),
@@ -630,7 +628,7 @@ brw_wm_get_binding_table(struct brw_context *brw)
assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
- bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND,
+ bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
NULL, 0,
brw->wm.surf_bo, brw->wm.nr_surfaces,
NULL);
@@ -646,7 +644,7 @@ brw_wm_get_binding_table(struct brw_context *brw)
else
data[i] = 0;
- bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND,
+ bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
NULL, 0,
brw->wm.surf_bo, brw->wm.nr_surfaces,
data, data_size,
@@ -682,27 +680,17 @@ static void prepare_wm_surfaces(struct brw_context *brw )
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
brw_update_renderbuffer_surface(brw,
ctx->DrawBuffer->_ColorDrawBuffers[i],
- i,
- GL_FALSE);
+ i);
}
} else {
- brw_update_renderbuffer_surface(brw, NULL, 0, GL_TRUE);
+ brw_update_renderbuffer_surface(brw, NULL, 0);
}
old_nr_surfaces = brw->wm.nr_surfaces;
brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
- /* Update surface / buffer for fragment shader constant buffer */
- {
- const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
- struct brw_fragment_program *fp =
- (struct brw_fragment_program *) brw->fragment_program;
- fp->const_buffer =
- brw_update_wm_constant_surface(ctx, surf, fp->const_buffer,
- fp->program.Base.Parameters);
-
- brw->wm.nr_surfaces = surf + 1;
- }
+ if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
+ brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
/* Update surfaces for textures */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
@@ -735,100 +723,16 @@ static void prepare_wm_surfaces(struct brw_context *brw )
brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
}
-
-/**
- * Constructs the binding table for the VS surface state.
- */
-static dri_bo *
-brw_vs_get_binding_table(struct brw_context *brw)
-{
- dri_bo *bind_bo;
-
- assert(brw->vs.nr_surfaces <= BRW_VS_MAX_SURF);
-
- bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND,
- NULL, 0,
- brw->vs.surf_bo, brw->vs.nr_surfaces,
- NULL);
-
- if (bind_bo == NULL) {
- GLuint data_size = brw->vs.nr_surfaces * sizeof(GLuint);
- uint32_t *data = malloc(data_size);
- int i;
-
- for (i = 0; i < brw->vs.nr_surfaces; i++)
- if (brw->vs.surf_bo[i])
- data[i] = brw->vs.surf_bo[i]->offset;
- else
- data[i] = 0;
-
- bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND,
- NULL, 0,
- brw->vs.surf_bo, brw->vs.nr_surfaces,
- data, data_size,
- NULL, NULL);
-
- /* Emit binding table relocations to surface state */
- for (i = 0; i < BRW_VS_MAX_SURF; i++) {
- if (brw->vs.surf_bo[i] != NULL) {
- dri_bo_emit_reloc(bind_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- 0,
- i * sizeof(GLuint),
- brw->vs.surf_bo[i]);
- }
- }
-
- free(data);
- }
-
- return bind_bo;
-}
-
-
-/**
- * Vertex shader surfaces. Just constant buffer for now. Could add vertex
- * shader textures in the future.
- */
-static void prepare_vs_surfaces(struct brw_context *brw )
-{
- GLcontext *ctx = &brw->intel.ctx;
-
- /* Update surface / buffer for vertex shader constant buffer */
- {
- const GLuint surf = SURF_INDEX_VERT_CONST_BUFFER;
- struct brw_vertex_program *vp =
- (struct brw_vertex_program *) brw->vertex_program;
- vp->const_buffer =
- brw_update_vs_constant_surface(ctx, surf, vp->const_buffer,
- vp->program.Base.Parameters);
-
- brw->vs.nr_surfaces = 1;
- }
-
- dri_bo_unreference(brw->vs.bind_bo);
- brw->vs.bind_bo = brw_vs_get_binding_table(brw);
-
- if (1)
- brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
-}
-
-
-static void
-prepare_surfaces(struct brw_context *brw)
-{
- prepare_wm_surfaces(brw);
- prepare_vs_surfaces(brw);
-}
-
-
const struct brw_tracked_state brw_wm_surfaces = {
.dirty = {
- .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS | _NEW_PROGRAM,
- .brw = BRW_NEW_CONTEXT,
+ .mesa = (_NEW_COLOR |
+ _NEW_TEXTURE |
+ _NEW_BUFFERS),
+ .brw = (BRW_NEW_CONTEXT |
+ BRW_NEW_WM_SURFACES),
.cache = 0
},
- .prepare = prepare_surfaces,
+ .prepare = prepare_wm_surfaces,
};
diff --git a/src/mesa/drivers/dri/i965/intel_generatemipmap.c b/src/mesa/drivers/dri/i965/intel_generatemipmap.c
new file mode 120000
index 00000000000..4c6b37ada01
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_generatemipmap.c
@@ -0,0 +1 @@
+../intel/intel_generatemipmap.c \ No newline at end of file
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index c849e4869e5..0db1f392c0a 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -35,6 +35,9 @@
#include "intel_batchbuffer.h"
#include "intel_regions.h"
+static GLboolean
+intel_bufferobj_unmap(GLcontext * ctx,
+ GLenum target, struct gl_buffer_object *obj);
/** Allocates a new dri_bo to store the data for the buffer object. */
static void
@@ -100,7 +103,13 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- assert(!obj->Pointer); /* Mesa should have unmapped it */
+
+ /* Buffer objects are automatically unmapped when deleting according
+ * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
+ * (though it does if you call glDeleteBuffers)
+ */
+ if (obj->Pointer)
+ intel_bufferobj_unmap(ctx, 0, obj);
if (intel_obj->region) {
intel_bufferobj_release_region(intel, intel_obj);
@@ -205,6 +214,7 @@ intel_bufferobj_map(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
GLboolean read_only = (access == GL_READ_ONLY_ARB);
+ GLboolean write_only = (access == GL_WRITE_ONLY_ARB);
assert(intel_obj);
@@ -216,7 +226,14 @@ intel_bufferobj_map(GLcontext * ctx,
return NULL;
}
- dri_bo_map(intel_obj->buffer, !read_only);
+ if (write_only && intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->buffer, !read_only);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+
obj->Pointer = intel_obj->buffer->virtual;
return obj->Pointer;
}
@@ -234,7 +251,11 @@ intel_bufferobj_unmap(GLcontext * ctx,
assert(intel_obj);
if (intel_obj->buffer != NULL) {
assert(obj->Pointer);
- dri_bo_unmap(intel_obj->buffer);
+ if (intel_obj->mapped_gtt) {
+ drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
+ } else {
+ drm_intel_bo_unmap(intel_obj->buffer);
+ }
obj->Pointer = NULL;
}
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h
index bf6dbd58f27..7ef723833c0 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.h
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h
@@ -46,6 +46,7 @@ struct intel_buffer_object
struct intel_region *region; /* Is there a zero-copy texture
associated with this (pixel)
buffer object? */
+ GLboolean mapped_gtt;
};
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index b86cafea241..df5c3fc1766 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -157,7 +157,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
- if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
_mesa_update_framebuffer(ctx);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
@@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
}
else {
/* Mesa's Stencil._Enabled field is updated when
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index eb0d890f477..4dfaee8a4a3 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -255,8 +255,10 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Control writing of the stencil clear value to stencil. */
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
- _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 5dc3df395d1..49eadc75328 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -394,7 +394,7 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (!driContext->driScreenPriv->dri2.enabled)
return;
- if (!intel->internal_viewport_call) {
+ if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
if (driContext->driDrawablePriv != driContext->driReadablePriv)
intel_update_renderbuffers(driContext, driContext->driReadablePriv);
@@ -778,13 +778,64 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->prim.vb_bo = NULL;
if (release_texture_heaps) {
- /* This share group is about to go away, free our private
- * texture object data.
+ /* Nothing is currently done here to free texture heaps;
+ * but we're not using the texture heap utilities, so I
+ * rather think we shouldn't. I've taken a look, and can't
+ * find any private texture data hanging around anywhere, but
+ * I'm not yet certain there isn't any at all...
*/
- if (INTEL_DEBUG & DEBUG_TEXTURE)
+ /* if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "do something to free texture heaps\n");
+ */
}
+ /* XXX In intelMakeCurrent() below, the context's static regions are
+ * referenced inside the frame buffer; it's listed as a hack,
+ * with a comment of "XXX FBO temporary fix-ups!", but
+ * as long as it's there, we should release the regions here.
+ * The do/while loop around the block is used to allow the
+ * "continue" statements inside the block to exit the block,
+ * to avoid many layers of "if" constructs.
+ */
+ do {
+ __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
+ struct intel_framebuffer *intel_fb;
+ struct intel_renderbuffer *irbDepth, *irbStencil;
+ if (!driDrawPriv) {
+ /* We're already detached from the drawable; exit this block. */
+ continue;
+ }
+ intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
+ if (!intel_fb) {
+ /* The frame buffer is already gone; exit this block. */
+ continue;
+ }
+ irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+
+ /* If the regions of the frame buffer still match the regions
+ * of the context, release them. If they've changed somehow,
+ * leave them alone.
+ */
+ if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
+ }
+ if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
+ }
+
+ if (irbDepth && irbDepth->region == intel->depth_region) {
+ intel_renderbuffer_set_region(irbDepth, NULL);
+ }
+ /* Usually, the stencil buffer is the same as the depth buffer;
+ * but they're handled separately in MakeCurrent, so we'll
+ * handle them separately here.
+ */
+ if (irbStencil && irbStencil->region == intel->depth_region) {
+ intel_renderbuffer_set_region(irbStencil, NULL);
+ }
+ } while (0);
+
intel_region_release(&intel->front_region);
intel_region_release(&intel->back_region);
intel_region_release(&intel->depth_region);
@@ -793,6 +844,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
/* free the Mesa context */
_mesa_free_context_data(&intel->ctx);
+
+
}
}
@@ -821,7 +874,10 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
if (driDrawPriv != driReadPriv)
intel_update_renderbuffers(driContextPriv, driReadPriv);
} else {
- /* XXX FBO temporary fix-ups! */
+ /* XXX FBO temporary fix-ups! These are released in
+ * intelDextroyContext(), above. Changes here should be
+ * reflected there.
+ */
/* if the renderbuffers don't have regions, init them from the context */
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index f45e24ca3a1..e931e401e93 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -161,12 +161,22 @@ struct intel_context
struct {
struct gl_fragment_program *bitmap_fp;
struct gl_vertex_program *passthrough_vp;
+ struct gl_buffer_object *texcoord_vbo;
struct gl_fragment_program *saved_fp;
GLboolean saved_fp_enable;
struct gl_vertex_program *saved_vp;
GLboolean saved_vp_enable;
+ struct gl_fragment_program *tex2d_fp;
+
+ GLboolean saved_texcoord_enable;
+ struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
+ GLenum saved_texcoord_type;
+ GLsizei saved_texcoord_size, saved_texcoord_stride;
+ const void *saved_texcoord_ptr;
+ int saved_active_texture;
+
GLint saved_vp_x, saved_vp_y;
GLsizei saved_vp_width, saved_vp_height;
GLenum saved_matrix_mode;
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 9ec1b4ec2f4..1e8b1878abe 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -48,6 +48,7 @@
#define need_GL_EXT_point_parameters
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
+#define need_GL_APPLE_vertex_array_object
#define need_GL_ATI_separate_stencil
#define need_GL_ATI_envmap_bumpmap
#define need_GL_NV_point_sprite
@@ -95,6 +96,7 @@ static const struct dri_extension card_extensions[] = {
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_3DFX_texture_compression_FXT1", NULL },
{ "GL_APPLE_client_storage", NULL },
+ { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
{ "GL_MESA_pack_invert", NULL },
{ "GL_MESA_ycbcr_texture", NULL },
{ "GL_NV_blend_square", NULL },
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 52647ddf8b2..04723a2f917 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -574,9 +574,10 @@ intel_render_texture(GLcontext * ctx,
ASSERT(newImage);
- if (newImage->Border != 0) {
- /* Fallback on drawing to a texture with a border, which won't have a
- * miptree.
+ intel_image = intel_texture_image(newImage);
+ if (!intel_image->mt) {
+ /* Fallback on drawing to a texture that doesn't have a miptree
+ * (has a border, width/height 0, etc.)
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
@@ -607,7 +608,6 @@ intel_render_texture(GLcontext * ctx,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
- intel_image = intel_texture_image(newImage);
if (irb->region != intel_image->mt->region) {
if (irb->region)
intel_region_release(&irb->region);
@@ -679,6 +679,11 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
if (rb == NULL)
continue;
+ if (irb == NULL) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ continue;
+ }
+
switch (irb->texformat->MesaFormat) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_RGB565:
diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c
new file mode 100644
index 00000000000..1060fbd9e59
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_generatemipmap.c
@@ -0,0 +1,283 @@
+/*
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <[email protected]>
+ *
+ */
+
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/bufferobj.h"
+#include "main/teximage.h"
+#include "main/texenv.h"
+#include "main/texobj.h"
+#include "main/texstate.h"
+#include "main/texparam.h"
+#include "main/varray.h"
+#include "main/attrib.h"
+#include "main/enable.h"
+#include "main/buffers.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/depth.h"
+#include "main/hash.h"
+#include "main/mipmap.h"
+#include "main/blend.h"
+#include "glapi/dispatch.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_pixel.h"
+#include "intel_tex.h"
+#include "intel_mipmap_tree.h"
+
+static const char *intel_fp_tex2d =
+ "!!ARBfp1.0\n"
+ "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n"
+ "END\n";
+
+static GLboolean
+intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name,
+ int level, int width, int height)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLfloat vertices[4][2];
+ GLint status;
+
+ /* Set to source from the previous level */
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1);
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1);
+
+ /* Set to draw into the current level */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D,
+ tex_name,
+ level);
+ /* Choose to render to the color attachment. */
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+
+ status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return GL_FALSE;
+
+ intel_meta_set_passthrough_transform(intel);
+
+ /* XXX: Doing it right would involve setting up the transformation to do
+ * 0-1 mapping or something, and not changing the vertex data.
+ */
+ vertices[0][0] = 0;
+ vertices[0][1] = 0;
+ vertices[1][0] = width;
+ vertices[1][1] = 0;
+ vertices[2][0] = width;
+ vertices[2][1] = height;
+ vertices[3][0] = 0;
+ vertices[3][1] = height;
+
+ _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
+ _mesa_Enable(GL_VERTEX_ARRAY);
+ intel_meta_set_default_texrect(intel);
+
+ CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+
+ intel_meta_restore_texcoords(intel);
+ intel_meta_restore_transform(intel);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+intel_generate_mipmap_2d(GLcontext *ctx,
+ GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLint old_active_texture;
+ int level, max_levels, start_level, end_level;
+ GLuint fb_name;
+ GLboolean success = GL_FALSE;
+ struct gl_framebuffer *saved_fbo = NULL;
+
+ _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
+ GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT);
+ _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+ old_active_texture = ctx->Texture.CurrentUnit;
+ _mesa_reference_framebuffer(&saved_fbo, ctx->DrawBuffer);
+
+ _mesa_Disable(GL_POLYGON_STIPPLE);
+ _mesa_Disable(GL_DEPTH_TEST);
+ _mesa_Disable(GL_STENCIL_TEST);
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ _mesa_DepthMask(GL_FALSE);
+
+ /* Bind the given texture to GL_TEXTURE_2D with linear filtering for our
+ * minification.
+ */
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
+ _mesa_Enable(GL_TEXTURE_2D);
+ _mesa_BindTexture(GL_TEXTURE_2D, texObj->Name);
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ /* Bind the new renderbuffer to the color attachment point. */
+ _mesa_GenFramebuffersEXT(1, &fb_name);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
+
+ intel_meta_set_fragment_program(intel, &intel->meta.tex2d_fp,
+ intel_fp_tex2d);
+ intel_meta_set_passthrough_vertex_program(intel);
+
+ max_levels = _mesa_max_texture_levels(ctx, texObj->Target);
+ start_level = texObj->BaseLevel;
+ end_level = texObj->MaxLevel;
+
+ /* Loop generating level+1 from level. */
+ for (level = start_level; level < end_level && level < max_levels - 1; level++) {
+ const struct gl_texture_image *srcImage;
+ int width, height;
+
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (srcImage->Border != 0)
+ goto fail;
+
+ width = srcImage->Width / 2;
+ if (width < 1)
+ width = 1;
+ height = srcImage->Height / 2;
+ if (height < 1)
+ height = 1;
+
+ if (width == srcImage->Width &&
+ height == srcImage->Height) {
+ /* Neither _mesa_max_texture_levels nor texObj->MaxLevel are the
+ * maximum texture level for the object, so break out when we've gone
+ * over the edge.
+ */
+ break;
+ }
+
+ /* Make sure that there's space allocated for the target level.
+ * We could skip this if there's already space allocated and save some
+ * time.
+ */
+ _mesa_TexImage2D(GL_TEXTURE_2D, level + 1, srcImage->InternalFormat,
+ width, height, 0,
+ GL_RGBA, GL_UNSIGNED_INT, NULL);
+
+ if (!intel_generate_mipmap_level(ctx, texObj->Name, level + 1,
+ width, height))
+ goto fail;
+ }
+
+ success = GL_TRUE;
+
+fail:
+ intel_meta_restore_fragment_program(intel);
+ intel_meta_restore_vertex_program(intel);
+
+ _mesa_DeleteFramebuffersEXT(1, &fb_name);
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
+ if (saved_fbo)
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, saved_fbo->Name);
+ _mesa_reference_framebuffer(&saved_fbo, NULL);
+ _mesa_PopClientAttrib();
+ _mesa_PopAttrib();
+
+ return success;
+}
+
+
+/**
+ * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
+ * level).
+ *
+ * The texture object's miptree must be mapped.
+ *
+ * It would be really nice if this was just called by Mesa whenever mipmaps
+ * needed to be regenerated, rather than us having to remember to do so in
+ * each texture image modification path.
+ *
+ * This function should also include an accelerated path.
+ */
+void
+intel_generate_mipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ int face, i;
+
+ /* HW path */
+ if (target == GL_TEXTURE_2D &&
+ ctx->Extensions.EXT_framebuffer_object &&
+ ctx->Extensions.ARB_fragment_program &&
+ ctx->Extensions.ARB_vertex_program) {
+ GLboolean success;
+
+ /* We'll be accessing this texture using GL entrypoints, which should
+ * be resilient against other access to this texture.
+ */
+ _mesa_unlock_texture(ctx, texObj);
+ success = intel_generate_mipmap_2d(ctx, target, texObj);
+ _mesa_lock_texture(ctx, texObj);
+
+ if (success)
+ return;
+ }
+
+ /* SW path */
+ intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
+ _mesa_generate_mipmap(ctx, target, texObj);
+ intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
+
+ /* Update the level information in our private data in the new images, since
+ * it didn't get set as part of a normal TexImage path.
+ */
+ for (face = 0; face < nr_faces; face++) {
+ for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
+ struct intel_texture_image *intelImage;
+
+ intelImage = intel_texture_image(texObj->Image[face][i]);
+ if (intelImage == NULL)
+ break;
+
+ intelImage->level = i;
+ intelImage->face = face;
+ /* Unreference the miptree to signal that the new Data is a bare
+ * pointer from mesa.
+ */
+ intel_miptree_release(intel, &intelImage->mt);
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 6e1e034e53d..f3652720ece 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -62,9 +62,10 @@ intel_miptree_create_internal(struct intel_context *intel,
GLboolean ok;
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
- DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,
+ DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(internal_format), first_level, last_level);
+ _mesa_lookup_enum_by_nr(internal_format),
+ first_level, last_level, mt);
mt->target = target_to_target(target);
mt->internal_format = internal_format;
@@ -89,6 +90,7 @@ intel_miptree_create_internal(struct intel_context *intel,
if (!ok) {
free(mt);
+ DBG("%s not okay - returning NULL\n", __FUNCTION__);
return NULL;
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index fc0ac0b79c0..36a684b3b85 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -27,9 +27,12 @@
#include "main/enums.h"
#include "main/state.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/enable.h"
#include "main/matrix.h"
+#include "main/texstate.h"
+#include "main/varray.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
#include "shader/arbprogram.h"
@@ -334,6 +337,85 @@ intel_meta_restore_fragment_program(struct intel_context *intel)
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
}
+static const float default_texcoords[4][2] = { { 0.0, 0.0 },
+ { 1.0, 0.0 },
+ { 1.0, 1.0 },
+ { 0.0, 1.0 } };
+
+void
+intel_meta_set_default_texrect(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+ struct gl_client_array *old_texcoord_array;
+
+ intel->meta.saved_active_texture = ctx->Texture.CurrentUnit;
+ if (intel->meta.saved_array_vbo == NULL) {
+ _mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo,
+ ctx->Array.ArrayBufferObj);
+ }
+
+ old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
+ intel->meta.saved_texcoord_type = old_texcoord_array->Type;
+ intel->meta.saved_texcoord_size = old_texcoord_array->Size;
+ intel->meta.saved_texcoord_stride = old_texcoord_array->Stride;
+ intel->meta.saved_texcoord_enable = old_texcoord_array->Enabled;
+ intel->meta.saved_texcoord_ptr = old_texcoord_array->Ptr;
+ _mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo,
+ old_texcoord_array->BufferObj);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+
+ if (intel->meta.texcoord_vbo == NULL) {
+ GLuint vbo_name;
+
+ _mesa_GenBuffersARB(1, &vbo_name);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
+ default_texcoords, GL_STATIC_DRAW_ARB);
+ _mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo,
+ ctx->Array.ArrayBufferObj);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ intel->meta.texcoord_vbo->Name);
+ }
+ _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
+
+ _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+}
+
+void
+intel_meta_restore_texcoords(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ /* Restore the old TexCoordPointer */
+ if (intel->meta.saved_texcoord_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ intel->meta.saved_texcoord_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+
+ _mesa_TexCoordPointer(intel->meta.saved_texcoord_size,
+ intel->meta.saved_texcoord_type,
+ intel->meta.saved_texcoord_stride,
+ intel->meta.saved_texcoord_ptr);
+ if (!intel->meta.saved_texcoord_enable)
+ _mesa_Disable(GL_TEXTURE_COORD_ARRAY);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 +
+ intel->meta.saved_active_texture);
+
+ if (intel->meta.saved_array_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ intel->meta.saved_array_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+}
+
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
@@ -355,5 +437,7 @@ intel_free_pixel_state(struct intel_context *intel)
_mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL);
_mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
+ _mesa_reference_fragprog(ctx, &intel->meta.tex2d_fp, NULL);
+ _mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo, NULL);
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h
index cb41fa182cb..6acf0813c8c 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.h
+++ b/src/mesa/drivers/dri/intel/intel_pixel.h
@@ -40,6 +40,9 @@ void intel_meta_set_fragment_program(struct intel_context *intel,
const char *prog_string);
void intel_meta_restore_fragment_program(struct intel_context *intel);
void intel_free_pixel_state(struct intel_context *intel);
+void intel_meta_set_default_texrect(struct intel_context *intel);
+void intel_meta_set_default_texrect(struct intel_context *intel);
+void intel_meta_restore_texcoords(struct intel_context *intel);
GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
GLboolean src_alpha_is_one);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 1db7f5594e9..b20840b9a06 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -360,7 +360,6 @@ intel_texture_bitmap(GLcontext * ctx,
"END\n";
GLuint texname;
GLfloat vertices[4][4];
- GLfloat texcoords[4][2];
GLint old_active_texture;
GLubyte *unpacked_bitmap;
GLubyte *a8_bitmap;
@@ -485,22 +484,12 @@ intel_texture_bitmap(GLcontext * ctx,
vertices[3][2] = dst_z;
vertices[3][3] = 1.0;
- texcoords[0][0] = 0.0;
- texcoords[0][1] = 0.0;
- texcoords[1][0] = 1.0;
- texcoords[1][1] = 0.0;
- texcoords[2][0] = 1.0;
- texcoords[2][1] = 1.0;
- texcoords[3][0] = 0.0;
- texcoords[3][1] = 1.0;
-
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
- _mesa_ClientActiveTextureARB(GL_TEXTURE0);
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+ intel_meta_set_default_texrect(intel);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
intel_meta_restore_fragment_program(intel);
intel_meta_restore_vertex_program(intel);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index e8d5ac8569d..abcdcd5724c 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -70,7 +70,6 @@ intel_texture_drawpixels(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
GLuint texname;
GLfloat vertices[4][4];
- GLfloat texcoords[4][2];
GLfloat z;
GLint old_active_texture;
GLenum internalFormat;
@@ -169,22 +168,13 @@ intel_texture_drawpixels(GLcontext * ctx,
vertices[3][2] = z;
vertices[3][3] = 1.0;
- texcoords[0][0] = 0.0;
- texcoords[0][1] = 0.0;
- texcoords[1][0] = 1.0;
- texcoords[1][1] = 0.0;
- texcoords[2][0] = 1.0;
- texcoords[2][1] = 1.0;
- texcoords[3][0] = 0.0;
- texcoords[3][1] = 1.0;
-
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
- _mesa_ClientActiveTextureARB(GL_TEXTURE0);
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+ intel_meta_set_default_texrect(intel);
+
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
@@ -208,7 +198,6 @@ intel_stencil_drawpixels(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
GLuint texname, rb_name, fb_name, old_fb_name;
GLfloat vertices[4][2];
- GLfloat texcoords[4][2];
struct intel_renderbuffer *irb;
struct intel_renderbuffer *depth_irb;
struct gl_renderbuffer *rb;
@@ -343,7 +332,6 @@ intel_stencil_drawpixels(GLcontext * ctx,
_mesa_free(stencil_pixels);
intel_meta_set_passthrough_transform(intel);
-
vertices[0][0] = x;
vertices[0][1] = y;
vertices[1][0] = x + width * ctx->Pixel.ZoomX;
@@ -353,22 +341,13 @@ intel_stencil_drawpixels(GLcontext * ctx,
vertices[3][0] = x;
vertices[3][1] = y + height * ctx->Pixel.ZoomY;
- texcoords[0][0] = 0.0;
- texcoords[0][1] = 0.0;
- texcoords[1][0] = 1.0;
- texcoords[1][1] = 0.0;
- texcoords[2][0] = 1.0;
- texcoords[2][1] = 1.0;
- texcoords[3][0] = 0.0;
- texcoords[3][1] = 1.0;
-
_mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
- _mesa_ClientActiveTextureARB(GL_TEXTURE0);
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+ intel_meta_set_default_texrect(intel);
+
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 0aa5b8c02c9..534e75efe1f 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -52,12 +52,66 @@
#define FILE_DEBUG_FLAG DEBUG_REGION
+/* This should be set to the maximum backtrace size desired.
+ * Set it to 0 to disable backtrace debugging.
+ */
+#define DEBUG_BACKTRACE_SIZE 0
+
+#if DEBUG_BACKTRACE_SIZE == 0
+/* Use the standard debug output */
+#define _DBG(...) DBG(__VA_ARGS__)
+#else
+/* Use backtracing debug output */
+#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
+
+/* Backtracing debug support */
+#include <execinfo.h>
+
+static void
+debug_backtrace(void)
+{
+ void *trace[DEBUG_BACKTRACE_SIZE];
+ char **strings = NULL;
+ int traceSize;
+ register int i;
+
+ traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
+ strings = backtrace_symbols(trace, traceSize);
+ if (strings == NULL) {
+ DBG("no backtrace:");
+ return;
+ }
+
+ /* Spit out all the strings with a colon separator. Ignore
+ * the first, since we don't really care about the call
+ * to debug_backtrace() itself. Skip until the final "/" in
+ * the trace to avoid really long lines.
+ */
+ for (i = 1; i < traceSize; i++) {
+ char *p = strings[i], *slash = strings[i];
+ while (*p) {
+ if (*p++ == '/') {
+ slash = p;
+ }
+ }
+
+ DBG("%s:", slash);
+ }
+
+ /* Free up the memory, and we're done */
+ free(strings);
+}
+
+#endif
+
+
+
/* XXX: Thread safety?
*/
GLubyte *
intel_region_map(struct intel_context *intel, struct intel_region *region)
{
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s %p\n", __FUNCTION__, region);
if (!region->map_refcount++) {
if (region->pbo)
intel_region_cow(intel, region);
@@ -72,7 +126,7 @@ intel_region_map(struct intel_context *intel, struct intel_region *region)
void
intel_region_unmap(struct intel_context *intel, struct intel_region *region)
{
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s %p\n", __FUNCTION__, region);
if (!--region->map_refcount) {
dri_bo_unmap(region->buffer);
region->map = NULL;
@@ -87,10 +141,10 @@ intel_region_alloc_internal(struct intel_context *intel,
{
struct intel_region *region;
- DBG("%s\n", __FUNCTION__);
-
- if (buffer == NULL)
+ if (buffer == NULL) {
+ _DBG("%s <-- NULL\n", __FUNCTION__);
return NULL;
+ }
region = calloc(sizeof(*region), 1);
region->cpp = cpp;
@@ -104,6 +158,7 @@ intel_region_alloc_internal(struct intel_context *intel,
region->tiling = I915_TILING_NONE;
region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
+ _DBG("%s <-- %p\n", __FUNCTION__, region);
return region;
}
@@ -158,7 +213,7 @@ void
intel_region_reference(struct intel_region **dst, struct intel_region *src)
{
if (src)
- DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
+ _DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
assert(*dst == NULL);
if (src) {
@@ -172,10 +227,12 @@ intel_region_release(struct intel_region **region_handle)
{
struct intel_region *region = *region_handle;
- if (region == NULL)
+ if (region == NULL) {
+ _DBG("%s NULL\n", __FUNCTION__);
return;
+ }
- DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
+ _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
ASSERT(region->refcount > 0);
region->refcount--;
@@ -251,7 +308,7 @@ intel_region_data(struct intel_context *intel,
{
GLboolean locked = GL_FALSE;
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s\n", __FUNCTION__);
if (intel == NULL)
return;
@@ -293,7 +350,7 @@ intel_region_copy(struct intel_context *intel,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height)
{
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s\n", __FUNCTION__);
if (intel == NULL)
return;
@@ -326,7 +383,7 @@ intel_region_fill(struct intel_context *intel,
GLuint dstx, GLuint dsty,
GLuint width, GLuint height, GLuint color)
{
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s\n", __FUNCTION__);
if (intel == NULL)
return;
@@ -356,6 +413,8 @@ intel_region_attach_pbo(struct intel_context *intel,
if (region->pbo == pbo)
return;
+ _DBG("%s %p %p\n", __FUNCTION__, region, pbo);
+
/* If there is already a pbo attached, break the cow tie now.
* Don't call intel_region_release_pbo() as that would
* unnecessarily allocate a new buffer we would have to immediately
@@ -385,6 +444,7 @@ void
intel_region_release_pbo(struct intel_context *intel,
struct intel_region *region)
{
+ _DBG("%s %p\n", __FUNCTION__, region);
assert(region->buffer == region->pbo->buffer);
region->pbo->region = NULL;
region->pbo = NULL;
@@ -412,7 +472,7 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region)
assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
- DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size);
+ _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size);
/* Now blit from the texture buffer to the new buffer:
*/
@@ -459,6 +519,10 @@ intel_recreate_static(struct intel_context *intel,
if (region == NULL) {
region = calloc(sizeof(*region), 1);
region->refcount = 1;
+ _DBG("%s creating new region %p\n", __FUNCTION__, region);
+ }
+ else {
+ _DBG("%s %p\n", __FUNCTION__, region);
}
if (intel->ctx.Visual.rgbBits == 24)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 65e62947ef6..27288231426 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -236,7 +236,7 @@ intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
- fprintf(stderr, "drm_i915_getparam: %d\n", ret);
+ _mesa_warning(NULL, "drm_i915_getparam: %d\n", ret);
return GL_FALSE;
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index ae0994b183a..fbd6e1d0c36 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -158,60 +158,6 @@ timed_memcpy(void *dest, const void *src, size_t n)
}
#endif /* DO_DEBUG */
-/**
- * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
- * level).
- *
- * The texture object's miptree must be mapped.
- *
- * It would be really nice if this was just called by Mesa whenever mipmaps
- * needed to be regenerated, rather than us having to remember to do so in
- * each texture image modification path.
- *
- * This function should also include an accelerated path.
- */
-void
-intel_generate_mipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- int face, i;
-
- _mesa_generate_mipmap(ctx, target, texObj);
-
- /* Update the level information in our private data in the new images, since
- * it didn't get set as part of a normal TexImage path.
- */
- for (face = 0; face < nr_faces; face++) {
- for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
- struct intel_texture_image *intelImage;
-
- intelImage = intel_texture_image(texObj->Image[face][i]);
- if (intelImage == NULL)
- break;
-
- intelImage->level = i;
- intelImage->face = face;
- /* Unreference the miptree to signal that the new Data is a bare
- * pointer from mesa.
- */
- intel_miptree_release(intel, &intelImage->mt);
- }
- }
-}
-
-static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
- intel_generate_mipmap(ctx, target, texObj);
- intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
-}
-
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
@@ -227,7 +173,7 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
functions->GetTexImage = intelGetTexImage;
- functions->GenerateMipmap = intelGenerateMipmap;
+ functions->GenerateMipmap = intel_generate_mipmap;
/* compressed texture functions */
functions->CompressedTexImage2D = intelCompressedTexImage2D;
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index 08437aa0e2b..7c2b26ef1d4 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -158,7 +158,7 @@ do_copy_texsubimage(struct intel_context *intel,
/* GL_SGIS_generate_mipmap */
if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ intel_generate_mipmap(ctx, target, texObj);
}
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 1f192dafbe1..ddbb13e74ad 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -208,7 +208,7 @@ try_pbo_upload(struct intel_context *intel,
if (!pbo ||
intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ DBG("%s: failure 1\n", __FUNCTION__);
return GL_FALSE;
}
@@ -264,7 +264,7 @@ try_pbo_zcopy(struct intel_context *intel,
if (!pbo ||
intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ DBG("%s: failure 1\n", __FUNCTION__);
return GL_FALSE;
}
@@ -283,7 +283,7 @@ try_pbo_zcopy(struct intel_context *intel,
dst_stride = intelImage->mt->pitch;
if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
- _mesa_printf("%s: failure 2\n", __FUNCTION__);
+ DBG("%s: failure 2\n", __FUNCTION__);
return GL_FALSE;
}
@@ -316,7 +316,6 @@ intelTexImage(GLcontext * ctx,
GLint postConvHeight = height;
GLint texelBytes, sizeInBytes;
GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
- GLboolean needs_map;
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
@@ -482,15 +481,8 @@ intelTexImage(GLcontext * ctx,
LOCK_HARDWARE(intel);
- /* Two cases where we need a mapping of the miptree: when the user supplied
- * data is mapped as well (non-PBO, memcpy upload) or when we're going to do
- * (software) mipmap generation.
- */
- needs_map = (pixels != NULL) || (level == texObj->BaseLevel &&
- texObj->GenerateMipmap);
-
if (intelImage->mt) {
- if (needs_map)
+ if (pixels != NULL)
texImage->Data = intel_miptree_image_map(intel,
intelImage->mt,
intelImage->face,
@@ -547,22 +539,22 @@ intelTexImage(GLcontext * ctx,
format, type, pixels, unpack)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target, texObj);
- }
}
_mesa_unmap_teximage_pbo(ctx, unpack);
if (intelImage->mt) {
- if (needs_map)
+ if (pixels != NULL)
intel_miptree_image_unmap(intel, intelImage->mt);
texImage->Data = NULL;
}
UNLOCK_HARDWARE(intel);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target, texObj);
+ }
}
void
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index f86de568976..48104de2a9b 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -101,11 +101,6 @@ intelTexSubimage(GLcontext * ctx,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
}
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target, texObj);
- }
-
_mesa_unmap_teximage_pbo(ctx, packing);
if (intelImage->mt) {
@@ -114,6 +109,11 @@ intelTexSubimage(GLcontext * ctx,
}
UNLOCK_HARDWARE(intel);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target, texObj);
+ }
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 05a375e1f3b..b5cb7597d16 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -241,7 +241,7 @@ intel_tex_map_level_images(struct intel_context *intel,
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][level]);
- if (intelImage->mt) {
+ if (intelImage && intelImage->mt) {
intelImage->base.Data =
intel_miptree_image_map(intel,
intelImage->mt,
@@ -268,7 +268,7 @@ intel_tex_unmap_level_images(struct intel_context *intel,
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][level]);
- if (intelImage->mt) {
+ if (intelImage && intelImage->mt) {
intel_miptree_image_unmap(intel, intelImage->mt);
intelImage->base.Data = NULL;
}
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 2fcc87c0f5a..81ee1ed022c 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -2480,11 +2480,11 @@ void r200ValidateState( GLcontext *ctx )
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint new_state = rmesa->NewGLState;
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ if (new_state & _NEW_BUFFERS) {
r200UpdateDrawBuffer(ctx);
}
- if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) {
+ if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) {
r200UpdateTextureState( ctx );
new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
r200UpdateLocalViewer( ctx );
@@ -2523,6 +2523,7 @@ void r200ValidateState( GLcontext *ctx )
}
if (new_state & (_NEW_PROGRAM|
+ _NEW_PROGRAM_CONSTANTS |
/* need to test for pretty much anything due to possible parameter bindings */
_NEW_MODELVIEW|_NEW_PROJECTION|_NEW_TRANSFORM|
_NEW_LIGHT|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX|
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 873cde44144..2f45429cf27 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -470,7 +470,8 @@ void r300TranslateFragmentShader(r300ContextPtr r300,
fp->translated = GL_TRUE;
if (fp->error || (RADEON_DEBUG & DEBUG_PIXEL))
r300FragmentProgramDump(fp, &fp->code);
- r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM);
+ r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM |
+ _NEW_PROGRAM_CONSTANTS);
}
update_params(r300, fp);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 79f0b3625ca..07299f3b36f 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1109,7 +1109,7 @@ void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
struct gl_program_parameter_list *paramList;
GLuint i;
- if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM)))
+ if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)))
return;
fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current;
@@ -2357,11 +2357,12 @@ void r300UpdateShaders(r300ContextPtr rmesa)
hw_tcl_on = future_hw_tcl_on = 0;
r300ResetHwState(rmesa);
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ r300UpdateStateParameters(ctx, _NEW_PROGRAM |
+ _NEW_PROGRAM_CONSTANTS);
return;
}
}
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ r300UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
}
static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx,
@@ -2588,7 +2589,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
_tnl_InvalidateState(ctx, new_state);
_ae_invalidate_state(ctx, new_state);
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ if (new_state & _NEW_BUFFERS) {
r300UpdateDrawBuffer(ctx);
}
diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c
index 292573de893..300559d0b4d 100644
--- a/src/mesa/drivers/dri/r300/r500_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r500_fragprog.c
@@ -501,7 +501,8 @@ void r500TranslateFragmentShader(r300ContextPtr r300,
_mesa_reference_program(r300->radeon.glCtx, &compiler.program, 0);
- r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM);
+ r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM |
+ _NEW_PROGRAM_CONSTANTS);
if (RADEON_DEBUG & DEBUG_PIXEL) {
if (fp->translated) {
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index b6561001e76..4432f85691e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -2255,7 +2255,7 @@ void radeonValidateState( GLcontext *ctx )
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint new_state = rmesa->NewGLState;
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ if (new_state & _NEW_BUFFERS) {
radeonUpdateDrawBuffer(ctx);
}
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 305df548fa2..9a01465bdf9 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -912,8 +912,9 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
/*
* GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect
* renderbuffer span/clear funcs.
+ * Check _NEW_COLOR to detect dither enable/disable.
*/
- if (new_state & (_NEW_COLOR | _NEW_PIXEL | _NEW_BUFFERS)) {
+ if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) {
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
struct xmesa_renderbuffer *front_xrb, *back_xrb;
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index a1cc3a2a4b8..66f9c4e6bdb 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -477,7 +477,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat
static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1);
}
else
@@ -487,7 +487,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1);
}
else
@@ -497,7 +497,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloa
static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1);
}
else
@@ -507,7 +507,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GL
static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1);
}
else
@@ -518,7 +518,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1);
}
else
@@ -528,7 +528,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1);
}
else
@@ -539,7 +539,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w);
}
else
@@ -549,7 +549,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_ATTRIBS) {
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]);
}
else
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 42d1e579e08..15076712502 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -30,6 +30,26 @@
#include "state.h"
+
+/**
+ * \return number of bytes in array [count] of type.
+ */
+static GLsizei
+index_bytes(GLenum type, GLsizei count)
+{
+ if (type == GL_UNSIGNED_INT) {
+ return count * sizeof(GLuint);
+ }
+ else if (type == GL_UNSIGNED_BYTE) {
+ return count * sizeof(GLubyte);
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ return count * sizeof(GLushort);
+ }
+}
+
+
/**
* Find the max index in the given element/index buffer
*/
@@ -44,10 +64,8 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
if (elementBuf->Name) {
/* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- elementBuf);
+ map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY, elementBuf);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
}
@@ -70,14 +88,16 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
}
if (map) {
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
}
return max;
}
+
+/**
+ * Check if OK to render by examining framebuffer status and vertex arrays.
+ */
static GLboolean
check_valid_to_render(GLcontext *ctx, char *function)
{
@@ -105,6 +125,12 @@ check_valid_to_render(GLcontext *ctx, char *function)
return GL_TRUE;
}
+
+/**
+ * Error checking for glDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
@@ -140,27 +166,8 @@ _mesa_validate_DrawElements(GLcontext *ctx,
/* Vertex buffer object tests */
if (ctx->Array.ElementArrayBufferObj->Name) {
/* use indices in the buffer object */
- GLuint indexBytes;
-
- if (!ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx,
- "glDrawElements called with empty array elements buffer");
- return GL_FALSE;
- }
-
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
/* make sure count doesn't go outside buffer bounds */
- if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
@@ -175,8 +182,10 @@ _mesa_validate_DrawElements(GLcontext *ctx,
/* find max array index */
GLuint max = max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array._MaxElement) {
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDrawElements() index=%u is "
+ "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
return GL_FALSE;
}
}
@@ -184,6 +193,12 @@ _mesa_validate_DrawElements(GLcontext *ctx,
return GL_TRUE;
}
+
+/**
+ * Error checking for glDrawRangeElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
GLuint start, GLuint end,
@@ -224,21 +239,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
/* Vertex buffer object tests */
if (ctx->Array.ElementArrayBufferObj->Name) {
/* use indices in the buffer object */
- GLuint indexBytes;
-
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
/* make sure count doesn't go outside buffer bounds */
- if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
@@ -252,7 +254,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->Const.CheckArrayBounds) {
GLuint max = max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array._MaxElement) {
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
return GL_FALSE;
}
@@ -265,6 +267,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
/**
* Called from the tnl module to error check the function parameters and
* verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawArrays(GLcontext *ctx,
@@ -290,7 +293,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array._MaxElement)
+ if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
return GL_FALSE;
}
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 0fa5f0de551..c03353b78f5 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -1,9 +1,10 @@
/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,6 +47,7 @@
#include "bufferobj.h"
#endif
#include "arrayobj.h"
+#include "macros.h"
#include "glapi/dispatch.h"
@@ -79,6 +81,7 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
GLuint i;
_mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
@@ -86,10 +89,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
_mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ for (i = 0; i < Elements(obj->TexCoord); i++)
_mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < Elements(obj->VertexAttrib); i++)
_mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
}
@@ -198,7 +201,8 @@ init_array(GLcontext *ctx,
array->Normalized = GL_FALSE;
#if FEATURE_ARB_vertex_buffer_object
/* Vertex array buffers */
- array->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
}
@@ -220,16 +224,17 @@ _mesa_initialize_array_object( GLcontext *ctx,
/* Init the individual arrays */
init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
+ init_array(ctx, &obj->Weight, 1, GL_FLOAT);
init_array(ctx, &obj->Normal, 3, GL_FLOAT);
init_array(ctx, &obj->Color, 4, GL_FLOAT);
init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
init_array(ctx, &obj->Index, 1, GL_FLOAT);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(obj->TexCoord); i++) {
init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
}
init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ for (i = 0; i < Elements(obj->VertexAttrib); i++) {
init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
}
@@ -242,8 +247,8 @@ _mesa_initialize_array_object( GLcontext *ctx,
/**
* Add the given array object to the array object pool.
*/
-void
-_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
+static void
+save_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
@@ -256,8 +261,8 @@ _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
* Remove the given array object from the array object pool.
* Do not deallocate the array object though.
*/
-void
-_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
+static void
+remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* remove from hash table */
@@ -266,6 +271,83 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
}
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ if (array->BufferObj->Name) {
+ /* Compute the max element we can access in the VBO without going
+ * out of bounds.
+ */
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ if (0)
+ _mesa_printf("%s Object %u Size %u MaxElement %u\n",
+ __FUNCTION__,
+ array->BufferObj->Name,
+ (GLuint) array->BufferObj->Size,
+ array->_MaxElement);
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ if (array->Enabled)
+ return MIN2(min, array->_MaxElement);
+ else
+ return min;
+}
+
+
+/**
+ * Examine vertex arrays to update the gl_array_object::_MaxElement field.
+ */
+void
+_mesa_update_array_object_max_element(GLcontext *ctx,
+ struct gl_array_object *arrayObj)
+{
+ GLuint i, min = ~0;
+
+ min = update_min(min, &arrayObj->Vertex);
+ min = update_min(min, &arrayObj->Weight);
+ min = update_min(min, &arrayObj->Normal);
+ min = update_min(min, &arrayObj->Color);
+ min = update_min(min, &arrayObj->SecondaryColor);
+ min = update_min(min, &arrayObj->FogCoord);
+ min = update_min(min, &arrayObj->Index);
+ min = update_min(min, &arrayObj->EdgeFlag);
+#if FEATURE_point_size_array
+ min = update_min(min, &arrayObj->PointSize);
+#endif
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
+ min = update_min(min, &arrayObj->TexCoord[i]);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
/**********************************************************************/
/* API Functions */
/**********************************************************************/
@@ -311,7 +393,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
}
- _mesa_save_array_object(ctx, newObj);
+ save_array_object(ctx, newObj);
}
}
@@ -360,7 +442,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
}
/* The ID is immediately freed for re-use */
- _mesa_remove_array_object(ctx, obj);
+ remove_array_object(ctx, obj);
/* Unreference the array object.
* If refcount hits zero, the object will be deleted.
@@ -414,7 +496,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
return;
}
- _mesa_save_array_object(ctx, obj);
+ save_array_object(ctx, obj);
arrays[i] = first + i;
}
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 9c4036af5a7..abca5ab9b4c 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -1,9 +1,10 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.6
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -56,12 +57,10 @@ extern void
_mesa_initialize_array_object( GLcontext *ctx,
struct gl_array_object *obj, GLuint name );
-extern void
-_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );
extern void
-_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj );
-
+_mesa_update_array_object_max_element(GLcontext *ctx,
+ struct gl_array_object *arrayObj);
/*
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index e43fa96dd31..a609199504e 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.3
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -541,6 +541,7 @@ end:
static void
pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
{
+ const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
GLuint i;
#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
@@ -685,59 +686,51 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
/* texture unit enables */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) {
- ctx->Texture.Unit[i].Enabled = enable->Texture[i];
- if (ctx->Driver.Enable) {
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, i);
- }
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
- (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) );
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
- (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) );
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
- (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) );
- if (ctx->Extensions.ARB_texture_cube_map)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) );
- if (ctx->Extensions.NV_texture_rectangle)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV,
- (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) );
+ const GLbitfield enabled = enable->Texture[i];
+ const GLbitfield genEnabled = enable->TexGen[i];
+
+ if (ctx->Texture.Unit[i].Enabled != enabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
+ (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
+ (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
}
}
- if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
- ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
- if (ctx->Driver.Enable) {
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, i);
- }
- if (enable->TexGen[i] & S_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
- if (enable->TexGen[i] & T_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
- if (enable->TexGen[i] & R_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
- if (enable->TexGen[i] & Q_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
- }
+ if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
}
/* GL_SGI_texture_color_table */
ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
}
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit);
- }
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
}
@@ -770,6 +763,13 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
(unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
}
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+
if (ctx->Extensions.SGI_texture_color_table) {
_mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
unit->ColorTableEnabled);
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index c8d160baa9a..a806766386d 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -194,7 +194,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
return;
if (*ptr) {
- /* Unreference the old texture */
+ /* Unreference the old buffer */
GLboolean deleteFlag = GL_FALSE;
struct gl_buffer_object *oldObj = *ptr;
@@ -227,7 +227,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
ASSERT(!*ptr);
if (bufObj) {
- /* reference new texture */
+ /* reference new buffer */
/*_glthread_LOCK_MUTEX(tex->Mutex);*/
if (bufObj->RefCount == 0) {
/* this buffer's being deleted (look just above) */
@@ -389,7 +389,6 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
(void) ctx;
(void) target;
(void) access;
- ASSERT(!bufObj->OnCard);
/* Just return a direct pointer to the data */
if (bufObj->Pointer) {
/* already mapped! */
@@ -413,7 +412,6 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,
{
(void) ctx;
(void) target;
- ASSERT(!bufObj->OnCard);
/* XXX we might assert here that bufObj->Pointer is non-null */
bufObj->Pointer = NULL;
return GL_TRUE;
@@ -426,16 +424,8 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,
void
_mesa_init_buffer_objects( GLcontext *ctx )
{
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- * XXX with recent/improved refcounting this may not longer be needed.
- */
- ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- if (ctx->Array.NullBufferObj)
- ctx->Array.NullBufferObj->RefCount = 1000;
-
- ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayBufferObj = ctx->Shared->NullBufferObj;
+ ctx->Array.ElementArrayBufferObj = ctx->Shared->NullBufferObj;
}
@@ -479,7 +469,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
/* The spec says there's not a buffer object named 0, but we use
* one internally because it simplifies things.
*/
- newBufObj = ctx->Array.NullBufferObj;
+ newBufObj = ctx->Shared->NullBufferObj;
}
else {
/* non-default buffer object */
@@ -500,7 +490,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
_mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
/* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer && newBufObj)
+ if (ctx->Driver.BindBuffer)
ctx->Driver.BindBuffer( ctx, target, newBufObj );
}
@@ -746,7 +736,7 @@ unbind(GLcontext *ctx,
struct gl_buffer_object *obj)
{
if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
}
}
@@ -947,7 +937,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
return;
}
if (bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
return;
}
@@ -958,8 +948,12 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
bufObj->Pointer = NULL;
}
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
ASSERT(ctx->Driver.BufferData);
+ bufObj->Written = GL_TRUE;
+
/* Give the buffer object to the driver! <data> may be null! */
ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj );
}
@@ -980,6 +974,8 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
return;
}
+ bufObj->Written = GL_TRUE;
+
ASSERT(ctx->Driver.BufferSubData);
ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
}
@@ -1029,7 +1025,7 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
return NULL;
}
if (bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
return NULL;
}
if (bufObj->Pointer) {
@@ -1044,6 +1040,8 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
}
bufObj->Access = access;
+ if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
+ bufObj->Written = GL_TRUE;
return bufObj->Pointer;
}
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index c5f13345f04..d8b5f3b1f4a 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -443,7 +443,7 @@ _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = bufferIndex;
- ctx->NewState |= _NEW_PIXEL;
+ ctx->NewState |= _NEW_BUFFERS;
}
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 2a9fdf9ca05..5a05a65396a 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -168,7 +168,6 @@
/** For GL_ARB_vertex_program */
/*@{*/
#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VERTEX_PROGRAM_ATTRIBS 16
/*@}*/
/** For GL_ARB_fragment_program */
@@ -187,7 +186,7 @@
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
-#define MAX_VARYING 8 /**< number of float[4] vectors */
+#define MAX_VARYING 16 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 32
@@ -215,7 +214,7 @@
/** For GL_ARB_vertex_shader */
/*@{*/
-#define MAX_VERTEX_ATTRIBS 16
+#define MAX_VERTEX_GENERIC_ATTRIBS 16
#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
/*@}*/
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ec0dc12a3eb..5e0f2d7b1bd 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -602,6 +602,10 @@ _mesa_init_constants(GLcontext *ctx)
ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
+
+ /* check that we don't exceed various 32-bit bitfields */
+ ASSERT(VERT_RESULT_MAX <= 32);
+ ASSERT(FRAG_ATTRIB_MAX <= 32);
}
@@ -1007,10 +1011,6 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
-#endif
-
/* free dispatch tables */
_mesa_free(ctx->Exec);
_mesa_free(ctx->Save);
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 2eabcdaf493..80bc6afc4c2 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -341,3 +341,104 @@ _mesa_dump_textures(GLboolean dumpImages)
DumpImages = dumpImages;
_mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
}
+
+
+void
+_mesa_dump_color_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+
+ buf = (GLubyte *) _mesa_malloc(w * h * 4);
+
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2);
+
+ glPopClientAttrib();
+
+ _mesa_free(buf);
+}
+
+
+void
+_mesa_dump_depth_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLuint *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ glReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
+
+ /* spread 24 bits of Z across R, G, B */
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = (buf[i] >> 24) & 0xff;
+ buf2[i*3+1] = (buf[i] >> 16) & 0xff;
+ buf2[i*3+2] = (buf[i] >> 8) & 0xff;
+ }
+
+ _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
+
+ glPopClientAttrib();
+
+ _mesa_free(buf);
+ _mesa_free(buf2);
+}
+
+
+void
+_mesa_dump_stencil_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ glReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
+
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = buf[i];
+ buf2[i*3+1] = (buf[i] & 127) * 2;
+ buf2[i*3+2] = (buf[i] - 128) * 2;
+ }
+
+ _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
+
+ glPopClientAttrib();
+
+ _mesa_free(buf);
+ _mesa_free(buf2);
+}
diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h
index 1862ec75b7b..bb384c43242 100644
--- a/src/mesa/main/debug.h
+++ b/src/mesa/main/debug.h
@@ -60,4 +60,13 @@ extern void _mesa_init_debug( GLcontext *ctx );
extern void
_mesa_dump_textures(GLboolean dumpImages);
+extern void
+_mesa_dump_color_buffer(const char *filename);
+
+extern void
+_mesa_dump_depth_buffer(const char *filename);
+
+extern void
+_mesa_dump_stencil_buffer(const char *filename);
+
#endif
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 537ff5881f3..5120e516e08 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -4883,7 +4883,7 @@ save_Attr1fNV(GLenum attr, GLfloat x)
n[2].f = x;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
@@ -4905,7 +4905,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
n[3].f = y;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
@@ -4928,7 +4928,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
n[4].f = z;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
@@ -4952,7 +4952,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
n[5].f = w;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
@@ -4974,7 +4974,7 @@ save_Attr1fARB(GLenum attr, GLfloat x)
n[2].f = x;
}
- ASSERT(attr < MAX_VERTEX_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
@@ -4996,7 +4996,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
n[3].f = y;
}
- ASSERT(attr < MAX_VERTEX_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
@@ -5019,7 +5019,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
n[4].f = z;
}
- ASSERT(attr < MAX_VERTEX_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
@@ -5043,7 +5043,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
n[5].f = w;
}
- ASSERT(attr < MAX_VERTEX_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
@@ -5506,7 +5506,7 @@ index_error(void)
static void GLAPIENTRY
save_VertexAttrib1fNV(GLuint index, GLfloat x)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr1fNV(index, x);
else
index_error();
@@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x)
static void GLAPIENTRY
save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr1fNV(index, v[0]);
else
index_error();
@@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr2fNV(index, x, y);
else
index_error();
@@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr2fNV(index, v[0], v[1]);
else
index_error();
@@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr3fNV(index, x, y, z);
else
index_error();
@@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr3fNV(index, v[0], v[1], v[2]);
else
index_error();
@@ -5561,7 +5561,7 @@ static void GLAPIENTRY
save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr4fNV(index, x, y, z, w);
else
index_error();
@@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
static void GLAPIENTRY
save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
else
index_error();
@@ -5582,7 +5582,7 @@ save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib1fARB(GLuint index, GLfloat x)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr1fARB(index, x);
else
index_error();
@@ -5591,7 +5591,7 @@ save_VertexAttrib1fARB(GLuint index, GLfloat x)
static void GLAPIENTRY
save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr1fARB(index, v[0]);
else
index_error();
@@ -5600,7 +5600,7 @@ save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr2fARB(index, x, y);
else
index_error();
@@ -5609,7 +5609,7 @@ save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr2fARB(index, v[0], v[1]);
else
index_error();
@@ -5618,7 +5618,7 @@ save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr3fARB(index, x, y, z);
else
index_error();
@@ -5627,7 +5627,7 @@ save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr3fARB(index, v[0], v[1], v[2]);
else
index_error();
@@ -5637,7 +5637,7 @@ static void GLAPIENTRY
save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
GLfloat w)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr4fARB(index, x, y, z, w);
else
index_error();
@@ -5646,7 +5646,7 @@ save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
static void GLAPIENTRY
save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
{
- if (index < MAX_VERTEX_ATTRIBS)
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
else
index_error();
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f432be183cb..48268fcd277 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -119,6 +119,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
flag = _NEW_ARRAY_ATTRIB(n);
}
@@ -222,14 +223,16 @@ get_texcoord_unit(GLcontext *ctx)
/**
* Helper function to enable or disable a texture target.
+ * \param bit one of the TEXTURE_x_BIT values
+ * \return GL_TRUE if state is changing or GL_FALSE if no change
*/
static GLboolean
-enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
+enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
{
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- const GLuint newenabled = (!state)
- ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
+ const GLbitfield newenabled = state
+ ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
return GL_FALSE;
@@ -1314,6 +1317,7 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(NV_vertex_program);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
}
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index c077bc0a89a..cf893fdac51 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -948,8 +948,8 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0"
"GL_MAX_VARYING_FLOATS\0"
"GL_MAX_VARYING_FLOATS_ARB\0"
- "GL_MAX_VERTEX_ATTRIBS\0"
- "GL_MAX_VERTEX_ATTRIBS_ARB\0"
+ "GL_MAX_VERTEX_GENERIC_ATTRIBS\0"
+ "GL_MAX_VERTEX_GENERIC_ATTRIBS_ARB\0"
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0"
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0"
"GL_MAX_VERTEX_UNIFORM_COMPONENTS\0"
@@ -2772,8 +2772,8 @@ static const enum_elt all_enums[1820] =
{ 19417, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
{ 19452, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
{ 19474, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 19500, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 19522, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 19500, 0x00008869 }, /* GL_MAX_VERTEX_GENERIC_ATTRIBS */
+ { 19522, 0x00008869 }, /* GL_MAX_VERTEX_GENERIC_ATTRIBS_ARB */
{ 19548, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
{ 19582, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
{ 19620, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
@@ -4733,7 +4733,7 @@ static const unsigned reduced_enums[1319] =
317, /* GL_CURRENT_QUERY */
1259, /* GL_QUERY_RESULT */
1261, /* GL_QUERY_RESULT_AVAILABLE */
- 912, /* GL_MAX_VERTEX_ATTRIBS */
+ 912, /* GL_MAX_VERTEX_GENERIC_ATTRIBS */
1778, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
368, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
367, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index e8e8c2bf30e..83301f1e621 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -368,6 +368,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
att->Complete = GL_FALSE;
return;
}
+ if (texImage->TexFormat->TexelBytes == 0) {
+ att_incomplete("compressed internalformat");
+ att->Complete = GL_FALSE;
+ return;
+ }
}
else if (format == GL_DEPTH) {
if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 332febf91f9..c06031e6cb2 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -182,6 +182,8 @@ _mesa_sizeof_type( GLenum type )
return sizeof(GLint);
case GL_FLOAT:
return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
case GL_HALF_FLOAT_ARB:
return sizeof(GLhalfARB);
default:
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 7a719745fcc..872982fa430 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1481,9 +1481,12 @@ next_mipmap_level_size(GLenum target, GLint border,
/**
- * For GL_SGIX_generate_mipmap:
- * Generate a complete set of mipmaps from texObj's base-level image.
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
* Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
*/
void
_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 50dc2def87f..55bfa2bf411 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1028,7 +1028,7 @@ struct gl_stencil_attrib
/**
* An index for each type of texture object. These correspond to the GL
- * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
+ * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
* Note: the order is from highest priority to lowest priority.
*/
typedef enum
@@ -1505,7 +1505,7 @@ struct gl_buffer_object
GLsizeiptr Length; /**< mapped length */
GLsizeiptrARB Size; /**< Size of storage in bytes */
GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
+ GLboolean Written; /**< Ever written to? (for debugging) */
};
@@ -1541,10 +1541,10 @@ struct gl_client_array
const GLubyte *Ptr; /**< Points to array data */
GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
+ GLuint _ElementSize; /**< size of each element in bytes */
- /**< GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *BufferObj;
- GLuint _MaxElement;
+ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
+ GLuint _MaxElement; /**< max element index into array buffer + 1 */
};
@@ -1563,6 +1563,7 @@ struct gl_array_object
/** Conventional vertex arrays */
/*@{*/
struct gl_client_array Vertex;
+ struct gl_client_array Weight;
struct gl_client_array Normal;
struct gl_client_array Color;
struct gl_client_array SecondaryColor;
@@ -1578,6 +1579,12 @@ struct gl_array_object
/** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
GLbitfield _Enabled;
+
+ /**
+ * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
+ * we can determine the max legal (in bounds) glDrawElements array index.
+ */
+ GLuint _MaxElement;
};
@@ -1586,7 +1593,10 @@ struct gl_array_object
*/
struct gl_array_attrib
{
+ /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
struct gl_array_object *ArrayObj;
+
+ /** The default vertex array object */
struct gl_array_object *DefaultArrayObj;
GLint ActiveTexture; /**< Client Active Texture */
@@ -1596,11 +1606,9 @@ struct gl_array_attrib
GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
#if FEATURE_ARB_vertex_buffer_object
- struct gl_buffer_object *NullBufferObj;
struct gl_buffer_object *ArrayBufferObj;
struct gl_buffer_object *ElementArrayBufferObj;
#endif
- GLuint _MaxElement; /* Min of all enabled array's maxes */
};
@@ -2053,6 +2061,9 @@ struct gl_shared_state
/** Default texture objects (shared by all texture units) */
struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
+ /** Fallback texture used when a bound texture is incomplete */
+ struct gl_texture_object *FallbackTex;
+
/**
* \name Thread safety and statechange notification for texture
* objects.
@@ -2064,6 +2075,8 @@ struct gl_shared_state
GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
+ /** Default buffer object for vertex arrays that aren't in VBOs */
+ struct gl_buffer_object *NullBufferObj;
/**
* \name Vertex/fragment programs
@@ -2619,6 +2632,7 @@ struct gl_matrix_stack
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_PROGRAM_CONSTANTS 0x20000000
+#define _NEW_BUFFER_OBJECT 0x40000000
#define _NEW_ALL ~0
/*@}*/
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 57ae9c721a8..d9f3e476e81 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -170,7 +170,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
@@ -229,7 +229,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
@@ -303,7 +303,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
@@ -371,7 +371,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
@@ -432,7 +432,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
@@ -494,7 +494,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c
index ff1a6344cc9..6a641f83f27 100644
--- a/src/mesa/main/pixelstore.c
+++ b/src/mesa/main/pixelstore.c
@@ -245,7 +245,8 @@ _mesa_init_pixelstore( GLcontext *ctx )
ctx->Pack.ClientStorage = GL_FALSE;
ctx->Pack.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
ctx->Unpack.Alignment = 4;
ctx->Unpack.RowLength = 0;
@@ -258,7 +259,8 @@ _mesa_init_pixelstore( GLcontext *ctx )
ctx->Unpack.ClientStorage = GL_FALSE;
ctx->Unpack.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
/*
@@ -278,6 +280,7 @@ _mesa_init_pixelstore( GLcontext *ctx )
ctx->DefaultPacking.ClientStorage = GL_FALSE;
ctx->DefaultPacking.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
}
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index ae8dd2a8364..759883743da 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -33,6 +33,7 @@
#include "mtypes.h"
#include "hash.h"
#include "arrayobj.h"
+#include "bufferobj.h"
#include "shared.h"
#include "shader/program.h"
#include "shader/shader_api.h"
@@ -92,6 +93,13 @@ _mesa_alloc_shared_state(GLcontext *ctx)
shared->BufferObjects = _mesa_NewHashTable();
#endif
+ /* Allocate the default buffer object and set refcount so high that
+ * it never gets deleted.
+ * XXX with recent/improved refcounting this may not longer be needed.
+ */
+ shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
+ shared->NullBufferObj->RefCount = 1000;
+
shared->ArrayObjects = _mesa_NewHashTable();
/* Create default texture objects */
@@ -341,6 +349,10 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->RenderBuffers);
#endif
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_delete_buffer_object(ctx, shared->NullBufferObj);
+#endif
+
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 94e37e3dab5..d5bdb63a97b 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -64,114 +64,149 @@ update_separate_specular(GLcontext *ctx)
/**
- * Update state dependent on vertex arrays.
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+ if (array->BufferObj->Name) {
+ /* Compute the max element we can access in the VBO without going
+ * out of bounds.
+ */
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ return MIN2(min, array->_MaxElement);
+}
+
+
+/**
+ * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
+ * Need to do this upon new array state or new buffer object state.
*/
static void
update_arrays( GLcontext *ctx )
{
- GLuint i, min;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i, min = ~0;
/* find min of _MaxElement values for all enabled arrays */
/* 0 */
if (ctx->VertexProgram._Current
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
}
- else if (ctx->Array.ArrayObj->Vertex.Enabled) {
- min = ctx->Array.ArrayObj->Vertex._MaxElement;
- }
- else {
- /* can't draw anything without vertex positions! */
- min = 0;
+ else if (arrayObj->Vertex.Enabled) {
+ min = update_min(min, &arrayObj->Vertex);
}
/* 1 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
}
- else if (ctx->Array.ArrayObj->Normal.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
+ else if (arrayObj->Normal.Enabled) {
+ min = update_min(min, &arrayObj->Normal);
}
/* 3 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
}
- else if (ctx->Array.ArrayObj->Color.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
+ else if (arrayObj->Color.Enabled) {
+ min = update_min(min, &arrayObj->Color);
}
/* 4 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
}
- else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = update_min(min, &arrayObj->SecondaryColor);
}
/* 5 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
}
- else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
+ else if (arrayObj->FogCoord.Enabled) {
+ min = update_min(min, &arrayObj->FogCoord);
}
/* 6 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
}
- else if (ctx->Array.ArrayObj->Index.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
+ else if (arrayObj->Index.Enabled) {
+ min = update_min(min, &arrayObj->Index);
}
-
/* 7 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
}
}
/* 16..31 */
if (ctx->VertexProgram._Current) {
- for (i = 0; i < Elements(ctx->Array.ArrayObj->VertexAttrib); i++) {
- if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[i]._MaxElement);
}
}
}
- if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = update_min(min, &arrayObj->EdgeFlag);
}
/* _MaxElement is one past the last legal array element */
- ctx->Array._MaxElement = min;
+ arrayObj->_MaxElement = min;
}
@@ -547,7 +582,7 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
- if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
update_arrays( ctx );
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index b63f747fe8d..d51e7b76ec7 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -281,7 +281,8 @@ valid_texture_object(const struct gl_texture_object *tex)
_mesa_problem(NULL, "invalid reference to a deleted texture object");
return GL_FALSE;
default:
- _mesa_problem(NULL, "invalid texture object Target value");
+ _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
+ tex->Target, tex->Name);
return GL_FALSE;
}
}
@@ -662,6 +663,59 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
}
+
+/**
+ * Return pointer to a default/fallback texture.
+ * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
+ * That's the value a sampler should get when sampling from an
+ * incomplete texture.
+ */
+struct gl_texture_object *
+_mesa_get_fallback_texture(GLcontext *ctx)
+{
+ if (!ctx->Shared->FallbackTex) {
+ /* create fallback texture now */
+ static GLubyte texels[8 * 8][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLuint i;
+
+ for (i = 0; i < 8 * 8; i++) {
+ texels[i][0] =
+ texels[i][1] =
+ texels[i][2] = 0x0;
+ texels[i][3] = 0xff;
+ }
+
+ /* create texture object */
+ texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
+ assert(texObj->RefCount == 1);
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+
+ /* create level[0] texture image */
+ texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
+
+ /* init the image fields */
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
+ 8, 8, 1, 0, GL_RGBA);
+
+ /* set image data */
+ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
+ 8, 8, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texels,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ _mesa_test_texobj_completeness(ctx, texObj);
+ assert(texObj->_Complete);
+
+ ctx->Shared->FallbackTex = texObj;
+ }
+ return ctx->Shared->FallbackTex;
+}
+
+
+
/*@}*/
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index d5374c5d6c4..2599c0816a9 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -65,6 +65,9 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
+extern struct gl_texture_object *
+_mesa_get_fallback_texture(GLcontext *ctx);
+
extern void
_mesa_unlock_context_textures( GLcontext *ctx );
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index e60ab6aa123..2195a334d3e 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -469,8 +469,10 @@ set_tex_parameterf(GLcontext *ctx,
return GL_TRUE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
+ static GLuint count = 0;
+ if (count++ < 10)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
}
return GL_FALSE;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index cef58d7a496..6e0c0c688a1 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -561,8 +561,19 @@ update_texture_state( GLcontext *ctx )
}
if (!texUnit->_ReallyEnabled) {
- _mesa_reference_texobj(&texUnit->_Current, NULL);
- continue;
+ if (fprog) {
+ /* If we get here it means the shader is expecting a texture
+ * object, but there isn't one (or it's incomplete). Use the
+ * fallback texture.
+ */
+ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
+ texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ }
+ else {
+ /* fixed-function: texture unit is really disabled */
+ continue;
+ }
}
/* if we get here, we know this texture unit is enabled */
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 72b3e834b3a..0982dc7977f 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -36,15 +37,14 @@
/**
- * Update the fields of a vertex array object.
- * We need to do a few special things for arrays that live in
- * vertex buffer objects.
+ * Set the fields of a vertex array.
*
* \param array the array to update
* \param dirtyBit which bit to set in ctx->Array.NewState for this array
* \param elementSize size of each array element, in bytes
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param format either GL_RGBA or GL_BGRA
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param ptr the address (or offset inside VBO) of the array data
@@ -63,22 +63,11 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
array->StrideB = stride ? stride : elementSize;
array->Normalized = normalized;
array->Ptr = (const GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
+ array->_ElementSize = elementSize;
+
_mesa_reference_buffer_object(ctx, &array->BufferObj,
ctx->Array.ArrayBufferObj);
- /* Compute the index of the last array element that's inside the buffer.
- * Later in glDrawArrays we'll check if start + count > _MaxElement to
- * be sure we won't go out of bounds.
- */
- if (ctx->Array.ArrayBufferObj->Name)
- array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - elementSize) / array->StrideB;
- else
-#endif
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
-
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= dirtyBit;
}
@@ -528,6 +517,12 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
#if FEATURE_NV_vertex_program
+/**
+ * Set a vertex attribute array.
+ * Note that these arrays DO alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ * The generic attribute slots at #16 and above are not touched.
+ */
void GLAPIENTRY
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
@@ -537,7 +532,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) {
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
return;
}
@@ -588,6 +583,11 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
#if FEATURE_ARB_vertex_program
+/**
+ * Set a generic vertex attribute array.
+ * Note that these arrays DO NOT alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ */
void GLAPIENTRY
_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
GLboolean normalized,
@@ -1044,6 +1044,52 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
/**
+ * Print vertex array's fields.
+ */
+static void
+print_array(const char *name, GLint index, const struct gl_client_array *array)
+{
+ if (index >= 0)
+ _mesa_printf(" %s[%d]: ", name, index);
+ else
+ _mesa_printf(" %s: ", name);
+ _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n",
+ array->Ptr, array->Type, array->Size,
+ array->_ElementSize, array->StrideB,
+ array->BufferObj->Name, array->BufferObj->Size,
+ array->_MaxElement);
+}
+
+
+/**
+ * Print current vertex object/array info. For debug.
+ */
+void
+_mesa_print_arrays(GLcontext *ctx)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ _mesa_update_array_object_max_element(ctx, arrayObj);
+
+ _mesa_printf("Array Object %u\n", arrayObj->Name);
+ if (arrayObj->Vertex.Enabled)
+ print_array("Vertex", -1, &arrayObj->Vertex);
+ if (arrayObj->Normal.Enabled)
+ print_array("Normal", -1, &arrayObj->Normal);
+ if (arrayObj->Color.Enabled)
+ print_array("Color", -1, &arrayObj->Color);
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ if (arrayObj->TexCoord[i].Enabled)
+ print_array("TexCoord", i, &arrayObj->TexCoord[i]);
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (arrayObj->VertexAttrib[i].Enabled)
+ print_array("Attrib", i, &arrayObj->VertexAttrib[i]);
+ _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
+}
+
+
+/**
* Initialize vertex array state for given context.
*/
void
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 97d5c8219d0..46cc3ee3425 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -1,18 +1,9 @@
-/**
- * \file varray.h
- * Vertex arrays.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 7.6
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -169,6 +160,8 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices);
+extern void
+_mesa_print_arrays(GLcontext *ctx);
extern void
_mesa_init_varray( GLcontext * ctx );
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index e109f20df4d..d4d3dd1a94e 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.5
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,9 +30,9 @@
/* Mesa version */
#define MESA_MAJOR 7
-#define MESA_MINOR 5
+#define MESA_MINOR 6
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.5-rc2"
+#define MESA_VERSION_STRING "7.6-devel"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c
index c5e2fd1de12..4cbab11a358 100644
--- a/src/mesa/math/m_vector.c
+++ b/src/mesa/math/m_vector.c
@@ -1,4 +1,3 @@
-
/*
* Mesa 3-D graphics library
* Version: 3.5
@@ -37,11 +36,12 @@
-/*
+/**
* Given a vector [count][4] of floats, set all the [][elt] values
* to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
*/
-void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
+void
+_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
{
static const GLubyte elem_bits[4] = {
VEC_DIRTY_0,
@@ -54,12 +54,13 @@ void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
GLuint i;
- for (i = 0 ; i < count ; i++)
+ for (i = 0; i < count; i++)
data[i][elt] = v;
vec->flags &= ~elem_bits[elt];
}
+
static const GLubyte size_bits[5] = {
0,
VEC_SIZE_1,
@@ -69,61 +70,53 @@ static const GLubyte size_bits[5] = {
};
-
-/*
+/**
* Initialize GLvector objects.
- * Input: v - the vector object to initialize.
- * flags - bitwise-OR of VEC_* flags
- * storage - pointer to storage for the vector's data
+ * \param v the vector object to initialize.
+ * \param flags bitwise-OR of VEC_* flags
+ * \param storage pointer to storage for the vector's data
*/
-
-
-void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
+void
+_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
- v->flags = size_bits[4] | flags ;
+ v->flags = size_bits[4] | flags;
}
-
-
-/*
+/**
* Initialize GLvector objects and allocate storage.
- * Input: v - the vector object
- * sz - unused????
- * flags - bitwise-OR of VEC_* flags
- * count - number of elements to allocate in vector
- * alignment - desired memory alignment for the data (in bytes)
+ * \param v the vector object
+ * \param flags bitwise-OR of VEC_* flags
+ * \param count number of elements to allocate in vector
+ * \param alignment desired memory alignment for the data (in bytes)
*/
-
-
-void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
- GLuint alignment )
+void
+_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
+ GLuint alignment )
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2;
v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment );
+ v->storage_count = count;
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[4]) v->storage;
v->count = 0;
- v->flags = size_bits[4] | flags | VEC_MALLOC ;
+ v->flags = size_bits[4] | flags | VEC_MALLOC;
}
-
-
-/*
+/**
* Vector deallocation. Free whatever memory is pointed to by the
* vector's storage field if the VEC_MALLOC flag is set.
* DO NOT free the GLvector object itself, though.
*/
-
-
-void _mesa_vector4f_free( GLvector4f *v )
+void
+_mesa_vector4f_free( GLvector4f *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -135,13 +128,15 @@ void _mesa_vector4f_free( GLvector4f *v )
}
-/*
+/**
* For debugging
*/
-void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
+void
+_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
+ GLboolean culling )
{
- GLfloat c[4] = { 0, 0, 0, 1 };
- const char *templates[5] = {
+ static const GLfloat c[4] = { 0, 0, 0, 1 };
+ static const char *templates[5] = {
"%d:\t0, 0, 0, 1\n",
"%d:\t%f, 0, 0, 1\n",
"%d:\t%f, %f, 0, 1\n",
@@ -154,30 +149,32 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
GLuint j, i = 0, count;
_mesa_printf("data-start\n");
- for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
+ for (; d != v->start; STRIDE_F(d, v->stride), i++)
_mesa_printf(t, i, d[0], d[1], d[2], d[3]);
_mesa_printf("start-count(%u)\n", v->count);
count = i + v->count;
if (culling) {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
+ for (; i < count; STRIDE_F(d, v->stride), i++)
if (cullmask[i])
_mesa_printf(t, i, d[0], d[1], d[2], d[3]);
}
else {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
+ for (; i < count; STRIDE_F(d, v->stride), i++)
_mesa_printf(t, i, d[0], d[1], d[2], d[3]);
}
- for (j = v->size ; j < 4; j++) {
+ for (j = v->size; j < 4; j++) {
if ((v->flags & (1<<j)) == 0) {
_mesa_printf("checking col %u is clean as advertised ", j);
- for (i = 0, d = (GLfloat *) v->data ;
- i < count && d[j] == c[j] ;
- i++, STRIDE_F(d, v->stride)) {};
+ for (i = 0, d = (GLfloat *) v->data;
+ i < count && d[j] == c[j];
+ i++, STRIDE_F(d, v->stride)) {
+ /* no-op */
+ }
if (i == count)
_mesa_printf(" --> ok\n");
@@ -186,5 +183,3 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
}
}
}
-
-
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index 647388ac7d0..71281d57589 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -31,7 +31,6 @@
#define _M_VECTOR_H_
#include "main/glheader.h"
-#include "main/mtypes.h" /* hack for GLchan */
#define VEC_DIRTY_0 0x1
@@ -50,7 +49,8 @@
-/* Wrap all the information about vectors up in a struct. Has
+/**
+ * Wrap all the information about vectors up in a struct. Has
* additional fields compared to the other vectors to help us track of
* different vertex sizes, and whether we need to clean columns out
* because they contain non-(0,0,0,1) values.
@@ -60,29 +60,27 @@
* the transformation routines.
*/
typedef struct {
- GLfloat (*data)[4]; /* may be malloc'd or point to client data */
- GLfloat *start; /* points somewhere inside of <data> */
- GLuint count; /* size of the vector (in elements) */
- GLuint stride; /* stride from one element to the next (in bytes) */
- GLuint size; /* 2-4 for vertices and 1-4 for texcoords */
- GLuint flags; /* which columns are dirty */
- void *storage; /* self-allocated storage */
+ GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
+ GLfloat *start; /**< points somewhere inside of <data> */
+ GLuint count; /**< size of the vector (in elements) */
+ GLuint stride; /**< stride from one element to the next (in bytes) */
+ GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
+ GLbitfield flags; /**< bitmask of VEC_x flags */
+ void *storage; /**< self-allocated storage */
+ GLuint storage_count; /**< storage size in elements */
} GLvector4f;
-extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
GLfloat (*storage)[4] );
-extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
GLuint count, GLuint alignment );
extern void _mesa_vector4f_free( GLvector4f *v );
-extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
+extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
-
-
-
-/*
+/**
* Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
*
* End up doing a lot of slow imuls if not careful.
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index c7a031067ef..a90ce95a639 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -563,6 +563,7 @@ struct var_cache
* we take up with our state tokens or constants. Note that
* this is _not_ the same as the number of param registers
* we eventually use */
+ GLuint swizzle; /**< swizzle to access this variable */
struct var_cache *next;
};
@@ -581,6 +582,7 @@ var_cache_create (struct var_cache **va)
(**va).param_binding_begin = ~0;
(**va).param_binding_length = ~0;
(**va).alias_binding = NULL;
+ (**va).swizzle = SWIZZLE_XYZW;
(**va).next = NULL;
}
}
@@ -872,15 +874,16 @@ parse_signed_float (const GLubyte ** inst, struct arb_program *Program)
* This picks out a constant value from the parsed array. The constant vector is r
* returned in the *values array, which should be of length 4.
*
- * \param values - The 4 component vector with the constant value in it
+ * \param values - return the vector constant values.
+ * \param size - returns the number elements in valuesOut [1..4]
*/
static GLvoid
-parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Program,
- GLboolean use)
+parse_constant(const GLubyte ** inst, GLfloat *values, GLint *size,
+ struct arb_program *Program,
+ GLboolean use)
{
GLuint components, i;
-
switch (*(*inst)++) {
case CONSTANT_SCALAR:
if (use == GL_TRUE) {
@@ -893,7 +896,7 @@ parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Prog
values[1] =
values[2] = values[3] = parse_signed_float (inst, Program);
}
-
+ *size = 1;
break;
case CONSTANT_VECTOR:
values[0] = values[1] = values[2] = 0;
@@ -902,7 +905,12 @@ parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Prog
for (i = 0; i < components; i++) {
values[i] = parse_signed_float (inst, Program);
}
+ *size = 4;
break;
+ default:
+ _mesa_problem(NULL, "unexpected case in parse_constant()");
+ values[0] = 0.0F;
+ *size = 0;
}
}
@@ -945,7 +953,7 @@ parse_generic_attrib_num(GLcontext *ctx, const GLubyte ** inst,
{
GLint i = parse_integer(inst, Program);
- if ((i < 0) || (i >= MAX_VERTEX_PROGRAM_ATTRIBS))
+ if ((i < 0) || (i >= MAX_VERTEX_GENERIC_ATTRIBS))
{
program_error(ctx, Program->Position,
"Invalid generic vertex attribute index");
@@ -1502,10 +1510,10 @@ generic_attrib_check(struct var_cache *vc_head)
{
int a;
struct var_cache *curr;
- GLboolean explicitAttrib[MAX_VERTEX_PROGRAM_ATTRIBS],
- genericAttrib[MAX_VERTEX_PROGRAM_ATTRIBS];
+ GLboolean explicitAttrib[MAX_VERTEX_GENERIC_ATTRIBS],
+ genericAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
- for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) {
+ for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) {
explicitAttrib[a] = GL_FALSE;
genericAttrib[a] = GL_FALSE;
}
@@ -1516,11 +1524,11 @@ generic_attrib_check(struct var_cache *vc_head)
if (curr->attrib_is_generic) {
GLuint attr = (curr->attrib_binding == 0)
? 0 : (curr->attrib_binding - VERT_ATTRIB_GENERIC0);
- assert(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
genericAttrib[attr] = GL_TRUE;
}
else {
- assert(curr->attrib_binding < MAX_VERTEX_PROGRAM_ATTRIBS);
+ assert(curr->attrib_binding < MAX_VERTEX_GENERIC_ATTRIBS);
explicitAttrib[ curr->attrib_binding ] = GL_TRUE;
}
}
@@ -1528,7 +1536,7 @@ generic_attrib_check(struct var_cache *vc_head)
curr = curr->next;
}
- for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) {
+ for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) {
if ((explicitAttrib[a]) && (genericAttrib[a]))
return 1;
}
@@ -1816,7 +1824,6 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
GLint idx;
GLuint err = 0;
gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
- GLfloat const_values[4];
GLubyte token = *(*inst)++;
@@ -1908,18 +1915,31 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
case PARAM_CONSTANT:
/* parsing something like {1.0, 2.0, 3.0, 4.0} */
- parse_constant (inst, const_values, Program, use);
- idx = _mesa_add_named_constant(Program->Base.Parameters,
- (char *) param_var->name,
- const_values, 4);
- if (param_var->param_binding_begin == ~0U)
- param_var->param_binding_begin = idx;
- param_var->param_binding_type = PROGRAM_STATE_VAR;
- /* Note: when we reference this parameter in an instruction later,
- * we'll check if it's really a constant/immediate and set the
- * instruction register type appropriately.
- */
- param_var->param_binding_length++;
+ {
+ GLfloat const_values[4];
+ GLint size;
+ parse_constant(inst, const_values, &size, Program, use);
+ if (param_var->name[0] == ' ') {
+ /* this is an unnamed constant */
+ idx = _mesa_add_unnamed_constant(Program->Base.Parameters,
+ const_values, size,
+ &param_var->swizzle);
+ }
+ else {
+ /* named parameter/constant */
+ idx = _mesa_add_named_constant(Program->Base.Parameters,
+ (char *) param_var->name,
+ const_values, size);
+ }
+ if (param_var->param_binding_begin == ~0U)
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+ /* Note: when we reference this parameter in an instruction later,
+ * we'll check if it's really a constant/immediate and set the
+ * instruction register type appropriately.
+ */
+ param_var->param_binding_length++;
+ }
break;
default:
@@ -2428,6 +2448,9 @@ parse_swizzle_mask(const GLubyte ** inst, GLubyte *swizzle, GLint len)
return;
}
}
+
+ if (len == 1)
+ swizzle[1] = swizzle[2] = swizzle[3] = swizzle[0];
}
@@ -2482,7 +2505,7 @@ static GLuint
parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
struct var_cache **vc_head,
struct arb_program *Program,
- gl_register_file * File, GLint * Index,
+ gl_register_file * File, GLint * Index, GLuint *swizzle,
GLboolean *IsRelOffset )
{
struct var_cache *src;
@@ -2491,6 +2514,8 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
*IsRelOffset = 0;
+ *swizzle = SWIZZLE_XYZW; /* default */
+
/* And the binding for the src */
switch (*(*inst)++) {
case REGISTER_ATTRIB:
@@ -2546,6 +2571,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
}
*Index = src->param_binding_begin + offset;
+ *swizzle = src->swizzle;
break;
case ARRAY_INDEX_RELATIVE:
@@ -2568,6 +2594,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
/* And store it properly */
*Index = src->param_binding_begin + rel_off;
*IsRelOffset = 1;
+ *swizzle = src->swizzle;
}
break;
}
@@ -2579,6 +2606,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
*File = (gl_register_file) src->param_binding_type;
*Index = src->param_binding_begin;
+ *swizzle = src->swizzle;
break;
}
break;
@@ -2647,6 +2675,21 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
}
+static GLuint
+swizzle_swizzle(GLuint baseSwizzle, const GLubyte swizzle[4])
+{
+ GLuint i, swz, s[4];
+ for (i = 0; i < 4; i++) {
+ GLuint c = swizzle[i];
+ if (c <= SWIZZLE_W)
+ s[i] = GET_SWZ(baseSwizzle, c);
+ else
+ s[i] = c;
+ }
+ swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]);
+ return swz;
+}
+
/**
* Parse vertex/fragment program vector source register.
*/
@@ -2661,12 +2704,14 @@ parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst,
GLubyte negateMask;
GLubyte swizzle[4];
GLboolean isRelOffset;
+ GLuint baseSwizzle;
/* Grab the sign */
negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
/* And the src reg */
- if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset))
+ if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &baseSwizzle,
+ &isRelOffset))
return 1;
/* finally, the swizzle */
@@ -2674,7 +2719,7 @@ parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst,
reg->File = file;
reg->Index = index;
- reg->Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+ reg->Swizzle = swizzle_swizzle(baseSwizzle, swizzle);
reg->Negate = negateMask;
reg->RelAddr = isRelOffset;
return 0;
@@ -2695,12 +2740,14 @@ parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst,
GLubyte negateMask;
GLubyte swizzle[4];
GLboolean isRelOffset;
+ GLuint baseSwizzle;
/* Grab the sign */
negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
/* And the src reg */
- if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset))
+ if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &baseSwizzle,
+ &isRelOffset))
return 1;
/* finally, the swizzle */
@@ -2708,7 +2755,7 @@ parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst,
reg->File = file;
reg->Index = index;
- reg->Swizzle = (swizzle[0] << 0);
+ reg->Swizzle = swizzle_swizzle(baseSwizzle, swizzle);
reg->Negate = negateMask;
reg->RelAddr = isRelOffset;
return 0;
@@ -3019,8 +3066,10 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
GLubyte negateMask;
gl_register_file file;
GLint index;
+ GLuint baseSwizzle;
- if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &rel))
+ if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index,
+ &baseSwizzle, &rel))
return 1;
parse_extended_swizzle_mask(inst, swizzle, &negateMask);
fp->SrcReg[0].File = file;
@@ -3360,11 +3409,13 @@ parse_vp_instruction (GLcontext * ctx, const GLubyte ** inst,
GLboolean relAddr;
gl_register_file file;
GLint index;
+ GLuint baseSwizzle;
if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
- if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &relAddr))
+ if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index,
+ &baseSwizzle, &relAddr))
return 1;
parse_extended_swizzle_mask (inst, swizzle, &negateMask);
vp->SrcReg[0].File = file;
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 981565ab8f1..39136efadac 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -74,8 +74,6 @@ _mesa_BindProgram(GLenum target, GLuint id)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
/* Error-check target and get curProg */
if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
(ctx->Extensions.NV_vertex_program ||
@@ -132,6 +130,9 @@ _mesa_BindProgram(GLenum target, GLuint id)
return;
}
+ /* signal new program (and its new constants) */
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
@@ -253,6 +254,8 @@ _mesa_EnableVertexAttribArrayARB(GLuint index)
return;
}
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;
ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);
@@ -272,6 +275,8 @@ _mesa_DisableVertexAttribArrayARB(GLuint index)
return;
}
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
@@ -298,32 +303,41 @@ _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params)
}
+/**
+ * Return info for a generic vertex attribute array (no alias with
+ * legacy vertex attributes (pos, normal, color, etc)).
+ */
void GLAPIENTRY
_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
{
+ const struct gl_client_array *array;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) {
+ if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribfvARB(index)");
return;
}
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Enabled;
+ params[0] = (GLfloat) array->Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size;
+ params[0] = (GLfloat) array->Size;
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride;
+ params[0] = (GLfloat) array->Stride;
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;
+ params[0] = (GLfloat) array->Type;
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Normalized;
+ params[0] = array->Normalized;
break;
case GL_CURRENT_VERTEX_ATTRIB_ARB:
if (index == 0) {
@@ -335,7 +349,7 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
COPY_4V(params, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;
+ params[0] = (GLfloat) array->BufferObj->Name;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)");
@@ -379,6 +393,8 @@ _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
return;
}
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
*pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
}
@@ -489,7 +505,7 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
@@ -537,7 +553,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
GLfloat * dest;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
@@ -631,7 +647,7 @@ _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index,
struct gl_program *prog;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
if ((target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) ||
@@ -685,7 +701,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 5142c2a4a59..d6469b17bea 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -354,6 +354,7 @@ _mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
void GLAPIENTRY
_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
{
+ const struct gl_client_array *array;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -362,15 +363,17 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
return;
}
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size;
+ params[0] = array->Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride;
+ params[0] = array->Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
+ params[0] = array->Type;
break;
case GL_CURRENT_ATTRIB_NV:
if (index == 0) {
@@ -395,6 +398,7 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
void GLAPIENTRY
_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
{
+ const struct gl_client_array *array;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -403,15 +407,17 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
return;
}
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size;
+ params[0] = (GLfloat) array->Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride;
+ params[0] = (GLfloat) array->Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;
+ params[0] = (GLfloat) array->Type;
break;
case GL_CURRENT_ATTRIB_NV:
if (index == 0) {
@@ -436,6 +442,7 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
void GLAPIENTRY
_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
{
+ const struct gl_client_array *array;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -444,15 +451,17 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
return;
}
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size;
+ params[0] = array->Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride;
+ params[0] = array->Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
+ params[0] = array->Type;
break;
case GL_CURRENT_ATTRIB_NV:
if (index == 0) {
@@ -467,7 +476,7 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
params[3] = (GLint) ctx->Current.Attrib[index][3];
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;
+ params[0] = array->BufferObj->Name;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
@@ -706,7 +715,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
prog = _mesa_lookup_program(ctx, id);
if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c
index ae3a003feed..44c961927a3 100644
--- a/src/mesa/shader/prog_instruction.c
+++ b/src/mesa/shader/prog_instruction.c
@@ -343,7 +343,10 @@ _mesa_opcode_string(gl_inst_opcode opcode)
{
if (opcode < MAX_OPCODE)
return InstInfo[opcode].Name;
- else
- return "OP?";
+ else {
+ static char s[20];
+ _mesa_snprintf(s, sizeof(s), "OP%u", opcode);
+ return s;
+ }
}
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c
index 6ba2e76ff96..be903106a08 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/shader/prog_optimize.c
@@ -547,15 +547,13 @@ update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic)
/**
- * Find the live intervals for each temporary register in the program.
- * For register R, the interval [A,B] indicates that R is referenced
- * from instruction A through instruction B.
- * Special consideration is needed for loops and subroutines.
- * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason
+ * Find first/last instruction that references each temporary register.
*/
-static GLboolean
-find_live_intervals(struct gl_program *prog,
- struct interval_list *liveIntervals)
+GLboolean
+_mesa_find_temp_intervals(const struct prog_instruction *instructions,
+ GLuint numInstructions,
+ GLint intBegin[MAX_PROGRAM_TEMPS],
+ GLint intEnd[MAX_PROGRAM_TEMPS])
{
struct loop_info
{
@@ -563,26 +561,15 @@ find_live_intervals(struct gl_program *prog,
};
struct loop_info loopStack[MAX_LOOP_NESTING];
GLuint loopStackDepth = 0;
- GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS];
GLuint i;
- /*
- * Note: we'll return GL_FALSE below if we find relative indexing
- * into the TEMP register file. We can't handle that yet.
- * We also give up on subroutines for now.
- */
-
- if (dbg) {
- _mesa_printf("Optimize: Begin find intervals\n");
- }
-
for (i = 0; i < MAX_PROGRAM_TEMPS; i++){
intBegin[i] = intEnd[i] = -1;
}
/* Scan instructions looking for temporary registers */
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
+ for (i = 0; i < numInstructions; i++) {
+ const struct prog_instruction *inst = instructions + i;
if (inst->Opcode == OPCODE_BGNLOOP) {
loopStack[loopStackDepth].Start = i;
loopStack[loopStackDepth].End = inst->BranchTarget;
@@ -595,7 +582,7 @@ find_live_intervals(struct gl_program *prog,
return GL_FALSE;
}
else {
- const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/
GLuint j;
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
@@ -624,6 +611,39 @@ find_live_intervals(struct gl_program *prog,
}
}
+ return GL_TRUE;
+}
+
+
+/**
+ * Find the live intervals for each temporary register in the program.
+ * For register R, the interval [A,B] indicates that R is referenced
+ * from instruction A through instruction B.
+ * Special consideration is needed for loops and subroutines.
+ * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason
+ */
+static GLboolean
+find_live_intervals(struct gl_program *prog,
+ struct interval_list *liveIntervals)
+{
+ GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS];
+ GLuint i;
+
+ /*
+ * Note: we'll return GL_FALSE below if we find relative indexing
+ * into the TEMP register file. We can't handle that yet.
+ * We also give up on subroutines for now.
+ */
+
+ if (dbg) {
+ _mesa_printf("Optimize: Begin find intervals\n");
+ }
+
+ /* build intermediate arrays */
+ if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions,
+ intBegin, intEnd))
+ return GL_FALSE;
+
/* Build live intervals list from intermediate arrays */
liveIntervals->Num = 0;
for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
@@ -792,8 +812,6 @@ _mesa_reallocate_registers(struct gl_program *prog)
}
-
-
/**
* Apply optimizations to the given program to eliminate unnecessary
* instructions, temp regs, etc.
diff --git a/src/mesa/shader/prog_optimize.h b/src/mesa/shader/prog_optimize.h
index d102cfd9fc1..43894a27237 100644
--- a/src/mesa/shader/prog_optimize.h
+++ b/src/mesa/shader/prog_optimize.h
@@ -25,7 +25,19 @@
#ifndef PROG_OPT_H
#define PROG_OPT_H
+
+#include "main/config.h"
+
+
struct gl_program;
+struct prog_instruction;
+
+
+extern GLboolean
+_mesa_find_temp_intervals(const struct prog_instruction *instructions,
+ GLuint numInstructions,
+ GLint intBegin[MAX_PROGRAM_TEMPS],
+ GLint intEnd[MAX_PROGRAM_TEMPS]);
extern void
_mesa_optimize_program(GLcontext *ctx, struct gl_program *program);
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 9967f2978de..de7fef1f861 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -75,7 +75,11 @@ file_string(gl_register_file f, gl_prog_print_mode mode)
case PROGRAM_UNDEFINED:
return "UNDEFINED";
default:
- return "Unknown program file!";
+ {
+ static char s[20];
+ _mesa_snprintf(s, sizeof(s), "FILE%u", f);
+ return s;
+ }
}
}
@@ -736,7 +740,10 @@ _mesa_fprint_instruction_opt(FILE *f,
mode, prog);
}
else {
- _mesa_fprintf(f, "Other opcode %d\n", inst->Opcode);
+ fprint_alu_instruction(f, inst,
+ _mesa_opcode_string(inst->Opcode),
+ 3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
+ mode, prog);
}
break;
}
@@ -941,6 +948,10 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
fprintf(f, "*/\n");
+ fprintf(f, "/* Parameters / constants */\n");
+ fprintf(f, "/*\n");
+ _mesa_fprint_parameter_list(f, shader->Program->Parameters);
+ fprintf(f, "*/\n");
}
fclose(f);
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 644cd39185c..a8390d30942 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1487,7 +1487,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
return;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
if (program) {
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
@@ -1509,6 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
shProg->Shaders[i]->Name,
shProg->Shaders[i]->Type);
}
+ if (shProg->VertexProgram)
+ printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
+ if (shProg->FragmentProgram)
+ printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
}
}
else {
@@ -1789,7 +1793,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
return;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
uniform = &shProg->Uniforms->Uniforms[location];
@@ -1929,7 +1933,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
return;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
uniform = &shProg->Uniforms->Uniforms[location];
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 1fdf4db054c..5ea89d2ff3e 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -97,7 +97,8 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)
* which inputs are centroid-sampled, invariant, etc.
*/
static GLboolean
-link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
+link_varying_vars(GLcontext *ctx,
+ struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstVarying, newFile;
GLbitfield *inOutFlags;
@@ -156,8 +157,12 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
var->Flags);
}
+ if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
+ link_error(shProg, "Too many varying variables");
+ return GL_FALSE;
+ }
+
/* Map varying[i] to varying[j].
- * Plus, set prog->Input/OutputFlags[] as described above.
* Note: the loop here takes care of arrays or large (sz>4) vars.
*/
{
@@ -319,7 +324,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
const struct gl_program *origProg,
struct gl_program *linkedProg)
{
- GLint attribMap[MAX_VERTEX_ATTRIBS];
+ GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS];
GLuint i, j;
GLbitfield usedAttributes; /* generics only, not legacy attributes */
@@ -355,7 +360,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
}
/* initialize the generic attribute map entries to -1 */
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
attribMap[i] = -1;
}
@@ -396,11 +401,11 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
- if (attr == MAX_VERTEX_ATTRIBS) {
+ if (attr == MAX_VERTEX_GENERIC_ATTRIBS) {
link_error(shProg, "Too many vertex attributes");
return GL_FALSE;
}
@@ -712,6 +717,8 @@ _slang_link(GLcontext *ctx,
struct gl_vertex_program *linked_vprog =
vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
shProg->VertexProgram = linked_vprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->VertexProgram->Base.Id = shProg->Name;
ASSERT(shProg->VertexProgram->Base.RefCount == 1);
}
@@ -720,16 +727,18 @@ _slang_link(GLcontext *ctx,
struct gl_fragment_program *linked_fprog =
fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
shProg->FragmentProgram = linked_fprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->FragmentProgram->Base.Id = shProg->Name;
ASSERT(shProg->FragmentProgram->Base.RefCount == 1);
}
/* link varying vars */
if (shProg->VertexProgram) {
- if (!link_varying_vars(shProg, &shProg->VertexProgram->Base))
+ if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base))
return;
}
if (shProg->FragmentProgram) {
- if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base))
+ if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base))
return;
}
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 3ba7b269285..5d4d8eee02f 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -24,11 +24,12 @@
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
- /*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Brian Paul
- */
+
+/*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ * Brian Paul
+ */
#include "main/imports.h"
#include "shader/prog_parameter.h"
@@ -44,19 +45,21 @@
#include "st_program.h"
#include "st_inlines.h"
+
/**
* Pass the given program parameters to the graphics pipe as a
* constant buffer.
- * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
+ * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
*/
void st_upload_constants( struct st_context *st,
struct gl_program_parameter_list *params,
- unsigned id)
+ unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_constant_buffer *cbuf = &st->state.constants[id];
+ struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type];
- assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT);
+ assert(shader_type == PIPE_SHADER_VERTEX ||
+ shader_type == PIPE_SHADER_FRAGMENT);
/* update constants */
if (params && params->NumParameters) {
@@ -68,13 +71,14 @@ void st_upload_constants( struct st_context *st,
* avoid gratuitous rendering synchronization.
*/
pipe_buffer_reference(&cbuf->buffer, NULL );
- cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT,
+ cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
paramBytes );
- if (0)
- {
- printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
- __FUNCTION__, id, params->NumParameters, params->StateFlags);
+ if (0) {
+ debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
+ __FUNCTION__, shader_type, params->NumParameters,
+ params->StateFlags);
_mesa_print_parameter_list(params);
}
@@ -84,15 +88,16 @@ void st_upload_constants( struct st_context *st,
0, paramBytes,
params->ParameterValues);
- st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
}
else {
- st->constants.tracked_state[id].dirty.mesa = 0;
- // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
+ st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
}
}
-/* Vertex shader:
+
+/**
+ * Vertex shader:
*/
static void update_vs_constants(struct st_context *st )
{
@@ -102,6 +107,7 @@ static void update_vs_constants(struct st_context *st )
st_upload_constants( st, params, PIPE_SHADER_VERTEX );
}
+
const struct st_tracked_state st_update_vs_constants = {
"st_update_vs_constants", /* name */
{ /* dirty */
@@ -111,7 +117,10 @@ const struct st_tracked_state st_update_vs_constants = {
update_vs_constants /* update */
};
-/* Fragment shader:
+
+
+/**
+ * Fragment shader:
*/
static void update_fs_constants(struct st_context *st )
{
@@ -121,6 +130,7 @@ static void update_fs_constants(struct st_context *st )
st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
}
+
const struct st_tracked_state st_update_fs_constants = {
"st_update_fs_constants", /* name */
{ /* dirty */
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 536293683e9..4d897b677e0 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -122,6 +122,7 @@ update_framebuffer_state( struct st_context *st )
strb->surface);
framebuffer->nr_cbufs++;
}
+ strb->defined = GL_TRUE; /* we'll be drawing something */
}
}
for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index a94e11fff12..f5d802055f5 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -28,6 +28,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/arrayobj.h"
#include "main/bufferobj.h"
#include "st_inlines.h"
@@ -307,4 +308,8 @@ st_init_bufferobject_functions(struct dd_function_table *functions)
functions->MapBufferRange = st_bufferobj_map_range;
functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
functions->UnmapBuffer = st_bufferobj_unmap;
+
+ /* For GL_APPLE_vertex_array_object */
+ functions->NewArrayObject = _mesa_new_array_object;
+ functions->DeleteArrayObject = _mesa_delete_array_object;
}
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index e003b6db5cf..c249f3b3578 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -125,6 +125,8 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
strb->Base.Height = height;
init_renderbuffer_bits(strb, template.format);
+ strb->defined = GL_FALSE; /* undefined contents now */
+
/* Probably need dedicated flags for surface usage too:
*/
surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
@@ -462,6 +464,134 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
}
+/**
+ * Copy back color buffer to front color buffer.
+ */
+static void
+copy_back_to_front(struct st_context *st,
+ struct gl_framebuffer *fb,
+ gl_buffer_index frontIndex,
+ gl_buffer_index backIndex)
+
+{
+ struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+ struct pipe_surface *surf_front, *surf_back;
+
+ (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front);
+ (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back);
+
+ if (surf_front && surf_back) {
+ st->pipe->surface_copy(st->pipe,
+ surf_front, 0, 0, /* dest */
+ surf_back, 0, 0, /* src */
+ fb->Width, fb->Height);
+ }
+}
+
+
+/**
+ * Check if we're drawing into, or read from, a front color buffer. If the
+ * front buffer is missing, create it now.
+ *
+ * The back color buffer must exist since we'll use its format/samples info
+ * for creating the front buffer.
+ *
+ * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT
+ * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT
+ */
+static void
+check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ gl_buffer_index frontIndex,
+ gl_buffer_index backIndex)
+{
+ if (fb->Attachment[frontIndex].Renderbuffer == NULL) {
+ GLboolean create = GL_FALSE;
+
+ /* check if drawing to or reading from front buffer */
+ if (fb->_ColorReadBufferIndex == frontIndex) {
+ create = GL_TRUE;
+ }
+ else {
+ GLuint b;
+ for (b = 0; b < fb->_NumColorDrawBuffers; b++) {
+ if (fb->_ColorDrawBufferIndexes[b] == frontIndex) {
+ create = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ if (create) {
+ struct st_renderbuffer *back;
+ struct gl_renderbuffer *front;
+ enum pipe_format colorFormat;
+ uint samples;
+
+ if (0)
+ _mesa_debug(ctx, "Allocate new front buffer\n");
+
+ /* get back renderbuffer info */
+ back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer);
+ colorFormat = back->format;
+ samples = back->Base.NumSamples;
+
+ /* create front renderbuffer */
+ front = st_new_renderbuffer_fb(colorFormat, samples);
+ _mesa_add_renderbuffer(fb, frontIndex, front);
+
+ /* alloc texture/surface for new front buffer */
+ front->AllocStorage(ctx, front, front->InternalFormat,
+ fb->Width, fb->Height);
+
+ /* initialize the front color buffer contents by copying
+ * the back buffer.
+ */
+ copy_back_to_front(ctx->st, fb, frontIndex, backIndex);
+ }
+ }
+}
+
+
+/**
+ * If front left/right color buffers are missing, create them now.
+ */
+static void
+check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ /* check if we need to create the front left buffer now */
+ check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT);
+
+ if (fb->Visual.stereoMode) {
+ check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT);
+ }
+
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Called via glDrawBuffer.
+ */
+static void
+st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
+{
+ (void) count;
+ (void) buffers;
+ check_create_front_buffers(ctx, ctx->DrawBuffer);
+}
+
+
+/**
+ * Called via glReadBuffer.
+ */
+static void
+st_ReadBuffer(GLcontext *ctx, GLenum buffer)
+{
+ (void) buffer;
+ check_create_front_buffers(ctx, ctx->ReadBuffer);
+}
+
+
void st_init_fbo_functions(struct dd_function_table *functions)
{
functions->NewFramebuffer = st_new_framebuffer;
@@ -474,4 +604,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
/* no longer needed by core Mesa, drivers handle resizes...
functions->ResizeBuffers = st_resize_buffers;
*/
+
+ functions->DrawBuffers = st_DrawBuffers;
+ functions->ReadBuffer = st_ReadBuffer;
}
diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h
index 44fa9fe9a4f..fd77d0a95b0 100644
--- a/src/mesa/state_tracker/st_cb_fbo.h
+++ b/src/mesa/state_tracker/st_cb_fbo.h
@@ -44,6 +44,7 @@ struct st_renderbuffer
struct pipe_texture *texture;
struct pipe_surface *surface; /* temporary view into texture */
enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */
+ GLboolean defined; /**< defined contents? */
struct st_texture_object *rtt; /**< GL render to texture's texture */
int rtt_level, rtt_face, rtt_slice;
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index fbaffd154f9..8ceeeabcd37 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -47,10 +47,19 @@
#include "util/u_blit.h"
+/** Check if we have a front color buffer and if it's been drawn to. */
static INLINE GLboolean
is_front_buffer_dirty(struct st_context *st)
{
- return st->frontbuffer_status == FRONT_STATUS_DIRTY;
+ if (st->frontbuffer_status == FRONT_STATUS_DIRTY) {
+ return GL_TRUE;
+ }
+ else {
+ GLframebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ return strb && strb->defined;
+ }
}
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 6ffed56d9a0..18adb35e872 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -45,6 +45,7 @@ struct blit_state;
struct bitmap_cache;
+/** XXX we'd like to get rid of these */
#define FRONT_STATUS_UNDEFINED 0
#define FRONT_STATUS_DIRTY 1
#define FRONT_STATUS_COPY_OF_BACK 2
@@ -111,7 +112,7 @@ struct st_context
struct gl_fragment_program *fragment_program;
} cb;
- GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
+ GLuint frontbuffer_status; /**< one of FRONT_STATUS_ (XXX to be removed) */
char vendor[100];
char renderer[100];
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 225541a30ba..8e036223c65 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -159,12 +159,21 @@ static GLuint fixed_types[4] = {
* Return a PIPE_FORMAT_x for the given GL datatype and size.
*/
GLuint
-st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized)
{
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
type == GL_FIXED);
assert(size >= 1);
assert(size <= 4);
+ assert(format == GL_RGBA || format == GL_BGRA);
+
+ if (format == GL_BGRA) {
+ /* this is an odd-ball case */
+ assert(type == GL_UNSIGNED_BYTE);
+ assert(normalized);
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
if (normalized) {
switch (type) {
@@ -392,6 +401,7 @@ setup_interleaved_attribs(GLcontext *ctx,
velements[attr].src_format =
st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
@@ -479,6 +489,7 @@ setup_non_interleaved_attribs(GLcontext *ctx,
velements[attr].src_format
= st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h
index da04fce8e24..dcfe7e15361 100644
--- a/src/mesa/state_tracker/st_draw.h
+++ b/src/mesa/state_tracker/st_draw.h
@@ -62,7 +62,8 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* Internal function:
*/
extern GLuint
-st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized);
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized);
/**
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index 32502a9cda4..2712c131c0d 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -178,6 +178,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
velements[attr].src_format =
st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 8f6be507742..efa88c2481f 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -167,6 +167,9 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_texgen_reflection = GL_TRUE;
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index daaad65ccaf..ef800291ccd 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -58,19 +58,19 @@ st_create_framebuffer( const __GLcontextModes *visual,
_mesa_initialize_framebuffer(&stfb->Base, visual);
- {
- /* fake frontbuffer */
- /* XXX allocation should only happen in the unusual case
- it's actually needed */
+ if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
}
-
- if (visual->doubleBufferMode) {
+ else {
+ /* Only allocate front buffer right now if we're single buffered.
+ * If double-buffered, allocate front buffer on demand later.
+ * See check_create_front_buffers().
+ */
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
}
if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
@@ -293,6 +293,115 @@ st_notify_swapbuffers(struct st_framebuffer *stfb)
}
+/**
+ * Swap the front/back color buffers. Exchange the front/back pointers
+ * and update some derived state.
+ * No need to call st_notify_swapbuffers() first.
+ *
+ * For a single-buffered framebuffer, no swap occurs, but we still return
+ * the pointer(s) to the front color buffer(s).
+ *
+ * \param front_left returns pointer to front-left renderbuffer after swap
+ * \param front_right returns pointer to front-right renderbuffer after swap
+ */
+void
+st_swapbuffers(struct st_framebuffer *stfb,
+ struct pipe_surface **front_left,
+ struct pipe_surface **front_right)
+{
+ struct gl_framebuffer *fb = &stfb->Base;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx && ctx->DrawBuffer == &stfb->Base) {
+ st_flush( ctx->st,
+ PIPE_FLUSH_RENDER_CACHE |
+ PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME,
+ NULL );
+ }
+
+ if (!fb->Visual.doubleBufferMode) {
+ /* single buffer mode - return pointers to front surfaces */
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
+ *front_right = strb ? strb->surface : NULL;
+ }
+ return;
+ }
+
+ /* swap left buffers */
+ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
+ struct gl_renderbuffer *rbTemp;
+ rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ /* mark back buffer contents as undefined */
+ {
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ back->defined = GL_FALSE;
+ }
+ }
+ else {
+ /* no front buffer, display the back buffer */
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ }
+
+ /* swap right buffers (for stereo) */
+ if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
+ struct gl_renderbuffer *rbTemp;
+ rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
+ fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
+ *front_right = strb->surface;
+ }
+ /* mark back buffer contents as undefined */
+ {
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+ back->defined = GL_FALSE;
+ }
+ }
+ else {
+ /* no front right buffer, display back right buffer (if exists) */
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+ *front_right = strb ? strb->surface : NULL;
+ }
+ }
+
+ /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
+ _mesa_update_framebuffer(ctx);
+
+ /* Make sure we draw into the new back surface */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
void *st_framebuffer_private( struct st_framebuffer *stfb )
{
return stfb->Private;
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
index 290b8a974e6..174fbc63941 100644
--- a/src/mesa/state_tracker/st_public.h
+++ b/src/mesa/state_tracker/st_public.h
@@ -103,6 +103,10 @@ void st_finish( struct st_context *st );
void st_notify_swapbuffers(struct st_framebuffer *stfb);
+void st_swapbuffers(struct st_framebuffer *stfb,
+ struct pipe_surface **front_left,
+ struct pipe_surface **front_right);
+
int st_set_teximage(struct pipe_texture *pt, int target);
/** Redirect rendering into stfb's surface to a texture image */
diff --git a/src/mesa/swrast/s_imaging.c b/src/mesa/swrast/s_imaging.c
index d6be3aa022e..3578b713f61 100644
--- a/src/mesa/swrast/s_imaging.c
+++ b/src/mesa/swrast/s_imaging.c
@@ -60,7 +60,7 @@ _swrast_CopyColorTable( GLcontext *ctx,
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ColorTable(target, internalformat, width, GL_RGBA, CHAN_TYPE, data);
@@ -94,7 +94,7 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ColorSubTable(target, start, width, GL_RGBA, CHAN_TYPE, data);
@@ -126,7 +126,7 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
/* store as convolution filter */
_mesa_ConvolutionFilter1D(target, internalFormat, width,
@@ -178,12 +178,12 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
ctx->Unpack.SkipImages = 0;
ctx->Unpack.SwapBytes = GL_FALSE;
ctx->Unpack.LsbFirst = GL_FALSE;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
ctx->NewState |= _NEW_PACKUNPACK;
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ConvolutionFilter2D(target, internalFormat, width, height,
GL_RGBA, CHAN_TYPE, rgba);
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 31bfb5c9520..0067d3eeb73 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1329,7 +1329,7 @@ static void
opt_sample_rgb_2d(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
const GLfloat width = (GLfloat) img->Width;
@@ -1351,9 +1351,9 @@ opt_sample_rgb_2d(GLcontext *ctx,
GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
GLint pos = (j << shift) | i;
GLchan *texel = ((GLchan *) img->Data) + 3*pos;
- rgba[k][RCOMP] = texel[0];
- rgba[k][GCOMP] = texel[1];
- rgba[k][BCOMP] = texel[2];
+ rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]);
+ rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]);
+ rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]);
}
}
@@ -1370,7 +1370,7 @@ static void
opt_sample_rgba_2d(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
const GLfloat width = (GLfloat) img->Width;
@@ -1392,7 +1392,10 @@ opt_sample_rgba_2d(GLcontext *ctx,
const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
const GLint pos = (row << shift) | col;
const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */
- COPY_4V(rgba[i], texel);
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]);
}
}
@@ -1425,7 +1428,6 @@ sample_lambda_2d(GLcontext *ctx,
case GL_NEAREST:
if (repeatNoBorderPOT) {
switch (tImg->TexFormat->MesaFormat) {
-#if 0
case MESA_FORMAT_RGB:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
@@ -1434,7 +1436,6 @@ sample_lambda_2d(GLcontext *ctx,
opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
break;
-#endif
default:
sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart );
@@ -1484,7 +1485,6 @@ sample_lambda_2d(GLcontext *ctx,
case GL_NEAREST:
if (repeatNoBorderPOT) {
switch (tImg->TexFormat->MesaFormat) {
-#if 0
case MESA_FORMAT_RGB:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
@@ -1493,7 +1493,6 @@ sample_lambda_2d(GLcontext *ctx,
opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
break;
-#endif
default:
sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart );
@@ -3180,7 +3179,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
}
else {
/* check for a few optimized cases */
-#if 0
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
ASSERT(t->MinFilter == GL_NEAREST);
if (t->WrapS == GL_REPEAT &&
@@ -3197,10 +3195,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
return &opt_sample_rgba_2d;
}
-#else
- if (0)
- ;
-#endif
else {
return &sample_nearest_2d;
}
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
index 788fe329ed8..61b0a89554c 100644
--- a/src/mesa/tnl/t_vb_cliptmp.h
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -127,7 +127,7 @@ TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
GLuint p;
const GLuint v0_orig = v0;
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
@@ -199,7 +199,7 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
@@ -227,6 +227,25 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
}
}
+ if (0) {
+ /* print pre/post-clip vertex coords */
+ GLuint i, j;
+ _mesa_printf("pre clip\n");
+ for (i = 0; i < 3; i++) {
+ j = outlist[i];
+ _mesa_printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ }
+ _mesa_printf("post clip\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ _mesa_printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ }
+ }
+
tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
}
@@ -250,7 +269,7 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 1795f62c323..c35eaf1538e 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -207,7 +207,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
{
/* Input registers get initialized from the current vertex attribs */
MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
- MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
+ MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram._Current->IsNVProgram) {
GLuint i;
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index ff11c7d59a7..7a889b8e2f8 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -265,7 +265,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR1F(0, x);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
else
ERROR();
@@ -277,7 +277,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR1FV(0, v);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
@@ -289,7 +289,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR2F(0, x, y);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
else
ERROR();
@@ -301,7 +301,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR2FV(0, v);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
@@ -313,7 +313,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR3F(0, x, y, z);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
else
ERROR();
@@ -325,7 +325,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR3FV(0, v);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
@@ -338,7 +338,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR4F(0, x, y, z, w);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
else
ERROR();
@@ -350,7 +350,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR4FV(0, v);
- else if (index < MAX_VERTEX_ATTRIBS)
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index ca8190fd059..f193a4bf1e0 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -28,6 +28,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/api_arrayelt.h"
+#include "main/bufferobj.h"
#include "math/m_eval.h"
#include "vbo.h"
#include "vbo_context.h"
@@ -81,7 +82,8 @@ static void init_legacy_currval(GLcontext *ctx)
cl->Type = GL_FLOAT;
cl->Format = GL_RGBA;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
- cl->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
}
}
@@ -106,7 +108,8 @@ static void init_generic_currval(GLcontext *ctx)
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
- cl->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
}
}
@@ -150,7 +153,7 @@ static void init_mat_currval(GLcontext *ctx)
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
- cl->BufferObj = ctx->Array.NullBufferObj;
+ cl->BufferObj = ctx->Shared->NullBufferObj;
}
}
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index bf405eb6933..7e366d474d4 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -92,16 +92,18 @@ static INLINE struct vbo_context *vbo_context(GLcontext *ctx)
return (struct vbo_context *)(ctx->swtnl_im);
}
-enum {
- VP_NONE = 1,
- VP_NV,
- VP_ARB
-};
-static INLINE GLuint get_program_mode( GLcontext *ctx )
+/**
+ * Return VP_x token to indicate whether we're running fixed-function
+ * vertex transformation, an NV vertex program or ARB vertex program/shader.
+ */
+static INLINE enum vp_mode
+get_program_mode( GLcontext *ctx )
{
if (!ctx->VertexProgram._Current)
return VP_NONE;
+ else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
+ return VP_NONE;
else if (ctx->VertexProgram._Current->IsNVProgram)
return VP_NV;
else
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index 100bb8a5dec..e0f44892cff 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -48,6 +48,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define ERROR_ATTRIB 16
+/** Current vertex program mode */
+enum vp_mode {
+ VP_NONE, /**< fixed function */
+ VP_NV, /**< NV vertex program */
+ VP_ARB /**< ARB vertex program or GLSL vertex shader */
+};
struct vbo_exec_eval1_map {
@@ -103,7 +109,7 @@ struct vbo_exec_context
* values are squashed down to the 32 attributes passed to the
* vertex program below:
*/
- GLuint program_mode;
+ enum vp_mode program_mode;
GLuint enabled_flags;
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
} vtx;
@@ -116,7 +122,7 @@ struct vbo_exec_context
} eval;
struct {
- GLuint program_mode;
+ enum vp_mode program_mode;
GLuint enabled_flags;
GLuint array_obj;
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 5d35ec9c111..6871ee5cab1 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -671,7 +671,7 @@ void vbo_use_buffer_objects(GLcontext *ctx)
GLsizei size = VBO_VERT_BUFFER_SIZE;
/* Make sure this func is only used once */
- assert(exec->vtx.bufferobj == ctx->Array.NullBufferObj);
+ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
if (exec->vtx.buffer_map) {
_mesa_align_free(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
@@ -697,7 +697,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
*/
_mesa_reference_buffer_object(ctx,
&exec->vtx.bufferobj,
- ctx->Array.NullBufferObj);
+ ctx->Shared->NullBufferObj);
ASSERT(!exec->vtx.buffer_map);
exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 65fe197a4d7..1e1c0781c20 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -36,7 +36,8 @@
#include "vbo_context.h"
-/* Compute min and max elements for drawelements calls.
+/**
+ * Compute min and max elements for glDraw[Range]Elements() calls.
*/
static void get_minmax_index( GLuint count, GLuint type,
const GLvoid *indices,
@@ -89,7 +90,8 @@ static void get_minmax_index( GLuint count, GLuint type,
}
-/* Just translate the arrayobj into a sane layout.
+/**
+ * Just translate the arrayobj into a sane layout.
*/
static void bind_array_obj( GLcontext *ctx )
{
@@ -103,7 +105,7 @@ static void bind_array_obj( GLcontext *ctx )
* go away.
*/
exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
- exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
@@ -118,7 +120,7 @@ static void bind_array_obj( GLcontext *ctx )
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
assert(i < Elements(arrayObj->VertexAttrib));
assert(i < Elements(exec->array.generic_array));
exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
@@ -127,6 +129,7 @@ static void bind_array_obj( GLcontext *ctx )
exec->array.array_obj = arrayObj->Name;
}
+
static void recalculate_input_bindings( GLcontext *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
@@ -140,9 +143,10 @@ static void recalculate_input_bindings( GLcontext *ctx )
switch (exec->array.program_mode) {
case VP_NONE:
- /* When no vertex program is active, we put the material values
- * into the generic slots. This is the only situation where
- * material values are available as per-vertex attributes.
+ /* When no vertex program is active (or the vertex program is generated
+ * from fixed-function state). We put the material values into the
+ * generic slots. This is the only situation where material values
+ * are available as per-vertex attributes.
*/
for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
@@ -165,8 +169,8 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
-
break;
+
case VP_NV:
/* NV_vertex_program - attribute arrays alias and override
* conventional, legacy arrays. No materials, and the generic
@@ -190,11 +194,11 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
const_inputs |= 1 << i;
}
-
break;
+
case VP_ARB:
- /* ARB_vertex_program - Only the attribute zero (position) array
- * aliases and overrides the legacy position array.
+ /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ * attribute array aliases and overrides the legacy position array.
*
* Otherwise, legacy attributes available in the legacy slots,
* generic attributes in the generic slots and materials are not
@@ -209,7 +213,6 @@ static void recalculate_input_bindings( GLcontext *ctx )
const_inputs |= 1 << 0;
}
-
for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
@@ -219,7 +222,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
}
}
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
if (exec->array.generic_array[i]->Enabled)
inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
else {
@@ -234,6 +237,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
_mesa_set_varying_vp_inputs( ctx, ~const_inputs );
}
+
static void bind_arrays( GLcontext *ctx )
{
#if 0
@@ -281,7 +285,10 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
bind_arrays( ctx );
- /* Again...
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
*/
if (ctx->NewState)
_mesa_update_state( ctx );
@@ -295,7 +302,8 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
prim[0].count = count;
prim[0].indexed = 0;
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 );
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
+ start, start + count - 1 );
#if 0
{
@@ -340,7 +348,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
}
-
static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode,
GLuint start, GLuint end,
@@ -355,6 +362,16 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
return;
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x) index=%u is out of bounds (max=%u)",
+ start, end, count, type, end);
+ if (0)
+ _mesa_print_arrays(ctx);
+ return;
+ }
+
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)
@@ -418,6 +435,7 @@ vbo_exec_DrawRangeElements(GLenum mode,
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
}
+
static void GLAPIENTRY
vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
@@ -457,9 +475,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
* Initialization
*/
-
-
-
void vbo_exec_array_init( struct vbo_exec_context *exec )
{
#if 1
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index da2d849ded7..c939b7b6335 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -35,7 +35,8 @@
#include "vbo_context.h"
-static void vbo_exec_debug_verts( struct vbo_exec_context *exec )
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
{
GLuint count = exec->vtx.vert_count;
GLuint i;
@@ -64,19 +65,19 @@ static void vbo_exec_debug_verts( struct vbo_exec_context *exec )
* NOTE: Need to have calculated primitives by this point -- do it on the fly.
* NOTE: Old 'parity' issue is gone.
*/
-static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
{
GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
GLuint ovf, i;
GLuint sz = exec->vtx.vertex_size;
GLfloat *dst = exec->vtx.copied.buffer;
- GLfloat *src = (exec->vtx.buffer_map +
- exec->vtx.prim[exec->vtx.prim_count-1].start *
- exec->vtx.vertex_size);
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
- switch( exec->ctx->Driver.CurrentExecPrimitive )
- {
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
case GL_POINTS:
return 0;
case GL_LINES:
@@ -95,8 +96,9 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
_mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
return i;
case GL_LINE_STRIP:
- if (nr == 0)
+ if (nr == 0) {
return 0;
+ }
else {
_mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
return 1;
@@ -104,12 +106,14 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
case GL_LINE_LOOP:
case GL_TRIANGLE_FAN:
case GL_POLYGON:
- if (nr == 0)
+ if (nr == 0) {
return 0;
+ }
else if (nr == 1) {
_mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
return 1;
- } else {
+ }
+ else {
_mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
_mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
return 2;
@@ -122,9 +126,15 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
/* fallthrough */
case GL_QUAD_STRIP:
switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
}
for (i = 0 ; i < ovf ; i++)
_mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
@@ -141,13 +151,14 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
/* TODO: populate these as the vertex is defined:
*/
-static void vbo_exec_bind_arrays( GLcontext *ctx )
+static void
+vbo_exec_bind_arrays( GLcontext *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *arrays = exec->vtx.arrays;
- GLuint count = exec->vtx.vert_count;
- GLubyte *data = (GLubyte *)exec->vtx.buffer_map;
+ const GLuint count = exec->vtx.vert_count;
+ const GLubyte *data = (GLubyte *) exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
GLbitfield varying_inputs = 0x0;
@@ -227,7 +238,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
arrays[attr]._MaxElement = count; /* ??? */
data += exec->vtx.attrsz[src] * sizeof(GLfloat);
- varying_inputs |= 1<<attr;
+ varying_inputs |= 1 << attr;
}
}
@@ -235,18 +246,19 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
}
-static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
GLenum target = GL_ARRAY_BUFFER_ARB;
if (exec->vtx.bufferobj->Name) {
GLcontext *ctx = exec->ctx;
- if(ctx->Driver.FlushMappedBufferRange) {
+ if (ctx->Driver.FlushMappedBufferRange) {
GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
- if(length)
+ if (length)
ctx->Driver.FlushMappedBufferRange(ctx, target,
offset, length,
exec->vtx.bufferobj);
@@ -265,7 +277,9 @@ static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
}
}
-void vbo_exec_vtx_map( struct vbo_exec_context *exec )
+
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
GLenum target = GL_ARRAY_BUFFER_ARB;
@@ -282,8 +296,7 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec )
}
if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
- ctx->Driver.MapBufferRange)
- {
+ ctx->Driver.MapBufferRange) {
exec->vtx.buffer_map =
(GLfloat *)ctx->Driver.MapBufferRange(ctx,
target,
@@ -305,12 +318,13 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec )
VBO_VERT_BUFFER_SIZE,
NULL, usage, exec->vtx.bufferobj);
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = (GLfloat *)
+ ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
- if (0) _mesa_printf("map %d..\n", exec->vtx.buffer_used);
+ if (0)
+ _mesa_printf("map %d..\n", exec->vtx.buffer_used);
}
@@ -318,13 +332,12 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec )
/**
* Execute the buffer and save copied verts.
*/
-void vbo_exec_vtx_flush( struct vbo_exec_context *exec,
- GLboolean unmap )
+void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
{
if (0)
vbo_exec_debug_verts( exec );
-
if (exec->vtx.prim_count &&
exec->vtx.vert_count) {
@@ -345,8 +358,9 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec,
vbo_exec_vtx_unmap( exec );
}
- if (0) _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
- exec->vtx.vert_count);
+ if (0)
+ _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
vbo_context(ctx)->draw_prims( ctx,
exec->vtx.inputs,
@@ -360,7 +374,7 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec,
*/
if (exec->vtx.bufferobj->Name && !unmap) {
vbo_exec_vtx_map( exec );
- }
+ }
}
}
@@ -372,14 +386,12 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec,
vbo_exec_vtx_unmap( exec );
}
-
if (unmap)
exec->vtx.max_vert = 0;
else
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
(exec->vtx.vertex_size * sizeof(GLfloat)));
-
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
exec->vtx.prim_count = 0;
exec->vtx.vert_count = 0;
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index dae778e741e..ea87dede646 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -161,7 +161,7 @@ void vbo_rebase_prims( GLcontext *ctx,
GL_ELEMENT_ARRAY_BUFFER,
ib->obj);
- tmp_ib.obj = ctx->Array.NullBufferObj;
+ tmp_ib.obj = ctx->Shared->NullBufferObj;
tmp_ib.ptr = tmp_indices;
tmp_ib.count = ib->count;
tmp_ib.type = ib->type;
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index 5fb66d3318f..2f6a1998eaa 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -31,6 +31,7 @@
#include "main/glheader.h"
#include "main/imports.h"
+#include "main/image.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
@@ -41,7 +42,8 @@
#define ELT_TABLE_SIZE 16
-/* Used for vertex-level splitting of indexed buffers. Note that
+/**
+ * Used for vertex-level splitting of indexed buffers. Note that
* non-indexed primitives may be converted to indexed in some cases
* (eg loops, fans) in order to use this splitting path.
*/
@@ -73,23 +75,21 @@ struct copy_context {
GLuint *translated_elt_buf;
const GLuint *srcelt;
- /* A baby hash table to avoid re-emitting (some) duplicate
+ /** A baby hash table to avoid re-emitting (some) duplicate
* vertices when splitting indexed primitives.
*/
struct {
GLuint in;
GLuint out;
} vert_cache[ELT_TABLE_SIZE];
-
GLuint vertex_size;
GLubyte *dstbuf;
- GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */
- GLuint dstbuf_size; /* in vertices */
- GLuint dstbuf_nr; /* count of emitted vertices, also the
- * largest value in dstelt. Our
- * MaxIndex.
- */
+ GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
+ GLuint dstbuf_size; /**< in vertices */
+ GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
+ * in dstelt. Our MaxIndex.
+ */
GLuint *dstelt;
GLuint dstelt_nr;
@@ -102,32 +102,19 @@ struct copy_context {
};
-static GLuint type_size( GLenum type )
-{
- switch(type) {
- case GL_BYTE: return sizeof(GLbyte);
- case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
- case GL_SHORT: return sizeof(GLshort);
- case GL_UNSIGNED_SHORT: return sizeof(GLushort);
- case GL_INT: return sizeof(GLint);
- case GL_UNSIGNED_INT: return sizeof(GLuint);
- case GL_FLOAT: return sizeof(GLfloat);
- case GL_DOUBLE: return sizeof(GLdouble);
- default: return 0;
- }
-}
-
static GLuint attr_size( const struct gl_client_array *array )
{
- return array->Size * type_size(array->Type);
+ return array->Size * _mesa_sizeof_type(array->Type);
}
-/* Starts returning true slightly before the buffer fills, to ensure
+/**
+ * Starts returning true slightly before the buffer fills, to ensure
* that there is sufficient room for any remaining vertices to finish
* off the prim:
*/
-static GLboolean check_flush( struct copy_context *copy )
+static GLboolean
+check_flush( struct copy_context *copy )
{
GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
@@ -145,7 +132,9 @@ static GLboolean check_flush( struct copy_context *copy )
return GL_FALSE;
}
-static void flush( struct copy_context *copy )
+
+static void
+flush( struct copy_context *copy )
{
GLuint i;
@@ -175,8 +164,11 @@ static void flush( struct copy_context *copy )
}
-
-static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+/**
+ * Called at begin of each primitive during replay.
+ */
+static void
+begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
@@ -187,10 +179,12 @@ static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag
}
-/* Use a hashtable to attempt to identify recently-emitted vertices
+/**
+ * Use a hashtable to attempt to identify recently-emitted vertices
* and avoid re-emitting them.
*/
-static GLuint elt(struct copy_context *copy, GLuint elt_idx)
+static GLuint
+elt(struct copy_context *copy, GLuint elt_idx)
{
GLuint elt = copy->srcelt[elt_idx];
GLuint slot = elt & (ELT_TABLE_SIZE-1);
@@ -222,7 +216,6 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx)
_mesa_printf("%x ", f[j]);
_mesa_printf("\n");
}
-
}
copy->vert_cache[slot].in = elt;
@@ -230,9 +223,8 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx)
copy->dstptr += copy->vertex_size;
assert(csr == copy->dstptr);
- assert(copy->dstptr == (copy->dstbuf +
- copy->dstbuf_nr *
- copy->vertex_size));
+ assert(copy->dstptr == (copy->dstbuf +
+ copy->dstbuf_nr * copy->vertex_size));
}
/* else */
/* _mesa_printf(" --> reuse vertex\n"); */
@@ -242,7 +234,12 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx)
return check_flush(copy);
}
-static void end( struct copy_context *copy, GLboolean end_flag )
+
+/**
+ * Called at end of each primitive during replay.
+ */
+static void
+end( struct copy_context *copy, GLboolean end_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
@@ -257,8 +254,8 @@ static void end( struct copy_context *copy, GLboolean end_flag )
}
-
-static void replay_elts( struct copy_context *copy )
+static void
+replay_elts( struct copy_context *copy )
{
GLuint i, j, k;
GLboolean split;
@@ -362,7 +359,8 @@ static void replay_elts( struct copy_context *copy )
}
-static void replay_init( struct copy_context *copy )
+static void
+replay_init( struct copy_context *copy )
{
GLcontext *ctx = copy->ctx;
GLuint i;
@@ -388,10 +386,7 @@ static void replay_init( struct copy_context *copy )
copy->vertex_size += attr_size(copy->array[i]);
if (vbo->Name && !vbo->Pointer)
- ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_WRITE_ONLY, /* XXX */
- vbo);
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
copy->array[i]->Ptr);
@@ -405,12 +400,11 @@ static void replay_init( struct copy_context *copy )
* do it internally.
*/
if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
- ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB, /* XXX */
- GL_WRITE_ONLY, /* XXX */
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
copy->ib->obj);
- srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr);
+ srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
+ copy->ib->ptr);
switch (copy->ib->type) {
case GL_UNSIGNED_BYTE:
@@ -434,7 +428,6 @@ static void replay_init( struct copy_context *copy )
copy->srcelt = (const GLuint *)srcptr;
break;
}
-
/* Figure out the maximum allowed vertex buffer size:
*/
@@ -449,8 +442,7 @@ static void replay_init( struct copy_context *copy )
*
* XXX: This should be a VBO!
*/
- copy->dstbuf = _mesa_malloc(copy->dstbuf_size *
- copy->vertex_size);
+ copy->dstbuf = _mesa_malloc(copy->dstbuf_size * copy->vertex_size);
copy->dstptr = copy->dstbuf;
/* Setup new vertex arrays to point into the output buffer:
@@ -467,7 +459,7 @@ static void replay_init( struct copy_context *copy )
dst->Ptr = copy->dstbuf + offset;
dst->Enabled = GL_TRUE;
dst->Normalized = src->Normalized;
- dst->BufferObj = ctx->Array.NullBufferObj;
+ dst->BufferObj = ctx->Shared->NullBufferObj;
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
offset += copy->varying[i].size;
@@ -487,12 +479,16 @@ static void replay_init( struct copy_context *copy )
*/
copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.type = GL_UNSIGNED_INT;
- copy->dstib.obj = ctx->Array.NullBufferObj;
+ copy->dstib.obj = ctx->Shared->NullBufferObj;
copy->dstib.ptr = copy->dstelt;
}
-static void replay_finish( struct copy_context *copy )
+/**
+ * Free up everything allocated during split/replay.
+ */
+static void
+replay_finish( struct copy_context *copy )
{
GLcontext *ctx = copy->ctx;
GLuint i;
@@ -502,25 +498,26 @@ static void replay_finish( struct copy_context *copy )
_mesa_free(copy->translated_elt_buf);
_mesa_free(copy->dstbuf);
_mesa_free(copy->dstelt);
-
+
/* Unmap VBO's
*/
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
-
if (vbo->Name && vbo->Pointer)
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo);
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
}
/* Unmap index buffer:
*/
if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
- ctx->Driver.UnmapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB, /* XXX */
- copy->ib->obj);
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
}
}
+
+/**
+ * Split VBO into smaller pieces, draw the pieces.
+ */
void vbo_split_copy( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
@@ -546,13 +543,11 @@ void vbo_split_copy( GLcontext *ctx,
copy.draw = draw;
copy.limits = limits;
-
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
copy.vert_cache[i].in = ~0;
-
replay_init(&copy);
replay_elts(&copy);
replay_finish(&copy);
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
index fbc856e93b0..3ed6b34fbf0 100644
--- a/src/mesa/vbo/vbo_split_inplace.c
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -221,7 +221,7 @@ static void split_prims( struct split_context *split)
ib.count = count;
ib.type = GL_UNSIGNED_INT;
- ib.obj = split->ctx->Array.NullBufferObj;
+ ib.obj = split->ctx->Shared->NullBufferObj;
ib.ptr = elts;
tmpprim = *prim;