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-rw-r--r--src/mesa/main/glformats.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 77cf26337e1..9bb341cc0e9 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1238,6 +1238,22 @@ GLenum
_mesa_error_check_format_and_type(const struct gl_context *ctx,
GLenum format, GLenum type)
{
+ /* From OpenGL 3.3 spec, page 220:
+ * "If the format is DEPTH_STENCIL, then values are taken from
+ * both the depth buffer and the stencil buffer. If there is no
+ * depth buffer or if there is no stencil buffer, then the error
+ * INVALID_OPERATION occurs. If the type parameter is not
+ * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
+ * error INVALID_ENUM occurs."
+ *
+ * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
+ * cannot be used to read depth or stencil in that API.
+ */
+ if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
+ && type != GL_UNSIGNED_INT_24_8
+ && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
+ return GL_INVALID_ENUM;
+
/* special type-based checks (see glReadPixels, glDrawPixels error lists) */
switch (type) {
case GL_BITMAP: