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-rw-r--r--src/mesa/main/dd.h6
-rw-r--r--src/mesa/main/shaderimage.c9
2 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 03cbff472b6..496a14f8dad 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -917,12 +917,6 @@ struct dd_function_table {
* \name GL_ARB_shader_image_load_store interface.
*/
/** @{ */
- void (*BindImageTexture)(struct gl_context *ctx,
- struct gl_image_unit *unit,
- struct gl_texture_object *texObj,
- GLint level, GLboolean layered, GLint layer,
- GLenum access, GLenum format);
-
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index c4bba842ca7..bd4b7c7be3b 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -577,10 +577,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
u->Layered = GL_FALSE;
u->Layer = 0;
}
-
- if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
- layer, access, format);
}
void GLAPIENTRY
@@ -719,11 +715,6 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
u->_ActualFormat = MESA_FORMAT_R_UNORM8;
u->_Valid = GL_FALSE;
}
-
- /* Pass the BindImageTexture call down to the device driver */
- if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
- u->Layer, u->Access, u->Format);
}
_mesa_end_texture_lookups(ctx);