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-rw-r--r--src/glsl/nir/glsl_to_nir.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index e505a1d23b3..92cfab34a2e 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -242,6 +242,7 @@ nir_visitor::visit(ir_variable *ir)
var->data.centroid = ir->data.centroid;
var->data.sample = ir->data.sample;
var->data.invariant = ir->data.invariant;
+ var->data.location = ir->data.location;
switch(ir->data.mode) {
case ir_var_auto:
@@ -260,7 +261,13 @@ nir_visitor::visit(ir_variable *ir)
break;
case ir_var_shader_in:
- var->data.mode = nir_var_shader_in;
+ if (ir->data.location == VARYING_SLOT_FACE) {
+ /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
+ var->data.location = SYSTEM_VALUE_FRONT_FACE;
+ var->data.mode = nir_var_system_value;
+ } else {
+ var->data.mode = nir_var_shader_in;
+ }
break;
case ir_var_shader_out:
@@ -312,7 +319,6 @@ nir_visitor::visit(ir_variable *ir)
unreachable("not reached");
}
- var->data.location = ir->data.location;
var->data.index = ir->data.index;
var->data.binding = ir->data.binding;
/* XXX Get rid of buffer_index */