diff options
-rw-r--r-- | src/glsl/builtin_types.h | 5 | ||||
-rw-r--r-- | src/glsl/glsl_types.cpp | 132 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 11 |
3 files changed, 103 insertions, 45 deletions
diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h index 92427d8e746..a4c995fd15a 100644 --- a/src/glsl/builtin_types.h +++ b/src/glsl/builtin_types.h @@ -31,6 +31,11 @@ const glsl_type glsl_type::_sampler3D_type = glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, "sampler3D"); +const glsl_type glsl_type::_samplerCubeShadow_type = + glsl_type(GL_SAMPLER_CUBE_SHADOW, + GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, + "samplerCubeShadow"); + const glsl_type *const glsl_type::error_type = & glsl_type::_error_type; const glsl_type *const glsl_type::void_type = & glsl_type::_void_type; diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 9edb7124cc2..71b1850278a 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -102,11 +102,16 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, static void add_types_to_symbol_table(glsl_symbol_table *symtab, const struct glsl_type *types, - unsigned num_types, bool warn) + unsigned num_types, bool warn, + bool skip_1d) { (void) warn; for (unsigned i = 0; i < num_types; i++) { + if (skip_1d && types[i].base_type == GLSL_TYPE_SAMPLER + && types[i].sampler_dimensionality == GLSL_SAMPLER_DIM_1D) + continue; + symtab->add_type(types[i].name, & types[i]); } } @@ -158,49 +163,68 @@ glsl_type::sampler_index() const void glsl_type::generate_100ES_types(glsl_symbol_table *symtab) { + bool skip_1d = false; add_types_to_symbol_table(symtab, builtin_core_types, Elements(builtin_core_types), - false); + false, skip_1d); add_types_to_symbol_table(symtab, builtin_structure_types, Elements(builtin_structure_types), - false); - add_types_to_symbol_table(symtab, void_type, 1, false); + false, skip_1d); + add_types_to_symbol_table(symtab, void_type, 1, false, skip_1d); +} + +void +glsl_type::generate_300ES_types(glsl_symbol_table *symtab) +{ + /* GLSL 3.00 ES types are the same as GLSL 1.30 types, except that 1D + * samplers are skipped, and samplerCubeShadow is added. + */ + bool add_deprecated = false; + bool skip_1d = true; + + generate_130_types(symtab, add_deprecated, skip_1d); + + add_types_to_symbol_table(symtab, &_samplerCubeShadow_type, 1, false, + skip_1d); } void -glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated) +glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated, + bool skip_1d) { generate_100ES_types(symtab); add_types_to_symbol_table(symtab, builtin_110_types, Elements(builtin_110_types), - false); - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false); + false, skip_1d); + add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false, skip_1d); if (add_deprecated) { add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, Elements(builtin_110_deprecated_structure_types), - false); + false, skip_1d); } } void -glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated) +glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated, + bool skip_1d) { - generate_110_types(symtab, add_deprecated); + generate_110_types(symtab, add_deprecated, skip_1d); add_types_to_symbol_table(symtab, builtin_120_types, - Elements(builtin_120_types), false); + Elements(builtin_120_types), false, skip_1d); } void -glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated) +glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated, + bool skip_1d) { - generate_120_types(symtab, add_deprecated); + generate_120_types(symtab, add_deprecated, skip_1d); add_types_to_symbol_table(symtab, builtin_130_types, - Elements(builtin_130_types), false); + Elements(builtin_130_types), false, skip_1d); generate_EXT_texture_array_types(symtab, false); } @@ -208,14 +232,16 @@ glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated) void glsl_type::generate_140_types(glsl_symbol_table *symtab) { - generate_130_types(symtab, false); + bool skip_1d = false; + + generate_130_types(symtab, false, skip_1d); add_types_to_symbol_table(symtab, builtin_140_types, - Elements(builtin_140_types), false); + Elements(builtin_140_types), false, skip_1d); add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types, Elements(builtin_EXT_texture_buffer_object_types), - false); + false, skip_1d); } @@ -223,9 +249,11 @@ void glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, Elements(builtin_ARB_texture_rectangle_types), - warn); + warn, skip_1d); } @@ -233,16 +261,20 @@ void glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, Elements(builtin_EXT_texture_array_types), - warn); + warn, skip_1d); } void glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn) { - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn); + bool skip_1d = false; + + add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn, skip_1d); } @@ -250,43 +282,59 @@ void glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types, Elements(builtin_OES_EGL_image_external_types), - warn); + warn, skip_1d); } void glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types, Elements(builtin_ARB_texture_cube_map_array_types), - warn); + warn, skip_1d); } void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) { - switch (state->language_version) { - case 100: - assert(state->es_shader); - glsl_type::generate_100ES_types(state->symbols); - break; - case 110: - glsl_type::generate_110_types(state->symbols, true); - break; - case 120: - glsl_type::generate_120_types(state->symbols, true); - break; - case 130: - glsl_type::generate_130_types(state->symbols, true); - break; - case 140: - glsl_type::generate_140_types(state->symbols); - break; - default: - /* error */ - break; + if (state->es_shader) { + switch (state->language_version) { + case 100: + assert(state->es_shader); + glsl_type::generate_100ES_types(state->symbols); + break; + case 300: + glsl_type::generate_300ES_types(state->symbols); + break; + default: + assert(!"Unexpected language version"); + break; + } + } else { + bool skip_1d = false; + switch (state->language_version) { + case 110: + glsl_type::generate_110_types(state->symbols, true, skip_1d); + break; + case 120: + glsl_type::generate_120_types(state->symbols, true, skip_1d); + break; + case 130: + glsl_type::generate_130_types(state->symbols, true, skip_1d); + break; + case 140: + glsl_type::generate_140_types(state->symbols); + break; + default: + assert(!"Unexpected language version"); + break; + } } if (state->ARB_texture_rectangle_enable || diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index cf954a256d3..d6f5c105eb5 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -510,6 +510,7 @@ private: static const glsl_type _error_type; static const glsl_type _void_type; static const glsl_type _sampler3D_type; + static const glsl_type _samplerCubeShadow_type; static const glsl_type builtin_core_types[]; static const glsl_type builtin_structure_types[]; static const glsl_type builtin_110_deprecated_structure_types[]; @@ -534,9 +535,13 @@ private: */ /*@{*/ static void generate_100ES_types(glsl_symbol_table *); - static void generate_110_types(glsl_symbol_table *, bool add_deprecated); - static void generate_120_types(glsl_symbol_table *, bool add_deprecated); - static void generate_130_types(glsl_symbol_table *, bool add_deprecated); + static void generate_300ES_types(glsl_symbol_table *); + static void generate_110_types(glsl_symbol_table *, bool add_deprecated, + bool skip_1d); + static void generate_120_types(glsl_symbol_table *, bool add_deprecated, + bool skip_1d); + static void generate_130_types(glsl_symbol_table *, bool add_deprecated, + bool skip_1d); static void generate_140_types(glsl_symbol_table *); static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool); static void generate_EXT_texture_array_types(glsl_symbol_table *, bool); 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