diff options
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 7 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 8 |
2 files changed, 8 insertions, 7 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 2f74813182f..85e94a1095b 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -101,7 +101,7 @@ private: }; static void -init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm) +init_gl_program(struct gl_program *prog, bool is_arb_asm) { prog->RefCount = 1; prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; @@ -109,7 +109,8 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm) } static struct gl_program * -new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm) +new_program(UNUSED struct gl_context *ctx, GLenum target, + UNUSED GLuint id, bool is_arb_asm) { switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ @@ -119,7 +120,7 @@ new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm) case GL_FRAGMENT_PROGRAM_ARB: case GL_COMPUTE_PROGRAM_NV: { struct gl_program *prog = rzalloc(NULL, struct gl_program); - init_gl_program(prog, target, is_arb_asm); + init_gl_program(prog, is_arb_asm); return prog; } default: diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index bc916826360..34065a9fe10 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -100,19 +100,19 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage) } GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) +_mesa_program_state_flags(UNUSED const gl_state_index state[STATE_LENGTH]) { return 0; } char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) +_mesa_program_state_string(UNUSED const gl_state_index state[STATE_LENGTH]) { return NULL; } void -_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) +_mesa_delete_shader(struct gl_context *, struct gl_shader *sh) { free((void *)sh->Source); free(sh->Label); @@ -120,7 +120,7 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) } void -_mesa_delete_linked_shader(struct gl_context *ctx, +_mesa_delete_linked_shader(struct gl_context *, struct gl_linked_shader *sh) { ralloc_free(sh); |