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-rw-r--r--docs/relnotes/10.6.0.html2
-rw-r--r--src/mesa/state_tracker/st_cb_queryobj.c58
-rw-r--r--src/mesa/state_tracker/st_extensions.c1
3 files changed, 56 insertions, 5 deletions
diff --git a/docs/relnotes/10.6.0.html b/docs/relnotes/10.6.0.html
index dd9a866108d..d201a65db39 100644
--- a/docs/relnotes/10.6.0.html
+++ b/docs/relnotes/10.6.0.html
@@ -45,7 +45,7 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_AMD_pinned_memory on r600, radeonsi</li>
-<li>GL_ARB_pipeline_statistics_query on i965</li>
+<li>GL_ARB_pipeline_statistics_query on i965, nvc0, r600, radeonsi, softpipe</li>
</ul>
<h2>Bug fixes</h2>
diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c
index 489f537d8bd..71222e80b6b 100644
--- a/src/mesa/state_tracker/st_cb_queryobj.c
+++ b/src/mesa/state_tracker/st_cb_queryobj.c
@@ -110,6 +110,19 @@ st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
else
type = PIPE_QUERY_TIMESTAMP;
break;
+ case GL_VERTICES_SUBMITTED_ARB:
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ type = PIPE_QUERY_PIPELINE_STATISTICS;
+ break;
default:
assert(0 && "unexpected query target in st_BeginQuery()");
return;
@@ -178,6 +191,8 @@ get_query_result(struct pipe_context *pipe,
struct st_query_object *stq,
boolean wait)
{
+ union pipe_query_result data;
+
if (!stq->pq) {
/* Only needed in case we failed to allocate the gallium query earlier.
* Return TRUE so we don't spin on this forever.
@@ -185,11 +200,46 @@ get_query_result(struct pipe_context *pipe,
return TRUE;
}
- if (!pipe->get_query_result(pipe,
- stq->pq,
- wait,
- (void *)&stq->base.Result)) {
+ if (!pipe->get_query_result(pipe, stq->pq, wait, &data))
return FALSE;
+
+ switch (stq->base.Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_vertices;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_primitives;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.vs_invocations;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ stq->base.Result = data.pipeline_statistics.hs_invocations;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ds_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ stq->base.Result = data.pipeline_statistics.gs_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.gs_primitives;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ps_invocations;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.cs_invocations;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_invocations;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_primitives;
+ break;
+ default:
+ stq->base.Result = data.u64;
+ break;
}
if (stq->base.Target == GL_TIME_ELAPSED &&
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 036fac71a0c..9137a500336 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -426,6 +426,7 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
{ o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
+ { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
{ o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
{ o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },