diff options
-rw-r--r-- | src/gallium/drivers/vc5/vc5_rcl.c | 35 |
1 files changed, 27 insertions, 8 deletions
diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c index 7f804aa27a5..7d32d9ad0ea 100644 --- a/src/gallium/drivers/vc5/vc5_rcl.c +++ b/src/gallium/drivers/vc5/vc5_rcl.c @@ -715,20 +715,39 @@ v3dX(emit_rcl)(struct vc5_job *job) coords.tile_row_number = 0; } + /* Emit an initial clear of the tile buffers. This is necessary for + * any buffers that should be cleared (since clearing normally happens + * at the *end* of the generic tile list), but it's also nice to clear + * everything so the first tile doesn't inherit any contents from some + * previous frame. + * + * Also, implement the GFXH-1742 workaround. There's a race in the HW + * between the RCL updating the TLB's internal type/size and the + * spawning of the QPU instances using the TLB's current internal + * type/size. To make sure the QPUs get the right state,, we need 1 + * dummy store in between internal type/size changes on V3D 3.x, and 2 + * dummy stores on 4.x. + */ #if V3D_VERSION < 40 cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { store.buffer_to_store = NONE; } #else - cl_emit(&job->rcl, END_OF_LOADS, end); - cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { - store.buffer_to_store = NONE; - } - cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) { - clear.clear_z_stencil_buffer = true; - clear.clear_all_render_targets = true; + for (int i = 0; i < 2; i++) { + if (i > 0) + cl_emit(&job->rcl, TILE_COORDINATES, coords); + cl_emit(&job->rcl, END_OF_LOADS, end); + cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = NONE; + } + if (i == 0) { + cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) { + clear.clear_z_stencil_buffer = true; + clear.clear_all_render_targets = true; + } + } + cl_emit(&job->rcl, END_OF_TILE_MARKER, end); } - cl_emit(&job->rcl, END_OF_TILE_MARKER, end); #endif cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush); |