diff options
-rw-r--r-- | src/mesa/main/teximage.c | 158 | ||||
-rw-r--r-- | src/mesa/main/teximage.h | 3 |
2 files changed, 133 insertions, 28 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 92e23718aee..345a8ff8904 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -4735,30 +4735,19 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level, void _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, - const GLvoid *data, bool dsa) + const GLvoid *data) { - struct gl_texture_image *texImage; - - if (compressed_subtexture_error_check(ctx, dims, texObj, target, - level, xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, dsa)) { - return; - } - FLUSH_VERTICES(ctx, 0); _mesa_lock_texture(ctx, texObj); { - texImage = _mesa_select_tex_image(texObj, target, level); - assert(texImage); - if (width > 0 && height > 0 && depth > 0) { ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, xoffset, yoffset, zoffset, @@ -4782,6 +4771,8 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); if (compressed_subtexture_target_check(ctx, target, 1, format, false, @@ -4793,9 +4784,19 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, if (!texObj) return; - _mesa_compressed_texture_sub_image(ctx, 1, texObj, target, level, + if (compressed_subtexture_error_check(ctx, 1, texObj, target, + level, xoffset, 0, 0, + width, 1, 1, + format, imageSize, false)) { + return; + } + + texImage = _mesa_select_tex_image(texObj, target, level); + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level, xoffset, 0, 0, width, 1, 1, - format, imageSize, data, false); + format, imageSize, data); } void GLAPIENTRY @@ -4804,6 +4805,8 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, @@ -4817,9 +4820,20 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, return; } - _mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level, + if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target, + level, xoffset, 0, 0, + width, 1, 1, + format, imageSize, true)) { + return; + } + + texImage = _mesa_select_tex_image(texObj, texObj->Target, level); + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, + texObj->Target, level, xoffset, 0, 0, width, 1, 1, - format, imageSize, data, true); + format, imageSize, data); } @@ -4830,6 +4844,8 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, const GLvoid *data) { struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); if (compressed_subtexture_target_check(ctx, target, 2, format, false, @@ -4841,9 +4857,20 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, if (!texObj) return; - _mesa_compressed_texture_sub_image(ctx, 2, texObj, target, level, + if (compressed_subtexture_error_check(ctx, 2, texObj, target, + level, xoffset, yoffset, 0, + width, height, 1, + format, imageSize, false)) { + return; + } + + + texImage = _mesa_select_tex_image(texObj, target, level); + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level, xoffset, yoffset, 0, width, height, 1, - format, imageSize, data, false); + format, imageSize, data); } void GLAPIENTRY @@ -4854,6 +4881,8 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, const GLvoid *data) { struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, @@ -4867,9 +4896,20 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, return; } - _mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level, + if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target, + level, xoffset, yoffset, 0, + width, height, 1, + format, imageSize, true)) { + return; + } + + texImage = _mesa_select_tex_image(texObj, texObj->Target, level); + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, + texObj->Target, level, xoffset, yoffset, 0, width, height, 1, - format, imageSize, data, true); + format, imageSize, data); } void GLAPIENTRY @@ -4879,6 +4919,8 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); if (compressed_subtexture_target_check(ctx, target, 3, format, false, @@ -4890,10 +4932,21 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, if (!texObj) return; - _mesa_compressed_texture_sub_image(ctx, 3, texObj, target, level, + if (compressed_subtexture_error_check(ctx, 3, texObj, target, + level, xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, false)) { + return; + } + + + texImage = _mesa_select_tex_image(texObj, target, level); + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level, xoffset, yoffset, zoffset, width, height, depth, - format, imageSize, data, false); + format, imageSize, data); } void GLAPIENTRY @@ -4904,6 +4957,8 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, const GLvoid *data) { struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, @@ -4917,10 +4972,59 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, return; } - _mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, true); + if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target, + level, xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, true)) { + return; + } + + /* Must handle special case GL_TEXTURE_CUBE_MAP. */ + if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + const char *pixels = data; + int i; + GLint image_stride; + + /* Make sure the texture object is a proper cube. + * (See texturesubimage in teximage.c for details on why this check is + * performed.) + */ + if (!_mesa_cube_level_complete(texObj, level)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTextureSubImage3D(cube map incomplete)"); + return; + } + + /* Copy in each face. */ + for (i = 0; i < 6; ++i) { + texImage = texObj->Image[i][level]; + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, + texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, 1, + format, imageSize, pixels); + + /* Compressed images don't have a client format */ + image_stride = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, 1); + + pixels += image_stride; + imageSize -= image_stride; + } + } + else { + texImage = _mesa_select_tex_image(texObj, texObj->Target, level); + assert(texImage); + + _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, + texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data); + } } static mesa_format diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index b7336bc6cdb..9468650f519 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -181,13 +181,14 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, extern void _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, - const GLvoid *data, bool dsa); + const GLvoid *data); extern void _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims, |