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-rw-r--r--docs/envvars.html2
-rw-r--r--docs/libGL.txt2
-rw-r--r--src/glx/glxext.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index b70528fa467..aeb5ff28478 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -29,7 +29,7 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
-<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
+<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
diff --git a/docs/libGL.txt b/docs/libGL.txt
index 839e330cf06..b69b8c07fcb 100644
--- a/docs/libGL.txt
+++ b/docs/libGL.txt
@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
-environment variable. Hardware acceleration will not be used.
+environment variable to `true`. Hardware acceleration will not be used.
diff --git a/src/glx/glxext.c b/src/glx/glxext.c
index cd9a3ba6ba0..40219397129 100644
--- a/src/glx/glxext.c
+++ b/src/glx/glxext.c
@@ -907,7 +907,7 @@ __glXInitialize(Display * dpy)
dpyPriv->glXDrawHash = __glxHashCreate();
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
- glx_direct = (getenv("LIBGL_ALWAYS_INDIRECT") == NULL);
+ glx_direct = !env_var_as_boolean("LIBGL_ALWAYS_INDIRECT", false);
glx_accel = !env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
dpyPriv->drawHash = __glxHashCreate();