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-rw-r--r--docs/envvars.html2
-rw-r--r--src/compiler/glsl/tests/cache_test.c4
-rw-r--r--src/util/disk_cache.c3
3 files changed, 5 insertions, 4 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 45e45eb0c9f..51c930f013f 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -117,7 +117,7 @@ glGetString(GL_VERSION) for OpenGL ES.
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
-<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
+<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
diff --git a/src/compiler/glsl/tests/cache_test.c b/src/compiler/glsl/tests/cache_test.c
index 8e7912c71b6..75319f1160e 100644
--- a/src/compiler/glsl/tests/cache_test.c
+++ b/src/compiler/glsl/tests/cache_test.c
@@ -156,9 +156,9 @@ test_disk_cache_create(void)
int err;
/* Before doing anything else, ensure that with
- * MESA_GLSL_CACHE_DISABLE set, that disk_cache_create returns NULL.
+ * MESA_GLSL_CACHE_DISABLE set to true, that disk_cache_create returns NULL.
*/
- setenv("MESA_GLSL_CACHE_DISABLE", "1", 1);
+ setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
cache = disk_cache_create("test", "make_check", 0);
expect_null(cache, "disk_cache_create with MESA_GLSL_CACHE_DISABLE set");
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index 33e4dc8e7df..17913a913bd 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -40,6 +40,7 @@
#include "zlib.h"
#include "util/crc32.h"
+#include "util/debug.h"
#include "util/rand_xor.h"
#include "util/u_atomic.h"
#include "util/u_queue.h"
@@ -204,7 +205,7 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
goto fail;
/* At user request, disable shader cache entirely. */
- if (getenv("MESA_GLSL_CACHE_DISABLE"))
+ if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", false))
goto fail;
/* Determine path for cache based on the first defined name as follows: