diff options
-rw-r--r-- | src/mesa/main/dlist.c | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 2425cf24f1b..b2b1f723a17 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -290,6 +290,15 @@ typedef enum OPCODE_TRANSLATE, OPCODE_VIEWPORT, OPCODE_WINDOW_POS, + /* ARB_viewport_array */ + OPCODE_VIEWPORT_ARRAY_V, + OPCODE_VIEWPORT_INDEXED_F, + OPCODE_VIEWPORT_INDEXED_FV, + OPCODE_SCISSOR_ARRAY_V, + OPCODE_SCISSOR_INDEXED, + OPCODE_SCISSOR_INDEXED_V, + OPCODE_DEPTH_ARRAY_V, + OPCODE_DEPTH_INDEXED, /* GL_ARB_multitexture */ OPCODE_ACTIVE_TEXTURE, /* GL_ARB_texture_compression */ @@ -1164,6 +1173,9 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) case OPCODE_PIXEL_MAP: free(get_pointer(&n[3])); break; + case OPCODE_VIEWPORT_ARRAY_V: + case OPCODE_SCISSOR_ARRAY_V: + case OPCODE_DEPTH_ARRAY_V: case OPCODE_UNIFORM_SUBROUTINES: case OPCODE_WINDOW_RECTANGLES: free(get_pointer(&n[3])); @@ -4612,6 +4624,154 @@ save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) } } +static void GLAPIENTRY +save_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat width, + GLfloat height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VIEWPORT_INDEXED_F, 5); + if (n) { + n[1].ui = index; + n[2].f = x; + n[3].f = y; + n[4].f = width; + n[5].f = height; + } + if (ctx->ExecuteFlag) { + CALL_ViewportIndexedf(ctx->Exec, (index, x, y, width, height)); + } +} + +static void GLAPIENTRY +save_ViewportIndexedfv(GLuint index, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VIEWPORT_INDEXED_FV, 5); + if (n) { + n[1].ui = index; + n[2].f = v[0]; + n[3].f = v[1]; + n[4].f = v[2]; + n[5].f = v[3]; + } + if (ctx->ExecuteFlag) { + CALL_ViewportIndexedfv(ctx->Exec, (index, v)); + } +} + +static void GLAPIENTRY +save_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VIEWPORT_ARRAY_V, 2 + POINTER_DWORDS); + if (n) { + n[1].ui = first; + n[2].si = count; + save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ViewportArrayv(ctx->Exec, (first, count, v)); + } +} + +static void GLAPIENTRY +save_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, + GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCISSOR_INDEXED, 5); + if (n) { + n[1].ui = index; + n[2].i = left; + n[3].i = bottom; + n[4].si = width; + n[5].si = height; + } + if (ctx->ExecuteFlag) { + CALL_ScissorIndexed(ctx->Exec, (index, left, bottom, width, height)); + } +} + +static void GLAPIENTRY +save_ScissorIndexedv(GLuint index, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCISSOR_INDEXED_V, 5); + if (n) { + n[1].ui = index; + n[2].i = v[0]; + n[3].i = v[1]; + n[4].si = v[2]; + n[5].si = v[3]; + } + if (ctx->ExecuteFlag) { + CALL_ScissorIndexedv(ctx->Exec, (index, v)); + } +} + +static void GLAPIENTRY +save_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCISSOR_ARRAY_V, 2 + POINTER_DWORDS); + if (n) { + n[1].ui = first; + n[2].si = count; + save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLint))); + } + if (ctx->ExecuteFlag) { + CALL_ScissorArrayv(ctx->Exec, (first, count, v)); + } +} + +static void GLAPIENTRY +save_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f) +{ + GET_CURRENT_CONTEXT(ctx); + Node *node; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + node = alloc_instruction(ctx, OPCODE_DEPTH_INDEXED, 3); + if (node) { + node[1].ui = index; + /* Mesa stores these as floats internally so we deliberately convert + * them to a float here. + */ + node[2].f = n; + node[3].f = f; + } + if (ctx->ExecuteFlag) { + CALL_DepthRangeIndexed(ctx->Exec, (index, n, f)); + } +} + +static void GLAPIENTRY +save_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_ARRAY_V, 2 + POINTER_DWORDS); + if (n) { + n[1].ui = first; + n[2].si = count; + save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLclampd))); + } + if (ctx->ExecuteFlag) { + CALL_DepthRangeArrayv(ctx->Exec, (first, count, v)); + } +} static void GLAPIENTRY save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) @@ -9474,6 +9634,47 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_WINDOW_POS: CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); break; + case OPCODE_VIEWPORT_ARRAY_V: + CALL_ViewportArrayv(ctx->Exec, (n[1].ui, n[2].si, + get_pointer(&n[3]))); + break; + case OPCODE_VIEWPORT_INDEXED_F: + CALL_ViewportIndexedf(ctx->Exec, (n[1].ui, n[2].f, n[3].f, n[4].f, + n[5].f)); + break; + case OPCODE_VIEWPORT_INDEXED_FV: { + GLfloat v[4]; + v[0] = n[2].f; + v[1] = n[3].f; + v[2] = n[4].f; + v[3] = n[5].f; + CALL_ViewportIndexedfv(ctx->Exec, (n[1].ui, v)); + break; + } + case OPCODE_SCISSOR_ARRAY_V: + CALL_ScissorArrayv(ctx->Exec, (n[1].ui, n[2].si, + get_pointer(&n[3]))); + break; + case OPCODE_SCISSOR_INDEXED: + CALL_ScissorIndexed(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].si, + n[5].si)); + break; + case OPCODE_SCISSOR_INDEXED_V: { + GLint v[4]; + v[0] = n[2].i; + v[1] = n[3].i; + v[2] = n[4].si; + v[3] = n[5].si; + CALL_ScissorIndexedv(ctx->Exec, (n[1].ui, v)); + break; + } + case OPCODE_DEPTH_ARRAY_V: + CALL_DepthRangeArrayv(ctx->Exec, (n[1].ui, n[2].si, + get_pointer(&n[3]))); + break; + case OPCODE_DEPTH_INDEXED: + CALL_DepthRangeIndexed(ctx->Exec, (n[1].ui, n[2].f, n[3].f)); + break; case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ CALL_ActiveTexture(ctx->Exec, (n[1].e)); break; @@ -10927,6 +11128,16 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_PatchParameteri(table, save_PatchParameteri); SET_PatchParameterfv(table, save_PatchParameterfv); + /* 100. ARB_viewport_array */ + SET_ViewportArrayv(table, save_ViewportArrayv); + SET_ViewportIndexedf(table, save_ViewportIndexedf); + SET_ViewportIndexedfv(table, save_ViewportIndexedfv); + SET_ScissorArrayv(table, save_ScissorArrayv); + SET_ScissorIndexed(table, save_ScissorIndexed); + SET_ScissorIndexedv(table, save_ScissorIndexedv); + SET_DepthRangeArrayv(table, save_DepthRangeArrayv); + SET_DepthRangeIndexed(table, save_DepthRangeIndexed); + /* 173. GL_EXT_blend_func_separate */ SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT); |