diff options
-rw-r--r-- | src/intel/compiler/brw_vec4.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index 4a87b28822c..c21d3f49c2e 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -2815,9 +2815,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, nr_attribute_slots++; } - unsigned nr_attributes = nr_attribute_slots - - DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2); - /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in * vec4 mode, the hardware appears to wedge unless we read something. |