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-rw-r--r--src/amd/common/ac_nir_to_llvm.c5
-rw-r--r--src/amd/common/ac_nir_to_llvm.h1
-rw-r--r--src/amd/common/ac_shader_abi.h4
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c1
4 files changed, 9 insertions, 2 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 5e5a46a21f4..2ddc748b5be 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4652,14 +4652,14 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
LLVMValueRef z = ac_to_float(&ctx->ac,
llvm_extract_elem(&ctx->ac, comparator, 0));
- /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
+ /* TC-compatible HTILE on radeonsi promotes Z16 and Z24 to Z32_FLOAT,
* so the depth comparison value isn't clamped for Z16 and
* Z24 anymore. Do it manually here.
*
* It's unnecessary if the original texture format was
* Z32_FLOAT, but we don't know that here.
*/
- if (ctx->ac.chip_class == VI)
+ if (ctx->ac.chip_class == VI && ctx->abi->clamp_shadow_reference)
z = ac_build_clamp(&ctx->ac, z);
address[count++] = z;
@@ -6600,6 +6600,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.abi.emit_outputs = handle_shader_outputs_post;
ctx.abi.load_ssbo = radv_load_ssbo;
ctx.abi.load_sampler_desc = radv_get_sampler_desc;
+ ctx.abi.clamp_shadow_reference = false;
if (shader_count >= 2)
ac_init_exec_full_mask(&ctx.ac);
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 9579aeeefef..1d9ec8ce8b0 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -80,6 +80,7 @@ struct ac_nir_compiler_options {
struct ac_shader_variant_key key;
bool unsafe_math;
bool supports_spill;
+ bool clamp_shadow_reference;
enum radeon_family family;
enum chip_class chip_class;
};
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 5f296be0c1f..14517d55700 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -88,6 +88,10 @@ struct ac_shader_abi {
LLVMValueRef index,
enum ac_descriptor_type desc_type,
bool image, bool write);
+
+ /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
+ * uses it due to promoting D16 to D32, but radv needs it off. */
+ bool clamp_shadow_reference;
};
#endif /* AC_SHADER_ABI_H */
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index a2d175364f8..e186661caf3 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -498,6 +498,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
ctx->abi.inputs = &ctx->inputs[0];
ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
+ ctx->abi.clamp_shadow_reference = true;
ctx->num_samplers = util_last_bit(info->samplers_declared);
ctx->num_images = util_last_bit(info->images_declared);