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-rw-r--r--src/amd/vulkan/radv_image.c35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index a579a1ef5dc..a1b660a74cd 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -1067,41 +1067,6 @@ radv_image_view_init(struct radv_image_view *iview,
vk_format_get_blockwidth(image->vk_format));
iview->extent.height = round_up_u32(iview->extent.height * vk_format_get_blockheight(iview->vk_format),
vk_format_get_blockheight(image->vk_format));
- /* Comment ported from amdvlk -
- * If we have the following image:
- * Uncompressed pixels Compressed block sizes (4x4)
- * mip0: 22 x 22 6 x 6
- * mip1: 11 x 11 3 x 3
- * mip2: 5 x 5 2 x 2
- * mip3: 2 x 2 1 x 1
- * mip4: 1 x 1 1 x 1
- *
- * On GFX9 the descriptor is always programmed with the WIDTH and HEIGHT of the base level and the HW is
- * calculating the degradation of the block sizes down the mip-chain as follows (straight-up
- * divide-by-two integer math):
- * mip0: 6x6
- * mip1: 3x3
- * mip2: 1x1
- * mip3: 1x1
- *
- * This means that mip2 will be missing texels.
- *
- * Fix this by calculating the base mip's width and height, then convert that, and round it
- * back up to get the level 0 size. Take the max of the converted size and the scaled up size.
- */
- if (device->physical_device->rad_info.chip_class >= GFX9 &&
- vk_format_is_compressed(image->vk_format)) {
- unsigned lvl_width = radv_minify(image->info.width , range->baseMipLevel);
- unsigned lvl_height = radv_minify(image->info.height, range->baseMipLevel);
-
- lvl_width = round_up_u32(lvl_width * vk_format_get_blockwidth(iview->vk_format),
- vk_format_get_blockwidth(image->vk_format));
- lvl_height = round_up_u32(lvl_height * vk_format_get_blockheight(iview->vk_format),
- vk_format_get_blockheight(image->vk_format));
-
- iview->extent.width = MAX2(iview->extent.width, lvl_width << range->baseMipLevel);
- iview->extent.height = MAX2(iview->extent.height, lvl_height << range->baseMipLevel);
- }
}
iview->base_layer = range->baseArrayLayer;