diff options
-rw-r--r-- | src/mapi/glapi/gen/GL3x.xml | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml index b3ab24d358c..d0992c7d40a 100644 --- a/src/mapi/glapi/gen/GL3x.xml +++ b/src/mapi/glapi/gen/GL3x.xml @@ -476,6 +476,38 @@ <category name="3.1"> + <enum name="UNIFORM_BUFFER" value="0x8A11"/> + <enum name="UNIFORM_BUFFER_BINDING" value="0x8A28"/> + <enum name="UNIFORM_BUFFER_START" value="0x8A29"/> + <enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A"/> + <enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/> + <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/> + <enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/> + <enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/> + <enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/> + <enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/> + <enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/> + <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/> + <enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/> + <enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/> + <enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/> + <enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/> + <enum name="UNIFORM_TYPE" value="0x8A37"/> + <enum name="UNIFORM_SIZE" value="0x8A38"/> + <enum name="UNIFORM_NAME_LENGTH" value="0x8A39"/> + <enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A"/> + <enum name="UNIFORM_OFFSET" value="0x8A3B"/> + <enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C"/> + <enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D"/> + <enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/> + <enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F"/> + <enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/> + <enum name="UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/> + <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/> + <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/> + <enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/> + <enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/> + <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/> <enum name="SAMPLER_2D_RECT" value="0x8B63"/> <enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/> <enum name="SAMPLER_BUFFER" value="0x8DC2"/> |