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-rw-r--r--src/glsl/builtins/profiles/130.frag2
-rw-r--r--src/glsl/builtins/profiles/130.vert2
2 files changed, 0 insertions, 4 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index 0e3c7ac4199..c121859f14c 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -465,7 +465,6 @@ bvec4 not(bvec4 x);
* 8.7 - Texture Lookup Functions
*/
-#if 0
/* textureSize */
int textureSize( sampler1D sampler, int lod);
int textureSize(isampler1D sampler, int lod);
@@ -496,7 +495,6 @@ ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
-#endif
/* texture - no bias */
vec4 texture( sampler1D sampler, float P);
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index f85b27f8f8c..ebd9a508851 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -467,7 +467,6 @@ bvec4 not(bvec4 x);
* 8.7 - Texture Lookup Functions
*/
-#if 0
/* textureSize */
int textureSize( sampler1D sampler, int lod);
int textureSize(isampler1D sampler, int lod);
@@ -498,7 +497,6 @@ ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
-#endif
/* texture - no bias */
vec4 texture( sampler1D sampler, float P);