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-rw-r--r--src/mesa/main/program_resource.c8
-rw-r--r--src/mesa/main/shader_query.cpp94
-rw-r--r--src/mesa/main/shaderapi.h3
3 files changed, 62 insertions, 43 deletions
diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
index 23d2b4d2da0..20e5d39023e 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -111,11 +111,9 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type != programInterface)
continue;
- const char *name =
- _mesa_program_resource_name(&shProg->ProgramResourceList[i]);
- unsigned array_size =
- _mesa_program_resource_array_size(&shProg->ProgramResourceList[i]);
- *params = MAX2(*params, strlen(name) + (array_size ? 3 : 0) + 1);
+ unsigned len =
+ _mesa_program_resource_name_len(&shProg->ProgramResourceList[i]);
+ *params = MAX2(*params, len + 1);
}
break;
case GL_MAX_NUM_ACTIVE_VARIABLES:
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index ee7320221e2..0e13572bbd1 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -476,7 +476,7 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
RESOURCE_XFB(res)->Size : 0;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
- return RESOURCE_VAR(res)->data.max_array_access;
+ return RESOURCE_VAR(res)->type->length;
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
@@ -661,6 +661,57 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg,
return NULL;
}
+/* Function returns if resource name is expected to have index
+ * appended into it.
+ *
+ *
+ * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
+ * spec says:
+ *
+ * "If the active uniform is an array, the uniform name returned in
+ * name will always be the name of the uniform array appended with
+ * "[0]"."
+ *
+ * The same text also appears in the OpenGL 4.2 spec. It does not,
+ * however, appear in any previous spec. Previous specifications are
+ * ambiguous in this regard. However, either name can later be passed
+ * to glGetUniformLocation (and related APIs), so there shouldn't be any
+ * harm in always appending "[0]" to uniform array names.
+ *
+ * Geometry shader stage has different naming convention where the 'normal'
+ * condition is an array, therefore for variables referenced in geometry
+ * stage we do not add '[0]'.
+ *
+ * Note, that TCS outputs and TES inputs should not have index appended
+ * either.
+ */
+static bool
+add_index_to_name(struct gl_program_resource *res)
+{
+ bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
+ res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
+
+ /* Transform feedback varyings have array index already appended
+ * in their names.
+ */
+ if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
+ add_index = false;
+
+ return add_index;
+}
+
+/* Get name length of a program resource. This consists of
+ * base name + 3 for '[0]' if resource is an array.
+ */
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res)
+{
+ unsigned length = strlen(_mesa_program_resource_name(res));
+ if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
+ length += 3;
+ return length;
+}
+
/* Get full name of a program resource.
*/
bool
@@ -696,36 +747,7 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg,
_mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
- /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
- * spec says:
- *
- * "If the active uniform is an array, the uniform name returned in
- * name will always be the name of the uniform array appended with
- * "[0]"."
- *
- * The same text also appears in the OpenGL 4.2 spec. It does not,
- * however, appear in any previous spec. Previous specifications are
- * ambiguous in this regard. However, either name can later be passed
- * to glGetUniformLocation (and related APIs), so there shouldn't be any
- * harm in always appending "[0]" to uniform array names.
- *
- * Geometry shader stage has different naming convention where the 'normal'
- * condition is an array, therefore for variables referenced in geometry
- * stage we do not add '[0]'.
- *
- * Note, that TCS outputs and TES inputs should not have index appended
- * either.
- */
- bool add_index = !(((programInterface == GL_PROGRAM_INPUT) &&
- res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
-
- /* Transform feedback varyings have array index already appended
- * in their names.
- */
- if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING)
- add_index = false;
-
- if (add_index && _mesa_program_resource_array_size(res)) {
+ if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
int i;
/* The comparison is strange because *length does *NOT* include the
@@ -972,13 +994,9 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
switch (res->Type) {
case GL_ATOMIC_COUNTER_BUFFER:
goto invalid_operation;
- case GL_TRANSFORM_FEEDBACK_VARYING:
- *val = strlen(_mesa_program_resource_name(res)) + 1;
- break;
default:
- /* Base name +3 if array '[0]' + terminator. */
- *val = strlen(_mesa_program_resource_name(res)) +
- (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1;
+ /* Resource name length + terminator. */
+ *val = _mesa_program_resource_name_len(res) + 1;
}
return 1;
case GL_TYPE:
@@ -1003,7 +1021,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
return 1;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
- *val = MAX2(RESOURCE_VAR(res)->type->length, 1);
+ *val = MAX2(_mesa_program_resource_array_size(res), 1);
return 1;
case GL_TRANSFORM_FEEDBACK_VARYING:
*val = MAX2(RESOURCE_XFB(res)->Size, 1);
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 0a10191684f..fba767bf4c1 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -245,6 +245,9 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg,
GLsizei bufSize, GLsizei *length,
GLchar *name, const char *caller);
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res);
+
extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
GLenum programInterface, const char *name);