diff options
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 3 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
3 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index 2d631f08c29..1d7a3af8b74 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_shader_image_size) add_builtin_define(parser, "GL_ARB_shader_image_size", 1); + if (extensions->ARB_shader_texture_image_samples) + add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1); + if (extensions->ARB_derivative_control) add_builtin_define(parser, "GL_ARB_derivative_control", 1); diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 939a03cb0d7..fb76614133d 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -604,6 +604,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object), EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine), + EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 295cd10ba14..d3b091d9dce 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -510,6 +510,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_storage_buffer_object_warn; bool ARB_shader_subroutine_enable; bool ARB_shader_subroutine_warn; + bool ARB_shader_texture_image_samples_enable; + bool ARB_shader_texture_image_samples_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; bool ARB_shading_language_420pack_enable; |