diff options
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 49 |
1 files changed, 2 insertions, 47 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index d6b4d615c3a..ec4cb4fc8c2 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -708,6 +708,7 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, * Map GL_ELEMENT_ARRAY_BUFFER and print contents. * For debugging. */ +#if 0 static void dump_element_buffer(struct gl_context *ctx, GLenum type) { @@ -759,6 +760,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); } +#endif /** @@ -856,7 +858,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, const GLvoid *indices, GLint basevertex) { - static GLuint warnCount = 0; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_DRAW) @@ -886,52 +887,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, } if (end >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - warnCount++; - - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " - "type 0x%x, indices=%p)\n" - "\tend is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tThis should probably be fixed in the application.", - start, end, count, type, indices, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ArrayObj->ElementArrayBufferObj->Name, - (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); - } - - if (0) - dump_element_buffer(ctx, type); - - if (0) - _mesa_print_arrays(ctx); - - /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. - */ - if (0) { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ArrayObj->ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " - "count %d, type 0x%x, indices=%p)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tSkipping the glDrawRangeElements() call", - start, end, count, type, indices, max, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ArrayObj->ElementArrayBufferObj->Name, - (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); - } - } - /* XXX we could also find the min index and compare to 'start' - * to see if start is correct. But it's more likely to get the - * upper bound wrong. - */ - } - /* Set 'end' to the max possible legal value */ assert(ctx->Array.ArrayObj->_MaxElement >= 1); end = ctx->Array.ArrayObj->_MaxElement - 1; |