summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c2
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h8
-rw-r--r--src/gallium/drivers/r300/r300_blit.c1
3 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 0504538258d..1f7e25b84f2 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -262,6 +262,8 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
ctx->blitter.saved_fs = INVALID_PTR;
ctx->blitter.saved_vs = INVALID_PTR;
+ pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
+
/* restore the state objects which are required to be saved before copy/fill
*/
if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 3da5a6ca525..a2f17073ac6 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -47,6 +47,7 @@ struct blitter_context
void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
+ struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
int saved_num_sampler_states;
void *saved_sampler_states[32];
@@ -170,6 +171,13 @@ void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
}
static INLINE
+void util_blitter_save_stencil_ref(struct blitter_context *blitter,
+ const struct pipe_stencil_ref *state)
+{
+ blitter->saved_stencil_ref = *state;
+}
+
+static INLINE
void util_blitter_save_rasterizer(struct blitter_context *blitter,
void *state)
{
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index cdedb302209..faaf9523cb2 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -27,6 +27,7 @@ static void r300_blitter_save_states(struct r300_context* r300)
{
util_blitter_save_blend(r300->blitter, r300->blend_state.state);
util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
+ util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
util_blitter_save_fragment_shader(r300->blitter, r300->fs);
util_blitter_save_vertex_shader(r300->blitter, r300->vs);