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-rw-r--r--src/mesa/drivers/dri/i965/brw_program.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 5328e3cbd07..bb926f39ffe 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -73,21 +73,21 @@ struct brw_sampler_prog_key_data {
struct brw_vec4_prog_key {
- GLuint program_string_id;
+ unsigned program_string_id;
/**
* True if at least one clip flag is enabled, regardless of whether the
* shader uses clip planes or gl_ClipDistance.
*/
- GLuint userclip_active:1;
+ bool userclip_active:1;
/**
* How many user clipping planes are being uploaded to the vertex shader as
* push constants.
*/
- GLuint nr_userclip_plane_consts:4;
+ unsigned nr_userclip_plane_consts:4;
- GLuint clamp_vertex_color:1;
+ bool clamp_vertex_color:1;
struct brw_sampler_prog_key_data tex;
};
@@ -101,7 +101,7 @@ struct brw_vs_prog_key {
*/
uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
- GLuint copy_edgeflag:1;
+ bool copy_edgeflag:1;
/**
* For pre-Gen6 hardware, a bitfield indicating which texture coordinates
@@ -111,7 +111,7 @@ struct brw_vs_prog_key {
* these texture coordinates will need to be unconditionally included in
* the VUE, even if they aren't written by the vertex shader.
*/
- GLuint point_coord_replace:8;
+ uint8_t point_coord_replace;
};
/** The program key for Geometry Shaders. */
@@ -119,28 +119,28 @@ struct brw_gs_prog_key
{
struct brw_vec4_prog_key base;
- GLbitfield64 input_varyings;
+ uint64_t input_varyings;
};
/** The program key for Fragment/Pixel Shaders. */
struct brw_wm_prog_key {
uint8_t iz_lookup;
- GLuint stats_wm:1;
- GLuint flat_shade:1;
- GLuint persample_shading:1;
- GLuint persample_2x:1;
- GLuint nr_color_regions:5;
- GLuint replicate_alpha:1;
- GLuint render_to_fbo:1;
- GLuint clamp_fragment_color:1;
- GLuint compute_pos_offset:1;
- GLuint compute_sample_id:1;
- GLuint line_aa:2;
- GLuint high_quality_derivatives:1;
-
- GLushort drawable_height;
- GLbitfield64 input_slots_valid;
- GLuint program_string_id:32;
+ bool stats_wm:1;
+ bool flat_shade:1;
+ bool persample_shading:1;
+ bool persample_2x:1;
+ unsigned nr_color_regions:5;
+ bool replicate_alpha:1;
+ bool render_to_fbo:1;
+ bool clamp_fragment_color:1;
+ bool compute_pos_offset:1;
+ bool compute_sample_id:1;
+ unsigned line_aa:2;
+ bool high_quality_derivatives:1;
+
+ uint16_t drawable_height;
+ uint64_t input_slots_valid;
+ unsigned program_string_id;
GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
float alpha_test_ref;