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-rw-r--r--src/mapi/glapi/gen/ARB_geometry_shader4.xml2
-rw-r--r--src/mesa/main/api_exec.c2
-rw-r--r--src/mesa/main/dlist.c6
3 files changed, 5 insertions, 5 deletions
diff --git a/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/src/mapi/glapi/gen/ARB_geometry_shader4.xml
index d9e540fc94d..3c4beece6e4 100644
--- a/src/mapi/glapi/gen/ARB_geometry_shader4.xml
+++ b/src/mapi/glapi/gen/ARB_geometry_shader4.xml
@@ -32,7 +32,7 @@
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
- <function name="FramebufferTextureARB" offset="assign">
+ <function name="FramebufferTextureARB" alias="FramebufferTexture">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index e92eb0e1390..8f9672a3c32 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -788,7 +788,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
}
if (_mesa_is_desktop_gl(ctx)) {
- SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
+ SET_FramebufferTexture(exec, _mesa_FramebufferTextureARB);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
}
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index d53879efd51..94bfb781d20 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -7196,7 +7196,7 @@ save_FramebufferTexture(GLenum target, GLenum attachment,
n[4].i = level;
}
if (ctx->ExecuteFlag) {
- CALL_FramebufferTextureARB(ctx->Exec, (target, attachment, texture, level));
+ CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
}
}
@@ -8512,7 +8512,7 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
break;
case OPCODE_FRAMEBUFFER_TEXTURE:
- CALL_FramebufferTextureARB(ctx->Exec, (n[1].e, n[2].e,
+ CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
n[3].ui, n[4].i));
break;
case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
@@ -10213,7 +10213,7 @@ _mesa_create_save_table(const struct gl_context *ctx)
/* GL_ARB_geometry_shader4 */
SET_ProgramParameteriARB(table, save_ProgramParameteri);
- SET_FramebufferTextureARB(table, save_FramebufferTexture);
+ SET_FramebufferTexture(table, save_FramebufferTexture);
SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
/* GL_NV_conditional_render */