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-rw-r--r--src/mesa/drivers/glide/fxdd.c41
-rw-r--r--src/mesa/drivers/glide/fxddtex.c3
-rw-r--r--src/mesa/drivers/glide/fxdrv.h4
-rw-r--r--src/mesa/drivers/glide/fxsetup.c15
-rw-r--r--src/mesa/main/context.c3
-rw-r--r--src/mesa/main/dlist.c94
-rw-r--r--src/mesa/main/eval.c186
-rw-r--r--src/mesa/main/light.c14
-rw-r--r--src/mesa/main/varray.c45
-rw-r--r--src/mesa/main/varray.h6
-rw-r--r--src/mesa/x86/3dnow.c24
-rw-r--r--src/mesa/x86/x86.c19
12 files changed, 320 insertions, 134 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 6eed8ce290e..3580971ae81 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -347,6 +347,8 @@ void fxDDSetNearFar(GLcontext *ctx, GLfloat n, GLfloat f)
{
FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
ctx->Driver.RenderStart = fxSetupFXUnits;
+
+ FX_CONTEXT(ctx)->wscale = fabs(f)/65535.0f;
}
/* KW: Put the word Mesa in the render string because quakeworld
@@ -360,7 +362,44 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
#if defined(GLX_DIRECT_RENDERING)
return "Mesa Glide - DRI VB/V3";
#else
- return (GLubyte*)"Mesa Glide";
+ {
+ static char buf[80];
+
+ if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO)
+ {
+ GrVoodooConfig_t *vc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+ sprintf(buf,
+ "Mesa Glide v0.30 Voodoo_Graphics %d "
+ "CARD/%d FB/%d TM/%d TMU/%s",
+ glbCurrentBoard,
+ (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
+ (vc->tmuConfig[GR_TMU0].tmuRam +
+ ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
+ vc->nTexelfx,
+ (vc->sliDetect ? "SLI" : "NOSLI"));
+ }
+ else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
+ {
+ GrSst96Config_t *sc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+
+ sprintf(buf,
+ "Glide v0.30 Voodoo_Rush %d "
+ "CARD/%d FB/%d TM/%d TMU/NOSLI",
+ glbCurrentBoard,
+ sc->fbRam,
+ sc->tmuConfig.tmuRam,
+ sc->nTexelfx);
+ }
+ else
+ {
+ strcpy(buf, "Glide v0.30 UNKNOWN");
+ }
+
+ return (GLubyte *) buf;
+ }
#endif
default:
return NULL;
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 01994586856..8890902a622 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -52,7 +52,7 @@ static tfxTexInfo *fxAllocTexObjData(fxMesaContext fxMesa)
tfxTexInfo *ti;
int i;
- if(!(ti=MALLOC(sizeof(tfxTexInfo)))) {
+ if(!(ti=CALLOC(sizeof(tfxTexInfo)))) {
fprintf(stderr,"fx Driver: out of memory !\n");
fxCloseHardware();
exit(-1);
@@ -219,6 +219,7 @@ void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
ti->sClamp=GR_TEXTURECLAMP_WRAP;
break;
default:
+ fprintf(stderr, "BAD CLAMP\n");
break;
}
fxMesa->new_state|=FX_NEW_TEXTURING;
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index f5ef5763383..aeb56e9a5df 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -61,7 +61,7 @@
-#if defined(MESA_DEBUG) && 0
+#if 0
extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
#define grDrawTriangle fx_sanity_triangle
#endif
@@ -477,6 +477,8 @@ struct tfxMesaContext {
FX_GrContext_t glideContext;
+ GLfloat wscale;
+
DRI_FX_CONTEXT
};
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index ce70b472d5c..8367a1f1ff7 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -36,9 +36,9 @@ static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
tfxTexInfo *ti=(tfxTexInfo *)tObj->DriverData;
GLint minl,maxl;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
fprintf(stderr,"fxmesa: fxTexValidate(...) Start\n");
- }
+
if(ti->validated) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
@@ -50,13 +50,13 @@ static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
minl=ti->minLevel=tObj->BaseLevel;
maxl=ti->maxLevel=MIN2(tObj->MaxLevel,tObj->Image[0]->MaxLog2);
+
fxTexGetInfo(tObj->Image[minl]->Width,tObj->Image[minl]->Height,
&(FX_largeLodLog2(ti->info)),&(FX_aspectRatioLog2(ti->info)),
&(ti->sScale),&(ti->tScale),
&(ti->int_sScale),&(ti->int_tScale),
NULL,NULL);
-
if((tObj->MinFilter!=GL_NEAREST) && (tObj->MinFilter!=GL_LINEAR))
fxTexGetInfo(tObj->Image[maxl]->Width,tObj->Image[maxl]->Height,
&(FX_smallLodLog2(ti->info)),NULL,
@@ -292,6 +292,7 @@ static void fxSetupSingleTMU(fxMesaContext fxMesa, struct gl_texture_object *tOb
if (ti->LODblend && (MESA_VERBOSE&VERBOSE_DRIVER))
fprintf(stderr, "fxmesa: not blending texture - only on one tmu\n");
+
grTexClampMode(ti->tmi.whichTMU,ti->sClamp,ti->tClamp);
grTexFilterMode(ti->tmi.whichTMU,ti->minFilt,ti->maxFilt);
grTexMipMapMode(ti->tmi.whichTMU,ti->mmMode,FXFALSE);
@@ -356,9 +357,9 @@ void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset)
tfxTexInfo *ti;
struct gl_texture_object *tObj=ctx->Texture.Unit[textureset].CurrentD[2];
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
fprintf(stderr,"fxmesa: fxSetupTextureSingleTMU(...) Start\n");
- }
+
ti=(tfxTexInfo *)tObj->DriverData;
@@ -1559,9 +1560,11 @@ void fxSetupFXUnits( GLcontext *ctx )
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint newstate = fxMesa->new_state;
+
if (MESA_VERBOSE&VERBOSE_DRIVER)
gl_print_fx_state_flags("fxmesa: fxSetupFXUnits", newstate);
+
if (newstate) {
if (newstate & FX_NEW_TEXTURING)
fxSetupTexture(ctx);
@@ -1588,7 +1591,7 @@ void fxSetupFXUnits( GLcontext *ctx )
fxSetupCull(ctx);
fxMesa->new_state = 0;
- ctx->Driver.RenderStart = 0;
+/* ctx->Driver.RenderStart = 0; */
}
}
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ab25fd08088..ea66f135b6e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.15 1999/10/13 18:42:49 brianp Exp $ */
+/* $Id: context.c,v 1.16 1999/10/19 18:37:02 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -619,7 +619,6 @@ static void initialize_context( GLcontext *ctx )
ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
-
/* Modelview matrix */
gl_matrix_ctr( &ctx->ModelView );
gl_matrix_alloc_inv( &ctx->ModelView );
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index f69205c02e8..18fd4f92167 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.10 1999/10/16 11:31:50 brianp Exp $ */
+/* $Id: dlist.c,v 1.11 1999/10/19 18:37:03 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -599,7 +599,7 @@ void gl_init_lists( void )
InstSize[OPCODE_WINDOW_POS] = 5;
InstSize[OPCODE_CONTINUE] = 2;
InstSize[OPCODE_ERROR] = 3;
- InstSize[OPCODE_VERTEX_CASSETTE] = 2;
+ InstSize[OPCODE_VERTEX_CASSETTE] = 9;
InstSize[OPCODE_END_OF_LIST] = 1;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
@@ -2382,27 +2382,53 @@ static void save_ClientActiveTexture( GLcontext *ctx, GLenum target )
void gl_compile_cassette( GLcontext *ctx )
{
- Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 1 );
- struct immediate *new_im = gl_immediate_alloc(ctx);
- struct immediate *im = ctx->input;
-
- if (!n || !new_im) {
- if (n)
- FREE(n);
- if (new_im)
- gl_immediate_free(new_im);
+ Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 );
+ struct immediate *im = ctx->input;
+
+ if (!n)
return;
- }
+
/* Do some easy optimizations of the cassette.
*/
- if (im->v.Obj.size < 4 && im->Count > 15) {
+#if 0
+ if (0 && im->v.Obj.size < 4 && im->Count > 15) {
im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
(gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
}
+#endif
n[1].data = (void *)im;
- SET_IMMEDIATE( ctx, new_im );
+ n[2].ui = im->Start;
+ n[3].ui = im->Count;
+ n[4].ui = im->BeginState;
+ n[5].ui = im->OrFlag;
+ n[6].ui = im->AndFlag;
+ n[7].ui = im->LastData;
+ n[8].ui = im->LastPrimitive;
+
+ if (im->Count > VB_MAX - 4) {
+
+ struct immediate *new_im = gl_immediate_alloc(ctx);
+ if (!new_im) return;
+ SET_IMMEDIATE( ctx, new_im );
+ gl_reset_input( ctx );
+
+ } else {
+ im->Count++;;
+ im->Start = im->Count; /* don't clear anything in reset_input */
+ im->ref_count++;
+
+ im->Primitive[im->Start] = ctx->Current.Primitive;
+ im->LastPrimitive = im->Start;
+ im->BeginState = VERT_BEGIN_0;
+ im->OrFlag = 0;
+ im->AndFlag = ~0;
+
+ if (0)
+ fprintf(stderr, "in compile_cassette, BeginState is %x\n",
+ im->BeginState);
+ }
}
/* KW: Compile commands
@@ -2455,7 +2481,9 @@ static void execute_list( GLcontext *ctx, GLuint list )
case OPCODE_ERROR:
gl_error( ctx, n[1].e, (const char *) n[2].data );
break;
- case OPCODE_VERTEX_CASSETTE:
+ case OPCODE_VERTEX_CASSETTE: {
+ struct immediate *IM;
+
if (ctx->NewState)
gl_update_state(ctx);
if (ctx->CompileCVAFlag) {
@@ -2465,13 +2493,29 @@ static void execute_list( GLcontext *ctx, GLuint list )
if (!ctx->CVA.elt.pipeline_valid)
gl_build_immediate_pipeline( ctx );
+
+ IM = (struct immediate *) n[1].data;
+ IM->Start = n[2].ui;
+ IM->Count = n[3].ui;
+ IM->BeginState = n[4].ui;
+ IM->OrFlag = n[5].ui;
+ IM->AndFlag = n[6].ui;
+ IM->LastData = n[7].ui;
+ IM->LastPrimitive = n[8].ui;
+
if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
(MESA_VERBOSE & VERBOSE_IMMEDIATE))
gl_print_cassette( (struct immediate *) n[1].data, 0, ~0 );
+ if (0)
+ fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x\n",
+ IM->id,
+ IM->Start, IM->Count, IM->BeginState);
+
gl_fixup_cassette( ctx, (struct immediate *) n[1].data );
gl_execute_cassette( ctx, (struct immediate *) n[1].data );
break;
+ }
case OPCODE_ACCUM:
gl_Accum( ctx, n[1].e, n[2].f );
break;
@@ -3089,7 +3133,9 @@ void gl_EndList( GLcontext *ctx )
/* KW: Put back the old input pointer.
*/
- FREE( ctx->input );
+ if (--ctx->input->ref_count == 0)
+ gl_immediate_free( ctx->input );
+
SET_IMMEDIATE( ctx, ctx->VB->IM );
gl_reset_input( ctx );
@@ -3459,6 +3505,13 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list )
case OPCODE_TRANSLATE:
fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
+ case OPCODE_BIND_TEXTURE:
+ fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
+ n[2].ui);
+ break;
+ case OPCODE_SHADE_MODEL:
+ fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
+ break;
/*
* meta opcodes/commands
@@ -3467,9 +3520,12 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list )
fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data );
break;
case OPCODE_VERTEX_CASSETTE:
- fprintf(f,"VERTEX-CASSETTE, id %u, %u elements\n",
+ fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n",
((struct immediate *) n[1].data)->id,
- ((struct immediate *) n[1].data)->Count - VB_START );
+ n[2].ui,
+ n[3].ui);
+/* gl_print_cassette( (struct immediate *) n[1].data, */
+/* 0, ~0 ); */
break;
case OPCODE_CONTINUE:
fprintf(f,"DISPLAY-LIST-CONTINUE\n");
@@ -3512,5 +3568,5 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list )
void mesa_print_display_list( GLuint list )
{
GET_CONTEXT;
- print_list( CC, stdout, list );
+ print_list( CC, stderr, list );
}
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c
index 18676e73add..eee7a84509a 100644
--- a/src/mesa/main/eval.c
+++ b/src/mesa/main/eval.c
@@ -1,4 +1,4 @@
-/* $Id: eval.c,v 1.4 1999/10/13 18:42:50 brianp Exp $ */
+/* $Id: eval.c,v 1.5 1999/10/19 18:37:03 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -1990,12 +1990,13 @@ void gl_GetMapiv( GLcontext* ctx, GLenum target, GLenum query, GLint *v )
static void eval_points1( GLfloat outcoord[][4],
- GLfloat coord[][4],
- const GLuint *flags,
- GLfloat du, GLfloat u1 )
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint start,
+ GLfloat du, GLfloat u1 )
{
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & VERT_EVAL_P1)
outcoord[i][0] = coord[i][0] * du + u1;
else if (flags[i] & VERT_EVAL_ANY) {
@@ -2005,13 +2006,14 @@ static void eval_points1( GLfloat outcoord[][4],
}
static void eval_points2( GLfloat outcoord[][4],
- GLfloat coord[][4],
- const GLuint *flags,
- GLfloat du, GLfloat u1,
- GLfloat dv, GLfloat v1 )
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint start,
+ GLfloat du, GLfloat u1,
+ GLfloat dv, GLfloat v1 )
{
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & VERT_EVAL_P2) {
outcoord[i][0] = coord[i][0] * du + u1;
outcoord[i][1] = coord[i][1] * dv + v1;
@@ -2033,7 +2035,8 @@ static const GLubyte dirty_flags[5] = {
static GLvector4f *eval1_4f( GLvector4f *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
+ GLuint start,
GLuint dimension,
struct gl_1d_map *map )
{
@@ -2042,7 +2045,7 @@ static GLvector4f *eval1_4f( GLvector4f *dest,
GLfloat (*to)[4] = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
ASSIGN_4V(to[i], 0,0,0,1);
@@ -2050,6 +2053,7 @@ static GLvector4f *eval1_4f( GLvector4f *dest,
}
dest->count = i;
+ dest->start = VEC_ELT(dest, GLfloat, start);
dest->size = MAX2(dest->size, dimension);
dest->flags |= dirty_flags[dimension];
return dest;
@@ -2058,7 +2062,8 @@ static GLvector4f *eval1_4f( GLvector4f *dest,
static GLvector1ui *eval1_1ui( GLvector1ui *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
+ GLuint start,
struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
@@ -2066,7 +2071,7 @@ static GLvector1ui *eval1_1ui( GLvector1ui *dest,
GLuint *to = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat tmp;
@@ -2074,42 +2079,46 @@ static GLvector1ui *eval1_1ui( GLvector1ui *dest,
to[i] = (GLuint) (GLint) tmp;
}
+ dest->start = VEC_ELT(dest, GLuint, start);
dest->count = i;
return dest;
}
static GLvector3f *eval1_norm( GLvector3f *dest,
- GLfloat coord[][4],
- GLuint *flags, /* not const */
- struct gl_1d_map *map )
+ GLfloat coord[][4],
+ GLuint *flags, /* not const */
+ GLuint start,
+ struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
GLfloat (*to)[3] = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
horner_bezier_curve(map->Points, to[i], u, 3, map->Order);
flags[i+1] |= VERT_NORM; /* reset */
}
+ dest->start = VEC_ELT(dest, GLfloat, start);
dest->count = i;
return dest;
}
static GLvector4ub *eval1_color( GLvector4ub *dest,
- GLfloat coord[][4],
- GLuint *flags, /* not const */
- struct gl_1d_map *map )
+ GLfloat coord[][4],
+ GLuint *flags, /* not const */
+ GLuint start,
+ struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
GLubyte (*to)[4] = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat fcolor[4];
@@ -2118,6 +2127,7 @@ static GLvector4ub *eval1_color( GLvector4ub *dest,
flags[i+1] |= VERT_RGBA; /* reset */
}
+ dest->start = VEC_ELT(dest, GLubyte, start);
dest->count = i;
return dest;
}
@@ -2129,6 +2139,7 @@ static GLvector4f *eval2_obj_norm( GLvector4f *obj_ptr,
GLvector3f *norm_ptr,
GLfloat coord[][4],
GLuint *flags,
+ GLuint start,
GLuint dimension,
struct gl_2d_map *map )
{
@@ -2140,7 +2151,7 @@ static GLvector4f *eval2_obj_norm( GLvector4f *obj_ptr,
GLfloat (*normal)[3] = norm_ptr->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
@@ -2155,6 +2166,7 @@ static GLvector4f *eval2_obj_norm( GLvector4f *obj_ptr,
flags[i+1] |= VERT_NORM;
}
+ obj_ptr->start = VEC_ELT(obj_ptr, GLfloat, start);
obj_ptr->count = i;
obj_ptr->size = MAX2(obj_ptr->size, dimension);
obj_ptr->flags |= dirty_flags[dimension];
@@ -2164,7 +2176,8 @@ static GLvector4f *eval2_obj_norm( GLvector4f *obj_ptr,
static GLvector4f *eval2_4f( GLvector4f *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
+ GLuint start,
GLuint dimension,
struct gl_2d_map *map )
{
@@ -2175,7 +2188,7 @@ static GLvector4f *eval2_4f( GLvector4f *dest,
GLfloat (*to)[4] = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
@@ -2183,6 +2196,7 @@ static GLvector4f *eval2_4f( GLvector4f *dest,
map->Uorder, map->Vorder);
}
+ dest->start = VEC_ELT(dest, GLfloat, start);
dest->count = i;
dest->size = MAX2(dest->size, dimension);
dest->flags |= dirty_flags[dimension];
@@ -2193,6 +2207,7 @@ static GLvector4f *eval2_4f( GLvector4f *dest,
static GLvector3f *eval2_norm( GLvector3f *dest,
GLfloat coord[][4],
GLuint *flags,
+ GLuint start,
struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
@@ -2202,7 +2217,7 @@ static GLvector3f *eval2_norm( GLvector3f *dest,
GLfloat (*to)[3] = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
@@ -2211,6 +2226,7 @@ static GLvector3f *eval2_norm( GLvector3f *dest,
flags[i+1] |= VERT_NORM; /* reset */
}
+ dest->start = VEC_ELT(dest, GLfloat, start);
dest->count = i;
return dest;
}
@@ -2218,7 +2234,8 @@ static GLvector3f *eval2_norm( GLvector3f *dest,
static GLvector1ui *eval2_1ui( GLvector1ui *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
+ GLuint start,
struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
@@ -2228,7 +2245,7 @@ static GLvector1ui *eval2_1ui( GLvector1ui *dest,
GLuint *to = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
@@ -2239,6 +2256,7 @@ static GLvector1ui *eval2_1ui( GLvector1ui *dest,
to[i] = (GLuint) (GLint) tmp;
}
+ dest->start = VEC_ELT(dest, GLuint, start);
dest->count = i;
return dest;
}
@@ -2248,6 +2266,7 @@ static GLvector1ui *eval2_1ui( GLvector1ui *dest,
static GLvector4ub *eval2_color( GLvector4ub *dest,
GLfloat coord[][4],
GLuint *flags,
+ GLuint start,
struct gl_2d_map *map )
{
const GLfloat u1 = map->u1;
@@ -2257,7 +2276,7 @@ static GLvector4ub *eval2_color( GLvector4ub *dest,
GLubyte (*to)[4] = dest->data;
GLuint i;
- for (i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
@@ -2268,64 +2287,75 @@ static GLvector4ub *eval2_color( GLvector4ub *dest,
flags[i+1] |= VERT_RGBA; /* reset */
}
+ dest->start = VEC_ELT(dest, GLubyte, start);
dest->count = i;
return dest;
}
static GLvector4f *copy_4f( GLvector4f *out, CONST GLvector4f *in,
- const GLuint *flags)
+ const GLuint *flags,
+ GLuint start )
{
GLfloat (*to)[4] = out->data;
GLfloat (*from)[4] = in->data;
GLuint i;
- for ( i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (!(flags[i] & VERT_EVAL_ANY))
COPY_4FV( to[i], from[i] );
+ out->start = VEC_ELT(out, GLfloat, start);
return out;
}
static GLvector3f *copy_3f( GLvector3f *out, CONST GLvector3f *in,
- const GLuint *flags)
+ const GLuint *flags,
+ GLuint start )
{
GLfloat (*to)[3] = out->data;
GLfloat (*from)[3] = in->data;
GLuint i;
- for ( i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (!(flags[i] & VERT_EVAL_ANY))
COPY_3V( to[i], from[i] );
+ out->start = VEC_ELT(out, GLfloat, start);
return out;
}
-static GLvector4ub *copy_4ub( GLvector4ub *out, CONST GLvector4ub *in,
- const GLuint *flags )
+static GLvector4ub *copy_4ub( GLvector4ub *out,
+ CONST GLvector4ub *in,
+ const GLuint *flags,
+ GLuint start )
{
GLubyte (*to)[4] = out->data;
GLubyte (*from)[4] = in->data;
GLuint i;
- for ( i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (!(flags[i] & VERT_EVAL_ANY))
COPY_4UBV( to[i], from[i] );
+ out->start = VEC_ELT(out, GLubyte, start);
return out;
}
-static GLvector1ui *copy_1ui( GLvector1ui *out, CONST GLvector1ui *in,
- const GLuint *flags )
+static GLvector1ui *copy_1ui( GLvector1ui *out,
+ CONST GLvector1ui *in,
+ const GLuint *flags,
+ GLuint start )
{
GLuint *to = out->data;
CONST GLuint *from = in->data;
GLuint i;
- for ( i = VB_START ; !(flags[i] & VERT_END_VB) ; i++)
+ for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
if (!(flags[i] & VERT_EVAL_ANY))
to[i] = from[i];
+ out->start = VEC_ELT(out, GLuint, start);
return out;
}
@@ -2354,7 +2384,7 @@ void gl_eval_vb( struct vertex_buffer *VB )
GLuint any_eval1 = VB->OrFlag & (VERT_EVAL_C1|VERT_EVAL_P1);
GLuint any_eval2 = VB->OrFlag & (VERT_EVAL_C2|VERT_EVAL_P2);
- GLuint all_eval = VB->AndFlag & VERT_EVAL_ANY;
+ GLuint all_eval = IM->AndFlag & VERT_EVAL_ANY;
/* Handle the degenerate cases.
*/
@@ -2379,7 +2409,7 @@ void gl_eval_vb( struct vertex_buffer *VB )
* work on useful changes.
*/
if (VB->PurgeFlags) {
- if (!any_eval1 && !any_eval2 && all_eval) VB->Count = VB_START;
+ if (!any_eval1 && !any_eval2 && all_eval) VB->Count = VB->Start;
gl_purge_vertices( VB );
if (!any_eval1 && !any_eval2) return;
} else
@@ -2389,7 +2419,7 @@ void gl_eval_vb( struct vertex_buffer *VB )
*/
if (any_eval1 && (VB->OrFlag & VERT_EVAL_P1))
{
- eval_points1( IM->Obj, coord, flags,
+ eval_points1( IM->Obj, coord, flags, IM->Start,
ctx->Eval.MapGrid1du,
ctx->Eval.MapGrid1u1);
@@ -2398,7 +2428,7 @@ void gl_eval_vb( struct vertex_buffer *VB )
if (any_eval2 && (VB->OrFlag & VERT_EVAL_P2))
{
- eval_points2( IM->Obj, coord, flags,
+ eval_points2( IM->Obj, coord, flags, IM->Start,
ctx->Eval.MapGrid2du,
ctx->Eval.MapGrid2u1,
ctx->Eval.MapGrid2dv,
@@ -2415,17 +2445,17 @@ void gl_eval_vb( struct vertex_buffer *VB )
GLvector1ui *out_index = &IM->v.Index;
if (ctx->Eval.Map1Index && any_eval1)
- VB->IndexPtr = eval1_1ui( out_index, coord, flags,
+ VB->IndexPtr = eval1_1ui( out_index, coord, flags, IM->Start,
&ctx->EvalMap.Map1Index );
if (ctx->Eval.Map2Index && any_eval2)
- VB->IndexPtr = eval2_1ui( out_index, coord, flags,
+ VB->IndexPtr = eval2_1ui( out_index, coord, flags, IM->Start,
&ctx->EvalMap.Map2Index );
if (VB->IndexPtr != in_index) {
new_flags |= VERT_INDEX;
if (!all_eval)
- VB->IndexPtr = copy_1ui( out_index, in_index, flags );
+ VB->IndexPtr = copy_1ui( out_index, in_index, flags, IM->Start );
}
}
@@ -2435,17 +2465,17 @@ void gl_eval_vb( struct vertex_buffer *VB )
GLvector4ub *out_color = &IM->v.Color;
if (ctx->Eval.Map1Color4 && any_eval1)
- VB->ColorPtr = eval1_color( out_color, coord, flags,
+ VB->ColorPtr = eval1_color( out_color, coord, flags, IM->Start,
&ctx->EvalMap.Map1Color4 );
if (ctx->Eval.Map2Color4 && any_eval2)
- VB->ColorPtr = eval2_color( out_color, coord, flags,
+ VB->ColorPtr = eval2_color( out_color, coord, flags, IM->Start,
&ctx->EvalMap.Map2Color4 );
if (VB->ColorPtr != in_color) {
new_flags |= VERT_RGBA;
if (!all_eval)
- VB->ColorPtr = copy_4ub( out_color, in_color, flags );
+ VB->ColorPtr = copy_4ub( out_color, in_color, flags, IM->Start );
}
VB->Color[0] = VB->Color[1] = VB->ColorPtr;
@@ -2458,17 +2488,17 @@ void gl_eval_vb( struct vertex_buffer *VB )
GLvector3f *out_normal = &IM->v.Normal;
if (ctx->Eval.Map1Normal && any_eval1)
- VB->NormalPtr = eval1_norm( out_normal, coord, flags,
+ VB->NormalPtr = eval1_norm( out_normal, coord, flags, IM->Start,
&ctx->EvalMap.Map1Normal );
if (ctx->Eval.Map2Normal && any_eval2)
- VB->NormalPtr = eval2_norm( out_normal, coord, flags,
+ VB->NormalPtr = eval2_norm( out_normal, coord, flags, IM->Start,
&ctx->EvalMap.Map2Normal );
if (VB->NormalPtr != in_normal) {
new_flags |= VERT_NORM;
if (!all_eval)
- VB->NormalPtr = copy_3f( out_normal, in_normal, flags );
+ VB->NormalPtr = copy_3f( out_normal, in_normal, flags, IM->Start );
}
}
@@ -2481,30 +2511,38 @@ void gl_eval_vb( struct vertex_buffer *VB )
if (any_eval1) {
if (ctx->Eval.Map1TextureCoord4)
- tc = eval1_4f( out, coord, flags, 4, &ctx->EvalMap.Map1Texture4);
+ tc = eval1_4f( out, coord, flags, IM->Start,
+ 4, &ctx->EvalMap.Map1Texture4);
else if (ctx->Eval.Map1TextureCoord3)
- tc = eval1_4f( out, coord, flags, 3, &ctx->EvalMap.Map1Texture3);
+ tc = eval1_4f( out, coord, flags, IM->Start, 3,
+ &ctx->EvalMap.Map1Texture3);
else if (ctx->Eval.Map1TextureCoord2)
- tc = eval1_4f( out, coord, flags, 2, &ctx->EvalMap.Map1Texture2);
+ tc = eval1_4f( out, coord, flags, IM->Start, 2,
+ &ctx->EvalMap.Map1Texture2);
else if (ctx->Eval.Map1TextureCoord1)
- tc = eval1_4f( out, coord, flags, 1, &ctx->EvalMap.Map1Texture1);
+ tc = eval1_4f( out, coord, flags, IM->Start, 1,
+ &ctx->EvalMap.Map1Texture1);
}
if (any_eval2) {
if (ctx->Eval.Map2TextureCoord4)
- tc = eval2_4f( out, coord, flags, 4, &ctx->EvalMap.Map2Texture4);
+ tc = eval2_4f( out, coord, flags, IM->Start,
+ 4, &ctx->EvalMap.Map2Texture4);
else if (ctx->Eval.Map2TextureCoord3)
- tc = eval2_4f( out, coord, flags, 3, &ctx->EvalMap.Map2Texture3);
+ tc = eval2_4f( out, coord, flags, IM->Start,
+ 3, &ctx->EvalMap.Map2Texture3);
else if (ctx->Eval.Map2TextureCoord2)
- tc = eval2_4f( out, coord, flags, 2, &ctx->EvalMap.Map2Texture2);
+ tc = eval2_4f( out, coord, flags, IM->Start,
+ 2, &ctx->EvalMap.Map2Texture2);
else if (ctx->Eval.Map2TextureCoord1)
- tc = eval2_4f( out, coord, flags, 1, &ctx->EvalMap.Map2Texture1);
+ tc = eval2_4f( out, coord, flags, IM->Start,
+ 1, &ctx->EvalMap.Map2Texture1);
}
if (tc != in) {
new_flags |= VERT_TEX_ANY(0); /* fix for sizes.. */
if (!all_eval)
- tc = copy_4f( out, in, flags );
+ tc = copy_4f( out, in, flags, IM->Start );
}
VB->TexCoordPtr[0] = tc;
@@ -2518,34 +2556,36 @@ void gl_eval_vb( struct vertex_buffer *VB )
if (any_eval1) {
if (ctx->Eval.Map1Vertex4)
- obj = eval1_4f( out, coord, flags, 4, &ctx->EvalMap.Map1Vertex4);
+ obj = eval1_4f( out, coord, flags, IM->Start,
+ 4, &ctx->EvalMap.Map1Vertex4);
else
- obj = eval1_4f( out, coord, flags, 3, &ctx->EvalMap.Map1Vertex3);
+ obj = eval1_4f( out, coord, flags, IM->Start,
+ 3, &ctx->EvalMap.Map1Vertex3);
}
if (any_eval2) {
if (ctx->Eval.Map2Vertex4)
{
if (ctx->Eval.AutoNormal && (req & VERT_NORM))
- obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, 4,
- &ctx->EvalMap.Map2Vertex4 );
+ obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, IM->Start,
+ 4, &ctx->EvalMap.Map2Vertex4 );
else
- obj = eval2_4f( out, coord, flags, 4,
- &ctx->EvalMap.Map2Vertex4);
+ obj = eval2_4f( out, coord, flags, IM->Start,
+ 4, &ctx->EvalMap.Map2Vertex4);
}
else if (ctx->Eval.Map2Vertex3)
{
if (ctx->Eval.AutoNormal && (req & VERT_NORM))
- obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, 3,
- &ctx->EvalMap.Map2Vertex3 );
+ obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, IM->Start,
+ 3, &ctx->EvalMap.Map2Vertex3 );
else
- obj = eval2_4f( out, coord, flags, 3,
- &ctx->EvalMap.Map2Vertex3 );
+ obj = eval2_4f( out, coord, flags, IM->Start,
+ 3, &ctx->EvalMap.Map2Vertex3 );
}
}
if (obj != in && !all_eval)
- obj = copy_4f( out, in, flags );
+ obj = copy_4f( out, in, flags, IM->Start );
VB->ObjPtr = obj;
}
@@ -2564,7 +2604,6 @@ void gl_eval_vb( struct vertex_buffer *VB )
if (all_eval) {
for (i = 0 ; i < count ; i++)
flags[i] = oldflags[i] | new_flags;
- VB->AndFlag |= new_flags;
} else {
GLuint andflag = ~0;
for (i = 0 ; i < count ; i++) {
@@ -2572,7 +2611,6 @@ void gl_eval_vb( struct vertex_buffer *VB )
flags[i] = oldflags[i] | new_flags;
andflag &= flags[i];
}
- VB->AndFlag = andflag;
}
}
}
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index a9a125b6afd..966b548082b 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.4 1999/10/08 09:27:11 keithw Exp $ */
+/* $Id: light.c,v 1.5 1999/10/19 18:37:04 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -664,14 +664,22 @@ void gl_Materialfv( GLcontext *ctx,
IM = ctx->input;
count = IM->Count;
+ if (!IM->Material) {
+ IM->Material =
+ (struct gl_material (*)[2]) MALLOC( sizeof(struct gl_material) *
+ VB_SIZE * 2 );
+ IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * VB_SIZE );
+ }
+
+
if (!(IM->Flag[count] & VERT_MATERIAL)) {
IM->Flag[count] |= VERT_MATERIAL;
- IM->MaterialMask[count] = 0;
+ IM->MaterialMask[count] = 0;
}
+
IM->MaterialMask[count] |= bitmask;
mat = IM->Material[count];
- IM->LastMaterial = count;
if (bitmask & FRONT_AMBIENT_BIT) {
COPY_4FV( mat[0].Ambient, params );
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index f11ce2df694..57564198906 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.4 1999/10/08 09:27:11 keithw Exp $ */
+/* $Id: varray.c,v 1.5 1999/10/19 18:37:05 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -403,15 +403,21 @@ void gl_CVAEltPointer( GLcontext *ctx, GLenum type, const GLvoid *ptr )
/* KW: Batch function to exec all the array elements in the input
* buffer prior to transform. Done only the first time a vertex
* buffer is executed or compiled.
+ *
+ * KW: Have to do this after each glEnd if cva isn't active. (also
+ * have to do it after each full buffer)
*/
-void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM )
+void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
+ GLuint start,
+ GLuint count)
{
GLuint *flags = IM->Flag;
GLuint *elts = IM->Elt;
- GLuint count = IM->Count;
- GLuint start = IM->Start;
GLuint translate = ctx->Array.Flags;
GLuint i;
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
if (translate & VERT_OBJ_ANY)
(ctx->Array.VertexEltFunc)( IM->Obj,
@@ -455,22 +461,16 @@ void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM )
flags, elts, (VERT_ELT|VERT_TEX1_ANY),
start, count);
- IM->OrFlag |= translate;
-
/* Lighting ignores the and-flag, so still need to do this.
*/
- if (IM->AndFlag & VERT_ELT) {
- for (i = 0 ; i < count ; i++)
+/* fprintf(stderr, "start %d count %d\n", start, count); */
+/* gl_print_vert_flags("translate", translate); */
+
+ for (i = start ; i < count ; i++)
+ if (flags[i] & VERT_ELT) {
+/* flags[i] &= ~VERT_ELT; */
flags[i] |= translate;
- IM->AndFlag |= translate;
- } else {
- GLuint andflag = ~0;
- for (i = 0 ; i < count ; i++) {
- if (flags[i] & VERT_ELT) flags[i] |= translate;
- andflag &= flags[i];
- }
- IM->AndFlag = andflag;
- }
+ }
}
@@ -762,7 +762,6 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
VB->TexCoordPtr[1] = VSrc.TexCoord[1];
VB->Flag = ctx->Array.Flag;
- VB->AndFlag = ctx->Array.Flags;
VB->OrFlag = ctx->Array.Flags;
count = VB->Count = VB_START + n;
@@ -777,7 +776,6 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
VB->Flag[count] |= VERT_END_VB;
VB->Flag[VB_START] |= VERT_NORM;
-/* VB->Flag[VB_START] |= (IM->Flag[vb_start] & VERT_MATERIAL); */
VB->NextPrimitive[VB->CopyStart] = VB->Count;
VB->Primitive[VB->CopyStart] = mode;
@@ -839,19 +837,19 @@ static void FUNC( GLcontext *ctx, GLenum mode, \
GLuint nr = MIN2( VB_MAX, count - j + VB_START ); \
struct immediate *IM = ctx->input; \
GLuint sf = IM->Flag[VB_START]; \
+ IM->FlushElt |= IM->ArrayEltFlush; \
\
for (i = VB_START ; i < nr ; i++) { \
IM->Elt[i] = (GLuint) *indices++; \
IM->Flag[i] = VERT_ELT; \
} \
\
- if (j == 0) IM->Flag[VB_START] |= sf; \
+ if (j == 0) IM->Flag[IM->Start] |= sf; \
\
IM->Count = nr; \
j += nr - VB_START; \
\
if (j == count) gl_End( ctx ); \
- \
IM->maybe_transform_vb( IM ); \
} \
}
@@ -894,8 +892,9 @@ void GLAPIENTRY glDrawElements(CTX_ARG GLenum mode, GLsizei count,
cva = &ctx->CVA;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
- if (count<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ if (count <= 0) {
+ if (count < 0)
+ gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return;
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 3085c42cd67..88cedb4a1ce 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -1,4 +1,4 @@
-/* $Id: varray.h,v 1.3 1999/10/08 09:27:11 keithw Exp $ */
+/* $Id: varray.h,v 1.4 1999/10/19 18:37:05 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,7 +99,9 @@ extern void gl_save_DrawRangeElements( GLcontext *ctx, GLenum mode,
extern void gl_exec_array_elements( GLcontext *ctx,
- struct immediate *IM );
+ struct immediate *IM,
+ GLuint start,
+ GLuint end );
extern void gl_update_client_state( GLcontext *ctx );
diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
index f91a90b33f1..212b6bffa5b 100644
--- a/src/mesa/x86/3dnow.c
+++ b/src/mesa/x86/3dnow.c
@@ -1,4 +1,4 @@
-/* $Id: 3dnow.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+/* $Id: 3dnow.c,v 1.2 1999/10/19 18:37:06 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -40,6 +40,7 @@
#include "context.h"
#include "types.h"
#include "xform.h"
+#include "vertices.h"
#ifdef DEBUG
#include "debug_xform.h"
@@ -126,7 +127,22 @@
gl_##pfx##_transform_normalize_normals_no_rot_##masked##;
+extern void gl_3dnow_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+extern void gl_3dnow_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
+
+extern void gl_v16_3dnow_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
void gl_init_3dnow_asm_transforms (void)
{
@@ -162,6 +178,12 @@ void gl_init_3dnow_asm_transforms (void)
gl_test_all_transform_functions("3Dnow!");
gl_test_all_normal_transform_functions("3Dnow!");
#endif
+
+ /* Hook in some stuff for vertices.c.
+ */
+ gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
+ gl_project_v16 = gl_3dnow_project_vertices;
+ gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
}
#endif
diff --git a/src/mesa/x86/x86.c b/src/mesa/x86/x86.c
index fe3bb34c913..610ec15ea64 100644
--- a/src/mesa/x86/x86.c
+++ b/src/mesa/x86/x86.c
@@ -1,4 +1,4 @@
-/* $Id: x86.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+/* $Id: x86.c,v 1.2 1999/10/19 18:37:07 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,9 +36,23 @@
#include "context.h"
#include "types.h"
+#include "vertices.h"
#include "xform.h"
#include "x86.h"
+extern void gl_v16_x86_cliptest_points4(GLfloat *first_vert,
+ GLfloat *last_vert,
+ GLubyte *or_mask,
+ GLubyte *and_mask,
+ GLubyte *clip_mask );
+
+
+extern void gl_v16_x86_general_xform(GLfloat *dest,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count);
+
#define XFORM_ARGS GLvector4f *to_vec, \
@@ -103,5 +117,8 @@ void gl_init_x86_asm_transforms( void )
gl_test_all_transform_functions("x86");
#endif
+
+ gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4;
+ gl_xform_points3_v16_general = gl_v16_x86_general_xform;
#endif
}