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-rw-r--r--src/mesa/pipe/cell/spu/spu_tri.c62
1 files changed, 19 insertions, 43 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c
index 5bb2cb12e37..1c615a6e6ad 100644
--- a/src/mesa/pipe/cell/spu/spu_tri.c
+++ b/src/mesa/pipe/cell/spu/spu_tri.c
@@ -47,9 +47,6 @@ struct vertex_header {
float data[0][4];
};
-struct prim_header {
- struct vertex_header *v[3];
-};
/* XXX fix this */
@@ -520,11 +517,10 @@ static void print_vertex(const struct vertex_header *v)
}
#endif
-static boolean setup_sort_vertices(const struct prim_header *prim )
+static boolean setup_sort_vertices(const struct vertex_header *v0,
+ const struct vertex_header *v1,
+ const struct vertex_header *v2)
{
- const struct vertex_header *v0 = prim->v[0];
- const struct vertex_header *v1 = prim->v[1];
- const struct vertex_header *v2 = prim->v[2];
#if DEBUG_VERTS
fprintf(stderr, "Triangle:\n");
@@ -888,22 +884,30 @@ static void subtriangle( struct edge *eleft,
/**
- * Do setup for triangle rasterization, then render the triangle.
+ * Draw triangle into tile at (tx, ty) (tile coords)
+ * The tile data should have already been fetched.
*/
-static void
-setup_tri(struct prim_header *prim)
+void
+tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
{
- if (!setup_sort_vertices( prim )) {
+ setup.tx = tx;
+ setup.ty = ty;
+
+ /* set clipping bounds to tile bounds */
+ setup.cliprect_minx = tx * TILE_SIZE;
+ setup.cliprect_miny = ty * TILE_SIZE;
+ setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
+ setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
+
+ if (!setup_sort_vertices((struct vertex_header *) v0,
+ (struct vertex_header *) v1,
+ (struct vertex_header *) v2)) {
return; /* totally clipped */
}
setup_tri_coefficients();
setup_tri_edges();
-#if 0
- setup.quad.prim = PRIM_TRI;
-#endif
-
setup.span.y = 0;
setup.span.y_flags = 0;
setup.span.right[0] = 0;
@@ -927,31 +931,3 @@ setup_tri(struct prim_header *prim)
flush_spans();
}
-
-
-
-/**
- * Draw triangle into tile at (tx, ty) (tile coords)
- * The tile data should have already been fetched.
- */
-void
-tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
-{
- struct prim_header tri;
- /*struct setup_stage setup;*/
-
- tri.v[0] = (struct vertex_header *) v0;
- tri.v[1] = (struct vertex_header *) v1;
- tri.v[2] = (struct vertex_header *) v2;
-
- setup.tx = tx;
- setup.ty = ty;
-
- /* set clipping bounds to tile bounds */
- setup.cliprect_minx = tx * TILE_SIZE;
- setup.cliprect_miny = ty * TILE_SIZE;
- setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
- setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
-
- setup_tri(&tri);
-}