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-rw-r--r--src/mesa/program/programopt.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index 501acde0d0d..f560bce62e4 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -46,7 +46,7 @@
* May be used to implement the position_invariant option.
*/
static void
-_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
+insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->arb.NumInstructions;
@@ -113,7 +113,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
static void
-_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
+insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->arb.NumInstructions;
@@ -217,9 +217,9 @@ void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
{
if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
- _mesa_insert_mvp_dp4_code( ctx, vprog );
+ insert_mvp_dp4_code( ctx, vprog );
else
- _mesa_insert_mvp_mad_code( ctx, vprog );
+ insert_mvp_mad_code( ctx, vprog );
}