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-rw-r--r--src/gallium/drivers/r600/r600_shader.c75
1 files changed, 23 insertions, 52 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index c3bcb9b77d3..8b9bb47a2ed 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -1111,7 +1111,6 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
location = TGSI_INTERPOLATE_LOC_CENTER;
- inputs[1].enabled = true; /* needs SAMPLEID */
} else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
location = TGSI_INTERPOLATE_LOC_CENTER;
/* Needs sample positions, currently those are always available */
@@ -1139,6 +1138,19 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off
tgsi_parse_free(&parse);
+ if (ctx->bc->chip_class >= EVERGREEN) {
+ int num_baryc = 0;
+ /* assign gpr to each interpolator according to priority */
+ for (i = 0; i < ARRAY_SIZE(ctx->eg_interpolators); i++) {
+ if (ctx->eg_interpolators[i].enabled) {
+ ctx->eg_interpolators[i].ij_index = num_baryc;
+ num_baryc++;
+ }
+ }
+ num_baryc = (num_baryc + 1) >> 1;
+ gpr_offset += num_baryc;
+ }
+
for (i = 0; i < ARRAY_SIZE(inputs); i++) {
boolean enabled = inputs[i].enabled;
int *reg = inputs[i].reg;
@@ -1165,18 +1177,21 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off
* for evergreen we need to scan the shader to find the number of GPRs we need to
* reserve for interpolation and system values
*
- * we need to know if we are going to emit
- * any sample or centroid inputs
+ * we need to know if we are going to emit any sample or centroid inputs
* if perspective and linear are required
*/
static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
{
unsigned i;
- int num_baryc;
- struct tgsi_parse_context parse;
memset(&ctx->eg_interpolators, 0, sizeof(ctx->eg_interpolators));
+ /*
+ * Could get this information from the shader info. But right now
+ * we interpolate all declared inputs, whereas the shader info will
+ * only contain the bits if the inputs are actually used, so it might
+ * not be safe...
+ */
for (i = 0; i < ctx->info.num_inputs; i++) {
int k;
/* skip position/face/mask/sampleid */
@@ -1193,53 +1208,9 @@ static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
ctx->eg_interpolators[k].enabled = TRUE;
}
- if (tgsi_parse_init(&parse, ctx->tokens) != TGSI_PARSE_OK) {
- return 0;
- }
-
- /* need to scan shader for system values and interpolateAtSample/Offset/Centroid */
- while (!tgsi_parse_end_of_tokens(&parse)) {
- tgsi_parse_token(&parse);
-
- if (parse.FullToken.Token.Type == TGSI_TOKEN_TYPE_INSTRUCTION) {
- const struct tgsi_full_instruction *inst = &parse.FullToken.FullInstruction;
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE ||
- inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
- inst->Instruction.Opcode == TGSI_OPCODE_INTERP_CENTROID)
- {
- int interpolate, location, k;
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
- location = TGSI_INTERPOLATE_LOC_CENTER;
- } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
- location = TGSI_INTERPOLATE_LOC_CENTER;
- } else {
- location = TGSI_INTERPOLATE_LOC_CENTROID;
- }
-
- interpolate = ctx->info.input_interpolate[inst->Src[0].Register.Index];
- k = eg_get_interpolator_index(interpolate, location);
- if (k >= 0)
- ctx->eg_interpolators[k].enabled = true;
- }
- }
- }
-
- tgsi_parse_free(&parse);
-
- /* assign gpr to each interpolator according to priority */
- num_baryc = 0;
- for (i = 0; i < ARRAY_SIZE(ctx->eg_interpolators); i++) {
- if (ctx->eg_interpolators[i].enabled) {
- ctx->eg_interpolators[i].ij_index = num_baryc;
- num_baryc ++;
- }
- }
-
/* XXX PULL MODEL and LINE STIPPLE */
- num_baryc = (num_baryc + 1) >> 1;
- return allocate_system_value_inputs(ctx, num_baryc);
+ return allocate_system_value_inputs(ctx, 0);
}
/* sample_id_sel == NULL means fetch for current sample */
@@ -1248,8 +1219,6 @@ static int load_sample_position(struct r600_shader_ctx *ctx, struct r600_shader_
struct r600_bytecode_vtx vtx;
int r, t1;
- assert(ctx->fixed_pt_position_gpr != -1);
-
t1 = r600_get_temp(ctx);
memset(&vtx, 0, sizeof(struct r600_bytecode_vtx));
@@ -1257,6 +1226,8 @@ static int load_sample_position(struct r600_shader_ctx *ctx, struct r600_shader_
vtx.buffer_id = R600_BUFFER_INFO_CONST_BUFFER;
vtx.fetch_type = SQ_VTX_FETCH_NO_INDEX_OFFSET;
if (sample_id == NULL) {
+ assert(ctx->fixed_pt_position_gpr != -1);
+
vtx.src_gpr = ctx->fixed_pt_position_gpr; // SAMPLEID is in .w;
vtx.src_sel_x = 3;
}