diff options
-rw-r--r-- | src/mesa/drivers/common/meta.c | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 03811bd10ca..32328d4e334 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1539,17 +1539,20 @@ alloc_texture(struct temp_texture *tex, static void setup_copypix_texture(struct gl_context *ctx, struct temp_texture *tex, - GLboolean newTex, GLint srcX, GLint srcY, GLsizei width, GLsizei height, GLenum intFormat, GLenum filter) { + bool newTex; + _mesa_BindTexture(tex->Target, tex->TexObj); _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + newTex = alloc_texture(tex, width, height, intFormat); + /* copy framebuffer image to texture */ if (newTex) { /* create new tex image */ @@ -1942,8 +1945,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, * linear filtering along the edges. So, allocate the texture extended along * edges by one pixel in x, y directions. */ - newTex = alloc_texture(tex, srcW + 2, srcH + 2, rb_base_format); - setup_copypix_texture(ctx, tex, newTex, + setup_copypix_texture(ctx, tex, srcX - 1, srcY - 1, srcW + 2, srcH + 2, rb_base_format, filter); /* texcoords (after texture allocation!) */ @@ -2439,8 +2441,6 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, struct copypix_state *copypix = &ctx->Meta->CopyPix; struct temp_texture *tex = get_temp_texture(ctx); struct vertex verts[4]; - GLboolean newTex; - GLenum intFormat = GL_RGBA; if (type != GL_COLOR || ctx->_ImageTransferState || @@ -2465,11 +2465,13 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, setup_vertex_objects(©pix->VAO, ©pix->VBO, false, 3, 2, 0); - newTex = alloc_texture(tex, width, height, intFormat); - /* Silence valgrind warnings about reading uninitialized stack. */ memset(verts, 0, sizeof(verts)); + /* Alloc/setup texture */ + setup_copypix_texture(ctx, tex, srcX, srcY, width, height, + GL_RGBA, GL_NEAREST); + /* vertex positions, texcoords (after texture allocation!) */ { const GLfloat dstX0 = (GLfloat) dstX; @@ -2503,10 +2505,6 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } - /* Alloc/setup texture */ - setup_copypix_texture(ctx, tex, newTex, srcX, srcY, width, height, - GL_RGBA, GL_NEAREST); - _mesa_set_enable(ctx, tex->Target, GL_TRUE); /* draw textured quad */ |