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-rw-r--r--src/glsl/glsl_parser_extras.cpp30
-rw-r--r--src/glsl/glsl_parser_extras.h3
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c2
3 files changed, 35 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d1bb1ae5ecc..b864218d50d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -741,3 +741,33 @@ do_common_optimization(exec_list *ir, bool linked)
return progress;
}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 9e3cac26e26..b0b1bc31d05 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -178,6 +178,9 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,
extern "C" {
extern int preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions);
+
+extern void _mesa_destroy_shader_compiler();
+extern void _mesa_destroy_shader_compiler_caches();
}
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index 5eb8b62f450..b1a7b3ed342 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -707,6 +707,8 @@ static void driDestroyScreen(__DRIscreen *psp)
* stream open to the X-server anymore.
*/
+ _mesa_destroy_shader_compiler();
+
if (psp->DriverAPI.DestroyScreen)
(*psp->DriverAPI.DestroyScreen)(psp);