diff options
-rw-r--r-- | src/mesa/main/get.c | 12 | ||||
-rw-r--r-- | src/mesa/main/get_gen.py | 4 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 7b1351cadad..d9d6a568f16 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -613,8 +613,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH); break; case GL_MAX_VIEWPORT_DIMS: - params[0] = INT_TO_BOOLEAN(MAX_WIDTH); - params[1] = INT_TO_BOOLEAN(MAX_HEIGHT); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth); + params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight); break; case GL_MODELVIEW_MATRIX: { @@ -2416,8 +2416,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH); break; case GL_MAX_VIEWPORT_DIMS: - params[0] = (GLfloat)(MAX_WIDTH); - params[1] = (GLfloat)(MAX_HEIGHT); + params[0] = (GLfloat)(ctx->Const.MaxViewportWidth); + params[1] = (GLfloat)(ctx->Const.MaxViewportHeight); break; case GL_MODELVIEW_MATRIX: { @@ -4219,8 +4219,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = MAX_TEXTURE_STACK_DEPTH; break; case GL_MAX_VIEWPORT_DIMS: - params[0] = MAX_WIDTH; - params[1] = MAX_HEIGHT; + params[0] = ctx->Const.MaxViewportWidth; + params[1] = ctx->Const.MaxViewportHeight; break; case GL_MODELVIEW_MATRIX: { diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index c8f1834d1aa..07c5fcccd96 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -297,7 +297,9 @@ StateVars = [ ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ), ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), - ( "GL_MAX_VIEWPORT_DIMS", GLint, ["MAX_WIDTH", "MAX_HEIGHT"], "", None ), + ( "GL_MAX_VIEWPORT_DIMS", GLint, + ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], + "", None ), ( "GL_MODELVIEW_MATRIX", GLfloat, [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", |