diff options
-rw-r--r-- | src/gallium/drivers/r600/evergreen_state.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/r600/r600_pipe.h | 144 | ||||
-rw-r--r-- | src/gallium/drivers/r600/r600_state.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/r600/r600_state_common.c | 18 |
4 files changed, 79 insertions, 93 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index 872fedfaf9d..d6214fe6686 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -3148,6 +3148,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE; unsigned spi_baryc_cntl, sid, tmp, idx = 0; unsigned z_export = 0, stencil_export = 0; + unsigned sprite_coord_enable = rctx->rasterizer ? rctx->rasterizer->sprite_coord_enable : 0; rstate->nregs = 0; @@ -3183,7 +3184,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader } if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC && - (rctx->sprite_coord_enable & (1 << rshader->input[i].sid))) { + (sprite_coord_enable & (1 << rshader->input[i].sid))) { tmp |= S_028644_PT_SPRITE_TEX(1); } @@ -3281,7 +3282,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader shader->db_shader_control = db_shader_control; shader->ps_depth_export = z_export | stencil_export; - shader->sprite_coord_enable = rctx->sprite_coord_enable; + shader->sprite_coord_enable = sprite_coord_enable; if (rctx->rasterizer) shader->flatshade = rctx->rasterizer->flatshade; } diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index fc3591d1dd9..68e2f3b3095 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -370,44 +370,38 @@ struct r600_scissor_state struct r600_context { struct pipe_context context; + struct r600_screen *screen; + struct radeon_winsys *ws; + struct radeon_winsys_cs *cs; struct blitter_context *blitter; + struct u_upload_mgr *uploader; + struct util_slab_mempool pool_transfers; + + /* Hardware info. */ enum radeon_family family; enum chip_class chip_class; boolean has_vertex_cache; boolean keep_tiling_flags; + unsigned default_ps_gprs, default_vs_gprs; unsigned r6xx_num_clause_temp_gprs; + unsigned backend_mask; + unsigned max_db; /* for OQ */ + + /* Miscellaneous state objects. */ void *custom_dsa_flush; void *custom_blend_resolve; void *custom_blend_decompress; + /* With rasterizer discard, there doesn't have to be a pixel shader. + * In that case, we bind this one: */ + void *dummy_pixel_shader; + /* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware + * bug where valid CMASK and FMASK are required to be present to avoid + * a hardlock in certain operations but aren't actually used + * for anything useful. */ + struct r600_resource *dummy_fmask; + struct r600_resource *dummy_cmask; - struct r600_screen *screen; - struct radeon_winsys *ws; - struct r600_pipe_state *states[R600_PIPE_NSTATES]; - unsigned compute_cb_target_mask; - unsigned db_shader_control; - unsigned pa_sc_line_stipple; - /* for saving when using blitter */ - struct r600_pipe_shader_selector *ps_shader; - struct r600_pipe_shader_selector *vs_shader; - struct r600_pipe_rasterizer *rasterizer; - struct r600_pipe_state spi; - struct pipe_query *current_render_cond; - unsigned current_render_cond_mode; - /* shader information */ - boolean two_side; - boolean spi_dirty; - unsigned sprite_coord_enable; - boolean flatshade; - bool alpha_to_one; - bool multisample_enable; - - struct u_upload_mgr *uploader; - struct util_slab_mempool pool_transfers; - - unsigned default_ps_gprs, default_vs_gprs; - - /******************************/ - /* States based on r600_atom. */ + /* State binding slots are here. */ struct r600_atom *atoms[R600_NUM_ATOMS]; /* States for CS initialization. */ struct r600_command_buffer start_cs_cmd; /* invariant state mostly */ @@ -440,69 +434,63 @@ struct r600_context { struct r600_vertexbuf_state vertex_buffer_state; /** Vertex buffers for compute shaders */ struct r600_vertexbuf_state cs_vertex_buffer_state; - /******************************/ - bool force_blend_disable; + /* Additional context states. */ + unsigned flags; + unsigned compute_cb_target_mask; + unsigned db_shader_control; + struct r600_pipe_shader_selector *ps_shader; + struct r600_pipe_shader_selector *vs_shader; + struct r600_pipe_rasterizer *rasterizer; + bool alpha_to_one; + bool force_blend_disable; + boolean dual_src_blend; - struct radeon_winsys_cs *cs; + /* Index buffer. */ + struct pipe_index_buffer index_buffer; - struct r600_range *range; - unsigned nblocks; - struct r600_block **blocks; - struct list_head dirty; - struct list_head enable_list; - unsigned pm4_dirty_cdwords; - unsigned ctx_pm4_ndwords; + /* Last draw state (-1 = unset). */ + int last_primitive_type; /* Last primitive type used in draw_vbo. */ + int last_start_instance; + /* Queries. */ /* The list of active queries. Only one query of each type can be active. */ - int num_occlusion_queries; - + int num_occlusion_queries; /* Manage queries in two separate groups: * The timer ones and the others (streamout, occlusion). * * We do this because we should only suspend non-timer queries for u_blitter, * and later if the non-timer queries are suspended, the context flush should * only suspend and resume the timer queries. */ - struct list_head active_timer_queries; - unsigned num_cs_dw_timer_queries_suspend; - struct list_head active_nontimer_queries; - unsigned num_cs_dw_nontimer_queries_suspend; - - bool timer_queries_suspended; - bool nontimer_queries_suspended; - bool streamout_suspended; - - unsigned num_cs_dw_streamout_end; - - unsigned backend_mask; - unsigned max_db; /* for OQ */ - unsigned flags; - boolean predicate_drawing; - - unsigned num_so_targets; - struct r600_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; - boolean streamout_start; - unsigned streamout_append_bitmask; - - /* With rasterizer discard, there doesn't have to be a pixel shader. - * In that case, we bind this one: */ - void *dummy_pixel_shader; - - boolean dual_src_blend; - - /* Index buffer. */ - struct pipe_index_buffer index_buffer; + struct list_head active_timer_queries; + unsigned num_cs_dw_timer_queries_suspend; + struct list_head active_nontimer_queries; + unsigned num_cs_dw_nontimer_queries_suspend; + /* Flags if queries have been suspended. */ + bool timer_queries_suspended; + bool nontimer_queries_suspended; + + /* Render condition. */ + struct pipe_query *current_render_cond; + unsigned current_render_cond_mode; + boolean predicate_drawing; - /* Dummy CMASK and FMASK buffers used to get around the R6xx hardware - * bug where valid CMASK and FMASK are required to be present to avoid - * a hardlock in certain operations but aren't actually used - * for anything useful. */ - struct r600_resource *dummy_fmask; - struct r600_resource *dummy_cmask; + /* Streamout state. */ + unsigned num_cs_dw_streamout_end; + unsigned num_so_targets; + struct r600_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; + boolean streamout_start; + unsigned streamout_append_bitmask; + bool streamout_suspended; - /* Last draw state (-1 = unset). */ - int last_primitive_type; /* Last primitive type used in draw_vbo. */ - int last_start_instance; + /* Deprecated state management. */ + struct r600_pipe_state *states[R600_PIPE_NSTATES]; + struct r600_range *range; + unsigned nblocks; + struct r600_block **blocks; + struct list_head dirty; + struct list_head enable_list; + unsigned pm4_dirty_cdwords; }; static INLINE void r600_emit_command_buffer(struct radeon_winsys_cs *cs, diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index 76af2a7f5dd..d7e04305f7d 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -2613,6 +2613,7 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad unsigned tmp, sid, ufi = 0; int need_linear = 0; unsigned z_export = 0, stencil_export = 0; + unsigned sprite_coord_enable = rctx->rasterizer ? rctx->rasterizer->sprite_coord_enable : 0; rstate->nregs = 0; @@ -2633,7 +2634,7 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad tmp |= S_028644_FLAT_SHADE(1); if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC && - rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) { + sprite_coord_enable & (1 << rshader->input[i].sid)) { tmp |= S_028644_PT_SPRITE_TEX(1); } @@ -2717,7 +2718,7 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad shader->db_shader_control = db_shader_control; shader->ps_depth_export = z_export | stencil_export; - shader->sprite_coord_enable = rctx->sprite_coord_enable; + shader->sprite_coord_enable = sprite_coord_enable; if (rctx->rasterizer) shader->flatshade = rctx->rasterizer->flatshade; } diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 3bc6d81fdba..2be3bf478c3 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -306,11 +306,6 @@ static void r600_bind_rs_state(struct pipe_context *ctx, void *state) if (state == NULL) return; - rctx->sprite_coord_enable = rs->sprite_coord_enable; - rctx->two_side = rs->two_side; - rctx->pa_sc_line_stipple = rs->pa_sc_line_stipple; - rctx->multisample_enable = rs->multisample_enable; - rctx->rasterizer = rs; rctx->states[rs->rstate.id] = &rs->rstate; @@ -691,9 +686,9 @@ static INLINE struct r600_shader_key r600_shader_selector_key(struct pipe_contex memset(&key, 0, sizeof(key)); if (sel->type == PIPE_SHADER_FRAGMENT) { - key.color_two_side = rctx->two_side; + key.color_two_side = rctx->rasterizer && rctx->rasterizer->two_side; key.alpha_to_one = rctx->alpha_to_one && - rctx->multisample_enable && + rctx->rasterizer && rctx->rasterizer->multisample_enable && !rctx->framebuffer.cb0_is_integer; key.nr_cbufs = rctx->framebuffer.state.nr_cbufs; /* Dual-source blending only makes sense with nr_cbufs == 1. */ @@ -1064,9 +1059,9 @@ static void r600_update_derived_state(struct r600_context *rctx) r600_shader_select(ctx, rctx->ps_shader, &ps_dirty); - if (rctx->ps_shader && ((rctx->sprite_coord_enable && - (rctx->ps_shader->current->sprite_coord_enable != rctx->sprite_coord_enable)) || - (rctx->rasterizer && rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) { + if (rctx->ps_shader && rctx->rasterizer && + ((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) || + (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) { if (rctx->chip_class >= EVERGREEN) evergreen_pipe_shader_ps(ctx, rctx->ps_shader->current); @@ -1225,7 +1220,8 @@ static void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info ls_mask = 2; r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE, - S_028A0C_AUTO_RESET_CNTL(ls_mask) | rctx->pa_sc_line_stipple); + S_028A0C_AUTO_RESET_CNTL(ls_mask) | + (rctx->rasterizer ? rctx->rasterizer->pa_sc_line_stipple : 0)); r600_write_context_reg(cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, r600_conv_prim_to_gs_out(info.mode)); r600_write_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, |