diff options
-rw-r--r-- | src/gallium/drivers/i915simple/i915_texture.c | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/src/gallium/drivers/i915simple/i915_texture.c b/src/gallium/drivers/i915simple/i915_texture.c index 09518fafe76..9cd32e39191 100644 --- a/src/gallium/drivers/i915simple/i915_texture.c +++ b/src/gallium/drivers/i915simple/i915_texture.c @@ -142,6 +142,7 @@ i915_miptree_set_image_offset(struct i915_texture *tex, assert(img < tex->nr_images[level]); tex->image_offset[level][img] = (x + y * tex->pitch); + /* printf("%s level %d img %d pos %d,%d image_offset %x\n", __FUNCTION__, level, img, x, y, tex->image_offset[level][img]); @@ -266,9 +267,17 @@ i945_miptree_layout_cube(struct i915_texture *tex) unsigned face; unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0]; + /* + printf("%s %i, %i\n", __FUNCTION__, pt->width[0], pt->height[0]); + */ + assert(lvlWidth == lvlHeight); /* cubemap images are square */ - /* Depending on the size of the largest images, pitch can be + /* + * XXX Should only be used for compressed formats. But lets + * keep this code active just in case. + * + * Depending on the size of the largest images, pitch can be * determined either by the old-style packing of cubemap faces, * or the final row of 4x4, 2x2 and 1x1 faces below this. */ @@ -277,6 +286,9 @@ i945_miptree_layout_cube(struct i915_texture *tex) else tex->pitch = 14 * 8; + /* + * XXX The 4 is only needed for compressed formats. See above. + */ tex->total_height = dim * 4 + 4; /* Set all the levels to effectively occupy the whole rectangular region. @@ -292,6 +304,7 @@ i945_miptree_layout_cube(struct i915_texture *tex) unsigned y = initial_offsets[face][1] * dim; unsigned d = dim; +#if 0 /* Fix and enable this code for compressed formats */ if (dim == 4 && face >= 4) { y = tex->total_height - 4; x = (face - 4) * 8; @@ -300,12 +313,14 @@ i945_miptree_layout_cube(struct i915_texture *tex) y = tex->total_height - 4; x = face * 8; } +#endif for (level = 0; level <= pt->last_level; level++) { i915_miptree_set_image_offset(tex, level, face, x, y); d >>= 1; +#if 0 /* Fix and enable this code for compressed formats */ switch (d) { case 4: switch (face) { @@ -325,7 +340,6 @@ i945_miptree_layout_cube(struct i915_texture *tex) x = (face - 4) * 8; break; } - case 2: y = tex->total_height - 4; x = 16 + face * 8; @@ -334,12 +348,14 @@ i945_miptree_layout_cube(struct i915_texture *tex) case 1: x += 48; break; - default: +#endif x += step_offsets[face][0] * d; y += step_offsets[face][1] * d; +#if 0 break; } +#endif } } } |