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-rw-r--r--include/GL/gl.h2
-rw-r--r--include/GL/osmesa.h5
2 files changed, 1 insertions, 6 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 0efa6ef81d0..31a28137235 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -69,7 +69,7 @@
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+#if (defined(__BEOS__) && defined(__POWERPC__))
# define PRAGMA_EXPORT_SUPPORTED 1
#endif
diff --git a/include/GL/osmesa.h b/include/GL/osmesa.h
index c36f64981a7..10c472d49dc 100644
--- a/include/GL/osmesa.h
+++ b/include/GL/osmesa.h
@@ -101,11 +101,6 @@ extern "C" {
typedef struct osmesa_context *OSMesaContext;
-#if defined(__QUICKDRAW__)
-#pragma export on
-#endif
-
-
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.