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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_generator.cpp6
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_generator.cpp6
2 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 0ed0ee35799..d860700d6d8 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -1483,6 +1483,7 @@ void
fs_generator::generate_code(const cfg_t *cfg)
{
int start_offset = p->next_insn_offset;
+ int loop_count = 0;
struct annotation_info annotation;
memset(&annotation, 0, sizeof(annotation));
@@ -1739,6 +1740,7 @@ fs_generator::generate_code(const cfg_t *cfg)
case BRW_OPCODE_WHILE:
brw_WHILE(p);
+ loop_count++;
break;
case SHADER_OPCODE_RCP:
@@ -1966,9 +1968,9 @@ fs_generator::generate_code(const cfg_t *cfg)
fprintf(stderr, "Native code for blorp program (SIMD%d dispatch):\n",
dispatch_width);
}
- fprintf(stderr, "SIMD%d shader: %d instructions. Compacted %d to %d"
+ fprintf(stderr, "SIMD%d shader: %d instructions. %d loops. Compacted %d to %d"
" bytes (%.0f%%)\n",
- dispatch_width, before_size / 16, before_size, after_size,
+ dispatch_width, before_size / 16, loop_count, before_size, after_size,
100.0f * (before_size - after_size) / before_size);
const struct gl_program *prog = fp ? &fp->Base : NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index c727f1a5c5f..954ce640baa 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -982,6 +982,7 @@ vec4_generator::generate_code(const cfg_t *cfg)
{
struct annotation_info annotation;
memset(&annotation, 0, sizeof(annotation));
+ int loop_count = 0;
foreach_block_and_inst (block, vec4_instruction, inst, cfg) {
struct brw_reg src[3], dst;
@@ -1199,6 +1200,7 @@ vec4_generator::generate_code(const cfg_t *cfg)
case BRW_OPCODE_WHILE:
brw_WHILE(p);
+ loop_count++;
break;
case SHADER_OPCODE_RCP:
@@ -1351,9 +1353,9 @@ vec4_generator::generate_code(const cfg_t *cfg)
} else {
fprintf(stderr, "Native code for vertex program %d:\n", prog->Id);
}
- fprintf(stderr, "vec4 shader: %d instructions. Compacted %d to %d"
+ fprintf(stderr, "vec4 shader: %d instructions. %d loops. Compacted %d to %d"
" bytes (%.0f%%)\n",
- before_size / 16, before_size, after_size,
+ before_size / 16, loop_count, before_size, after_size,
100.0f * (before_size - after_size) / before_size);
dump_assembly(p->store, annotation.ann_count, annotation.ann, brw, prog);