diff options
-rw-r--r-- | src/mesa/pipe/i915simple/i915_context.h | 4 | ||||
-rw-r--r-- | src/mesa/pipe/i915simple/i915_state_emit.c | 23 | ||||
-rw-r--r-- | src/mesa/pipe/i915simple/i915_state_sampler.c | 222 |
3 files changed, 249 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_context.h b/src/mesa/pipe/i915simple/i915_context.h index bc00d61d4be..b40dfa695bc 100644 --- a/src/mesa/pipe/i915simple/i915_context.h +++ b/src/mesa/pipe/i915simple/i915_context.h @@ -89,6 +89,10 @@ struct i915_state uint program_len; uint *constants; uint num_constants; + + unsigned sampler[I915_TEX_UNITS][3]; + unsigned sampler_enable_flags; + unsigned sampler_enable_nr; unsigned id; /* track lost context events */ }; diff --git a/src/mesa/pipe/i915simple/i915_state_emit.c b/src/mesa/pipe/i915simple/i915_state_emit.c index da9d5415981..dcf02abb14c 100644 --- a/src/mesa/pipe/i915simple/i915_state_emit.c +++ b/src/mesa/pipe/i915simple/i915_state_emit.c @@ -190,6 +190,29 @@ i915_emit_hardware_state(struct i915_context *i915 ) } } + /* samplers */ + if (i915->hardware_dirty & I915_HW_SAMPLER) + { + if (i915->current.sampler_enable_nr) { + int i; + + OUT_BATCH( _3DSTATE_SAMPLER_STATE | + (3 * i915->current.sampler_enable_nr) ); + + OUT_BATCH( i915->current.sampler_enable_flags ); + + for (i = 0; i < I915_TEX_UNITS; i++) { + if (i915->current.sampler_enable_flags & (1<<i)) { + OUT_BATCH( i915->current.sampler[i][0] ); + OUT_BATCH( i915->current.sampler[i][1] ); + OUT_BATCH( i915->current.sampler[i][2] ); + } + } + } + } + + + /* constants */ if (i915->hardware_dirty & I915_HW_PROGRAM) { diff --git a/src/mesa/pipe/i915simple/i915_state_sampler.c b/src/mesa/pipe/i915simple/i915_state_sampler.c new file mode 100644 index 00000000000..3e44bba5431 --- /dev/null +++ b/src/mesa/pipe/i915simple/i915_state_sampler.c @@ -0,0 +1,222 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +//#include "mtypes.h" +//#include "enums.h" +//#include "texformat.h" +//#include "macros.h" +//#include "dri_bufmgr.h" + + +#include "pipe/p_context.h" +#include "pipe/p_state.h" + +#include "i915_state_inlines.h" +#include "i915_context.h" +#include "i915_reg.h" +//#include "i915_cache.h" + + + + + + +/* The i915 (and related graphics cores) do not support GL_CLAMP. The + * Intel drivers for "other operating systems" implement GL_CLAMP as + * GL_CLAMP_TO_EDGE, so the same is done here. + */ +static unsigned +translate_wrap_mode(unsigned wrap) +{ + switch (wrap) { + case PIPE_TEX_WRAP_REPEAT: + return TEXCOORDMODE_WRAP; + case PIPE_TEX_WRAP_CLAMP: + return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + return TEXCOORDMODE_CLAMP_EDGE; + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + return TEXCOORDMODE_CLAMP_BORDER; +// case PIPE_TEX_WRAP_MIRRORED_REPEAT: +// return TEXCOORDMODE_MIRROR; + default: + return TEXCOORDMODE_WRAP; + } +} + +static unsigned translate_img_filter( unsigned filter ) +{ + switch (filter) { + case PIPE_TEX_FILTER_NEAREST: + return FILTER_NEAREST; + case PIPE_TEX_FILTER_LINEAR: + return FILTER_LINEAR; + default: + assert(0); + return FILTER_NEAREST; + } +} + +static unsigned translate_mip_filter( unsigned filter ) +{ + switch (filter) { + case PIPE_TEX_MIPFILTER_NONE: + return MIPFILTER_NONE; + case PIPE_TEX_MIPFILTER_NEAREST: + return MIPFILTER_NEAREST; + case PIPE_TEX_FILTER_LINEAR: + return MIPFILTER_LINEAR; + default: + assert(0); + return MIPFILTER_NONE; + } +} + + +/* Recalculate all state from scratch. Perhaps not the most + * efficient, but this has gotten complex enough that we need + * something which is understandable and reliable. + */ +static void update_sampler(struct i915_context *i915, + const struct pipe_sampler_state *sampler, + const struct pipe_surface_state *surface, + unsigned surface_index, + unsigned target, + unsigned *state ) +{ + + /* Need to do this after updating the maps, which call the + * intel_finalize_mipmap_tree and hence can update firstLevel: + */ + unsigned minFilt, magFilt; + unsigned mipFilt; + + state[0] = state[1] = state[2] = 0; + + mipFilt = translate_mip_filter( sampler->min_mip_filter ); + + if (tObj->MaxAnisotropy > 1.0) { + minFilt = FILTER_ANISOTROPIC; + magFilt = FILTER_ANISOTROPIC; + } + else { + minFilt = translate_img_filter( sampler->min_img_filter ); + magFilt = translate_img_filter( sampler->mag_img_filter ); + } + + { + int b = sampler->lod_bias * 16.0; + b = CLAMP(b, -256, 255); + state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); + } + + if (surface->format == MESA_FORMAT_YCBCR || + surface->format == MESA_FORMAT_YCBCR_REV) + state[0] |= SS2_COLORSPACE_CONVERSION; + + + /* Shadow: + */ + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) + { + state[0] |= (SS2_SHADOW_ENABLE | + translate_compare_func(sampler->compare_func)); + + minFilt = FILTER_4X4_FLAT; + magFilt = FILTER_4X4_FLAT; + } + + state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | + (mipFilt << SS2_MIP_FILTER_SHIFT) | + (magFilt << SS2_MAG_FILTER_SHIFT)); + + + if (0) + { + unsigned ws = tObj->WrapS; + unsigned wt = tObj->WrapT; + unsigned wr = tObj->WrapR; + + /* 3D textures don't seem to respect the border color. + * Fallback if there's ever a danger that they might refer to + * it. + * + * Effectively this means fallback on 3D clamp or + * clamp_to_border. + * + * XXX: Check if this is true on i945. + * XXX: Check if this bug got fixed in release silicon. + */ + if (target == PIPE_TEXTURE_3D && + (sampler->min_img_filter != PIPE_TEX_FILTER_NEAREST || + sampler->mag_img_filter != PIPE_TEX_FILTER_NEAREST) && + (ws == GL_CLAMP || + wt == GL_CLAMP || + wr == GL_CLAMP || + ws == GL_CLAMP_TO_BORDER || + wt == GL_CLAMP_TO_BORDER || + wr == GL_CLAMP_TO_BORDER)) { + + if (intel->strict_conformance) { + assert(0); +/* sampler->fallback = true; */ + /* TODO */ + } + } + + + state[1] = + ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | + (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | + (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT) | + (unit << SS3_TEXTUREMAP_INDEX_SHIFT)); + + if (target != TEXTURE_RECT_BIT) + state[1] |= SS3_NORMALIZED_COORDS; + + state[2] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); +} + + + +void i915_update_samplers( struct i915_context *i915 ) +{ + int i, dirty = 0, nr = 0; + + for (i = 0; i < I915_TEX_UNITS; i++) { + if (i915->sampler[i].enabled) { /* ??? */ + update_sampler( i915, i, + i915->current.sampler[i] ); + nr++; + dirty |= (1<<i); + } + } +} + |