diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 2d2edc1649c..9c48eacef5d 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -2099,6 +2099,21 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw, src.brw_surfaceformat = dst.brw_surfaceformat; } + /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F + * texture, the above code configures the source format for L32_FLOAT or + * I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge, + * the SAMPLE message appears to handle multisampled L32_FLOAT and + * I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work + * around the problem by using a source format of R32_FLOAT. This + * shouldn't affect rendering correctness, since the destination format is + * R32_FLOAT, so only the contents of the red channel matters. + */ + if (brw->gen == 6 && src.num_samples > 1 && dst.num_samples <= 1 && + src_mt->format == dst_mt->format && + dst.brw_surfaceformat == BRW_SURFACEFORMAT_R32_FLOAT) { + src.brw_surfaceformat = dst.brw_surfaceformat; + } + use_wm_prog = true; memset(&wm_prog_key, 0, sizeof(wm_prog_key)); |